Note: This was supposed to go up Friday morning but the auto-scheduler didn’t work. So this time I have a legitimate excuse and know not to use it again!
Hello everyone and welcome to another week of Escaflowne! I’m writing this opening blurb on Wednesday and I can already tell its going to be late because I feel sick. So if you’re reading this on Thursday, go me! Anyways on with the show.
Starting off as usual, since I need to leave the spoilers for after the break, we have production. This was a pretty standard week for Escaflowne. Nothing terribly wrong with it, some reused liquid animation in both of Zongi’s big scenes but it looked good both times and the coloring differentiated them enough that I didn’t mind. Van’s fight at the end of episode 11 had some jank to it to of course. From sliding still frames to the rainbow distortion effect anytime they come out of invisibility. But these are only really an issue when you’re going back through looking for nice frames for screenshots, like I do. In the moment it’s totally serviceable and only minorly effected my enjoyment.
Now with production out of the way, lets head into the episodes proper!



































