RD Sennou Chousashitsu – 17



Short Synopsis: Okay, so last week’s preview was lying: this episode wasn’t about Souta and Holon at all. Instead, it’s about Minamo’s family.
Highlights: What could not be awesome about Minamo’s divided family coming back together?
Overall Enjoyment Value: 8,5/10
What a charming episode! Minamo and Souta’s parents and grandparents have always been vaguely mentioned here and there, but they never really took the central focus in this series, apart from perhaps that one episode that was dedicated to Souta’s father. In this episode, Minamo’s grandmother AND mother come to visit their offspring for one night, and enjoy a rare family reunion where all five members of the family are together.

I guess that this too is a commentary to today’s Japanese society, which through its workaholic attitude has many families that are separated from each other, and I can imagine that sixty years into the future, where transport has evolved even more, this wouldn’t be any different, and like Minamo’s parents, couples often live apart from each other because of their jobs.

And at the same time, this episode fleshed out Miamo and Souta even more, by showing what their parents look like. And damn, Minamo’s grandmother looks so different from what I expected. I can’t remember whether we actually saw a shot of her in the second episode, but I was really expecting some thin old lady with grey hair and all, and instead she turns out to be a much more similar to Minamo, and much younger-looking than I imagined her to be. At the same time, the creators also manage to sneak in a reference about Kushima having a sister. Am I the only one curious about her, and what she’d look like?

And damn, the preview for the next episode intrigues me. There’s some kind of deserted ruins in some jungle that suddenly started operating again. Could this go further on the Eliza-subplot of a few episodes back?

Mission-E – 04



Short Synopsis: It’s character-building time when Chinami and Maori pay a visit to the research facility where Kotarou works.
Highlights: A Cow?
Overall Enjoyment Value: 8/10
Fun episode. It’s nice to see Kotarou back in detail, and at the same time this episode also showed the difference between Chinami and Maori in the ways that they grew up. It’s very much like Telepathy Shoujo Ran: Chinami had an understanding family, who supported her through her problems, while Maori probably had much less luck, and had to endure strange looks from her classmates by herself. Chinami always tried to stay in the background (probably also transferred schools here and there), while Maori’s powers became infamous through the entire school.

It’s interesting how Chinami is pretty much an airhead, both in Code-E and Mission-E, while Maori has a much more down-to-business personality, even though they were just as shy when they first appeared. Kotarou seems pretty much the same as he ever was, perhaps a bit maturer than what we saw of him in Code-E. He really does form a cute couple with Chinami, even though they’re apart very often. In any case, I’m glad that the creators made no attempts at creating another love-triangle with Maori. There was enough love-tension in Code-E, and I’m glad to see that Mission-E’s focus is about something entirely different, and knows it.

The new bad guy Kiriku in this episode was… interesting. His biggest purpose was most likely to flesh out the yellow-haired bad guy whose name I forgot at the moment. The latter has a sense of business, and doesn’t like to act when there’s nothing to gain for him, while the former likes to eliminate any potential threats for the future by force. In a way, this series likes to play with different characters who are put in the same situations: there’s Chinami and Yuma, Chinami and Maori, Kiriku and the other guy and the Brinberg-siblings in a way too.

Speaking of which, Adol (at least, I think that was her name) appeared this episode in a coma. I remember how in the first season, they were a great source of comic relief while trying to overcome all the cultural differences, and I’m really interested to find out what she’ll be like when she wakes up from this coma, especially since she lost her brother just like that in the first season.

Natsume Yuujin-Chou – 04



Short Synopsis: A haunted building-episode.
Highlights: Natsume’s relation to his classmates continues to develop.
Overall Enjoyment Value: 8,5/10
Seriously, this series gets better and better with every episode, and I already considered it as one of the highlights of the summer-season. I’m really not sure how the creators did it, but their sense of characterization is amazing. But then again, this was to be expected, considering the director: both Baccano and Jigoku Shoujo had a huge cast of characters, with nearly every one of them having its own identity and likable from the start. So, what happens when you assign a director who is excellent at characterizations on a story that lives because of its characters?

This episode shows the most hostile Ayakashi so far, who kidnaps every one of Natsume’s classmates when they go and explore a strange abandoned building. He doesn’t even care about getting his name back, and is acting all out of some sort of grudge (if I understood correctly, it’s some kind of hate for people). But what caught my attention the most is another one of Natsume’s classmates. We don’t see the black-haired guy in this episode, but there’s a girl who has discovered that he can see spirits, because she noticed how he keeps talking to people from out of nowhere

On a side-note: this series is without a doubt the hardest to understand from the new season, simply because those Ayakashi keep speaking in some strange ancient dialect that doesn’t show up in the dictionary that I’m using. Japanese already is hard enough to understand without some random dialect thrown into it.

Blade of the Immortal – 02



Short Synopsis: A girl whose parents were murdered asks Manji to help her with her revenge.
Highlights: If you weren’t already convinced that this was a Bee-Train series, then this episode will.
Overall Enjoyment Value: 8/10
Okay, so I think that it was pretty obvious that I’d end up blogging this series. After years, I’m still not sure what’s so appealing about their distinctive style, and yet I absolutely love it. I haven’t read one page of the manga so far, though I might read it once this series is finished. I believe that there were some changes made here and there that made the manga-readers overall disappointed, but for now, I won’t care about that.

In any case, it turns out that the frantic pacing of the first episode was just used by means of an introduction. I should have known: Bee-Train really likes to kick off its series as mysteriously as possible, only to go for a slow pacing with episode two. We’ve seen it in El Cazador, .Hack//Sign, Tsubasa Chronicle, and probably some more that I forgot about now. Still, a slow pacing is really what fits Bee-Train the best. It really allows the story to take its time and the characters to develop properly.
I also keep getting impressed by the music, and it’s surprisingly varied. One track bears a clear reference to Tenpou Ibun Ayakashi Ayashi, while the next is a spunky modern jazzy piece of music, the next is a quiet harp song, the next gives off horror-vibes. Kou Outani really was given a lot of freedom for this series. I must say that I really like the vocals that were used. Call it wailing, but I think that whoever is singing it has a great voice.

Also, what’s up with the episode count for this series? MyAnimeList is the only site which has this series listed at 13 episodes, and yet neither AniDB nor Animenewsnetwork, which strike me as the more reliable, have anything about the total amount of episodes. And yet, there’s also talk going on about a second season. In any case, next week there’s another hiatus, but after that, the releases seem to continue weekly instead of semi-weekly.

Kaiba Review – 95/100


Welcome and say hello to one of the best anime of 2008, and along with Haibane Renmei and Hi no Tori, my favourite anime of only 12 or 13 episodes long. Kaiba is the product of director Masaaki Yuasa, who was the one behind Kemonozume, Cat Soup and Mind Game and it shows the result of when an already excellent director learns from his mistakes.

Kaiba is very much an experimental anime, which tries to be different from the stuff you usually see. The character-designs may look childish and simple, but make no mistake: this storyline isn’t afraid to show adult themes at all, and the perfect example of why you shouldn’t judge a book by its cover. It’s about a futuristic world with the fascinating concept in which people’s memories can be stored in chips and placed from one body to the other. The series smartly spends its first half fleshing out and playing with this concept, so that the viewer feels at home inside the setting, only for the second half to kick in with the real meat of the series, where the storyline keeps spiralling to the point of going out of control. The final episode is indeed one of chaos.

The setting may be already an incredibly imaginative one, what really won me over for this series is its sense of storytelling. It’s hard to explain, but if there ever was some kind of x-factor for anime, then Kaiba would have it. This is one series that knows exactly how to progress a mystery-storyline: lots of random flashbacks, in order to flesh out both the storyline and characters, a back-story that goes way beyond the “person x killed person y in the past” and lots of different hints to keep you guessing.

This also really helps fleshing out the characters, and the interesting twist that they keep changing bodies (made possible because of the setting) puts them in interesting different spotlights. The romance can be incredibly sweet when it’s in its element and even the villains get their own piece of development.

Overall, Kaiba is definitely recommended if you’re into experimental, mystery or science fiction anime. The only bad thing about it is that the plot isn’t the most solid one, so don’t expect everything about the setting to be fully explained by the end. Nevertheless, Kaiba is an masterpiece that makes excellent use of its limited time of only twelve episodes, and it has been my top pick of the past spring season ever since it started.

Storytelling: 10/10
Characters: 9/10
Production-Values: 9/10
Setting: 10/10

Kaiba – 12



Short Synopsis: Neiro tries to tell Kaiba his secret as Kaiba and Warp go out of control.
Highlights: Not all questions answered, but this series somehow gets away with it…
Overall Enjoyment Value: 8,5/10
And so it’s unfortunately over. It was to be expected that not every question would be answered (like, what’s up with the planet that Kaiba lives on? It turns out, only the memory of Popo got killed, but how did that happen? and in this episode Kaiba also pulls out a number of random powers that would have been better if they were introduced earlier, so I think that one extra episode would have been sufficient to answer these questions, but still this was a pretty awesome episode.

Masaaki Yuasa clearly intended this episode to go out of control and become something surreal, in a way, it’s in the same style of the ending of Kemonozume, which also came from out of nowhere. It was obviously not the best episode of Kaiba, but at the same time it was very much fun to watch. The surreal parts in this episode were definitely worth watching.

So, in the end, the thing that Neiro discovered about Kaiba was that his mother’s memory was stuffed in the ostrich, as a punishment. At the same time, probably the cutest thing about this episode was this unexpected romance between Hyohyo and the memory-guy. ^^;

At this point, I’m not sure which series to call better: this one or Shion no Ou. They were both absolutely fantastic in their own ways, and without a doubt the best series of 2008. They both had fantastic storytelling, while Shion no Ou had incredible characters, while Kaiba had an incredibly imaginative setting.

Genius Party – 06 – Happy Machine Review – 80/100


It’s back to the surreal with Masaaki Yuasa (Kaiba, Kemonozume, Mind Game)’s addition to Genius Party. He probably wrote this before he started working on Kaiba, and it’s very apparent that he wrote this in a stage where his distinctive sense of style was maturing. Happy Machine can be very well seen as “Kaiba’s testing bed”, where Masaaki experimented a bit with different ideas and animation techniques (you can see his fascination with strange toilets here as well).

Happy Machine is the strangest addition to Genius Party so far, aside from perhaps the first movie Genius Party. It’s again a short story that knows its length and tries to play with it. What really stands out is the storytelling: it’s basically an adventure of a boy, of only two years old in a fantastic environment, and it’s very interesting to see the detailed ways that the creators come up with to keep this baby busy.

The problem with this movie is the titular character, because he doesn’t really feel like a two or three year old boy. He misses the feeling of loneliness and the hopelessness of being away from trusted people, even though throughout this short movie, he’s got more than enough reasons to feel lonely. Nevertheless, this movie has succeeded in creating an impact, which was exactly what I’m looking for with Genius Party’s short movies.

Storytelling: 9/10
Characters: 7/10
Production-Values: 8/10
Setting: 8/10

Genius Party – 07 – Baby Blue Review – 82,5/100


Call me crazy, but Baby Blue has been the best of the short movies from Genius Party for me so far, but then again, with such a stellar storyteller behind the direction (Shinichiro Watanabe, who directed Samurai Champloo and Cowboy Bebop; the guy really should release another series), this was to be expected. Watanabe also directed Detective Story and Kid’s Story in the Animatrix, so he knows what it takes to make a good short story, which he shows in these fifteen minutes.

Baby Blue is very much away from all of his other works, and it’s basically like Doorbell a tale about high-schoolers. This one went right where Doorbell failed, though, by providing adequate background for the two central characters, and at the same time there’s this continuous down-to-earth atmosphere. All movies of Genius Party have a message, and the message of this one works out really well when it gets revealed.

The characters really shine, despite the very quiet mood, backed up by some lovely guitar-solos. There is a small hint of romance, I guess, but it smartly stays away from being a Makoto Shinkai rip-off/wannabe with its daring storytelling, but the thing that really shines in this series is its characters.

Storytelling: 8/10
Characters: 9/10
Production-Values: 8/10
Setting: 8/10

Telepathy Shoujo Ran – 06



Short Synopsis: The current arc: a “supposedly” haunted hot spring resort.
Highlights: Look and watch Midori make an idiot out of herself.
Overall Enjoyment Value: 8/10
Telepathy Shoujo Ran is obviously not perfect with its lack of subtlety and mysteries that sometimes are a bit far-fetched, and indeed my biggest fear is for this series to turn into the next Allison to Lillia, with the series going south as the inspiration of the creators runs out. For now, I’ll remain positive, though, because yet again this episode was really enjoyable. It shined through the banter between the different characters, and for now I’ll call this among the best of the middle-school detectives-genre.

I’m still not sure why the chief of the resort suddenly knew about Ran, but the rest of the mystery was pretty well done. The creators first pretend that this is some sort of Scooby Doo-esque mystery series, where the ghost appearances were caused by a human (where mostly Midori broke down the ghosts actions so that human actions would easily explain them), only put down a bunch of actual ghosts in front of the characters. I suppose it makes sense: since the powers of Ran are so omnipotent, why wouldn’t she be able to see ghosts?

I must say that I’m liking Midori more and more with every episode. She’s the smartest character of the cast, she’s sarcastic and likes to make sarcastic jokes and yet she continues to make an idiot out of herself whenever she’s in front of Ran’s brother. She’s really enjoyable to watch, no matter how questionable the mystery may end up to be.

King of Bandit Jing Review – 77,5/100


Hiroshi Watanabe intrigues me. No matter what kind of utter crap he produces, he intrigues me like no other. The guy is a brilliant writer, he has a bizarre sense of humour, and at the same time he can come up with the most terrible and cheesy storylines ever. The guy has also been around for a decade now, and made a wide variety of series, so there has to be someone who sees something in the guy. Call it a guilty pleasure, but there has to be something wrong when I have no problems remembering his name, and yet I can’t recall the name of the director of Noein and Escaflowne at all. As much as I hate to admit it, the big “twists” in Suteki Tantei Labyrinth and Shining Tears x Wind have made a lasting impression on me.

In any case, King of Bandits Jing is typical Hiroshi Watanabe: incredibly cheesy and incredibly creative. You can see it as a canvas for creative ideas, in the sense of “I have an idea and I don’t care how stupid it sounds”. Seriously, you’ll have trouble to find a series with more creativity and originality than this one. Swords that turn out to be keys? Musical train tracks? Grapes of time? Delicious! On top of that, this series can also boast one of the best character-designers out there: Mariko Oka, who also did the character-designs on Jigoku Shoujo and Ghost Hound. The result is a bunch of absolutely beautiful female character-designs.

But yeah, Hiroshi Watanabe’s series have always been a very strange combination of awesomeness and utter crap, and King of Bandits Jing is no exception. The amount of Deus ex Machina that bombard the screen is only surpassed by the second half of Star Ocean Ex (which, you guessed it, was also directed by Hiroshi Watanabe). The series is incredibly formulaic: King of Bandits Jing and his partner Kir (a horny crow) enter a city in order to steal something, meet a cute girl whose name is a reference to heavy liquor, Gir flirts with her, and at the end of the story Jing has saved the day and defeated the villain in the form of an ugly man. In the final arc, Jing and Kir still enter a city in order to steal something, meet a cute girl whose name is a reference to liquor, flirt with her and end up saving the day by defeating the villain in the form of an ugly man (okay, one of these villains is an ugly woman, but she doesn’t count as she looks way too much like a man!!). Gir gets one episode of development, but this development is never used, and Jing never develops at all. No background whatsoever!

The different stories have a huge difference in overall quality. Some are utter crap, others are average, others are entertaining and one or two episodes are utterly amazing. The one thing I love about Hiroshi Watanabe’s works is that you’ll never know when he shows his best side, and King of Bandits Jing is no different. I want to give especially credit to the artist-episode. It stands miles above the other shorts in terms of storytelling, and it was without a doubt the highlight of this series. The ending of the series shows why Hiroshi Watanabe is the absolute king of cheesy plot-twists, but I don’t care, I love this guy’s works, despite the very obvious flaws.

Storytelling: 7/10
Characters: 6/10
Production-Values: 9/10
Setting: 9/10