Full Metal Alchemist – Brotherhood – 48



With this episode you can really see that the pacing has slowed down: an entire episode was dedicated to just one fight, save from two or three scenes about Mustang. It makes you wonder: did the creators at the start of this series know how many series they were going to have to work with? Or did they intentionally rush the first half of this series, in order to give the finale ample time to play out? It’s refreshing to see though: most endings of long series are rushed, but by the looks of it this series is going to get all of the time it needs.

In any case, for the supposedly “strongest homunculus”, Pride looked pretty pathetic in this episode at first, when he couldn’t even beat Ed. Wouldn’t it just be easy to surround Ed with his powers and strike him from multiple sides? It looks to me that while Pride may have the most convenient ability, he’s also quite uninventive, and instead had to actually eat Gluttony in order to gain the upper hand. It’s probably because he’s not used to these “cleanup” duties, which seem to have been part of Lust and Envy’s role, when they were still alive/free.

I thought that Wrath would be back for revenge quite quickly, but surprisingly he’s hiding somewhere. This series has been quite skillful in having characters carry out their own agenda when they’re not on the screen, so who knows what he’s been up to.
Rating: * (Good)

Cross Game – 48



Well, so this is the episode I’ve been fearing for twenty episodes now: the match against Ryuoh. And unfortunately, while the previous matches were surprisingly good, this one… wasn’t. During the previous matches, you could really see that Adachi did a ton of stuff to spice them up. This one however, was different.

It’s very straightforward: Kou keeps hitting everyone out, apart from that cleanup hitter. The enemy pitcher meanwhile also hits everyone out. And then, when a person has made it onto a base, the team slips up and lets a point go. Nearly every baseball series has them: the match against the supposed best of the best, in which the stakes are highest. This is where Touch did a far better job.

As for the good stuff: Akaishi. I mean, the entire series has been building up to the fact that he would redeem himself in this episode (in the same way that Kou is bound to hit 160km/h in the next one…), but nevertheless it did allow him to develop. Even though he hit a home-run before, in this episode he really was able to let his worries go when he celebrated the point. Asami back home also was great to watch.

In any case, I really hope that the next episode will close off the game quickly, so that there’s as much time as possible for the series to go back to the slice of life, and conclude itself.
Rating: (Enjoyable)

Cobra The Animation – 11



This episode was pretty much everything that is Cobra in a nutshell: evil organizations, fighting bad guys, stealth, jails, exotic locations, gunfights, treasure hunts, bloodsport, hot chicks (FOR ONCE not teenagers), charismatic crooks. And of course the psychogun. The infiltration of the base of the slave market just screamed Cobra, and it’s interesting that this episode was so enjoyable, while completely staying true to itself.

A neat idea in this episode was that machine that would display the aura of the people fighting in the arena. It’s a nice subversion to the Dragonball Z-esque spontaneous auras that you often see in a lot of fantasy shows. Having it actually explained a bit makes it look actually cool.

Shiva’s castle also brings back a theme that has been used in many stories throughout the entire Cobra 2010 series: greed. Here we again have an array of side-characters, lusting for a supposedly awesome treasure. Now, the question is Cobra’s role in all of this. Why is he doing it? What event in his past has to do with all of this?
Rating: * (Good)

Letter Bee – 23



This episode was surprisingly darker than what we’ve seen of this series so far. It’s still a typical Letter Bee episode, with Lag crying, misguided villains and Gaichuu fighting, but some parts were surprisingly heavy.

The thing is, that most of the time in series about kids, bad guys tend to underestimate those kids, and go easy on them, allowing the kids to easily overpower the adults with whatever God-mode beam they have.
Letter Bee too has its share of God-mode Beams: the shindan. However, the adults around them have no pity for them whatsoever. As an anti-government
town, they hate everything that has to do with it, and even tried to feed a bunch of kids to a huge monster. It’s happened more often that kids are put into such ridiculous situations, but thanks to the build-up of the rest of this series, this was actually one of those cases in which I bought it.

As for the “one unable to become a spirit”, we’re still not exactly sure what those are, but Nichi seems to be one, strangely enough. At first I thought that they simply meant that they’re unable to become ghosts, but a “seirei” doesn’t seem to be often associated with humans. In any case, they seem to be so wanted that people are trying to create fake ones by performing surgery on them. Now where do they get those arms from in the first place, and what would be the point in creating them?

The episode closed off with a bit of a deus ex machina, though. What was Zazie doing there, appearing just at the right moment?
Rating: ** (Excellent)

Hetalia: Axis Powers Second Season Review – 77,5/100



Okay, so it might be a bit pointless to write a review about a show whose next season is going to air in a week or two, but who cares? Comedy sequels very often suffer from a lack of quality, whether it’s from a lack of inspiration, a burn out of the best jokes, or simply from trying too hard, it’s rare to run into a comedy that’s as good as its original. Hetalia however, is one such series. It’s not the best comedy out there by far, but it knows what it is: bite-size chunks of international humour.

The series still is far from the funniest show out there; in this season alone, I can name eight series that made me laugh harder than what Hetalia had to offer. However, in its second season it’s become much more consistent when compared to the first season: every episode was guaranteed to get a chuckle out of me, and it didn’t waste its time anymore on the pointless sketches as the garage cleaning, and the most annoying character of the first season (Liechtenstein) Only made one very small appearance. The historical and cultural references throughout the series are still spot-on, despite the at first seemingly stereotypical portrayal of all of the different countries.

The weak point of this season lies in the gay jokes. There are way too many of them, and they’re just not funny. Well, to me at least, but I found that the awkward moments in which whichever two countries made these embarrassed facial expressions whenever something even remotely ‘cute’ happened get old soon. I don’t have anything fundamentally against gay jokes, I enjoyed them for what they were in Junjo Romantica, but here they just won’t work.

Reviewing comedy series of course is something very personal, since everyone has a different kind of sense of humour, but I do want to praise Hetalia for this: its subject matter. Remember how last year, a bunch of Koreans got offended because this series parodied it? It just shows how easily ticked off some people are, by simple and innocent jokes. This series opened up a lot of discussions on that matter, and I hope that it helped along to build a bridge, so that we can in the future simply make innocent fun of other cultures without having hordes of angry people condemn you to death.

Storytelling: 7/10 – Consistent, quite funny, though too many gay jokes.
Characters: 8/10 – A colourful cast of different personified countries, though don’t expect anything deep here.
Production-Values: 7/10 – Nothing special.
Setting: 9/10 – Spot-on historical and cultural references.

Armed Librarians – The Book of Bantorra – 24



Since it looks like there isn’t going to be a continuation, this episode pretty much would be a big test for the creators: can they stuff the remaining novels into such a short-timeframe, while capturing their essence? It’s a thing that many series have failed at, but what do you know? This episode was in no way less awesome than the previous ones.

While a bad ending can still mess this up, at this point however I’m confident to say the following: Bantorra has the best plot of any other series I’ve seen in the past few years. While other series may beat it in terms of characters, animation or dialogue, the storyline of the past 24 episodes has been utterly sublime, and I can only think of very few storylines that impressed me more than this one. I absolutely love how bold, creative, unpredictable and layered it turned out to be. Even though the novels don’t seem that popular at all, it’s awesome that the people from David Production saw their potential and decided to animate it to a wider audience.

This episode answered a lot of the main questions, including the identity of “heaven”, and Hamy’s background. Seriously, I never expected Chacoly to have turned out like the way we saw her in this episode. Broken by Hamy after her heart was broken… and somehow living on without any purpose. As it turns out, both Hamy and Chacoly were attempts to kill Ruruta Coozancoona, a.k.a. heaven, in two different ways. Chacoly tried to make him fall in love, while Hamy was meant to be a tool to kill Ruruta. How her desire to die comes into this…. I’m not sure yet.

The other big mystery for the next to episodes to explain is what Ruruta is after. At first I thought that he was simply looking for entertainment as some sort of bored deity, but then this episode threw that girl into the picture. My guess is that she’s dead now, and he’s pretty much been sulking about her for 2000 years. Him achieving “true happiness” may just have been impossible from the start. But what could he be after? I mean, it’s not like the dead are going to come back if the world gets destroyed, right?
Rating: *** (Awesome)

Durarara – 10



This is a question to the Japanese people who happen to stumble upon this post. It’s something I’ve been wondering for quite a while now: are punks in Japan really such incredible morons? I mean, in just about every anime out there, punks dress like ridiculous Elvis rejects. I’ve seen a few series here and there that portray them differently (Kaze no Yojimbo for example), but the overwhelming majority of animated punks all have strange haircuts and over-the-top accents. Are those kinds of people really common on the Japanese streets, or is it a stereotype that evolved into this medium?

In any case, this episode’s big twist was Mikado’s sudden change of character. Now it makes sense why the creators chose such a seemingly dull lead character, as they had interesting plans for his character-development. Rather than being your typical loser, he was more like an alarm-clock, waiting to go off, and I think that his weird name was a bit of a hint for that.

The color gangs still are a big mystery at this point. This showed that they don’t actually meet face to face, but instead are a bit of an online community that happens to be stationed at Tokyo. I’m not exactly sure how that works, to be honest, but I believe that those chatboxes have a much bigger role than what they seemed to be at first. Also note the previous episode, in which Izaya’s chatbox was completely empty. Seeing as how he’s likely to also be involved with those dollars, that might have been a bit of a strange hint.

One thing I noticed was that this episode was one of the most linear ones out there. Really, nearly the entire episode was focused on Mikado aside from a scene or two, and there only were a few tiny flashbacks. It was surprisingly straightforward, and with this series I have no idea whether the creators intend to be more linear in the next number of episodes, or whether it was another one of those “build-up” episodes that’s there to give the future episodes the chance to go all out.
Rating: * (Good)

Some Quick First Impressions: Hipira-Kun and Working!!

Hipira-Kun

Short Synopsis: Our lead character is the prince of vampires!
This is another one for the people who like the kids’ stuff, but it’s surprisingly well made. I originally didn’t give it a chance because… yeah. It’s a kids’ show about vampires. Prior to the past season, kids shows were nearly all somewhat mediocre. The art direction for Hipira-kun kicks ass, though. It may be entirely in 3D, but the creators did really well in making it look cool. The direction is also very dynamic, where you’ll often see lots of things happen at the same time. Episodes are only five minutes long, so it’s not really a big commitment to watch this either. Interestingly, it’s created by the same guy who did Deathtic 4 of Genius Party. To be honest, I enjoyed this episode more, although the story is still rather silly.
Potential: 50%

Working!!

Short Synopsis: Our lead character starts working at a restaurant with strange people in it.
To be honest, the first show to debut this spring season is a disappointment. I was looking forward to this series because it promised to be another mature slice of life series that focuses on actual adults… and yet the main characters turn out to be teenagers. The lead female was too much of a complete moron in this episode, and the main character can’t seem to decide whether he wants to play the straight man or not. The biggest problem with this first episode however was that most of the characters rely too much on their quirks for their characterizations. Especially that incredibly shy girl who hits men was way too exaggerated.
ED: Meh, another one of those obnoxious J-pop songs.
Potential: 30%

Seikai no Senki Review – 85/100



I like how, even though it’s a direct sequel, Seikai no Senki is completely different from Seikai no Monshou. It shows that the creators aren’t one trick ponies, and it makes the premise much more dynamic to see it explored in all those different ways. Seikai no Monshou was pretty much a space adventure series. Seikai no Senki however, is war. And let me tell you, I can count the series that managed to portray science fiction battles in a more realistic way than what we saw here on one hand.

During the battles, the lead characters Lafiel and Jinto may not be the centre of the focus. They may not hold the key of victory, and they may not possess a god-mode weapon that can take out several enemy ships in a row. Their ship may not magically dodge bullets, and they also may not fight according to their own battle plans, and instead have to follow orders. But that’s the great thing about it! The battles here are believable and purposefully kept from going over the top. 2000 years (or however long humanity may take before developing stable spaceflight) into the future, I can totally see large-scale space battles happen in a similar fashion.

As compared to Seikai no Monshou, which walked all over the place, Seikai no Senki is a very focused story, and much more consistent. It tells two stories at the same time. One part is focused at a single ship, and the people who command it. The other focus is at the top officials and admirals, who attempt to steer the battle in the right directions. Due to the large amount of time that it spends fleshing out these people through their dialogue, it becomes fascinating to see these people strategize.

As for the dialogue… well, Seikai no Monshou did just about everything there was to do in terms of hard-hitting and confronting dialogue, so there was no way for Seikai no Senki to beat it. Instead, the dialogue is much more subtle. It’s still very noticably there and Jinto and Lafiel still don’t hesitate at all to speak their minds in a very un-Japanese-like fashion, but it lacks the edge it once had. This one is also much more about creating an atmosphere of what it’s like to command a small battleship at the front lines. The dialogue instead excels in the small things, like characters taking subtle jabs at each other, or subtle hints that are actually meant to flesh out characters beyond what they tell straight-forwardly. Oh, and I loved that cat, who just keeps coming back. There’s hardly anything comedic about it, but it brings a surprisingly human side to the main cast.

I can’t say which one of Seikai no Senki and Seikai no Monshou is the better one. They’re too different to really say for sure: Seikai no Monshou had a bit of a disappointing finale, but an excellent beginning. Seikai no Senki instead doesn’t really have an episode that I’d crown as awesomeness, but instead was excellent from beginning to end. Still, Seikai no Senki did have the advantage that it could use the build-up that was provided by Sekai no Monshou, without which I probably wouldn’t have enjoyed it as much as I did.

Storytelling: 9/10 – Very realistic space battles. No God-mode beams whatsoever and it’s still an action-packed series.
Characters: 9/10 – Less focus on character-development, but the dialogue is incredibly rich in fleshing out its cast.
Production-Values: 8/10 – Still solid, but nothing really special for its time.
Setting: 8/10 – Not as interesting as in Monshou, but still very solid.

Kobato – 21



Aw, what a heart-warming episode.

I’m really glad that Kobato managed to get exactly the time it needed in order to tell its full story. I’ve said this many times before, but there are too few series that try to go beyond 13 episodes, and it’s series like this that show the heights you can reach with a little character-development. This episode wasn’t exactly the most realistic… but hey. It’s not what I expected from the episode that would wrap up the kindergarten storyline.

So, if I understood things correctly, Okiura, unable to protect Sayaka instead tried to do the only thing he could: play the bad guy, in order to prevent other bad guys from causing even more trouble for her. I remember noting how the kindergarten would certainly get its happy end… and it didn’t. It closed off in this episode, and all of the kids are away now, at other schools. It’s the price Sayaka had to pay for her father’s debts, and while everyone tried to buy her time and money, it just wasn’t enough. At least, I’m glad that Kobato managed to help her move on from that. Meddling or not, but without Kobato there would have been no way in which the two would have made up with each other, and Kobato did what you’d expect her to do, without forcing everyone to go out of character just for the sake of a happy ending. Even Okiura stayed in character, simply because we hadn’t seen so much of him yet.

Now, three episodes left… I’m getting very curious as to what Kobato’s wish is. This episode right now closed off about half of the plot, so we can expect the final three episodes to really focus on Kobato herself. I personally love it when a series wraps up one of the main plots before the start of the major climax. It makes the series more dynamic than trying to end everything at the same time. It especially works well with inspired series as Kobato , which manage to make something heart-warming out of each conclusion.
Rating: ** (Excellent)