After the dreadful Kantai Collection anime of the last season, I’ve been wanting to try out this free to play Japanese web browser game, because its gameplay is constantly being compared to the likes of Fire Emblem by fans. However, after 40+ hours of gameplay I can say that while it is nowhere NEAR good enough to be even compared to other free to play tactical rpgs, much less Fire Emblem, I want to praise the things it does well first, because it is definitely popular for a reason.
——————————————————————————————————————————————————-

——————————————————————————————————————————————————-
The game basically breaks down into a game of unit and resource management with your fleet, aka “ship girls” who have armaments identical to their real ww2 ship counterparts. As the game progresses you can choose to modernize them, and there is a somewhat extensive level of ship customization. This part I like, because it’s definitely a challenge determining which fleets you want to keep for later upgrades, while doing quests to unlock new ships and obtaining essential materials in order to do the various tasks. This forced me to think long term about my fleet because the enemies do get progressively more varied as you level up. Because of this, I found myself in situations where I wished I hadn’t scrapped an older ship because an upgrade would have been more efficient than building a newer ship.
——————————————————————————————————————————————————-

——————————————————————————————————————————————————-
The voice acting and art assets are amazing, beautiful at times, and I can tell that the art department really cared about these characters when designing them. All of the characters have top notch details (such as Yamato’s decorations that are all historically accurate). But if Kadokawa Games thinks that high art production and a lazy game mechanic (more on this later) is going to cut it, it’s not.
First of all, I can’t stress how rage inducing it is to even try to start the game. Because the game’s servers at DMM Publishers are incapable of holding large numbers of people at once, they 1)don’t allow people outside of Japan to play the game and 2)In order for new players to join the game, they must take part in a lottery where the studio chooses a handful of people who can join their game. So in order for me to play, I need a VPN/ Proxy to connect to the game through a Japanese IP and enter the lottery. I was fortunate enough to register with DMM on my third lottery attempt, but I’ve heard of some fans who weren’t able to play until several draws, which is just ridiculous. This game has been out for years now and it is absolutely inexcusable that they don’t switch to a better server system. If it’s about money, charge people for some expansions or hell, even make some ships only attainable by purchase–this game NEEDS dedicated servers and the studio/publishers are clearly not seeing the value in opening up this game.
However, despite my initial excitement to finally get to play the game after that hassle, what I got was highly disappointing and I haven’t yet seen any review that was honest enough about the game’s flaws to speak about it. First of all, what immediately jumped out at me was the soundtrack–there is none. There’s a generic 10-15 second loop playing at the naval base that changes as the game progresses, but with a game that requires you to sit and grind for hours on end, I quickly played my own music over it, because holy crap it got annoying real fast. But on the other hand, it’s eerily silent at times much to my confusion. I know that it’s a free to play game so it wouldn’t have the budget of, say Civilization V or even another free to play game like League of Legends, but since its conception, this game has gotten tons of additional income sources besides the in-game purchases. Where the profits from the anime, manga spin offs, figures, and micro transactions are going, no one knows, but it’s certainly not here, in improving the core gameplay experience unfortunately.
——————————————————————————————————————————————————-

——————————————————————————————————————————————————-
Now let’s delve into the meat of the game, the unit management and combat system. Unfortunately, they’re both done poorly here as well. In this game, you allocate resources to build the fleet girls and as the game progresses and you gain exp, you can build better ships like heavy cruisers, aircraft carriers, and even battleships like the Yamato. This is where patience is needed to play this game, because once you commission a ship, building a single ship can take up to eight hours of waiting (depends on the class of ship. A heavy battleship will take four times as long to build as a light aircraft carrier), which would be completely fine with me if only they DIDN’T COMPLETELY RANDOMIZE the process of getting the freaking ships after I’d waited several hours for them. I frequently got the same ship girl that I already had, forcing me to scrap the older one once they got badly damaged because I didn’t want to waste resources repairing a duplicate. Why the game doesn’t allow me to choose what ships I build according to my PLAY STYLE and SITUATIONAL NEEDS is completely beyond me, and it’s possibly the worst sin this game commits as a “strategy” rpg.
——————————————————————————————————————————————————-

No, I already have you. Please go away.
——————————————————————————————————————————————————-
Now, combat breaks down into choosing one of several battle formations in the beginning of a battle that caters to your playing style and needs–certain formations are good against certain things and weak to others. For example, the diamond formation is powerful against submarines while weak to torpedoes as opposed to the line offensive formation which is weak to submarines. This is a good concept, because certain formations allow you to avoid a lot of the enemy’s brunt force, yet sacrifice some power of your own. But I never felt the need to stray from the safe double line formation (basically one that gives the highest accuracy in shelling, but less damage than a line ahead form. Torpedoes have moderate accuracy and damage, and the fleet is moderately weak against submarines), which meant that combat was always the same old with changes to tactics only happening when I felt like it. Simply put, there never was a risk so great that would force my hand into a more extreme formation, besides bosses in the higher levels. In my opinion, allowing both sides to change their formations to outplay each other during sorties would make combat just slightly more interesting. If this were a ten hour long game, the combat here would be alright, as there are variations such as night battles to keep things a bit more interesting, but for a game that expects players to play for weeks, it just fails to stay fresh and interesting. However, I will say that the game improves in the higher levels as I’ve mentioned with the bosses, but it’s not significant enough to wash away the bad taste left in my mouth from the first handful of hours.
——————————————————————————————————————————————————-

At this point in the game, battles are somewhat exciting. But if you sat through hours of staring at a screen like this as I did, it’s no surprise.
——————————————————————————————————————————————————-
So finally, in a game that emphasized unit building and combat, the unit building relies overly on RNG, and the combat is too easy and repetitive. Yes, the main appeal in this game is the fleet girls meant solely for fan service, but that is no excuse for the fact that Kantai Collection is setting a terrible standard for free to play games in Japan by using the idea that a half-assed game is okay as long as you have amazing art and fan service. Through the stupid server practices all the way to the mind numbingly dull combat, I have to give Kantai Collection, a 45/100, a below average game, that no real fan of strategy games should play unless they can’t spare seven dollars for Battlestations Pacific on the PC.
But if you can steam through a weak game mechanic and utter lack of story (the enemy fleet are generic and have zero intrigue) just for the fan service, go right ahead, as seemingly thousands of people are doing. Yes, it is a free to play browser game so while my review may seem unfairly harsh, it is only logical to point out flaws where they exist and call them out as elements that need balance in the overall scheme of things. In the end, this just isn’t the browser game for me personally nor is it something I can recommend.
| Storytelling: |
0/10 – There is none here |
| Gameplay: |
6/10 – Simple and intuitive, but tiresome for a 20+ hour long game. |
| User Interface: |
7/10 – I’m sure if I understood Japanese and didn’t need a wiki page it’d be excellent |
| Production values: |
5/10 – Great art, music I can only describe as torture. Music should be where it matters most in a game like this. |
Also, let us know if you’d be interested in any more anime-related game reviews and visual novel reviews. Thanks!