Re:Creators – 22 [Re:CREATORS] – 75/100

There was never going to be a epic fight with every creation squaring off against the overpowered and invincible Altair. That possibility died when the creators threw the copycat of Blank at her only to have that plan backfire horribly. Besides, it wouldn’t have been a satisfying conclusion to Altair’s story to have her be brought down by the remaining supporting characters given that Selecia disappeared in the blue ether beforehand. Predictably, it comes down to Altair convincing herself that the world is worth saving and the conversation between Altair and Setsuna was really well done with both voice actresses going back and forth with their arguments about placing the blame on the world that was so cruel to Setsuna. There is a parallel between those two and how Bltiz choose to switch side when confronted with the opportunity to gain back the very reason for their motivation to end the world. As well, the transformation from the PPSh-41 machine gun to an actual violin is a visual symbolism of her ultimate choice to create and not destroy. As the far as the main plot goes, Re:Creators is finished as its antagonist goes happily off into sunset with her creator into their own world of adventure and fun. It’s not the best twist ending but I’m perfectly satisfied with how the series build itself up to that point and concluded it.

After everything’s said and done, the final episode wraps up with everyone having a celebratory meal, saying their goodbyes and reflecting on past sacrifices. The creations go back to their own fictional world but Meteora, due to the untimely death of her creator, which begs the question of what happened to Magane. Curiously absent from the final episode, I would infer that she would have lost her powers just like Meteora and go on to become a regular trolling schoolgirl. It’s not quite the ending for those who wanted to see justice be served for the murder of the shopkeeper and her own creator but I think it better to see her leave quietly than having a upbeat epilogue scene for her. The ending summarizes the points of the series in that creators will keep on creating even to the point where a creation, like Meteora comes full circle and end off the series with her own work of Re:Creators.

Re:Creators marks the third series that Studio TROYCA have made with Aldnoah.Zero and Sakurako-san no Ashimoto ni wa Shitai ga Umatteiru being the first two. While their original mecha show was a wild ride of disappointment that really needs more time to flesh out its characters and concepts and the episodic nature of its investigative show took away from the overarching narrative, I felt that they succeed in having and executing an interesting premise while having a few flaws. The biggest glaring issue I had was the uneven pacing in regards to the infrequency of actions scene and mid-series lull of dealing with Sota’s underlying guilt and laying of the foundation for the Elimination Chamber Festival. Also, as Rei Ham (Writer of Re:Creators) regretfully mentioned in an interview, Mamika exited far too early in the show as she was probably one of the best characters arc by growing out of her naive magical girl persona. Her replacement of Hikayu wasn’t all that great despite the creators having fun with her backstory and power-ups. Finally, the 3D stilted animation of the mecha hasn’t been improved over their effort of Aldnoah.Zero and just cements the reality that 3D and mechs don’t mix (Knight of Sidonia is an exception). Aside from those quibbles, I enjoyed my time with Re:Creators over the past half year and looked forward to watching it every week. It looked nice, had that sweet sweet Sawano soundtrack and always had something interesting to say about the nature of artistic creation.

7.5/10

The Reflection – 10 [Eleanor]

This week The Reflection finally gives us some quality time with our main villain, as Wraiths plan hits its final stages. Lets jump in.

Reflection opens on Elen arriving at the mansion we saw at the end of last week, meeting evil!Stan Lee. Deciding that her decision to give herself up for the sake of others was a poor one, Elen immediately starts running through the mansion. Teleporting from intersection to intersection, rather than simply… exiting out a window? Not sure what she is doing here, but its necessary for the big reveal at the end. Meanwhile, our crew continues to follow Vy as she leaps through the streets. Eventually she reaches the mansion, busting in through a side window! Inside, as Lisa and co arrive, we see evil!Stan Lee sipping a nice cup of tea, expecting them. Apparently, he was the one telling Vy where to go and how to reach him, leading her to this very room, but surprise! Its a trap!

The mansion begins to burst into flame, as the Russian Ninja and Human Thunderbolt appear in the room. The man who can phase through walls comes up from the floor and whisks Stan Lee through a wall to safety. Unprepared, our heroes are quickly overwhelmed. The floor gives out, causing them all to fall. As they do, we see Elen through a doorway, walking down a hall. Its a slow-motion shot, with her looking into the room, so clearly this isn’t real. Could it be the one who can create illusions from before? Continue reading “The Reflection – 10 [Eleanor]”

Kakegurui – 12[Gambling Woman]

It’s been awhile since I seen an anime original ending and honestly I was rather dreading it when I started this episode. Anime original endings don’t have a good track record as of course attempting to tack on an abrupt conclusion to an ongoing story is not going to turn out swimmingly. Even if I wasn’t aware this would be anime original, I believe the dialogue at the beginning of the episode would have clued me in. For I always notice a level of artificiality when it comes to anime original endings, like here where the characters are attempting to string together some feeling of conclusion from what is essentially the start of a story. However against all odd this actually worked out for Kakegurui. We have an ending which brings a feeling of closure while leaving open the potential for a second season, a second season which I don’t think this series needs. I will be blunt and say that this series has run it’s course and the only thing that lies ahead is more of the same. There is only so many times you can see the same scenario before it grows tiresome and so it’s better to stop while you are ahead than run yourself ragged. For anyone that wants more there is always the option to start the manga from chapter 27, where the anime leaves off.

So Yumeko bets against the president and in the source it was supposed to be that the president’s secretary challenges her instead. leading to a high stakes bet that involves a giant tower structure that the president built for the sole purpose of a single bet. Here though the president challenges Yumeko to a simple game using Tarot cards. Admittedly anticlimactic considering that if the president was dying to bet against Yumeko then she would set up a much more dramatic gamble but well we got one episode to wrap this show up and when you get down to it the gamble isn’t really the important part. The rules are simple, three people pick up a single tarot card. Each tarot card is worth a certain amount of points and depending on whether it’s upside down or rightside up those points could be plus or minus. The president wins if the points are minus while Yumeko wins if the points are plus. Both pick up one card and the last card is selected by Ryota. The loser of the bet must leave the academy forever and never come back. It is rather funny that out of all the bets Yumeko has been in, this is by far the most fair. In most other games the opponent was cheating but here it really does appear to be a game of luck and nothing more.

Though thanks to luck the president manages to put Yumeko in a position where the only card she can win with is the fool and Ryota must be the one to pick up that card. I really love the mindgame here however as one of the cards was marked by the president’s nail polish during a small demonstration, making it that all that needs to be done to win is to pick up the marked card. Though the question is whether the president truly marked the fool card or some other card in other to throw off her opponent. This leads to what might be quite frankly, my favorite moment in this series, where Ryota more or less confesses to Yumeko and ends up picking a card at random. The way that Yumeko practically transformed into a demonic entity guiding his hand is an image that’s likely to come to mind whenever I think of this series. Thus the game ends in a draw and neither have to leave the campus. Though whether the president marked the Fool card or not is left up to debate, to which I guess that she probably did. Thus we have a confrontation showdown between the two without compromising the possibility of a second season. I may require some rewriting to make it work but it can be done but much like I said before, I think it’s fine to leave this story like this. Kakegurai isn’t likely to get a second season and an ending like this is fine as she managed to challenge all the student council members and not leave too much hanging. Sure there is a bit of a sequel hook but it is my hope that this will be it as this show came, did it’s thing and now can leave the stage graciously.

Made in Abyss – 12[The True Nature of the Curse]

Today’s topic is the curse of the abyss alongside much needed revenge against the creature that put Riko in a bad spot. We get a rare glimpse of the topside village where one of the orphan kids we saw previously is deathly sick on his birthday. This caught me off guard as I believe I heard Regu mention that the boys birthday was soon when he left and it hit me that the two really have only spend a few days in the abyss. Over the weeks of watching them the journey certainly felt a lot longer and that really is a great thing for a series to make me feel a disconnect with time that Riko and Regu feel. The child suffering from a fever is taken to a medical ship and just by looking at it is bound to remind people of Ghibli works. The reason for that is simple for the background artist for this series has indeed worked on Ghibli movies. The purpose of this scene is to show that the child’s sickness disappears once he leaves the island which does seem to suggest that the curse of the abyss doesn’t just affect those diving but also the town on the surface.

Nanochi goes into greater detail over how exactly it works by using a thin sheet as a representative of the curse. One her word the curse appears to be some sort of forcefield that is affected by things pushing against it. The important aspect to this is that more dangerous creatures of the abyss can use the curse to anticipate how targets move, making it seem like they can see the future. Nanochi appears to be able to see the curse and she sends out Regu to take down the orb piercer as a test for him to get a feel for it. In the test Regu manages to save a cave raider and even surprises Nanochi with his beam cannon ability. But even so the beast manages to escape before being blown apart. Our episode ends with Nanochi making a request to Regu to have him kill Mitty with his beam cannon. Quite a depressing turn for the end of the episode and really makes you think on an earlier comment by Nanochi. For earlier Nanochi started that Mitty’s blood can neutralize orb piercer poison but the question is, just how did she find that out? By anyones guess she may have attempted to kill her by injecting the poison into her, only for it to backfire. Nanochi seem reluctant to do the job the messy way so it’s likely she tried alternatives to kill Mitty. Of course not because of hate but rather to put the poor thing out of it’s misery.

That may be something RIko objects to as Mitty and her seem to have had some sort of spiritual connection. The dream which RIko had was odd as it seemed to involve some memories of her being carried in the relic when she was a baby and taking comfort in the eye of Mitty staring at her. In regards to Mitty I had a feeling that she was going to have to be gotten rid of as she is the only thing tying down Nanochi to this place and without her she can then join Regu and Riko on their quest to the bottom of the abyss. Though Mitty’s blood would make for a useful thing if it really can neutralize any poison but it certainly would be cruel to drag her down into the abyss. But she also clearly cannot survive on her own, even if her survival depends on Nanochi’s horrible cooking. That’s an aspect I wonder about as I am not certain if the transformation has killed Nanochi’s taste buds or her childhood was so messed up that she didn’t know what good food tastes like. Next week is the last episode of the series and while we are getting an hour long episode i wonder just how this series will close off. The way it’s currently looking is that Nanochi will join the group and the series will end with them journeying to the next layer which would be a rather anticlimactic conclusion.

Katsugeki Touken Ranbu – 13 [Katsugeki]

Welcome to the final week of Katsugeki/Touken Ranbu, where the plot is rushed and the art is at its best. Lets jump in.

Ranbu opens this week with the title card, skipping the OP. Looks like they want all the time they can get. Picking up where they left off, Ranbu has Horikawa go and get the young Tetsunoske at Hijikata’s request. Reenacting the flashback we saw in earlier episodes, Hijikata tasks him to take his sword back to his family. During this, Horikawa walks out and meets Kane in an empty part of the fort. The direction here is good, with shots mostly showing them together but with objects such as a cannon between them. The two talk for awhile and we learn that for the past 3 years Horikawa has been fighting the Retrograde while working for Hijikata. During that time, apparently he still has not made a decision about whether or not to save Hijikata. Had their breakup lasted longer than an hour for Kane, it would almost be touching.

Continue reading “Katsugeki Touken Ranbu – 13 [Katsugeki]”

Princess Principal – 12 [Case 24 Fall of the Wall]

Is that seriously how they end Princess Principal? Nothing is resolved at all except Ange breaks down the wall around her heart to welcome her team to the Casablanca’s paradise. Everything screams “second season” and with the sales aren’t that impressive from what I gathered, will they ever get one? It comes hard for me as to whether or not give this “clearly more to come” show a final review. We will see when we have more concrete news. No, I don’t like this underwhelmed ending. We have some solid emotional moments between Ange and Princess, but I never really that invested in their tragic turtledove. I care most about the team getting together for some fun action and in that aspect this finale pleases me, although not by much. On a positive side I still pick this safe ending anytime over some cheap climax that resolve everything too neatly with only one episode, something that Masaki Tanichiba has a habit of doing. I have a theory that maybe he did write one explosive trainwreck ending of Princess Principal before the producer just shoved it and changed to this ending instead. Princess Principal better has second cour coming, damnit.

Ange has a solid character arc that see her desperations for the safety of Princess that she took her to run away, which disappointed Princess deeply. Realizing that she needs to save Princess, she jumps off the airship, goes to enemy’s territory, and finds out that her friends have been waiting all along. This trial not only gives Ange the courage not to run away, but to fight head-on for her own and Princess’s sake, but also give her an opportunity to realize that she has real friends waiting for her, to always give her their hands when she needs to. Saving Private Ryan Princess isn’t an option when they’re spies, but as friends they’d do anything, even risking their own lives. Dorothy proves one last time she has a heart of gold but the way she delivers it is so genuine it’s hard not to cheer for her. Likewise, Chise has a good bit when she requests Lord Horikawa to leave her duty to help her friends. As for Beatrice, well… she’s just fine being Beatrice and supports other team members. It might sound obvious but Beatrice and Ange’s personalities and charms never quite catch the richness of the other three.

In a Princess side, it doesn’t take very long before Zelda know the true identity of her. Which is fine by Zelda, since she knows for a fact that the uprising will end up in failure, and Princess will take all the blame. In a greater consequence, the Royal will fall into chaos if they know the Princess is the leader of the failed coup d’état. Her interaction with the leader of the uprising, Major Yngwie signifies how her ideal matches the need of the commoners. Social hierarchy, class issues have been a solid backdrop for Princess Principal, and with this episode the show addresses this issues in forefront. Princess determines to change the system not by breaking it apart, but by slowly change it from within. Her statement sure reaches the Major’s poor heart, at the cost of losing his life, but this is a great buildup for Princess against the Royal side that we might never have a chance to see it pays off.

It’s assuring to see that L is back to the Control team and expels that General whatever from any the Control. That General had done enough damage already in his short stay. Everything pretty much get back to status quo with the same Control takes over our girls, while they’re doing their mission, at the same time sunbathing in Casablanca. Zelda proves to be a worthy opponent of Ange in term of skills and ruthless, and she controls that Cavorite device just like Ange. Although I must admit that adding her too late in the game with no backstory and no development isn’t a wise choice at all. Speaking of that the opponent side against the Control and the Principal team receive limited attention in this show. We don’t see any specific threats except speculating about The Duke of Normandy’s main motive and all he does was to tell his private spy to eliminate everything, especially now when Princess herself admitted that she’s a fake in front of Zelda, it could lead to an interesting direction. I believe Princess Principal still has a plan for second cour because simply things can’t be inconclusive like that. It’s a weak ending doesn’t matter how you look at it and Princess Principal leaves me feeling unsatisfied, like enjoying a delicious entrée without having any main meal at all.

18if – 12 [The Witch Wars]

Let me just say, I’m all in favor for 18if having a proper closure, but I’m wholly disappointed with what happening right now. This episode is just all over the place. For instance, I’m just as glad as the next person to see all the Witches gathering back in real life to help Haruto, but even I, who covering this show week to week, have a hard time to tell apart all the Witches (why don’t they number them just to make things easier? Just a thought). Like, who is the girl in the computer? And if you count them all, there are 11 Witches, that inconsistency makes things more awesome. At that, some of the Witches have significant bigger roles than the others, which is a shame. I remember one of the group doesn’t have any speaking lines or contribute to the plot at all. Mind you, my heart isn’t made of stone so when Witch 3 pops up (The Witch of First Love), I was in great joy. The way she popped up though – through a text message and all – feels creepy and the way other Witches think that it’s funny is way creepier. 18if always has that tonal inconsistency but in this episode that tonal issues are way too lame and goofy for its own good.

And then the plot progresses too randomly. Turn out my guess about the true nature of Professor’s sister Yurina is off the mark. She’s neither Haruto nor Eve. She’s the virgin witch who guard the door for Eve (now that I think about that probably all other Witches might as well are virgins. Why? No clue. Might be like in Madoka virgins hold the most powerful energy). Yurina is revealed to be a former idol who goes to big sleep because of the pressure she received (sound familiar?). As a result, in order to overcome her challenge, Haruto and the team use Witch 9 – an idol Witch. An idol for an idol, one who command CG shooting tanks and the other uses whips, and then Haruto finishes the new Witch off by impuring her in the manner of kissing her (how that logic apply is beyond my graps). The way this episode feels all over the place is mainly because there is no set “rules” in the dream world. The only rule is “anything can happen in the dream” which is frankly the reason why nothing hold up at all. Add that with goofy characters who do stupid things and we have a clear winner for “Something so Gross 2017 edition”.

And the plot progresses too conveniently. Remember how they found Haruto in real life? By one of the Witch who “happens” to skip the searching to pay respect for her doctor who “happens” to be the mysterious guy last week who “happens” to treat a Sleeping Beauty Boy named Haruto. Yuck. This doctor even has the time to inform the condition of said patient to some strangers too. Then isn’t it a bit convenient that when one of the Witch goes back to sleep, they will enter Haruto’s world to fight off the villain? If so, why don’t all of them go? It doesn’t help at all that the animation is at its most uninspiring this episode, with the CG models feel out of place and the characters and the fight don’t look decent. One thing we should pay attention is how Haruto realizes that Eve’s door is the same door that Lily always use, so that makes Lily some part of Eve? Does Haruto need to kill her in order to kill Eve? Is she a friend or foe? This episode of 18if is loud with too much explosions, but beside its noise it doesn’t leave much impact or have any neat idea to tell. Too bad that 18if would end on this unsatisfied note.

Sakura Quest (Summer 2017) Review – 79/100

Conceived as a third installment in a loose P.A Works trilogy about young adult girls in working environment, Sakura Quest both knows its target audience well, and has some big shoes to fill. After all, many have considered Shirobako an install classic for good reasons. As it turns out, Sakura Quest is more on the level of Iroha than Shirobako, and it still has some of the same issues from its predecessors, namely it’s still too optimistic, hence comes off as sometimes unrealistic outlook to its subject matters; and it tends to rely on sitcom slice of life format (mainly in the first half) that feels unfocused and inconsistent at times. Despite these issues, the truth remains that Sakura Quest had never been bad. The show has some snappy, realistic dialogues, easy humors and it never treats their characters lightly. The show is at its best when it creates problems that force the main cast to reflect on their own issues, then learn and grow from their own issues.

Sakura Quest’s structure is split into two distinct halves. The first half focuses on several mini-arcs, where the Tourism Boards undergo many events that attract more tourists visiting Manoyama, at the same time give each of the main girl a character arc to flesh out who they are. Many events, from assisting filming production, matchmaking tours, to the TV programs about our girls and hosting a popular rock band to town, are exciting and at first glance, it gives an illusion that the Tourist Board has achieved its success. In part, yes, as the number of visitors consistently goes up, but when all is said and done, the town remains a ghost town with no lasting impact whatsoever (I love this image: the next morning, all the tourists are gone, only trash and coupons flying around). The decision to concentrate on main leads’ own problems and their dynamic together in the first cour, now in retrospect, actually serves its purpose since we come to care and root for them well before the second cour pushes forward its main storyline.

If you consider the first cour as “inward approach” (forgive me for the lack of more academic term), which is attracting tourists to visit Manoyama town, the latter half can be seen as “outward approach”, as the Tourism Board reaches to the local needs, goes to rural mountain where a small elderly community lives, reviving an abandoned school for public use, and strengthen Shopping District’s business. For me, it’s a much more realistic approach and the journeys along the way are all worth spending time for. You can compare two festivals – the Manoyama Founding festival and the revival Mizuchi festival for their differences in approach. The Mizuchi festival is made for the locals, by the local and achieving that level of enthusiasm from the villagers is something worth rewarding. While there are still some unnecessary plot points (here looking at you the merger of Manoyama town), Sakura Quest did indeed end on a satisfying note. This might be the end of the Queen’s run and all other girls, but it’s clear that it’s just a beginning for the Manoyama’s local to grow stronger.

Our five girls: Yoshino, Sanae, Maki, Ririko and Shiori play a big part of adding Sakura Quest’s identity. All these girls have their own charms, play off well with each other, and most of own develop greatly at the end of the show. Sakura Quest’s biggest strength lies in its ability to address the insecurity of young adults regarding their jobs, their place to belong, and their choices of life. Many issues it touches (most notably Maki’s unsuccessful acting job) feel achingly true and honest. The supporting cast, from Kadota, Chitose, to that kid Erika, add their own marks to the show’s big picture and it’s a joy to watch such a huge cast coming together for a big project. I bet Sandal-san will enjoy a great fan following as he steals the scene every time he appears onscreen. Thanks Alexandre Cena Davis Celibidache for compiling such a fantastic artbook about Sakura Quest.

P.A Works does a pretty decent job production-wise for Sakura Quest, although in some episodes (especially the final episode) the character models are a bit off. The soundtrack and the voice acting are all pretty spot on. Only a year has passed in this Manoyama town but it has been quite a journey. Every girl has their own dream to follow now, and life continues to go on and I know there will be a time that the five of them will meet again under that sakura tree they planted together. As a conclusion, allow me to quote the final preview speech from Sandal-san because it sums what I feel so well: “It was a long, long trip, and we’re coming finally to the end of the journey. Thank you, Manoyama and Chupacabra. And thank you, 5 EURO”

Classroom of the Elite – 11 [What People Commonly call Fate is Mostly their Own Stupidity]

So suddenly, without mentioned at any point before, Horikita can suddenly kicks ass? Or that Horikita has been sick ALL THIS TIME? Or that Horikita still can kick some ass while being sick all this time? Since when the Class-D boys shrink into only Ayanokouji, Hirata and the 3 idiots? On that note, where is Sakura this week? It seems weird (and kind of sad) that she was dumped somewhere offscreen without anyone’s noticing when Class-D experiencing one crisis after another: panty thief, Horikita being sick (I don’t know how important of her being under the weather but the show sure is dead serious about that. Well, might as well include it here), Horikita lost her key card, and someone burned the manual to cause a ruckus among the class. Their objective? To stir Class-D up. Indeed, the girls have mistrusted the boys to the point they request the relocation of the boy’s tents, but isn’t it kind of defeat the purpose when the class, and eventually Horikita, find out that Ibuki was the one who stole the key card and RUN AWAY? Now that she has the key, it’s a matter of time before she hands it off to Nerriot Sparkling dude and class-C will definitely has an upper hand, right? Right?

Well, not really. Because after finishing this episode I don’t think Nerriot Sparkling is the one responsible for all this. In fact, there’s a good reason I believe Ayanokouji is the man behind all the incidents, and Youkoso has properly hinted many leads along the way. First, the most visible hint, is when Ibuki makes it clear that she didn’t have anything to do with the fire, and suspect Horikita for helping out the fire. That’s when it hits her that Ayanokouji was somehow involved in causing the arson. Second, he was the one who asked Horikita to show her key card, so that he’d know where she keeps her card. Third, he’s the one who talked/was seen with various “players” before they go off on their owns: he was patrolling with Tarzan before that guy went back to the ship (now I certain that he sent Tarzan to find out about other class’s leaders); he was talking to Ibuki before the whole key card incident happens; he might be the one who talked Yamauchi into putting the mud into Horikita.

If so, what is Ayanokouji’s objective. We know it pretty clear that his homeschool teacher “blackmailed” him to take some actions in order to move up the rank of class-D, so it’s safe to say that he’s doing it for Class-D sake, even if it means sacrifice some small fries and stir up the whole class a bit. Then, with all this scheming, what’s he about to do? Honestly I have no idea what good would bring if he steals his own class’s key card. Maybe it serves as a bait to for other classes? But HOW? Maybe it serves as a foil for other classes to think that Class-D is in trouble so they can have their guards down, but then, why deceiving Horikita as well? Also it is worth mentioning that Ayanokouji found out whatever Ibuki was trying to bury in a hole (maybe it has something to do with the lack of portable toilet???) and later we found out that the spot has been dug so whatever she was hiding is not there anymore. Youkoso once again brings more questions than answers, along with some ridiculous plot points (look, Horikita can do perfect breast-punching. Look, he was the last one who survived the experiment – the new Hitler!!) and some unbelievably character progressions. The only thing I expect from the coming finale is how badass Ayanokouji can be so Yokouso, make damn sure don’t disappoint me on that front.

Ballroom e Youkoso – 11 [Evaluation]

And so the Tenpei Cup comes to a close at last. It took five episodes to get from the first round to the awards ceremony, and not all parts of the competition were created equal, but I’m happy that my girl Mako managed to claim the Ballroom Queen award. After she received the trophy, there were several key players in the crowd who gave Tatara all the credit for leading so well, but I’m chalking that up to shounen hero bias. Mako is the more experienced dancer, with better form and greater stamina, and she’s one who managed to break up the Gaju/Shizuku pair and team with her brother once again. Despite everything that’s been said about their mismatched heights and skill levels, Gaju seemed relatively accepting of the situation (after pouting for a bit, that is), so we ought to see the Akagi siblings pairing together at future events.

Of course, Tatara played an important role in Mako’s victory, but his obvious fatigue and sloppy footwork helped to land them at the bottom of the finalist rankings, which translated to a 7th place finish out of 43 couples. That’s nothing to be ashamed of, considering it’s his first competition (if you don’t count his stint as Hyodo’s body double earlier in the series), but Tatara is ashamed, which is right in line with his character. Immediately after hearing that he hadn’t placed in the top two, he confessed to his coach that he’d been dwelling on his poor dancing abilities for the entire affair. There were tears in his eyes as he made that admission, which I felt were appropriate, but might have been more impactful if Ballroom hadn’t turned on the waterworks at least once a week for the entire Tenpei arc. All Sengoku could do was pat his head and tell him to take the floor with a smile, which he managed to accomplish. Given what we know about Tatara, though, this loss will weigh heavily on his mind for some time to come.

Tatara wasn’t the only character to be deeply upset by the final standings, however. Although Gaju and Shizuku placed first with ease, the loss to Mako in the Ballroom Queen category caused Shizuku no small amount of grief, as we learn from a brief post-competition scene where she cries quietly to herself in front of a restroom mirror. More interesting than her sadness, though, is her frustration, which shone through with the self-targeted accusation, “You’re terrible!” I’ve written a lot over the past few weeks about the similarities between Tatara and Mako, but this critical, unforgiving attitude is the first time I’ve picked up on a real link between Tatara and Shizuku. Their goals couldn’t be more different, but it’s possible that they share more narrative DNA than meets the eye. Both are newly partnerless, as well – could they possibly join forces for the upcoming DanceSport season?

If you watched past the ending credits this week, you were treated to a handful of scenes revolving around Tatara’s high school entrance exams. Near the end of the episode, as he and his dad celebrate his acceptance, a redheaded girl can be seen smiling and walking away from the jubilant pair, though the camera refuses to travel above her mouth. If you’re familiar with anime character introductions, you know that withholding part of someone’s face means they’re an important part of the story. Spoiler alert: this girl is Tatara’s new partner, not Shizuku. The redhead’s name is Chinatsu, and she’s my favorite character in the manga, which begins to focus on Tatara’s high school life after this point. I like Ballroom most when the characters are bouncing off one another outside the competitive setting, so hopefully the anime director has resisted the urge to truncate some of my favorite parts of the story. Fingers crossed!