Kino’s Journey -The Beautiful World Anime Review – 73/100

One of the surprises of the year was to see the return of Kino’s Journey, a very well regarded and more unique anime among those deemed classic. Many, myself included, were very much looking forward to the return of Kino and her talking Motorrad. Though due to some factors this series doesn’t quite live up to the pedigree of its former season. One factor is that it is somewhat a mix of a remake and a sequel as some old stories from the original 2003 series are remade while other new stories make an appearance. Those fond of kIno for it’s morally ambiguous parables will find the new series to be less focused on that and more on lighthearted little tales with Kino and other protagonists. There are of course dark moments but overall this series has more of an optimistic tone when compared to the previous seasons nihilistic outlook. This could be quite a turn off for old fans but there are indeed still good stories here.

However the choice of stories and their structure in the series doesn’t appear to have been thought out well as stories appear to be chosen based more on Kino and other fan favorites getting the spotlight rather than meaningful allegories on life. Quite a pity as there are well over 200 stories and yet the ones featured here appear to be the weaker ones of a long running series. Stories are placed one after another haphazardly without considering the tone or overall structure. For example, two of the remake episodes are A Kind Land and the Country of Adults. A kind land was the previous seasons finale but is placed in the middle of the series and is followed by Kino’s Origin which would have been more beneficial to place before A Kind Land. On top of which this season decides to finish on what amounts to a joke episode which again is a odd decision that seems to misunderstand the very intent of Kino’s story. Nonetheless there are some standout stories such as the Country of Lies and In the clouds.

That said while we have a B-class selection of stories, the presentation at least does them justice. Aside from some rather awkward CGI, this season of Kino is a visual improvement over its predecessors intentional but rather dated look. I didn’t notice anything noteworthy music wise and the opening is just alright. Characters can act a bit over the top and unrealistic, which is different from the original series more monotone delivery but that can result in some more emotional moments hitting harder. As such if a another season was made with better story selection I believe it could very well match the original. Though sadly this may be the last we see of Kino for a very long time. To sum things up, this series doesn’t hold a candle to the original but it’s still a worthwhile watch.

Girls’ Last Tour (Fall 2017) Review – 86/100

Girls’ Last Tour falls within my favorite new trend that emerging the anime medium over the last decade: a dark moe anime. Set in a post-apocalyptic world where the human race has almost extinct, our two girls wandering around the world in their kettenkrad looking for food and shelter. If it sounds a bit bleak and minimalism, rest assured that Girls’ Last Tour is at its heart a slice-of-life show about those girls having relaxing time in that world. And did I mention that those girls are real moeblobs? Their faces can go rounder and squishy, but strangely they never feel out of sync with the more realistic industrial setting. The show could be entertaining and soothing enough with just those factors, but it has more tricks under its sleeves. More often than not, Girls’ Last Tour addresses some simple philosophical issues that provides another perspective since the girls have no idea how normal society works. Moreover, while I consider the source material an already solid manga, the anime adaptation enhances this show further with a consistent visual audio production and great attention to details. It’s a beautiful and solid production all around.

I always consider a certain show a great piece of art when they know how to fuse seamlessly between two seemingly contrasting or opposite factors, because then the show can produce some unique chemistry, while at the same time balancing these extremes out – just like how yin and yang work in general. Girls’ Last Tour certainly is amongst this group. Take how the cutey designs of the girls both contrast and complement to the vast wasteland on the verge of totally destroyed. Or how despite the low-key depression of hopelessness that linger to wherever the girls go, the main theme is about how our girls find their little joy and keep moving on. I also want to stress on the small number of the living beings in contrast to the huge remains of weapons and dysfunctional machines. This show is one of the most minimalistic cast I’ve seen in anime medium, with only our two girls Chi and Yuu command the screen most of the time, and the number of people and animals they encounter along the way can be counted in two hands. For other shows it’s a recipe for disaster but in Girls’ Last Tour the girls never stay out their welcome in spite of (and I could argue because of) the vast world of nothingness. The last episode when the stream of many people appear on screen before the destruction, as a result, bring a powerful, overwhelming emotion to the table. This mastery in controlling over the general tone makes this show so relatable, sharp and grounded, despite the show is at its core a moe girls show.

Chi and Yuu make a great pair with their contrasting (again!) personality. Their chemistry is natural and sometimes the show explores the different mindset between Chi-chan who is academic but timid and Yuu who just like eating but quick to adapt. In one sequence for an instance, when arguing about the signs that give them directions to the destination, Chi argues that who would ignore signs that would help them to the destination, in which Yuu responses that it’ll be boring that way. Their difference in the way they approach life complement each other and bring the best out of each of them. Their bond and fondness to each other, in addition, is highlight through the completely comfortable in their close physicality and in the last episode that bond is further developed into satisfying payoff.

The worldbuilding of this series is another highlight, too. We get a hint of how the world come into destruction several times before, but it never at once come into a forefront. The city is displayed as an industrial, vast with multiple layers that the higher the level, the more advance the technology. Ancient people in that world had an advance in technology that now become long lost. Our girls travel that world without a proper knowledge about the remaining technology, and to a greater degree have absolutely no knowledge about how society works and many several topics regarding society like religion, war, home and death. These philosophical questions often pop up randomly, but they all serve the purpose of seeking a bit deeper about our own existence, our purpose in life and even what lifeform is itself. Ultimately, the answer to these questions are just as simple: the best way to die is to keep on living and enjoy little happiness in life.

While comparing the manga to this anime adaptation, I noticed in the manga, the sense of hopelessness is more apparent, thus make it a fair bit darker than the anime version. That’s not a jab against the anime at all, as I consider the production of Girls’ Last Tour a nearly flawless work. The shots are greatly composed, they know when to use natural sounds and when to let the score kicks in. The background art is always appropriate and striking. The direction, the editing make the show as natural as possible, and believe me it’s a goddamn hard job to pull. Girls’ Last Tour is just down right cinematic most of its time. Moreover, the voice acting work for the two girls are exceptional. Bravo White Fox for this wonderful adaptation where I can feel their love and their passion run right through every minute of the run.

While Girls’ Last Tour might provide no definitive ending to the girls’ last tour and sometimes might feel like nothing is really at stakes, I am myself surprise the whole trip never feel boring or repetitive, and Chi and Yuu’s chemistry is strong enough to carry the show. Depressing and comforting at the same time, Girls’ Last Tour is a rare show that produce its unique charms and distinctive tones, while always maintain its feet firmly on the ground. It’s the best of its slice of life dark moe genre and I certainly miss those girls and their kettenrad.

Two tales of War: Reviewing The Heroic Legend of Arslan and Altair: A Record of Battles

It would not be an exaggeration to say that my favorite type of anime is the political-military epic. This comes partly out of my profession, I study war and politics, but also my hobby, as military and political history is something I enjoy. When it comes to anime there is a clear sub-category that can be called political-military epics that covers elements of politics and war. These shows are characterized by some commonalities. First of all direction wise, is the large cast. When your characters are introduced with subscripts for titles, you know you are in political-military epic territory. Second, there is narrator who plays a crucial role in moving the story along.

Story wise the shows can be place into a continuum anchored by the great Chinese epics. On the one side you have those stories which are closer to the thematic of the Chinese “Journey to the West”. Political and Military events provide a backdrop, but the stories essentially focus on the story of a hero within the world. On the other side are stories in which the politics and the military events are the protagonist. There is no real protagonist per se, but instead central characters through which we see the events unfurl. The literary example of this in Chinese cultures is “The Romance of the Three Kingdoms”. Stories that go further and relegate characters to a truly secondary role cross into thematic territory that is more in synch with the ancient Greek history, “The Peloponnesian War”. Anime wise, a recent example of the first type was “Akatsuki no Yona”. Stories in the theme of the “Romance of the Three Kingdoms”, including directly based on it abound in anime, with “Shouten Kouro” being the most recent example in my mind. Finally, “Legend of Galactic Heroes” stands the closest to the “Peloponnesian War”, though it is still anchored around two protagonists.

Due the central role of the politics and military events in these stories, characters are either decision makers, or people who are privy to decisions. This is what differentiates from me the political-military epic, from what I would call only military anime (in which many times the characters are not privy to decisions-for example a lot of the Gundam franchise). Thus are protagonists are ministers, princes, kings, and generals, or the people who put into effect the decisions of such personages.

The two shows I will review here both wish to tell an epic story of politics and war. The Heroic Legend of Arslan (Arslan Senki) is the creation of the author behind Legend of Galactic Heroes, Yoshiki Tanaka. Thus we have a author who has experience in telling such epic tales. The animated version I am looking at is the recent one directed by Noriyuki Abe, based on the manga interpretation by Hiromu Arakawa, of Full Metal Alchemist fame. This is quite the pedigree of creators. There was an older anime based on Tanaka’s work, which I personally liked a lot, but which did not cover much of story (which is in progress). So I was looking forward to this new interpretation. The other show is based on a manga by Kotono Kato, a historian by trade, and is their first work of note. The anime was directed by Kazuhiro Furuhashi who has some solid work behind them, but nothing exceptional per se. SuperWooper reviewed the first 12 episodes, but I decided that show deserves a full review, and he kindly let me take care of it.

Before going into the particulars let me summarize my review. Both shows suffered from a number of issues that denied them the character great, let alone exceptional. But ultimately I felt that Altair promises a lot more, and was able to craft the more interesting story. This was surprising, and to be frank after watching Arslan Senki I wondered if it really was written by the same person who wrote Legend of Galactic Heroes. It is not that it is per se a bad story, but quite underwhelming especially in the crucial area of characters. So let us go a bit more into the reasons for my conclusion.

Story

Ultimately a good political-military epic tells a good story. It posits a conflict that is both expansive and epic, but something that is beyond just a mere territorial spat. In LOGH Tanaka weaved into the story a whole semester worth of political science material ranging from questions about the trajectory of history, the meaning of war, to the relative merits of democracy and enlightened autocracy. I literally use parts of it in my lectures. Altair as a show is much closer to LOGH and the “Peloponnesian War” or the “Record of Three Kingdoms” than Arslan is. The word is more expansive, with many more powers, the politics are thus richer. Both shows try to invoke uniqueness by using as the basis of their world historical cultures that are not the usual staple of anime (or even western media). In Altair our protagonists are part of an idealized Ottoman Empire, active in a world with state that are inspired by ancient Greece, Renaissance Italy, and with the antagonist being a much more aggressive version for the Holy Roman Empire. In Arslan, the titular character is a prince of Pars, a setting inspired by Sassanid Persia, facing a fanatical stand-in for European Crusaders, and surrounded by states inspired by Turkish and Hunnish tribes, and Indian medieval princes.

While both settings work to enrich their regions, I ultimately felt that Altair did a better job of showcasing its world, compared to Arslan. And this is despite its pacing issues it has (more on this later). To put it simply, I found the city -tates, empires and kingdoms of Altair much more intriguing, than those of Arslan. A lot of this might be though that Arslan in its first arc is more like a “Journey to the West” story, focusing on the travels of the protagonist and his coterie of characters. Now, Altair also does this. But here is the difference. In Altair the story of individual travel is well-meshed to the story of the politics. In Arslan it is not. Turghil Pasha in his travels not only to get companions, he crucially meets decision makers and comes to understand, and show us, the politics of his world. In Arslan, Arslan meets companions, and he learns about the world, but he learns by being told about it by said companions, rather than by experiencing it. This was crucial difference.

I also felt that despite the pacing issues of Altair, the political decisions there made sense. That was not always the case with Arslan.

The different approach to the story also meant that Altair could get way with weak characters, while in Arslan they doomed it. In Altair, you could forgive some of the characters because the characters were always enriched by the environment. The cultures of Rumeliana (the Europe of Altair) were all so unique and interesting, that they enriched characters who stood as their proxies. In Arslan that was not the case. In general I felt the story of Altair to be richer, and more intriguing, than that of Arslan. While both had an element of a coming to age story, I felt that Altair was more able to mesh it to the political and military situation. And this helped the characters. Speaking of characters,

Characters

It is unavoidable that with their massive casts, political-military anime while have a slew of underdeveloped characters. As long as those characters are given some singular trait that makes them interesting, and as long as the protagonists are fleshed out, this is not an issue. As long as characters are not caricatures, they can be forgiven a bit of thinness. This is why story and environment play such an important role. This of course cannot be forgiven with the protagonists. A good political-military anime will have multiple protagonists, shared by the two main warring factions, and even more. They will be decision makers, or close allies of decision makers. They will be essentially our eyes and ears into why things happen, and provide some investment in the politics by having their fate and beings tied to it. The problems start when the central characters are either uninteresting, or relegated to a secondary role by the other protagonists. Altair succeeds in avoiding this, while Arslan fails.

Now both Mahmud Turghil Pasha and Prince Arslan share some character traits. They are both seen as politically naïve by others, and they are both struggling to find their place in a complex world. The starting arcs of both anime are focused on their journey to maturity and wisdom. The problem is that while we can see and appreciate Turghil Pasha’s growth, Arslan’s is not as easy to learn. This is not because he does not grow. But his growth is tethered and ultimately smothered by his companions. Too much of Arslan is about Arslan asking his chief strategist Narsus (a bad character inspired for Zhuge Liang from “Romance of the Three Kingdoms”) about what to do. There is a lot of that. As a result, Arslan’s growth is always feeling as pedestrian, predicted, boring. Turghil Pasha is never completely eclipsed like that. His growth is not always predictable, and we always see it in action.

It does not help that by a large the secondary cast in Arslan is boring. Of his companions that only two I found interesting are the warrior Daryun, who is not a rich character, but he is a well done example of the warrior template, and the fun and adventurous bard Gieve. The others did not stand out. This expands to the secondary characters on the side of the heroes. Most are bland, and boring. In Altair, despite the fact that many of the secondary characters are just as “thin”, I did not find them boring. Whether Halil Pasha, Suleiman Pasha, or Kiros and Abriga, they never seemed to hold the show down. The mayors, princes, kings that populate Rumeliana are not anymore developed than the characters in Arslan, but the combination of smart focusing on a specific trait, and their close connection to their cultures makes them interesting.

The issue becomes worse for Arslan when it comes to the question of antagonist. Now it is true that neither show comes close to the almost excellent balance of characters on both sides that LOGH had. But Altair comes closer. To put it simply ad brutally, the enemy in Arslan is boring. You have the always scowling, yelling, always angry Prince Hermes. You have the scheming, scowling, perpetually frustrated Guiscard. You have the caricature coward, scowling Bodin. Indeed there is a lot of scowling and furrowing of brows, and yelling going on. And that that is it. None of these people are remotely interesting. What drives them is boring, and thus their schemes are boring. No great questions can be put forward by such characters, and thus the battle really is more like a black and white fight, despite the continuous talk by characters that this is not the case (for the sake of all that is holy, one of the secondary antagonists chose the enemy side simply because he felt it would not be fair if there is no one on the side of the guy with he himself does not consider ready to be a king!). Hell, the most interesting opponent of Arslan is his frenemy Rajendra, who is pretty much an interesting character because he has a level head on his shoulders. The more interesting questions in Arslan are always about Arslan’s plans for the future of Pars, and that is pretty much an intra-ally discussion.

On a first glance Altair could also be considered weak on the enemy front. If there is one criminal failure for Altair, is that it never invests as much as it should in the enigmatic figure of Prime Minister Louis (a characterized for Machiavelli and Richelieu). This is partly because for a long part of the anime the “antagonist” is the equally interesting Zaganos Pasha. But the show in its second course presents us with an interesting array of Imperial opponents that give us an insight into what drives the Balt-Rhein empire forward. Their motives are much better than those of Arslan’s foes, and between Turghil, Zaganos, and Louis some major questions are put forward about the nature of hegemony, pacifism, and practical politics. The contrast between the perpetually yelling Hermes and Guiscard, and the calm Zaganos and Louis (whose voice actor is great) is in a way the encapsulation of the difference between the two shows.

Direction

Both shows suffer from direction issues. In a way they suffer for exactly opposite reasons. Altair suffers from an insane pacing, which leaves one bewildered about why and how things happen. Characters enter and leave before we have a chance to understand them or their place in the story. Essentially the fact that Altair is an advertisement for the manga can be seen in the terrible pacing, which tries to cram as much material as possible into the 24 episodes. . Arslan on the other hand, has pacing that is too slow, which means we get too much Narsus, being Mr.Perfect (I dislike Narsus, don’t I?), or Hermes scowling (GGRRR GRRRR). The pacing issues in Altair ruin a bit the enjoyment of unraveling the politics behind the scenes. But at least the politics unravels. In Arslan , we go through 36 episodes to just get back were we started, Arslan and companions on a trip.

Speaking of direction, the narrator, which is a character in these shows, was a bit more useful in Altair than that in Arslan. Also despite it pacing issues, I felt Altair was able to create some set-pieces that were quite nice, more often than Arslan. That said there was only so much the direction could do with the animation the shows got.

Animation

Well to put it simply animation in both cases was not something to write home about. While there were some well animated scenes (the fight between Turghil Pasha and Rod Orm, the fights between Hermes and Daryum), in general the animation was lackluster. Massive battles are the bread and butter of these shows and neither did a good job at it. Arslan opted for using CGI graphics, and the battles ended up having a rather Total War Rome feel to them (only TWR had more model variation). Altair, perhaps wisely, eschewed that for mostly still frames and traditional animation. They both get their story across, but there is none of that wow I got from the massive battles of LOGH.

Art

While I like Arakawa’s art I felt it plain compared to that of Altair. In general the world of Altair was more colorful and varied than that of Arslan. The Turkish, and Italian Renaissance basis of the clothes showed in Altair. There were some bad choices (the naval uniforms are too much One Piece like for my taste, and the uniform of the officers of the Balt-Rhein empire too LOGH Empire style) but in general they nailed the look. In Arslan the looks are servisable, but that is about it. One of the other blog commentators said that there was something whimsical in the art of Altair, and while initially I did not like it, it came to grow on me. I believe that if Altair had the animation budget of Arslan it would had been a much more beautiful show.

Music

The Opening and Endings of Arslan and Altair were in general generic and boring. I found the second Opening of Altair the most interesting, partly due to the good direction. When it came to soundtrack, Arslan had the better one, with the track Tenchi Rai Sanka standing out and being well used in the series for memorable scenes (Sher Senani! Sher Senani!). Altair was not graced with a soundtrack that was as good. It does its job, but that is it.

Final “Feel”

Ultimately I felt that the story that Altair tried to tell was a more epic and nuanced story, in a richer world. I felt that the political principles at stake were more expansive and interesting. It is not that Arslan does not have a good question at its center (the nature of kingship). It is more that the story failed to work with it well (since Narsus, has all the answers!). To be fair, nor does Altair really do a good job fully exploring its question. Indeed it more teases it. Perhaps the biggest thing holding Altair back, is that it is an anime conceived as a advertisement for the manga, with all associated issues in pacing, characterization etc. And to be frank it does that job well. Despite my initial dislike of the manga art, I came to be interested in it. Arslan’s issue is much more fundamental. It does not know what it wants to be. Is it a story of development like “Journey to the West”, or a war and political epic like “Romance of the Three Kingdoms”. This is never clear, and to be frank from some summaries I have read of the books not animated, it gets worse, with fantasy elements invading with increasing vehemence.

Thus both shows fail to reach their potential. And perhaps I ask for too much. I mean LOGH had over 150 episodes to develop a sweeping and epic tale. That would be a fair rejoinder. But not in a world with Tanya Senki (Tale of Tanya the Evil). Tanya Senki is also a political-military epic. And despite its short course of 12 episodes, tight direction gave us tale that was rich enough. Tanya proves that you can tell a good political-military epic in 12 episodes. And thus the inability of both shows to do better in double the episode length is disappointing. With that said though, I believe Altair has the promise to tell a tale worthy of LOGH down the way. Arslan less likely.

Final Scores
Characters: Altair Record of Battles: 80/100; Heroic Legend of Arslan:70/100
Plot: Altair Record of Battles:80/100; Heroic Legend of Arslan: 70/100
Art: Altair Record of Battles: 70/100 ;Heroic Legend of Arslan: 70/100
Sound-Music: Altair Record of Battles: 70/100 /Heroic Legend of Arslan: 75/100
Final:
Altair Record of Battles: 75/100
Heroic Legend of Arslan: 70/100

The Night is Short, Walk On Girl (2017) Movie Review – 92.5/100

“How many decades have passed since our drinking contest?”
“It hasn’t been that long. It was only a few hours ago, this very night!”
That gap in time perceiving plays a significant role in Night is Short. For you see, it all depends on how our perception of the surroundings and time itself can affect our lives. In Night is Short, time runs much slower for those who enjoy life and speed itself up for those who afraid to live. Come our main protagonist, a “black-haired maiden”, an unnamed red-dress girl who keeps walking on, enjoys the night and let life lead her way. She runs through a seemingly endless night and encounters many absurd events: the wedding, the drinking contest, the bookfair, the guerrilla stage theatre and the massive cold outbreak and many random plot threads crammed in together. As a narrative line, like its protagonist, Night is Short’s never content to stay in one place for too long. It’s decided messy, full of random events with colorful, exxergarate cast and very loose animation. It wouldn’t be too far-fetched to consider Night is Short as a spiritual concessor of The Tatami Galaxy, so those who already love the 2010 series will have a lot to enjoy here.

One factor you should expect, and I rather consider this as the film’s most detriment factor, is that it share the same spirits with the Tatami Galaxy. Written by the same author Tomihiko Morimi (which I happened a big fan of), and the distinctive visionary of Masaaki Yuasa (which arguably the best working anime director right now), Night is Short shares the same visual style, happens in the same universe, has the same simple character designs and even uses many of the show’s previous casts. The familiar in the look, the settings and the tone make it hard not to consider them as a companion piece, or a little brother of The Tatami Galaxy. Thankfully, Night is Short does just about enough to stand out on its own. Even without the knowledge of Morimi’s previous novels (the Tatami Galaxy, the Eccentric Family), you will able to enjoy the ride since those references never distract the flow of this hectic adventure.

As you can probably guess from the works of Morimi, this magical-realism Kyoto settings never fails to bring wonders and enjoyment. Every single setting, from the interior night bar, to the night book fair, to the river at night, have a warm, distinct feel to it that make it brimming with so much life. The magical-realism feel not only limited to the remarkable settings, however, but to the whimsy, over the top characters with exaggerated movements and the randomness, directioness of all the events crammed in together. If I have a word for it, it would be “randomness in a structured way”. Interior places that seem much bigger than their external appearances, time that is warped to be much longer than it is supposed to be. Characters who self-proclaimed as the god of whatever childish thing they can think of. Various mysterious folktales about their own cultural products. Night is Short is proud and obsessed of its own magical world, and be pretty happy to flood us with those details like a mother can’t stop praising about her child.

The animation of Night is Short, as pretty much expected from the legendary Yuasa, is distinctive and expressive. His loose animation style allows characters to be very lively with smooth animation to boost. While some might argue his style can be too much to take in, and it is certainly the case here, it fits the narrative well with a clear direction (I would argue EVERY decision he made has its merits), couple with nice shot-compositions, overwhelming use of color, and breathtaking cinematography make Night is Short a top-notch, albeit a bit for acquainted taste, production of the year. Most of the movie’s charm is hidden in visual language, as Yuasa plays around, experiments visual metaphors and symbolism in large amount of scenes. One certain visual thread that caught me completely off guard, for example, is the stage musical act. Great music aside, the various plays are displayed with a strong and keen direction that furthers blown me away on how confident Yuasa approached those scenes.

The characters, in addition, make up the most out of their screen time and they are certainly the biggest strength of Night is Short. We have 10 plus characters all running around at all times, but each of them is memorable and full-of-live, and the way they keep bumping into each other make a nice chemistry across the board. Most of them are absurd and weird, but they feel like they live in the picture, have their own hearts and run wild free all for themselves and many of them are surprisingly deeper than they initially appeared at first. But by spending too much time to flesh out such a large cast, the main protagonists, namely the Black-haired maiden and the unnamed male lead have little time to develop as much as they could. I can totally get behind the maiden since she’s the spirit of the film, but the same can’t be said to the male lead as I don’t think he deserve the attention Night is Short clearly intent him to be.

In fact, like Tatami Galaxy, viewers can find themselves overwhelming most of the time. Overwhelming by the rapid-fire dialogues, overwhelming by the hectic random adventures, overwhelming by crazy animation that keep pushing the boundary, overwhelming by excessive characters that too weird and absurd to sometimes take them seriously. But all that overwhelming feeling is the point of Night is Short. The movie is an examination of pulling out the maximum of our lives, in the spirit of our black hair maiden. The seemingly random events, the coincidental meetings with new people all point to the theme that all these things might be tied by the famous red string of fate.

All in all, Night is Short is an extraordinary mess of an experience. It’s a movie that I know I will enjoy multiple times because I love absolutely everything about it: its world, its characters, its tones, its central messages. Think of the movie as a companion piece to Tatami Galaxy (instead of comparing them together). Every single second is filled with passion and attention to details, as a result it has undeniable charms and unique imagination. Night is Short is ultimately a celebration of life, living life to the fullest. Let the night continues on forever, girl.

Ballroom e Youkoso Review – 65/100

In the weeks leading up to the summer 2017 season, Ballroom e Youkoso was one of the most buzzed-about new series. Produced by the Production I.G. team responsible for the smash hit Haikyuu!!, and set to air on Amazon’s brand new Anime Strike service, the series had no shortage of promotion or hype behind it. All that remained was for the creative staff to carefully transfer Takeuchi Tomo’s manga to the small screen, and they mostly succeeded – at least, in conveying its individual images and moments. But sports anime have evolved beyond an upper limit of simple panel-by-panel adaptations, and in the end, Ballroom didn’t manage to keep pace with its contemporaries. While its characters deserve some praise, both for their designs and their personalities, the series is limited by shounen clichés, haphazard progression, and an inadequate sense of movement during dance competitions.

The show’s lead character is one Fujita Tatara, whose general listlessness is gradually transformed into passion after he accidentally discovers ballroom dance. Tatara’s timid nature stands in stark contrast to the more dominant personalities he encounters throughout the series, and the show makes good use of that difference to portray Tatara’s personal growth in tandem with his improvement as a dancer. Though he is initially intimidated by rival characters both aloof and hotheaded, he learns from and ultimately befriends them as the series goes along. His relationships with three girls, all of whom serve as his dancing partner for some length of time, are even more central to Ballroom’s formula. Tatara struggles with the traditional notion of male-dominated performances, and aims to cooperate with his partners as best he can. There might have been some interesting social commentary to be had here, but the show smothered that potential during its second half by pushing the idea that its protagonist ought to become a perfect leader, but never satisfactorily explaining what that meant or how to do it.

Despite some muddled goal-setting, Ballroom’s characters are fun to spend time with, and worth learning about in detail. The show frequently explores performance anxiety, feelings of inferiority and stagnation, and even digs into the dark personal lives of its cast once or twice. But more common than these positive tendencies are competition-interrupting flashbacks and clunky comments from nameless observers, which become more common and more frustrating the longer the show goes on. Even Tatara’s biggest rival, an unflappable genius by the name of Hyodo Kiyoharu, begins seeing into the heads of other dancers by the show’s end, describing exactly what they’re feeling and perfectly evaluating their performances as a stand-in for the writers. This may have been necessary, however, in light of the show’s most glaring issue – for a show about ballroom dance, there isn’t nearly enough dancing to be found.

Many of the show’s problems intensify in its second half, but its poor dance animation is more noticeable in the early episodes. Even with an eventual uptick in the number of prolonged choreographed sequences, however, the damage is done at the start, with plenty of panning stills, reaction shots, CG dancers, and speed lines instead of honest-to-goodness dancing. Audience members aren’t given a proper introduction to the sport in motion, so we have to fall back on snippets of verbal speculation about whose stamina is giving out, or whether Tatara has finally learned how to execute a proper hold. This robs several key scenes of the impact they deserve, though others are bolstered by Ballroom’s frequent use of visual metaphor during competitions. If you cut your teeth on sports anime from the 90’s or early 2000’s, these techniques may not be too bothersome, but fans of newer titles in the genre may find the lack of dynamic movement disappointing.

This aspect of the show does improve as the series draws to a close, but there’s a trade-off to be made. Several characters are marginalized to make room for a brash newcomer, and her transition from manga to anime is less than seamless. The series also succumbs to a shounen tradition with which most anime fans will be quite familiar, though for the sake of potential viewers I won’t get too specific. Still, Ballroom ends well, and my original affection for the show did return for the final episode, so there’s reason to hang in there if you’re already halfway done. There’s little hope for a season 2, based on the lack of remaining source material, but if you’re reading this in the future and a sequel has emerged, you may be wondering whether the original is worth your time. My advice: if you’re a fan of sports anime, sample three episodes and see how you like it. Otherwise, give this one a pass.

Inuyashiki Review – 65/100

Do you know what the average age of an anime protagonist is? Neither do I, but I’d wager its in the upper teens. For obvious reasons, most anime focus on high school and have high school aged protagonists with similarly aged problems. Its not often that we get a good older main character, who has to deal with more adult issues such as Monster, Great Teacher Onizuka and Rakugo. Well, this season we can add another to this list. Even with its faults, Inuyashiki‘s characters remain strong and worth watching just for them.

Lets jump in!

To start, a quick synopsis. Inuyashiki focuses on well, Inuyashiki, a middle aged salaryman who feels useless and unloved by his family. One night, he heads to the park where he and a young man named Hiro Shishigami end up in an extra terrestrial hit and run. To cover their tracks the aliens rebuild them as cyborgs! These new bodies destroy their sense of humanity, and in the ensuing weeks the two must rediscover what it means to be human! Watch as their ideals clash and Japan pays the price! Onto the review!
Continue reading “Inuyashiki Review – 65/100” →

Juuni Taisen (Fall 2017) Review – 72/100

With a battle royale concept about 12 Chinese Zodiac warriors fighting against each other for a grand wish and penned by Nisio Isin, Junni Taisen had a lot of high expectation from the anime fandom. We’re pretty much guaranteed to have colorful larger-than-life characters, creative killings, cool lines and exciting battle sequences. The involvement of Nisio suggested that the show might be a tad bit talkier, focus more on characters instead of the overall battle and it could be a deconstruction to the battle royale premise. Well, in the end, Juuni Taisen isn’t what you expect it would be, but not for good reasons. What we have instead is a half-baked story that never quite spend enough time for its cast, a plot that has too much flashback and too little present plot-progress and a production that falls apart like a mutilated zombie.

In order to understand how Juuni Taisen structured the way it was, it’s best to look into their own backstory. Juuni Taisen is an adaptation of a Light Novel that served as a prequel to an one-shot manga about granting one’s wish (my thanks to the commenter who pointed it out), as a result, with the winner pretty much known and the basic groundwork about the Zodiac Wars already established, Nisio decided to narrate the Zodiac War in the reserve-order of the Zodiac signs, as well as its death order. Which comes to straight to the first issue of Juuni Taisen, it becomes predictable that kill half the fun of the battle royale concept. “Predictable” isn’t the same as bad, I must add. But my issues lie in the fact that this tournament doesn’t need to be predictable. Unless you have a sound reason to kill the Zodiac Warriors in that order (which the show doesn’t), it makes no sense whatsoever to rely on such arrangement.

Which also comes to my second point, if viewers come to Juuni Taisen expect a spectacular, brainless action show, they will bound to be disappointed. The fight sequences are decided short and anticlimactic. The pacing doesn’t flow very well because sometimes it spends too much time on flashbacks. There is a significant chunk in the middle part where the present-day moves so little it adds nothing to advance the plot. The huge amount of flashback, its talky nature and the decision to focus on one character per episode mean that Juuni Taisen is more a character-driven piece than action-oriented.

In fact, memorable and colorful characters are Juuni Taisen’s greatest assets. They are not particular deep but they all stand out in their own ways and fit to the narrative of this show like a glove. At its best, Juuni Taisen can develop characters with heart and soul, characters who we can identify and root for. The female cast, in particular, all are developed just about enough for us to care and still want more from them. Chicken, Monkey and Tiger’s stories all have their tragic side that make them utterly relatable. At its worst, Juuni Taisen can ponder too long to the flashbacks that halt the story progression, and worse add next to nothing on what we already know about the characters (hello Snake and Dragon) or too short that we don’t have time to learn more about them (Horse’s flashback is entirely about him trying to enhance his physical body. Dog’s flashback, likewise, is all about his strategy). In the last episode when the show spends some more time to flesh out the entire cast by having Rat asked them about their wishes, it hits home again because those characters are vibrant enough to lighten up the show.

Judging Juuni Taisen in a story department, in the end I consider this story branch fairy weak and uninteresting. Since this is a story about Rat as a protagonist it comes as a given, but I would love to see the retake of other possibilities as I still believe many characters still aren’t developed to their full potential. Not only the characters, but the settings and the implication that powerful people use the Zodiac War as a real-world proxy war are under-explored. For example, the tournaments that occur every 12 years sound nice in concept but inadequate in practice, because it suggests that the tournaments only happen in one animal sign only. Running through the series I still don’t know for sure how popular the Zodiac War is to the common people. If this War is supposed to be a Warrior’s pride then the show fails to develop it properly too.

Aside from the plot progress of the current tournament, the Warriors’ flashbacks usually fall neatly into 2 extreme settings: their mundane normal lives (Monkey, Sheep, Tiger, Rat) as a way to show those Warriors as normal people, and the battlefield (Boar, Chicken, Sheep, Horse, the twins, Tiger, Bull) where it serves to underline our characters as Warriors. Juuni Taisen seems to have a cynical attitude towards the war. War does affect badly to some of our warriors, and the violence of war is sudden and cruel, but that’s the world they live in so they have to accept and make the most out of it. You see, its central message isn’t really profound, or plausible, but I suggest don’t delve too deep into that because Juuni Taisen doesn’t seriously care about it either. All the show cares is to displaying those characters with different viewpoints and attitudes about war and the violence it brings.

Graphinica studio is mostly known as a CG anime studio, and with Juuni Taisen as their first full hand drawn project, it does hint us something about the production values of this show. For the first few episodes, the production was solid with some dynamic fight sequences, but as the show goes on it starts to fall apart with off-model characters, clunky animation and overall unattractive aesthetic. The character designs, on the other spectrum, is so outrageously ridiculous and over the top they stand out as one of the most memorable feature in the series. I would never forget a character with stripper suit, a bunny tail and a high heel. As a whole, Juuni Taisen is decidedly not an action campy show it allures people to be, and that’s not often for its benefits. But still, I would recommend Juuni Taisen to other viewers, since it can provide many deliciously striking sequences, memorable dialogues with its memorable cast. You will have a delicious – if a bit uneven – time, just don’t expect a full-blown action show or a solid show with deep message.

Winter Season 2018 Preview

We reach years’ end and looking over it we got a pretty good year of anime. Quite a lot that I actually need to catch up on and this winter season might give me a chance to do so. I don’t mean to say this upcoming season is bad, but rather it’s just looking to be a season full of shows that don’t appeal to me personally. There is a large portion of slice of life feel-good anime here which isn’t really to my tastes. Even without that, we just came off what I consider to be a pretty great season of anime so anything after that is going to be a step down no matter what you do.

Anyway let’s lay down the ground rules. Naturally I checked out all the source material I could so I can give you all an idea of what we are in for. Vote for as many shows you like in the poll below and the writers will use that as a guide for what shows to cover.

This poll is no longer accepting votes

What will you be watching this summer?

Let the games begin.

The sequels/Shorts I don’t care about

25-sai no Joshikousei (short)

Ashita wa Doyoubi

Basilisk: Ouka Ninpou Chou

Dagashi Kashi 2nd Season

gdgd men’s party (short)

Gin no Guardian 2nd Season

Gintama. Gin no Tamashii-hen

Hataraku Onii-san!

Kaijuu Girls 2nd Season

Mameneko

Overlord 2nd Season

Pochitto Hatsumei: Pikachin-Kit

Saiki Kusuo no Ψ Nan

Takunomi. (short)

Yowamushi Pedal: Glory Line

Zoku Touken Ranbu: Hanamaru

Series I don’t care about

Dame x Prince Anime Caravan


Studio: Studio Flad
Director: Makoto Hoshino
Script/Series composer: Naruaki Kobayashi
Source: Video Game
The story of the game follows Ani, a princess from the minor nation of Inako. Ani is sent to the signing ceremony that will bring peace to the rival nations of Mildonia, a mighty military country, and Selenfaren, a powerful theocracy. Ani is supposed to help steer the signing ceremony along, but she runs into trouble when she encounters a handful of obstinate princes.

It’s an otome game adaption, therefore it’s terrible. Now I wouldn’t be judging a book on the cover here normally but frankly I have yet to see a good otome adaption. Maybe it’s a fault with the source material or something but these anime adaptions just end up pretty bad. This most certainly looks to be falling into the same pitfalls as its predecessors. Director of Uta no Prince-sama and Series composer did Nanoha Vivid. Sorry but I really don’t see this changing my opinion on Otome adaptations.

Death March kara Hajimaru Isekai Kyousoukyoku


Studio: Silver Link.
Director: Shin Oonuna
Script/Series composer: N/A
Source: Light Novel
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he’s a 15-year-old named Satou. At first he thinks he’s dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game’s story, such as the return of a demon king, may cause a nuisance to Satou’s plans.

And the Isekai quota for the season is filled. Yep, this is an Isekai anime alright. Everything you would expect from one. Protagonist is transported to another world, this time no real explanation as he falls asleep at the job and bam! Isekai-ed. WIthin minutes in the world he becomes a overpowered god. Enter harem and from there it’s the escapist fantasy adventures of everyone bowing before the protagonist’s glory. I read a bit far in this one but I certainly got bored fast. The big problem with this Isekai besides the usual stuff is that it lacks any sort of direction. It’s never really made clear what the protagonist’s objective is in this world, and as the story goes along it becomes clear that there wasn’t much thought put into what the protagonist should even do in the fantasy world. Also fair warning, if the slavery aspect of Magus Bride rubbed you the wrong way then this will most definitely condemn this series. For out of the harem of girls the protagonist acquires, five of them are his literal slaves. The story goes out to say he has no intent of sleeping with them but this aspect is rather sleazy nonetheless. We got the director of Baka no test, Prisma Illya, A sister’s all you need, Watamote and Ef. Certainly a divisive portfolio. Unless you happen to like Isekai no matter what I wouldn’t recommend this, and even then I am sure your Isekai fix is satisfied with Overlord 2.

Continue reading “Winter Season 2018 Preview” →

2010 Anime Retrospective

Do you ever wonder how your tastes change over time? How you remember loving one show to death but now it doesn’t hold up very well, or the shows that you hated stick with you after all this time? Well, that’s the idea behind this retrospective: a look back at the year 2010 in anime, and to those shows from yesteryears. For me though, it’s more of a way for me to play catch up with these 2010’s offerings, since I only watched about a handful of shows from that year; many of them were years ago and my sweet memory just fails me sometimes. I hope this retro review serves as a reminder for long-time fans and as a recommendation for those who want to check out shows in the starting year of this decade.

I have heard many people complain that 2010 was a low point for anime, with a significant decline in both quality and quantity of shows produced. Shows were mostly reduced to 1 cour in length (a trend that continues to this day). Moe anime – cute girls doing very cute things – took the anime fandom by storm with the likes of K-On!! and OreImo. The terrible trend of incest onii-chan love flourished, as many popular shows like Yosuga no Sora, OreImo, B Gata H Kei and KissXsis embraced it at full force. On the other end of the spectrum, fanservice anime and crude, vulgar comedy anime had an unexpectedly great showing, lead by B Gata H Kei and Panty & Stocking with Garterbelt with the former and Mitsumodoe, Seitokai Yakuindomo with the latter. It was a year with great loss too, as Satoshi Kon, one of my favorite directors EVER (animated or not) passed away unexpectedly, leaving a big wound that still hasn’t healed. Even now I still visit The Dreaming Machine’s website from time to time. Just an old habit.

On a brighter side of things, noitaminA remained as relevant as ever, with 4 shows (5 if you count Katanagatari which re-aired in later years) ending up in my top 10. Makes me really sad to see how they have struggled in recent years. What is wrong with you, mate? We also witnessed the short-lived but ambitious Anime no Chikara – a project that tried encouraging more original anime produced by A-1 Pictures and Aniplex. As much as I love noitaminA for its focus on mature themes for a mature audience, it was projects like Chikara that I would support wholeheartedly; original, fresh and new ideas that aren’t based on mainstream sources should receive more attention. Whatever happened to the project, I would love to see it alive again.

On a personal note, despite everyone complaining about 2010, with all the shows I sampled, especially with the top 10, I found that this year wasn’t bad at all. The top 10 could be a solid lineup for any given year. And come on, in a year where the top 10 is so diverse it consists of a sports show, a horror show and an incest show (*achoo), it wouldn’t be that bad, right? RIGHT?

To make this list more consistent (and I’m intending to do more retro reviews in the future), here are some basic rules:
– There are 30 shows this year that I decided to sample. I will rate, rank and give short reviews on those shows. Shows are eligible in their year of airing. Shows with split-cour in different years will be eligible for both years (for example, Fate/Zero will be eligible for both 2011 and 2012). Shows that have 2 cour but run in two years will be eligible on the year they start airing (for example, the holy quartet From the New World, Blast of Tempest, Psycho-Pass and Jojo’s Bizarre Adventure will be considered as 2012 anime); likewise for long-running shows (meaning Cross Game will be 2009, Hunter x Hunter will be 2011).
– For movies, I will pick exactly 5 movies that air in each year and then choose the best one. Think of it like having a nomination round and then picking out the winner. Short movies that are longer than 30 minutes are eligible in the Movie slot, as are short-form OVAs (meaning Time of Eve or FLCL are eligible here). Multi-part movies will be considered as one entity (like Kizumonogatari Trilogy and Garden of Sinners. Evangelion movies however, due to their separate releases, will be considered as different nominees).
– For rating, I will use psgels’ 100 score system, but beware that my barometer might be different than his. For instance, I consider 60/100 (not 50) as a line between medicroce and passable shows. 75/100 to 89/100 are recommended shows and from 90/100 upward are the cream of the crop. In some rare occasions, I will include plus (+) and minus (-) but remember that they don’t have anything to do with the quality of the shows. (+) is awarded for shows that have strong feminine message, or shows that portray female characters in a positive, sensitive or realistic angle. (-) is casted for shows at the opposite end of the spectrum.

There will be mild spoilers. It’s worth mentioning that this list is highly subjective. For instance, you will see me talking a lot about how female characters are portrayed in some shows (I hesitate to use the term “feminist” here). And don’t get furious when you see shows like Yosuga no Sora make a top list (there. I said it) because that’s just how subjectivity works. With all the groundwork established let’s hit the road before it gets dark, starting with #30:

Continue reading “2010 Anime Retrospective” →

Fall 2017 Anime Coverage

Well, we don’t normally do this, but considering that now we have 5 active writers for the site, I think it’s fair to make a formal post about who covering what for the new season. This should be a normal practice from now on and traditionally (because traditions have to start somewhere), this post will come after our last “First Impressions” post. Without further ado, here’s our schedule for the 2017 Fall season:

AidanAK47: Kino no Tabi, Dies Irae, Fate/Apocrypha (carry-over)

Mario: Houseki no Kuni, Girls’ Last Tour, Juuni Taisen

Lenlo: Mahoutsukai no Yome, Inuyashiki, (Shokugeki no Souma 3) (note: Lenlo might do a bi-weekly post on Souma. Or not)

Wooper: 3-gatsu no Lion 2, Ballroom e Youkoso (carry-over), Space Battleship Yamato 2202 (OVA)

Helghast Killzone: TBA

We’re all delighted with our choices here. The only show that I regret to not blogging is Children of the Whales, but that further demonstrate how this Fall season is an embarrassment of riches. Another note is that Wooper will take over my coverage of 3-gatsu, consider he’s even a bigger fan of the series than mine. Not that I think you guys will miss my 3-gatsu coverage that much but rest assured that the show will be in good hands coming forward. As for me, I am working on a project right now so make sure to check back in few weeks. I guarantee that you won’t be disappointed.

Here’s hoping for a new great season of anime. Thank you, folks.