Some Quick First Impressions: Chuubyou Gekihatsu Boy, Mairimashita! Iruma-kun and Val x Love

Chuubyou Gekihatsu Boy

Short Synopsis: A seemingly ordinary transfer student is dogged by three classmates who insist she has supernatural abilities.

Wooper’s review:

If you’re going to appreciate this show, you have to embrace its central gimmick: that its delusional heroes, despite their ridiculous personalities, are to be taken somewhat seriously. Transfer student Mizuki does seem to possess limited precognitive skills, as in the matching scenes where she senses the presence of an enemy. Her bothersome classmates are able to stop the projectiles meant to cause her harm, and one of them is able to jump from a second story window and land without issue. So while she spends most of her time trying to escape conversations with these weirdos, they’re onto something when they claim that she has special powers. The show supports both the comedic and the slightly more dramatic parts of this premise by stretching its limited animation as far as it can go, with exaggerated expressions and heavy emphasis on posing. It doesn’t look great, but it’s far from the worst effort I’ve seen this year. Based on the misdirection in this premiere, Chuubyou may have something clever up its sleeve for the future. I doubt that cleverness will be worth 10 more episodes of mixed humor and ear-splitting voicework, however.

Potential: 20%

Mario’s review:

This show relies on one main gimmick in which I’m not too fond of: chuunibyou. While it’s amusing to see how the character with 7th grader syndrome acts all self-serious and delusional, the jokes often wear thin quickly. This time we not only have one, but five (four so far) hypers who act like humanity is on the verge of extinction. Most of the gags in this episode comes from the way it contrasts those guys’ antics with a transfer student who just wants to go through her school life unnoticed, yet she runs into them all the time. This show reminds me a bit of the first episode of SKET Dance, to a much lesser effect and production values. In a season where comedy shows have been performing decently so far, Chuubyou unfortunately doesn’t promise much.

Potential: 0%

 

Mairimashita! Iruma-kun

Short Synopsis: A neglected teenager is sold to the Demon King to serve as his grandson and rule an underworld academy.

Amun’s review:

Any anime can be gory, serious, or even funny.  To me, however, there will always be a place for shows that are just plain fun. Marimashita!  Iruma-kun’s first episode, at least, is that – good fun. I think the Japanese rendition of anime demons tends to be humorous and playful (even considering shows like Death Note), and Marimashita! is no different.  This is the reverse Beelzebub – human in demon land. And, despite being a school setting, I definitely feel the joy in the project – from the background scenes to the voice actors having a great time. I think we’re in for quite an enjoyable ride (despite being yet another isekai school setting).

Potential: 70%

Wooper’s review:

Iruma-kun is the most promising new anime of the season thus far, at least in my view. Though it takes place in hell, it isn’t bogged down by a self-serious story or complicated designs that the artists can’t be bothered to animate. It’s a spry tale of an unfortunate lad who gets whisked off to demon land and finds himself in way over his head, and everything about the show works in favor of that premise. The character designs are colorful and alien, and plenty of love is given to the background players. The humor isn’t particularly inventive, but it’s boisterous and brisk, nicely emphasizing the fish-out-of-water scenario. These are two big positives, but one issue I’m having is the characterization of Iruma himself. A narrator is on hand to inform us about his difficult past and the skills he’s developed as a result, but he’s so busy trying not to die that we don’t learn anything else about him. This issue may be addressed with a couple more episodes, but I doubt we’ll ever get a fulfilling portrait of the guy. As for whether I’ll continue with the series, it’s at least fun enough that I’d consider it. That makes it the better of the two shows this season to feature a German suplex (though I’m sure my co-writer above would disagree!).

Potential: 60%

 

Val x Love

Short Synopsis: A boy with an evil aura takes care of 9 sisters/maidens in his house. 

Mario’s review:

OMG this one is bad. Let’s just go through the premise. This boy boosts up 9 girls’ (!) (who are sisters (!!)) power by fondling their boobs (!!!). The worst aspect of it is that they don’t even try to make this fanservice pleasurable to watch. The potato-kun has a unique design for a main guy but is ultimately plain and uninteresting. And the amount of fanservice is tired and boring. This might appeal to some since we have 9 girls with different appeals and boob sizes for him to touch every week, but for me I’m pretty much done here.

Potential: 0%

Dr.STONE – 14 [Master of Flame]

And so begins the 2nd cour of Dr.STONE, complete with a whole new OP and everything. However for us, we are just picking up right where we left off. With Kinro’s fight, Senku’s science and an old friend returned. Let’s dive in!

In general I think this week was better than the last. Yes, the focus was still on the fights and yes this is still a Shounen. However it’s the manner, the focus of the fights, that differs. As last week was primarily on brawn and how it can be accentuated by Science. While this week Dr.STONE goes back to its roots and focuses entirely on science and teamwork. Of course before we can get to that, we have to talk about Kinro getting duped. I have to say, it was hard to write around knowing that would happen, and I am curious. What did you all think of the dupe? Was it setup fine and worked, or did it feel like a lazy contrivance to build tension? As Kinro has long been established as a bit of a rules lawyer. So while you read, please keep that in mind.

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Some Quick First Impressions: Kono Yuusha ga Ore Tueee Kuse ni Shinchou Sugiru, Choujin Koukousei-tachi wa Isekai demo Yoyuu de Ikinuku you desu! and Azur Lane

Kono Yuusha ga Ore Tueee Kuse ni Shinchou Sugiru

Short Synopsis: A jaded Goddess summons a highly cautious kid as a hero to save her world.

Amun’s review:

Watching this first episode, I can’t shake the feeling that this show is comprised of all the side characters from Kill La Kill.  Just the unexpected devolution of character designs for laughs really reminds me of that. In this isekai, we have a goddess closest to Aqua (KonoSuba), a hero closest to Death The Kid (Soul Eater), and a world closest to…really any fantasy show ever.  I didn’t really see enough from this episode to get a sense of how this anime will go, but the art was passable and the gimmicks okay. The “shout till it’s funny” humor fell a bit flat in the second half, but I guess I see what they were going for. I’ll give it a few more episodes to flesh out the season’s direction – who knows, might be a diamond in the rough…or just the rough.

Potential: 33%

Lenlo’s review:

You know, for a knockoff Konosuba, I was moderately surprised by Cautious Hero. Don’t get me wrong, it’s still not my kind of show, as I didn’t even like Konosuba. But it seems to have enough of a handle on the shtick to play with it a bit. Playing on the prevalence of “Isekai” stories and such and using that for some of its comedy. The lead goddess is even an amusingly terrible person. The issues though start to arise with our lead who is just… incredibly dull. Like, take your regular isekai protagonist, and remove any defining feature from them dull. Maybe if it plays up the “cautious” bit to actually negatively impact things it could be interesting. But considering I already don’t like this genre, and other shows have done it better… I am pretty meh on the whole thing. Still, it’s not offensively bad. So that’s a pretty good for this season all things considered.

Potential: 20%

 

Choujin Koukousei-tachi wa Isekai demo Yoyuu de Ikinuku you desu!

Short Synopsis: Seven super genius high-schoolers somehow get on the same plane and get transported to another world.

Amun’s review:

Seven super high school geniuses aren’t smart enough to fly on separate planes and end up being whisked away to a primitive fantasy world…with the main protag getting some mouth to mouth meat in the first five minutes.  Choujin has started off beyond pretentious, and, given that all the characters are tired archetypes, I see no reasonable chance of it living up to its delusions of grandeur.

Potential: 1%

Lenlo’s review:

Look people, I don’t need to tell you things are bad, everyone knows things are bad. This is a season of Isekai trash, I am writing my second paragraph yet I am 6 Isekais in and there’s no end to it. We know the anime is unfit to watch and the waifus are unfit to lewd, yet here we sit while some pretentious blogger goes on and on about it as if that’s the way things are supposed to be. We know things are bad. It’s downright garbage. Slowly the medium we love is dying, and all we say is “Please at least leave us alone in our Shounens, let me have my Sakuga and leave me alone,” well I won’t leave you alone! I want you to get mad! I won’t tell you to write to KyoAni or Bones or Miyazaki, because I don’t know what to tell you to write. All I want is for you to get mad. You have to say “I am a human being god damnit, my time has value!” You know what doesn’t have value?! This trash! Don’t watch it. Watch the Network instead.

Potential: -100%

 

Azur Lane

Short Synopsis: Girls from 4 different factions fight against aliens and among themselves because it’s human nature.

Mario’s review:

Azur Lane is designed to be a “cute-girls-in-combats” show by way of KanColle rip-off, and so far it does a terrible job of keeping us engaging. It’s never a sound idea to throw a dozen or more characters on-screen from many fractions and hope we can get invested to any of them. It also isn’t a good idea to throw a book-length of world-building context in the beginning of the show, and it’s certainly a bad choice to feature a battle where we don’t know most of the players. In between those fights we have moe girls looking for a lost pet, talking unnaturally and… did I mention that these girls are embodiment of warfare? It’s a mess of some cool ideas but poor presentation and I don’t think the show delve any deeper than providing a reason for these groups to fight against each other. Maybe after this episode, the show would slow down a bit to tell us more about the main cast but by this point I don’t care about any of them to go on.

Potential: 0%

Lenlo’s review:

You know, I have a lot of friends who play this, and for an adaptation of what I think is a mobile game, it apparently does a decent job. As someone who the only thing they know about it is “Waifu Ships”, it was exactly what I expected. Every possible waifu ship thrown into the first episode so the weebs wouldn’t be annoyed if their boat was left out. And you know what, at least the waifu’s are cute. The designs are on point, and I don’t just say this because one of my favorite artists Dishwasher does a good bit of Azur Lane fanart. Sadly, tits and ass is pretty much all the show has. I have no time to get connected to any of them, the combat makes no sense, and its literally a tie in to a mobile game I don’t play. So I suppose the question of whether or not you should watch this boils down to this: Do you play Azur Lane? If yes, it’s perfect for you. If no, wait for it to be over and and the waifu fanart to start getting produced. It’s what I will be doing.

Potential: 0.01%

Mononoke – 9 [Japanese Chimera, Part 2] – Throwback Thursday

And so ends another arc of Mononoke, in a way I never would have expected. As this week we solve a murder mystery, once again question our perceptions of the world, and get another new “favorite arc”. Apologies for the wait, sickness waits for no man, but let’s dive in.

Starting off, as always, the production of the episode. Mononoke has always had a strong visual direction, but this week was a treat. Both in terms of, mostly limited, animation and in direction. What with the usage of the bell to cut between scenes, or cutting angles in a scene to change the characters in it. There was a lot of very gripping imagery used throughout the episode that I thought connected well both in tone in content. My favorite part of the aesthetic though was the emphasis on color, and what it represented. Seemingly with each of the characters only gaining color as they felt strong emotions. Whether that be because of the scenes, or the events taking place. Based on how the episode finished up, I would suppose we could surmise that the color was linked to how “alive” or “real” they felt. Regardless though, it looked good.

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Lord El-Melloi II Sei no Jikenbo: Rail Zeppelin Grace Note – 13 [FINAL]

I can’t help but feel disappointed when the epilogue of  Lord El-M skips the entirety of the epic use of Rhongomyniad, and Hecatic Wheel smashing into each other. It doesn’t make for an exciting climax when the antagonist just simply teleports away before those two noble phantasm meet each other in a violent explosion. I understand that the show is simply following the source material and that wiping out the main baddie this early on in the game would be narratively unsatisfactory. It still sucks that after all the effort put into assembling the cast to help out Waver, Kabetro ends up dying and there is no payoff to show.

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Some Quick First Impressions: Houkago Saikoro Club, Ore wo Suki nano wa Omae dake ka yo and Radiant 2nd Season

Houkago Saikoro Club

Short Synopsis: A shy high schooler stumbles upon an out of the way hobby shop and bonds with other girls over board games.

Wooper’s review:

This series has two things going for it: pretty backgrounds and the allure of a new board game or two to be unveiled each week. Seriously, the background art looks really nice, especially during the exterior scenes, with plants and streams that feel as though someone drew them, rather than using digital assets or slapping some filters on top of a referenced illustration. The layouts are imaginative, and the digital coloring is appealing. The same can’t be said for the characters, who are the same shy/genki/strict trio we’ve seen before in anime. Shy Girl operates on “wears headphones to school” levels of anxiety, while Genki Girl’s philosophy that you can never be lost if you don’t have a destination soured me on her character. Most people will need to head home in the evening, so of course you can get lost, regardless of your immediate goal. The board game they play during the second half of the episode (“Marrakech” – shoutout to Crosby, Stills & Nash) is charming in its simplicity, but that too is sullied by the other characters investing way too much of themselves into helping Shy Girl have fun. It doesn’t feel natural in the least, and I doubt the show will take its foot off the gas in that respect.

Potential: 25%

Mario’s review:

It’s a pretty standard start overall. Too standard that it fails to register to me in any way. I blame it on the plainness of the blue hair main girl, who was literally starting to cry while playing a freaking board game. She’s too uninteresting that I feel the way the other girls “assist” her to be forced. The plot also goes pretty much aimless in the first half and only starts to form once the girls get into the board game store. The other aspect of the show, the board games, does a decent job of introducing various board games and that might be the only selling point I find from this show. Houkago is your average “cute girls playing games” show and doesn’t offer much more than that.

Potential: 10%

 

Ore wo Suki nano wa Omae dake ka yo

Short Synopsis: A literal potato fails to earn the affections of two anime girls wearing tacky flower accessories.

Wooper’s review:

I watched the first three minutes of this and had to bail. The main character introduced himself by saying that, apart from his name, there was “nothing remarkable about me.” This was a clear sign that the show could be disregarded, as it’s the laziest possible means of creating a relatable protagonist, and also the least effective. I pressed on, undeterred by the show’s upfront admission that characterization was not a priority, and watched with horror as the series used GBA-era sound effects to accompany the appearance of two female characters’ tits and asses. At this point I was done with Ore wo Suki nano wa Omae dake ka yo, but I clicked through the rest of the episode at random and discovered two nearly identical, pitifully animated scenes where a male character cries and softly bonks his head against a wall. The only difference between the two was a different girl watching him each time, staring at him with tears in her eyes as though this fucknugget’s emotional display was the most pressing concern of her life. Also, the character animation is shit and the design work is even worse. Someone please kill me.

Potential: 0%

Mario’s review:

The fun of watching Ore wo Suki is to see how it establishes obvious tropes and then slowly derails from these. While normally I’m not fond of meta-jokes, it works in this case because the show uses our old knowledge of such cliche to twist around the head. It doesn’t make the show great or anything (still pretty trashy), but at least now it’s more engaging. The catch here is that our main guy is a scheming, mean bastard and girls he wants to hunt falling for his best friends instead. While I’m enjoying what this episode offered, I am wary about how it goes from now. The production looks average, and with a show like this the moment it goes for standard route it’ll lose its sparks. Let’s hope we have a no hold bar, wacky tale all the way.

Potential: 50%

 

Radiant 2nd Season

Short Synopsis: One sorcerer boy fights to end the discrimination he faces and fix the world’s conflicts by killing all of the monsters that made him this way.

Amun’s review:

Radiant is back!  Picking up where last season left off, Seth is off on a new adventure and Draganov, expecting to be executed, got a snowy walk and a promotion.  Alma got a prisoner work release program (that she decided herself) and we can start to see the political framework being set up for this season.  The biggest takeaways from this episode are a) we’re in for some new characters (and a flying raccoon bat?), b) we’re going to have some definite power creep and c) we’ll get closer (but never all the way) to revealing the mysteries of the world.  Speaking of the world, the setting looks great as always – props to the French artists involved.  The formula for success here is simple: straightforward plots, good characters (but not not too many all at once plus some screen time for the old ones), climactic fights, and some minor reveals to string the viewer along.  I like what I see so far.

Potential: 75%

Some Quick First Impressions: Ahiru no Sora, Hataage! Kemono Michi, and Honzuki no Gekokujou

Ahiru no Sora

Short Synopsis: A high school freshman makes a bid to join a delinquent-infested basketball team.

Wooper’s review:

Ahiru no Sora has no interest in reinventing the basketball. That much is clear from the opening scene, where a group of bullies beat up the pipsqueak protagonist under a bridge and take all his cash. He’s short, but he made a promise to himself never to run from a fight; the court is the one place where he feels he can compete; you’ve heard it all before. Even the end of the episode, where he and the aforementioned thugs settle their differences via an athletic contest, is easily predicted. So what does Ahiru no Sora have that other sports shows don’t? The Pillows doing the OP, for one thing, though they sound a far cry from their older, power pop inspired sound. Notable facial features, for another, with protruding lips that make the characters feel a bit less anime. And then there’s the character of Momoharu Hanazono, the part-sage, part-clown brother of the delinquents’ leader. He strikes just the right balance between those two roles, and the tension between the twins hints at something bigger buried in their shared past. I don’t know that I’ll keep watching to discover what it is, but at least the show isn’t totally generic. Just mostly so.

Potential: 30%

Mario’s review:

I just can’t get past how forced and familiar Ahiru no Sora feels in general. Right at the very beginning, our protagonist is already cornered by some bullies because apparently he’s easy to pick on due to his short stature. Then things get more heavy-handed from there as he faces one challenge after another in order to push him further away from just freaking playing basketball. Just let the poor kid play the game for God’s sake. It doesn’t really help that the main guy has the most typical personality in sports anime: earnest to a fault and disadvantaged due to his small build, but he triumphs anyways. (Off the top of my head: volleyball’s Haikyuu, sumo’s Hinomaruzumou, football’s Kattobi Itto, rugby’s All Out… amongst countless others). My point is, Ahiru no Sora hardly offers anything refreshing story-wise and character-wise, and we all know that these delinquents will come around as he builds up this team from scratch and gets the heart of that girl in the process. As usual, sports shows take a while until they can really become their own thing, and this show has the slight advantages of multiple cours and above-average animation, so it can pick up more fans along the way. In my case it fails to grab my attention in its first stretch.

Potential: 10%

 

Hataage! Kemono Michi

Short Synopsis: A pro wrestler plans to spread his love of animals after being summoned to a medieval world.

Amun’s review:

I hyped up Hataage! Kemono Michi in the preseason and the first episode definitely lived up to expectations. As I said in my preseason thoughts, this show is going to live and die by its physical comedy. The first episode at least did a great job of introducing a tidy cast of characters and setting up the world – I’m a little less clear on what the central conflict of the show is going to be, but I can at least see the direction the main character is taking. One thing I am concerned about is the propensity to veer towards “furry” love as a comedy vehicle – I imagine that shtick might get old after a while if they don’t flesh out their other avenues for laughs. I also am hoping they keep their fanservice in check, which I think this episode did passably. The main question I ask for any comedy is “did it make me laugh” and Hataage! Kemono Michi did without question. If the animation quality keeps up and the writing doesn’t fall off a cliff, this can definitely be a something like a KonaSuba for this season.

Potential: 80%

Wooper’s review:

As isekai premises go, this one is pretty far out there, but I give it points for that. Any parallel world that attempts to summon Earth’s “greatest warrior” runs the risk of getting its number one pro wrestler, depending on the specificity of the spell. That he ignores his quest, suplexes the princess, and heads off to do whatever he wants is even better. Beyond that initial innovation, though, is where KemonoMichi gets dicey. Mister Pro Wrestler is an extreme animal lover, which makes for some amusing moments – when he encounters a new type of fantasy creature, for example, we’re treated to a gleeful image of him doing squats or sit-ups while gliding across the screen. It also makes for some terribly weird “comedy,” as in the scenes where he brings a wolf man to orgasm by rubbing his belly, or sniffs a three-headed dog’s anus with a blush on his cheeks. The show isn’t pornographic by any stretch, but you need only read between the lines to understand that this dude is sexually attracted to animals – a fact that will likely be the foundation for many more “hilarious” moments between now and late December. The show looks fine and it’s occasionally clever, but unless this type of humor is within your strike zone, I’d approach with caution.

Potential: 40%

 

Honzuki no Gekokujou

Short Synopsis: A bookworm girl dies and gets transported to another world where books are sacred.

Amun’s review:

Many Isekai start off with high stakes – a hero summoned by a nation imperiled by an advancing demon or some variant. Honzuki no Gekokujou’s heroine’s first hardship of the new world is…global illiteracy. While Dr. Stone seeks to reinvent modern society in the flashiest ways possible, our heroine seems like she’ll be spending at least a few more episodes just trying to find something to read (spoiler: bet it’s with the church). I guess it’s a cute premise and the main character obviously has quite a bit of attention devoted to her. The rest of the world look pretty bland, but I guess that’s expected from a medieval setting. This looks a lot like a simpler version of “If It’s for My Daughter, I’d defeat a Demon Lord” from last season – it will pretty much hinge on character cuteness in a fantasy-lite world. If that’s your cup of tea (“If It’s For My Daughter” was for me last season), this looks stomachable. However, with all the other high profile offerings of the season, this show will probably be a palate cleanser at best.

Potential: 40%

Mario’s review:

While Honzuki was in my anticipated list for this season, this premiere unfortunately doesn’t really sell its case. For a show that is designed to be a departure from the isekai genre, it still has the pitfall of over-explaining the new world and its plot (glaring example: “Do you remember your Dad is a guard of the Main Gate?” EXPOSITION!!!). In addition, our girl Myne is so obsessed with books that if you take the book aspect out of her equation, her personality doesn’t have much else. Well, her new body has some kind of illness as well but we know little to nothing about it and the show so far brushes that off as “frail body”. Add to that, I found the fantasy world design is plain and unattractive (looks at the screenshot) and the production so far is below par. The only thing this show offers so far is to see how Myne goes from from zero to becoming an author and opening a bookstore. If that premise still interests you, then you can give it some more episodes. Otherwise, Honzuki offers little else.

Potential: 20%

Mix: Meisei Story Review – 75/100

Mix is, by my count, the eighth Mitsuru Adachi work to be adapted to animation. I’ve only seen one of the other seven, so it may not be my place to say this, but Mix probably ranks around the middle of those eight. Its main cast is complex, but the non-baseball players among them slip from the series’ focus near the end. Its visual presentation is drab, only springing to life during isolated scenes. Depending on which source you use to watch the show, you may experience a crippling audio issue that buries the dialogue beneath a string-heavy soundtrack (I recommend Commie’s version, which fixed this problem). And yet, for all its shortcomings, Mix retains that signature Adachi atmosphere of emotional realism, mixed with an unpredictability on the baseball diamond that keeps things fresh. The characters may not have completed their arcs in this truncated adaptation, but they’re still the lifeblood of the show.

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DanMachi2 Anime Review – 40/100

“Is it Wrong to Pick Up Girls in a Dungeon” burst onto the anime scene as something of a B-tier cult classic.  2015 saw Season 1 massively outperform expectations  – ignoring the occasionally shoddy animation – to bring excitement and mostly fan service (and the cosplayer favorite: the Hestia ribbon).  Now, four years later, the much anticipated sequel has concluded.  How did DanMachi2 do?

To answer that question, a word on my grading criteria.  For me, each show has 50 points to earn and 50 points to lose. Points are earned by going above and beyond the norm – showing me something I hadn’t seen or making me feel something unexpected.  Something that makes me applaud.

Points are lost when I feel a component of the show was below average or less than acceptable in terms of animation, storyline, etc.  Something that takes away from the show as a whole.

Let’s take a look!

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Mix – 23-24 [It’s Only a Matter of Time/Don’t You Think They’re Alike?]

After going into extra innings against Toushuu, Meisei’s tournament life ends in anticlimactic fashion. In Adachi’s world of baseball, luck giveth often, but taketh away at critical moments. Touma’s arm failing was bound to happen – Coach Goro predicted it from miles away – but the circumstance of it was a heartbreaker. Meisei was fortunate to have advanced so far in the tournament, relying largely on the talents of their stepbrother battery and preying upon opponent’s mistakes and injuries. It makes sense that they’d bow out at this stage, but we’re still left wanting more, both on the baseball diamond and off. Conventional wisdom says that anime series are just extravagant advertisements for their source materials, but those “to be continued” endings sting every time.

Continue reading “Mix – 23-24 [It’s Only a Matter of Time/Don’t You Think They’re Alike?]”