Fate/kaleid liner Prisma☆Illya 3rei – 04

Well after a decisive defeat after assaulting the enemy headquarters, Illya and her newly united crew decide to hang around the school. The main bulk of the episode was dedicated to a fight between Chloe and Illya while other parts were mainly the characters clarifying the situation. The main reason behind the fight was Chloe being sick of Illya’s wishy washy attitude and wanting to beat into her the point that the dissonance she is feeling is exactly what Miyu felt at the beginning of the series. Though truthfully I don’t think their anything wrong with Illya wanting to vent her frustration about the situation. For the most part this fight was a motivation beating from Chloe to get Illya to kick herself into gear. Considering the level of effectiveness it might be beneficial for her to pop out of this series and go into another to give a certain someone this season a nice ass kicking so they get their stuff together. I find the reasons for the fight to be a bit flimsy but I rather like the fight itself as it was a great parallel to the main series. The beginning of the fight had Illya install the lancer card and it mirrored the first fight of Fate/stay night were Lancer fought against Archer at the school. The final blow was a nice homage to the fight between Saber and Archer in Hollow Ataraxia as well.

I really disagree with Chloes claim about excalibur being the strongest noble phantasm. My guess is that she mean it more in a metaphor matter but I might as well debunk this as I really hate this whole “Saber is the strongest class” nonsense. Excalibur does have a high level of power but in exchange it requires a huge amount of mana, has a long preparation time and when taken in the context of the holy grail war, is highly unsuited to the battle. In a war which secrecy is a priority, a giant flashy laser beam which lets everyone know who you are is a truly terrible weapon. In terms of power Gate of Babylon, Unlimited Bladeworks and Ionioi Hetairoi beat it easily. Even if we take it as meaning the most powerful sword, It’s nothing compared to Gilgamesh’s Ea. Even Gae Blog is a arguably a more powerful weapon than excalibur seeing as it’s a one shot kill. But well the power levels in the nasuverse are screwed to high heaven. You can debate it to kingdom come and there are many who do.

Of course I can’t avoid talking about what else happened after that can I? This is the reason why I said toned down, as opposed to removed when talking about the fanservice in this season. Fanservice is still there but it’s just not quite a prevalent, yet Sliver Link decided that a three panel shot of Kuro “refiling” mana needed more attention. I guess we can say goodbye to this getting a english dub, not that it had much chance of one seeing as season 2 is still undubbed. Nor is it all that disappointing considering the quality of the first seasons dub which wasn’t that bad but not ideal. Considering the west apprehension towards Lolita fanservice I say a scene with two underage girl heavily making out might make them fear being accused of selling pedofile porn if they decided to publish it. Can’t say I blame them and bloody hell Chloe this is why I don’t like you. There is some value in the theory that she is the personality of the original Illya and the current Illya is a personality that formed after her memories were wiped. But until that story element bears fruit, Chloe is the character who just amps up the Lolita fanservice.

Otherwise this episode had some Other nice little bits. Gilgamesh remains awesome and I like to think that Chloe wearing glasses while explaining things was a reference to Rin, who also sometimes has a tendency of putting on glasses when teaching Shirou magic. That aspect of the original Fate may even be a callback further to Ciel from Tsukihime who had a section of the game where she would teach players about how they went wrong on game choices and what to do to fix it. Really you can find tons of little details like this within the series. Tanaka’s stubbornness with wanting to wear a gym uniform which is the exact thing that Illya wears during the Tiger dojo segments of Fate/Stay Night. Even the fact that Illya’s transformation clothes while installing Saber are that of Saber Lily and Lilys in anime have a common association with…nevermind.(I also mentioned this before in my Fate/Unlimited Bladeworks reviews but Saber Lilys suggested backstory is that she is a saber that was seduced away from Shirou by Caster. So there’s that too.) I have said this before but this is a series mainly for Fate fans, in the same way the Danganronpa animes this season are for Danganronpa fans. Without a certain degree of familiarity with the main franchise they lose a lot in appeal.

~AidanAK47~

Mob Psycho 100 – 02/03

This may be a surprise to some so I better start this with an explanation. As you know I originally planned to cover Berserk this season and have put up reviews of the last two episodes. However due to Berserks rather disappointing quality, my desire to cover it has vanished. I doubt anyone wants to read my constant whining over the series so I decided to drop it. Now I will still put up a post about my feelings on it at the halfway point and give it a review when it finishes. But I have given up on covering it weekly. Instead I thought it would be better to cover Mob Psycho as I really didn’t want this season to go by without someone on the site covering it. So why not me?

My original fears for this adaption were that due to the manga/webcomic’s slow beginning that it would take a while to start catching people’s attention. However it seems that Bones realized this and decided to mix about chapters in order to have a good mix of comedy and action each episode. The result has been great so far and the studio has added scene which help the stories feel cohesive instead of disjointed. However the action and comedy is admittedly hit or miss for me, the reason may be a number of things. Comedy has always been something far too subjective for me to evaluate and it doesn’t help that my sense of humor is not really attuned to japanese comedy. One’s comedy i something I can find amusing at times but while I did laugh at One Punch Man, I admired it more for it’s visual excellence and it’s story beats. Mob Psycho seems far more concentrated on comedy and the villains are more silly looking than threatening. That mixed with the inevitably of Mob just steamrolling them has me less interested in Mob Psycho than One Punch Man. I know that I should be judging this show on it’s own merits instead of comparing it to One Punch Man but the similarities between the two shows make that rather difficult.

I have warmed up to Reigen these last two episodes after finding him rather annoying in the first. The likely reason for this is that he has moved to a supportive role instead of standing in the spotlight with Mob. This tones down his conman antics and makes him a much more likeable characters. For even with all his faults as a human being, Reigen really is a good mentor for Mob. He has shown to really care for the kid and his advice while said with self confidence with no basis, is still solid advice for Mob to follow. Mob himself is also fleshing out as a character with these past two episodes focused on dilemmas he faces. Despite the deadpan demeanor, Mob does have a range of emotions and personal problems. I find it really amusing at how little he values his psychic power and has a greater interest in muscle training his body. His gullible nature is also quite endearing as well as his childish aspects. Accepting a challenge from a cult leader because he loves milk brought a smile to my face. I think from this point on the stories main focus will be Mob’s coming of age as a character and I am interested in that.

Animation is this shows distinctive feature as it takes ONEs rough art style and incorporates it will a high level of movement. The result is a adaption true to the art of the webcomic while being visually interesting. However i must admit that at times the animation can become a bit Chaotic and much like One punch Man, the higher quality your animation is then the more noticeable the animation drops become. There are times the animation becomes somewhat choppy and while some may say it’s a feature of the style of animation, to me it feels like playing an online game where character animation is lagging. The style reminds me a lot of Masaaki Yuasa of Mind Game and Tatami Galaxy fame. A style which generally sacrifices art for a high level of exaggerated moment though Mob is to a much less emphasized degree. At the moment what this show really needs is something to cut it away from it’s ties to One Punch Man and make it’s own identity, though considering the number of hidden Saitama references I worry the Studio may not have that in mind.

~AidanAK47~

orange – 04

Orange takes it very slowly this week, even slower than its standard. Indeed, we can summarize the plot of the first 15 minutes just by one sentence: After Kakeru dating with another girl, Naho feels brokenhearted and avoids Kakeru like a plague. Which actually makes sense. After all, the guy already had a girlfriend so if you are truly his best friend, it would be for their best interest just to avoid any close interaction like they used to, right? Except that both Naho and Kakeru feel very awkward with each other. Naho feels powerless that she can’t control the way she wants, so she bounds for another regret: What if she said to him face-to-face instead of sending letter? Or blaming her future-self for having it way too easy. Those feelings are genuine but it’s truly exhausted to follow her feeling. Ueda the new girlfriend sadly doesn’t shed enough light for her own character, and because we see Ueda through Naho’s and the group’s perspective, Ueda comes off more as a negative object (girlfriend who steal their best friend away) more than an actual person.

For the last few episodes, I always feel that the letters work more as a plot device. It is those letters that made Naho changing the future, but I like the fact that in this episode, it’s not those letters but the friends who actually encourage Naho to take action. Yes, this is a right step because, like she stated last couple episodes, those letters can’t change who she is, it is by the support of friends that she could make her effort. Furthermore, I can understand the change in attitude of Kakeru with Naho. Unlike their original timeline, the feeling of Kakeru towards Naho and his hesitant towards Ueda comes directly from her response “No” last week, because now he knows what she’s thinking. But still I can’t see how the friends know what she needs and support her this time, and not in the other timeline? Maybe because this time they sense that Naho is hiding something from them (the letters) so they can sense that she’s been depressed? Or the other way round? I don’t really see the link here.

And to save the best for last, let’s talk about the stand out elements of this episode: the technical aspects. Except from the present day when the group visits his house after 10 years, the rest of the episode feels really off. Now, to be frank, this episode is doomed to be a disaster. After all, making an entire episode basically about love despair with no main action until the very end of episode is not ideal, to say the least. In addition, the restrain of the budget is shown visibly here: so many still frames; our characters in long shots look so shabby. Instead the show tries to be different. There are many out of place elements in this episode that constantly put us off: The CGI part of the vending machine; the mixing of dialogues with montages; the heavily use of frog motifs (which I’m not sure what for); random conversations from other people, and most jarring, the use of rock music in a supposedly sad and melancholic episode. This episode just basically screws over the consistency Orange had built in their first 3 episodes. It’s a risk move, of course; because most of the time I’ve been wonder if I watched the same show. I remember certain episode from “From the New World” run with that very same idea and went all out with their own styles. All this for the service of the climax scene, and boy, it works wonderfully. The confrontation between our lovebirds in the end really pays off what come before. I like the Orange now. Orange’s still going strong, but our Naho won’t and thus our hearts will burst into flames along with her.

~SuperMario~

Thunderbolt Fantasy – 03

With this episode we basically get an idea where the show will head for the rest of the series and I pretty much enjoy the direction they taking so far. Of course it makes sense that in order to get past those obstacles, the band needs to ally with others who are most suitable for the jobs, even if it happens to be a female demon who practiced necromancy, oops. Well I certainly don’t want anything to do with the demon in my group but I have an impression that she has been frightening people so that they would just leave her be herself. From what I see in the opening intro the other guy (I presume to be the guy who has that Soul magical blah blah blah Flute) looks even more peculiar. Lin Xue Ya proved again to be the mastermind who really plan everything ahead and it would be boring and cliche if he were the master sorcerer, so I hope the show avoids that. But he seems so confident to deal with the demon Xing Hai here, so I guessing Xing Hai has deep appreciation for him, just like Shou Yun Xiao the archer. I like the fact that this series acknowledges that not all demons are necessarily evil, which would add a little bit of context to our demon lady next episode. I also like the whimsical reverse-gender role of her “cutting off parts of 100 beautiful men to make a perfect living doll”, it’s just fantastic when you try to imagine her doing that.

The most interesting bit is of course the three obstacles the cast have to overcome. Well, setting up the Seven Sin Tower in the borderline of human and demon realms is a nice touch, because the show can dwell into dark magic and devil territories. I can see the clash of light and dark arts between the girl Dan Fei and the demon Xing Hai, and I hope they can explore that tension a bit in coming episodes. The three obstacles: The Village of the Dead, The Valley of the Doll, Labyrinth of Darkness; are not at all unique, instead we have encounter some of these before in other anime, but for this one I have high hope that Gen Urobuchi could make those materials interesting.

For a wuxia-action show, this episode in particular surely takes its time, as the first two-third of this episode was dominated by these characters talking to each other. But when the action kicks in, it sure looks wonderful and fun. I have said it before but there is certain charm of practical effects in puppetry that we can’t see in animation, like the body-exploding last episode. With this episode it was head-chopping. But the action is not even the highlights of this episode, it is the dialogues that maintain the campy sense that so entertaining to watch. There are many silly moments like when our main character Shang Bu Huan frustrated of the idea of him tagging along with the group, but get slightly annoyed when those characters proceed to introduce themselves and ignoring him (“Quit trying to move this conversation without me”); or when Dan Fei confronts him on the importance of protecting the legendary swords, instead our main character just ranting about the very idea of putting your own lives to protect the swords (which actually a very valid argument); or even the two most silly guys of the show Juan Can Yun and Shang Bu Huan talk about picking up girl and accuse each other of being pervert. Those moments create a weird chemistry between the cast but I hugely enjoy them that way. Like a puppetry show, these characters are just there to perform their larger-than-life roles, but they perform it so goddamn well that I have no complain whatsoever.

~SuperMario~

Fate/kaleid liner Prisma☆Illya 3rei – 03

Plenty of action this week as we have faceoffs between Beatrice and Illya with Gil and Angelica firing legendary weapons back and forth. I wish there was a bit more fight animation here as while it was the same in the manga, it’s still a shame to have the scene cut away just when the combatants start to fight. True, they shouldn’t blow the budget just yet but the fights in this episode were essentially two people talking and just when they are about to fight the scene cuts over to the other fight where the combatants have just stopped fighting. Still I can’t say there were not great moments in this episode. For one Gilgamesh getting angry at Angelica for using Enkidu, the chain named after his closest friend. I have no idea why but having Gilgamesh say Mongrel just fills my heart with glee. Funny thing is that I think it only became a signature of him when the Fate/Zero dub came out as before it was regularly translated as bastard or lowlife.

I will admit that Illya just so happening to pull out Ruby from a stack of mystical items out of pure chance was a cheap coincidence. But it’s nice that she finally figured out how to install the cards and now we can see Illya cosplay as heroic spirits. Though she says she learned it from Chloe, though how she remembers when she installed archer and how Chloe knew how to do it is still a bit of a mystery. Bah! It’s the nasuverse. Here it follows the logic of who cares as long as it’s cool. If a gym uniform girl can take a direct hit of lightning from the hammer of the gods then who am I to question validity? Speaking of which that seemed odd even to the characters themselves. Tanaka has proven herself to be a strange anomaly as she seems by all accounts to be invincible. She’s clearly not from that world and can’t seem to remember anything besides her mission to destroy the Ainsworths. Considering the world’s current state and it likely being mainly the Ainsworths fault, I say the chances of Tanaka being a counter Guardian sent by the world is high. Despite her being for the most part comic relief, I prefer her to those classmates of Illya as at least she plays a role in the overall plot and isn’t an existence whose only purpose is the pad out the length. Plus she can be genuinely funny at points but maybe that’s because I relate her and illya’s relationship to Taiga and Illya from the Tiger Dojo. Actually in the manga I was certain that Tanaka was a younger version of Taiga due to not seeing her hair colour. If you dye her hair blond she would bare a striking resemblance.

It may be an odd thing to say but I am rather glad that Prisma Illya’s magical girl transformations are much more reserved than that of usual magical girl anime. A particular awkward thing about watching Nanoha is how the transformation sequences go a bit too far with the nudity. I am sure lolicons rejoice but for me it just makes me fear someone walking in and having a huge misunderstanding about my preferences. Illya may be technically eighteen(I assume she is in this spinoff too considering Shirou’s age.) but she certainly doesn’t look it and I have no interest whatsoever. This is why the heavy fanservice aspects of Zwei were particularly awkward for me. It’s a bit like Bayonetta for me, the thing itself is trying to make her as physically appealing as possible but I just am not into that so it just leaves me blank faced and uncomfortable. Well uncomfortable in Prisma’s case; Bayonetta I more just find somewhat amusing. Looks like Bazzett and Chloe are joining in next episode and I hope Chloe is bringing more than just lesbian lolita antics.

~AidanAK47~

91 Days – 03

Seeing as things didn’t quite go to plan for Avilio last episode, it’s now time for him to prove his innocence to Nero. Avilio is playing his cards right and things would have gone to plan if it wasn’t for the man who lead them to Fango before. He states out of curiosity that he followed Vanno and found both their bodies. Then decided to sell Serpentines body to the police. Personally I doubt it was concern that drove him but rather his own greed as when pressured he did mention that he got too greedy. Chances are he knew what was going down and decided it would be a good chance to make a profit. So todays episode was essentially Avilio tracking down the body in order to show Nero that his story wasn’t made up. Having done that it looks like Nero believes he is in the clear but I think otherwise. Nero may be acting normal on the surface but looking closely he has been showing signs of suspicion about Avilio. I don’t think him taking Avilio with him on his little vacation is because he trusts Avilio but rather him practicing keeping his enemies close.

Fango returns once again to liven things up and I will give him credit in that his character allows him to add a little chaos into the mix. Having him follow Avilio and Nero resulted in a pretty excellent scene with him exchanging hostages. I still think he’s more a loony tunes character than a Mafia underling but that move with him noticing that it was Avilio under the hostage hood and then brushing it off unless he was close enough to pull out a derringer was quite ingenious. His relationship to the Don is interesting as well in that they seem to hold the same opinion on food. However it does feel like Studio Shuka is trying to make him their version of Ladd Russo in places. There is a possibility of him taking over his family and ending up the main antagonist and in regards to that I am not sure on what to think of it. Maybe if he can dial down the crazy he can become a compelling character but otherwise I fear he may steer the show in the wrong direction.

If the title is anything to go by it looks like Avilio’s revenge is going to be a long process and a time skip may be coming soon with this incident escalating into a war between mafia families. Avilio and Nero are leaving before things get too dangerous but it’s possible that when they come back the family will be no more with Nero left to rebuild it. This could create an interesting dynamic between the two as Nero would need Avilio’s intelligence but at the same time Avilio would be taking every opportunity to kill Nero. However chances are that Nero is Avilio’s final target and before him are people Avilio also plans to take out. That look in his eyes as he lights up that cigarette makes me think he’s got some machinations in the works. Though first it looks like the two of them have to deal with a hitman being sent on their trail.

~AidanAK47~

The Murder Case of Hana & Alice (2015) Movie Review – 85/100

Welcome to the third installment of World Animation section, but this time we head back to Japan for my favorite anime movie out of last year. If anything, I have always wanted those reviews to be a recommendation if you want to look for something different. So if there is anyone who would check out the films after reading those reviews, then I consider those posts a success. I know myself checking out a wide range of movies just because I read reviews that I enjoyed, so I hope I could offer the same here. Unlike those first two movies that I happened to watch in certain film screenings, from now on those movies that I review are available online or on streaming, so if you feel interested then by all mean go check it out yourself.

The Murder Case of Hana & Alice (or just simply The Case of Hana & Alice) is a prequel of a 2004 live-action movie Hana & Alice. The film divides into two separate parts, which contains even different sets of characters besides the titular Alice. We follow every steps of Alice as she familiars herself with the new environment in the first part; noticing the mysterious neighbor who spied on her (that would be Hana), being bullied in class for breaking the “curse seal”, having a chance to play ballet, meeting her father, participating in relay, and investigating a superstitious “murder case”. The second half we have her teaming up with Hana in an attempt to find whether the real victim was dead or alive, which leads to the many misadventures along the way.

If there is one thing that you immediately notice while watching this film is that the film looks and feels more like a live-action movie than anime. This is true in a sense since the director Shunji Iwai is famous for his live-action films and The Case of Hana & Alice was his first anime attempt. The shots compose is more of live-action sensibility than animation as well. Take for example the motifs of tracking the characters walking through the streets in a profile shot; while we have that kind of shot in anime, it’s usually used very quickly to show the characters talking to each other. Here in the film they use a good 10-20 seconds just to follow those characters literally just walking, either alone or together. The character designs, since they are modeled from real actresses, look more realistic than our usual anime designs. The color is always on bright scheme, with the mixture of real life building and pink/green-dominated background. It produces a more impressionist look and honestly I like the look of the movie. The music is easily one the best component out of this film, which composed by the director himself. It contains both piano score and violin score resembling a ballet score. If you close your eyes and just listen to the music, you can really feel the flow of the music and the mood it creates. It’s that good.

In addition, the decision to make this film an animated one was more of practical choice than artistic choice. The director wanted to use the same actresses from the original movie to display an even younger version of them, as a result he had to use rotoscoping to avoid ageing the actresses. To put it simply, rotoscoping is a process of filming live action footage (with real actors of course), then retrace it frame by frame by either re-drawn it or using computer software. Rotoscoping has been used before in anime, quite controversially even, in Flowers of Evil, to suggest an eerie and uncomfortable sense to our viewers, but in this case, the use of rotoscoping produces a very different outcome: a floating sense. That floating sense plays both as its strengths and as its shortcomings. On a plus side, this suits the most for ballet dancing, since you know, ballet dancing is already like floating across the floors. Many of the ballet sequences are easily the highlights of the movie, both visually and as a statement of how to use the technique right. On the negative side though, the weight of the characters always seems off, as a result we feel the characters “just floating” in many moments, most noticeably the first sequence where Alice falls off from her window and was “catch” by the worker, or later whenever Alice’s running. On other notes, the disparity between characters who were drawn from actual actors and those fictional characters is just jarring. The designs of the worker mentioned earlier or the triplets with bikes in the end felt really like they came from Tintin universe (with big-dot eyes and cartoon face) and to put it together with a much more realistic designs of the mains, you feel like you’re watching two different movies at the same time.

The biggest selling point of the film is, of course, the characters themselves and the dynamic between the two main girls. On that front, the film shines the brightest. This is the kind of characters I love to follow, not because they are the deepest, but because they’re full of identity. There are many vivid little moments that showcase this quality, as mundane and realistic as possible. From Alice punching the book written by her mother in a bookstore, to a moment where she found the last piece of snack, to the moment where the two girls practicing ballet out at night. Make no mistake, the staffs really love their characters and we feel that love throughout the movie. They are not your typical teenager high school protagonists, Alice is a girl that acts on impulse, she’s direct and doesn’t afraid to speak her mind; but she’s surprisingly down to earth and sincere as well or Hana is not your typically shut-in character, as she’s actually smart and quick-wit, and her guilt that she might be responsible for the death of her close friend makes her a more realized person than most other main characters we see in anime shows. Furthermore, they bound off each other very well, mostly because they have so different personalities, yet they can share the pain to each other. The other side characters, in general, provide enough charms and again, “personality” to make them stand out too: Alice’s mother is wise enough but often shown as childish, Mu is fantastic with her unique-but-nonsensical quirks.

Another note that I find really interesting is that the whole film is decidedly female-centric cast, with the men only appear as either faraway (both Alice’s father and Yuda) or as weak and dependent (Alice’s father mentioned that he didn’t have a mindset to become a top runner, the bullying boy who reveals that he does it to save face, Yuda who is insecure about love and the idea of commitment). The only real male cast that was portrayed in different light is the old man. He’s representing the contrast between his old-self with the youthful, full-of-life of Alice. The sequence that speaks best to that idea, when Alice playing on the swing, stating how long it has been since her last play (2 years), the old man just sits quietly there in the next wing, his body feature looks no different than the old man in Ikuru, he told her that it has been 40 years since he played, because it was the time when his daughter was still in elementary school. This sad, melancholic tone mix in so well with the youthful of Alice. This is really the heart of The Murder Case of Hana and Alice- a film that celebrates the youthfulness, of how it’s like to feel young and enjoy the little moments of your life.

It’s criminal that The Murder Case of Hana & Alice slipped under the radar of most of anime fan. Surely it doesn’t look like your typical anime but I will say that there won’t be any anime like this in the near future. This is a rarity even among anime fandom. I haven’t watched the original live-action film, but surely after watching this I’m eager to check out the movie, just so that I can spend more time with those characters again.

Next post I will review the best written anime movie out of last year. And this time it might be the one you think it is. Stay tune!

~SuperMario~

Re:Zero -Starting Life in Another World – 17

While I did enjoy this episode and think that some interesting things have been brought up, I must admit that even my patience is starting to run out. I blame this mostly on the fact that I am watching this weekly instead of binge watching it all as the progression in these episodes has slowed down. This is part of the problem with adapting something which wasn’t tailored to be shown in portions over weekly periods. While I see value in the characterisation and failing of Subaru, at this point his redemption is long overdue. The level of suffering he’s going through has gotten excessive to the point of reaching torture porn status. I am certainly not above the primal pleasure of tragedy, it is something that I was looking forward to after all, but I am not in favor of it when it halts progression. That’s what is missing here as I watch Subaru fumble around and make mistakes.

At the moment Subaru is like a child with a shape puzzle in that the solution is there but instead of stopping to think, he just shoves random shapes in and gets further frustrated when he doesn’t get a result he was after. Of course I don’t think that Subaru should immediately become a perfect being and start making all the right moves as that would defeat the purpose of his downfall here. Subaru’s problem is not something a happy ending can immediately fix and requires time. What I need is for him to start getting on the track that gets him close to solving this, even if for the wrong reasons. Instead of running around in circles I need him to start taking steps in the right direction, so even if he hits another bad end then at least he has made some progress on resolving the matter. If it takes him the entire second cour to start doing this then I can’t say I would look fondly back on this.

This episode be get a big introduction the the White Whale whose powers are quite terrifying. It seems that those who fight the white whale are removed from everyone’s memories and even have their existence completely wiped from the world. What makes this especially terrifying is that the Whale has erased Rem who was practically main heroine at this point and she now no longer exists. The impact of this detail was somewhat removed for me thanks to some youtube commenter spoiling it in an unrelated video so Mister commenter I say you can sincerely go to hell.(Why do people do that, it’s such an ignorant thing to do.) Now I fear that even if Subaru does die and respawns at the apple stand then Rem could still be erased from the world. I would like to believe that such a development would be far too sadistic to include but considering the writers intense desire to make Subaru suffer as much as possible I think it’s a high possibility. Even if that were the case I at least am confident that she wouldn’t be removed from the story completely as the opening hints at a confrontation with the White Whale. Speaking of which one of the most surprising things about this episode was that it had an opening. I actually forgot that this show had those considering their lack of usage, well it’s a good opening and those singers were paid for a reason so why not.

I don’t blame Otto for kicking Subaru out of the carriage as his words wishing for Subaru to die likely echo the fan base’s sentiment at the moment. His words about how he and Subaru were weak are also things Subaru needs to hear. Though I must say that he mentioned something quite interesting in that a Master Swordsman faced the White Whale and died. In this series there are two characters with the title of swordsman. One is Wilhelm and the other is Reinhart. Considering that Reinhart has been considered away on business for a while I have a firm suspicion that he was the one recently killed by the whale. Part of how Subaru fixes all this could do with him helping Reinhart defeat the whale to get him in debt to Subaru. With that he would have the leverage to ask him to defeat the witches cult. There was also the matter of Subaru trying to make a good move of warning Emilia even at the cost of his own life but the curse killed Emilia instead of him.

It’s possible that the curse actually only affect those he tells and the first part is a warning. Or the Curse was being malicious at this moment to let Subaru know that even if he steels himself for death the curse won’t be bypassed so easily. I like the second option as it suggests that this curse isn’t some kind of automatic function but rather someone who is watching Subaru and threatening him. In his case the obvious suspect would be the jealous witch. Her attachment to Subaru may have grow as well seeing as he can now see Betelgeuse’s power when he couldn’t before. I suppose I shall close this post out by saying that it was nice to see Beatrice again and she certainly had a great moment where she refused to kill Subaru. From her words it seems she has gone through a rough time in her life and at least begrudgingly cares about Subaru. Maybe next week some closure is coming, like Betelgeuse getting impaled on one of Pucks icicles for example.

~AidanAK47~

Legend of Legacy Review – 80/100

Oh Square Enix, this is the kind of avant-garde work you need to do. Developed by Furyu with the people behind SaGa, and written by Masato Kato of Chrono Trigger, I knew I was in for a unique game right from the start. But its gameplay is certainly divisive and for good reason, as this is surprisingly much more out of the box from what you would’ve expected after SaGa. Most prominently, it has a style of story progression that allows you to quite literally go forward however you please – by opening up the world to you through unlocking maps via unstated objectives. Now, I don’t favor open world titles above linear games just for the sake of them being open world, but I do appreciate it when they’re done as well as it is here. I could play through Legend of Legacy as quickly or as slowly as I pleased in whichever order, with the intention being making the player feel like a real adventurer exploring uncharted territory, which it succeeds in spades all the way to the end. So if you’re coming out of Bravely Second rather dissatisfied, Legacy unwinds those linear genre conventions and shares more similarities with A Link to the Past in its range of freedom. Even the individual map’s bosses are more often than not just a part of the scenery as they roam the map aimlessly alongside the other mobs. But in exchange, the game can be brutal when you don’t know how to progress any further after fully exploring an area (while refusing to look at walkthroughs) and scouring the entire map looking for any possible clues. But this is also what adds charm to the game, as the game allows you to sell the maps you complete by exploring more of the wilderness. The more of the map you’ve filled, the more money you can sell them for, and it’s pretty rewarding to earn large sums of money for them. 

Yet on the other hand, it’s worth noting that the turn-based combat is about as traditional as one can get apart from its lack of any level system. There can only be three characters at a time in your party, and in-battle you can utilize the elemental spirits in your environment for various effects like HP regeneration while customizing your stances outside of battle to affect turn order and defense. As a result, building an effective party is critical, yet also entirely up to you, and since there’s only so many roles possible in a 3-person team you’ll have to make sure everyone pulls their weight. Upon a new game, you can choose a protagonist among a huge selection of characters to begin your story with, and choosing the right character from the start makes the confusing lack of narrative that much better. I personally chose Filmia (the awesome frog that’s an obvious throwback) despite his rather one dimensionality in combat, as I found his small quips that much more interesting. In the small town of Initium, you’ll see the characters that you didn’t choose on the starting screen wandering about for you to recruit, and it’s really up to you to make sure everyone stays leveled up. I decided not to change up my starting trio of Filmia, Bianca, and Liber very much, as my play style is always offensive and Filmia is rather bulky anyways. But what makes the turn-based combat a little more interesting is its integration into the exploration mechanic – however much HP your party lost in-battle doesn’t entirely carry over into the next encounter, unless a character went down to 0 in which case they’d be at a fraction of their full HP the next battle. This means that as you go deeper into the wilderness, the less comfortable you are facing stronger enemies – so it encourages you to go back to town every now and again to sleep, restock, and retread. If a battle gets too tough you can always run away to the start of the map.
In any case, the game is extremely tedious if you don’t have interesting members in your party, as you’re going to have to grind in order to raise the level on your attacks and stats. Heaven forbid you start with Meurs or Owen as they’re the blandest characters in the game. As with any of these games that allow you to choose your protagonists, your experience may vary depending on the narrative you develop for your own party. As I like to mention in any of my previous reviews, it’s important for this kind of game to be a good character story over any kind of overarching plot, and most of these characters are interesting enough to keep your interest to the end. In this way it really does remind me of Rune Factory 4. Legend of Legacy is an excellent game to sink hours into if you don’t mind traditional turn based combat and hands off free-roaming. The plot is simple, yet clocks out over 40+ hours. But because of this, all of the characters in your party don’t feel like cutouts and get fleshed out believably, and the buildup gets used well by closing off satisfyingly.  So yeah, it’s not a game that’s going to be very important to Masato Kato’s repertoire or to the 3DS RPG genre, but what it does well, it does well in spades. It does have its weaknesses where it goes too far in its efforts to let you do whatever you want, by sacrificing any sense of a greater purpose to your gameplay, but it works alright without one. To top it off, visually, the game is perfect. You can see influences of the SaGa games where they like to spam the screen with useless objects (like a giant conch, ruins, etc) but also the more subtle things. Each of the characters walk in their own unique way, and the characters move with their own unique poses and styles. This game is nearly a year old and I haven’t seen much buzz about it and it’s truly a shame. While games like Bravely Default continue to earn praise for its “traditional” gameplay, it’s games like Legacy which are the true throwbacks to a time when a game’s story was simply something to be discovered through gameplay.

Storytelling: 7/10 Open ended, it depends what you make of it on your playthrough.
Gameplay: 7/10 Very traditional combat, but a unique story progression system and an interesting cast of party members keep everything from becoming too tedious and stale.
User Interface: 8/10 Convenient quick saves, but otherwise a laughable options menu without even text speed adjustment.
Production values: 10/10 Looks great, and the score is amazing.

Suggestions:

Bravely Default/Second (3DS)

Rune Factory 4 (3DS)

Etrian Odyssey (DS)

Neon Genesis Evangelion – 01

Truth be told, I’ve never seen any of the EVA franchise, and it’s not normal since EVA is a must for any anime viewer. I don’t really know the reason why I keep myself from watching it, maybe both because mecha is not my favorite genre, and the hype of EVA is just overwhelming that I just don’t want to be any part of it. Asking any anime fan, especially from Western culture, “what series they think is the best” or “what is the first series they saw that got them into anime”, Neon Genesis Evangelion and Cowboy Bebop would likely to appear on people’s lips (I’m guilty of the second, with Cowboy Bebop). With that said, better be late than never. Since psgels himself never actually covered the original show or even rated it, I think this is a good opportunity for me to give EVA a retrospective review (not much of a retrospective really, since this show is new to me), at the same time give readers who already burnt out from new anime something they can chew on every week. Again, and I really stress it this time, I write this because I want to, but if you rather prefer me not to review shows in the past, all you need is shout out in the comment and we will take it into our consideration.

Now looking at this first episode, it struck me hard how desperate and pathetic team human is. The first episode wastes no time to show us the high stakes situation here with all the chaos and the ruined city caused by the Angels. The Angels, moreover, are overpowered beings with their own intelligence to boost. Our human’s ace card, N-2 mine – which mostly destroyed our own buildings and almost the whole city, couldn’t bring the Angel down. The whole situation got so desperate that they had to force a child, who never actual pilot anything before, to control Eva. It is also a bold choice to show us the very first image of Rei, when she was a TOTAL MESS.

Shinji and his father’s relationship is of course the real meat of this first episode. The way Shinji always looks for the recognition from his father, and the way Gendo uses his son with no emotional attachment whatsoever aren’t the most comfortable things to witness, to say the least. Calling him down so he had to pilot the damn thing when he’s clearly not ready, and then about to dismiss him when he back out? Ways to go Gendo! As far as I can see, this cold relationship hits directly to the insecurity of Shinji, and honestly his passive behaviors, while believable, could be a pain to watch later on.

From the technical side, as far as the look and feel of EVA go, I’d say that I pretty enjoy it. The chaos settings and destruction motifs (falling buildings, bombing, even the destruction of characters themselves) really give you clear idea what this show is going for. The characters do not appear to be real or deep yet, but still are functional enough for this first episode. If there is one thing that doesn’t really translate well to me, it’s the character designs, they look kinda bland and exactly what you expect from the 90s anime show (in other words, dated). But well I’m never much of a fan of the 90s character designs (with only Cowboy Bebop for me still stood well after all this time, but even in that regards Faye’s big boobs turn me off every now and then). The visual looks great, there are many of shots that visually frame how Shinji struggling with the decision, especially the part where he stands in front of the Unit 01, his will-be partner, or more correctly, a part of himself in the future.

Alrighty, that’s it for now. I will try to get the second episode in couple of days so that we can catch this up with the new anime’s current week. Let us know what you think about the EVA series and if you still remember anything from the first episode. It must have been a long time since you guys last watched it, right?

~SuperMario~