Fate/Zero – 16

Kiritsugu… has generic villain motives. “I am going to end all murder and killing, and in order to do that I’m going to murder and kill!”

Joking aside, with three episodes, it’s evident that the second season of Fate/Zero is already improving a lot. The first season had a lot of build-up, and now that that is over we can finally get down to business, and I love how well the creators made use of this. Kiritsugu’s plans were very well thought up and executed, in addition to being completely ruthless. Although I do wonder how he knew where Kayneth and his fiance were. Does that have to do with these familiars that were mentioned in one of the early episodes of the first season?

I also loved that after all of the focus on Chivalry from Saber’s perspective, this episode yet again comes with the complete opposite of this in order to criticize it. Neither side is right: Chivalry basically means killing with honour, but Kiritsugu’s methods also only give birth to more conflicts. I love how this episode managed to balance that out.

Also, Kotomine Kirei. If I didn’t find out that this guy is the main villain of Fate/Stay Night, I really would not have guessed that. This episode again showed him as this conflicted soul, not sure of what he wants to do. Seeing him trying to figure this out is also quite interesting.
Rating: **+ (Excellent+)

Fate/Zero – 15

Overall, the competition that Fate/Zero faces this season is larger than what it faced for its first season. But really; the great thing about this season is that every series has its own point at which it really stands out. There really are a lot of well produced shows, but each stands out in its own way: Zetman through its expressive drawings, Lupin with its experimental and artistic style, Apollon through its fluidity and accuracy, Tsuritama with its whimsicality, Eureka Seven with its epic action, and Fate/Zero has the incredible polish that has become even better from what I remember of the first season. Seriously, this was probably the best episode of the series so far.

With this I can understand the need to take a 13 episode break, because the creators really used it. The CG in this episode was amazing, ranging from the dogfights in the air to Saber regaining her noble phantasm. Caster was also used much better than in the last episode, as the focus was much more on the characters fighting out a way to stop it, rather than blindly attacking it. The monster appeared in fewer scenes, which definitely made it more menacing. It’s also good that my least favorite character of the series is gone now, because that now makes way for the rest of the cast to shine.

This episode did particularly interesting things around Saber. With this episode she felt more like the main character of this series, with her Excalibur that allows her to cleave an entire fortress in one blow, but Archer and Rider made it look more like a curse than a blessing at the end of the episode. This will definitely return later.

The best looking scene of this episode was when that bug guy was burning. The animators really went for something different there, but there was a ton of raw emotion in that scene, and I loved what the creators did to him.
Rating: *** (Awesome)

Some Quick First Impressions: Kuroko no Basuke, Upotte and Fate/Zero 2

Kuroko no Basuke

Short Synopsis: Our lead character plays basketball.
Well, they did it again. After the disappointing Prince of Tennis, Knight in the Area and Ginga he Kickoff, there again comes a sports series that really caught my interest, even though I don’t care about sports shows. This episode was fun, and the soundtrack also was great (I like how the guys from RON kept a bit of their influence from when they were working with Bee-Train). The cast of characters is nicely balanced together, and there are a lot of interesting characters in this first episode. It’s not the best, though. The fact that it’s a shounen jump series did come through, in the way that it gives everyone gimmicky powers rather than playing with a more realistic depiction of skills, but at the least they kept these powers subtle instead of over the top. And yeah, by far the big problem with this series will be length. Ideally this should just take 26 episodes. If the creators start dragging on the different matches, it’ll probably lose its appeal quite fast.
OP: Nice inbetween animation.
ED: Guys. If you can’t sing very fast… then don’t try it.
Potential: 80%

Upotte

Short Synopsis: Our lead character teaches cute girls.
I tend to like bizarre stuff. Upotte is bizarre: rather than with Strike Witches, the girls here really act like guns and go to school to learn how to be guns. It had the potential to be this surreal comedy, but instead most of this episode used its premise… for innuendo. Yes guys! Whenever you can’t remember the name of a girl you met, just refer to her by her underwear. You’ll be beaten up, but the girl will take the blame for it! Apart from that, a lot of this episode was about comparing underwear to the handle of a gun, and firing it to an orgasm. Yes, like all other Xebec shows this has its mind in the gutter. The girls also all have one defining personality trait, and it’s pretty much exactly like their other dull, uninspired and completely stupid comedies. The only positive thing I have to say about this series is that at least one of the writers did some research on guns. Also, I get that the main character is offensively dull and all, but why did you censor his face?
OP: Copy&Paste OP with the same dull J-rock you hear everywhere else.
ED: FANSERVICE
Potential: 5%

Fate/Zero 2

Short Synopsis: Our lead character fights giant monsters.
Most series that consist out of two seasons have a clear separation between the two. Not this one: it continues immediately where the first season left off, in the middle of a huge climactic battle. So no, this is not a good point to enter for those who haven’t seen the first season. My impression of this episode was that it was pretty interesting. There also was this particularly interesting dogfight, and especially Archer caught my eye. There were some moments that were a bit silly, like when two random fighter jets randomly popped up. Also, Ufo-Table need to work on how they animate monsters. The whole caster thing didn’t really feel threatening, more like very annoying and hard to get rid off. The CG for this thing just wasn’t used well.
OP: A Yuki Kajiura OP! Not her best work, but still very nice to listen to.
ED: A bit cheesy, but it’s an ED that actually tells a story rather than showing a bunch of random pictures.
Potential: 85%

Fate/Zero Review – 85/100



First of all, for those who are wondering: Fate/Zero is a prequel of Fate/Stay Night. You don’t need to have seen Fate/Stay Night in order to enjoy this, although it would be wise to first read up on a bit of the terminology, because that is pretty much the only thing that this series assumes its audience to be familiar with.

Now that that’s out of the way: this definitely was a unique and interesting series to watch. It has a few flaws here and there, but on the other side of the coin we have a very original and well researched setting here. This series grabs many classic references and figures from all over history, ranging from Alexander the Great to King Arthur, and puts them all together. Chivalry is a huge theme in this series that gets looked upon from all sorts of different angles.

What’s also great here is that it’s really hard to pinpoint the actual main character in this series. Of course, in theory this should be Saber and all, but you’d be surprised at how little airtime and attention she gets in this series. The character development of some of the other characters is far more interesting, and she’s very often outclassed by the rest of the cast here. In particular Rider is just one of a kind. He’s without a doubt the best character of the bunch and his monologues are incredibly well written. But really: nearly all of the characters here are interesting and colourful, perhaps with the only exception of the rather one-sided Caster-duo.

The main flaw of this series is the pacing. Very often this show just doesn’t flow well. The first episode for example is 50 minutes of random people talking without giving the viewer any reason to care for them, and the battles in this series are often a bit understated because the characters keep interrupting them to talk to each other about their strategies and powers. Fate/Zero spends a lot of its time on building up for the second season. At times this goes at the sacrifice of its pacing.

Still, this is a show that definitely gets better over time, as you get to know more and more of its characters. The characters slowly reveal more about themselves and their backgrounds and motivations. It’s here where the dialogues in this series really shine, to the point where they become the thing to recommend this series for. Make no mistake, the script in this show is very well written here and when this script combines itself with the character development, it’s when this show is at its best.

So yeah, the pacing has issues but really: in a time when anime diverts more and more into teenagers, it’s great to see a series that fully focuses on adults, and actually delivers a really solid storyline here. Seriously, this was one of the most solid series of the past three months.

Storytelling: 8/10 – A few pacing issues, but excellent dialogue.
Characters: 8/10 – A rich and diverse cast that will take a bit of time to fully blossom. Also a lot of the development seems to be saved for the second season.
Production-Values: 9/10 – Yuki Kajiura perhaps doesn’t bring in her A-game for this series, but still pretty solid all around. The animation is very good too, with especially the combination between 2d and CG being very good..
Setting: 9/10 – Well researched, imaginative and quite unconventional.

Suggestions:
Le Chevalier d’Eon
Rose of Versailles
Amatsuki

Fate/Zero – 13

Okay, so this was a bit of an annoying cliff-hanger to close off the series with. Nothing was resolved at all. We’re just going into a 3-month hiatus, which will immediately start with the fight against Caster.

The rest of this episode was building up, and it’s clear that the creators are holding on to their trump cards for the second season. The dialogue in the Rider parts in particular were very good (by the way, I could have sworn that Rider was the Persian conqueror Iskander, but instead he turns out to be Alexander the Great).

Overall this series had some flaws here and there, but despite that this was my favorite Type-Moon adaptation aside from about half of the Kara no Kyoukai Movies. I’m probably one of the few who actually liked the Tsukihime anime, but in the end that series is inferior to the setting and research of this series, and none of its characters come close to Rider’s. It’s just better in a lot of different ways.

For the next season, I do hope that Caster dies off quickly, because the caster duo has been the least interesting pair of the series so far. It’s all just too standard, the fights against him were boring, his hobbies of murdering children never really paid off due to the censorship, and this episode pretty much sealed the deal and the creators just gave up on him, turning him into a giant blob in order to at least make it a bit of a challenge to bring him down.
Rating: ** (Excellent)

Fate/Zero – 12

I’m a bit confused here by the nature of those hand seals. First of all, it really appear that Assassin died last episode because Kotomine Kirei fulfilled his duty to spy on the five other masters, which already seems a bit strange to me on its own: this is a battle to the life and death. Are these mages really that good to have anticipated exactly every possible outcome or tactic that could be employed to kill them? It seems really early to just abandon Assassin like that.

Then this episode goes and out of nowhere makes Kotomine Kirei a potential master again… because apparently “the grail says so”. At this point I find that more like a Deus ex Machina, to be honest. Where did those seals come from? Are they from Lancer? But didn’t that red haired woman take them? So are they the remaining seals from Assassin? Does that mean that you can just continue to participate in the holy grail war as long as you don’t die, as long as you can capture another servant? Then why didn’t people worry about this when they learned of the first Assassin death?

Also, I fail to see the true importance of the seals here, and why having one extra counts as a tremendous advantage. Sure, it’s indeed handy if you’ve got a servant who won’t listen like with Lancer or Berserker, but with servants like Saber and Assassin they’re pretty much useless, while Caster and Rider drag their masters around so much that it would be impossible to control them with just three commands.

What I also wonder: what’s in it for the holy grail to see a bunch of magicians fight for it? I get why everyone’s fighting, but why was the holy grail created in the first place, and why does it have to have a war once every few years to hand out a wish? If it wanted to achieve something, couldn’t it just use that wish and achieve it anyway?

Oh, by the way: this episode is starting to work better than the casual talking episodes of early in the series, because we’re getting to know more and more about the characters. Seeming them discuss the plot becomes a lot more interesting this way.

Also, I know this is nit-picking, but this bothered me when I saw Archer with his hair down: how can he have his hair up in the ED?
Rating: ** (Excellent)

Fate/Zero – 11

Now I understand why the first episode felt so underwhelming to me: I just didn’t care about any of the characters. Normally I really like the “lots of talking”-series, but something didn’t quite work with me. Now, I realize that those first episodes were like some random stranger coming up and starting to quote Shakespeare for more than an hour: why should we care? I mean, even Mouryou no Hako didn’t immediately start with its incredibly long dialogues, but first created a hook with that fantastic first episode of its. So yeah, now I understand. This was by far the best episode of Fate/Zero so far and significantly increased my opinion of it.

Nearly the entire episode was just one big monologue of Rider. And it was glorious. I mean, the best character of the series just got even better when he explained exactly why he’s in the tournament, and what he thinks a king should be. It clashed wonderfully with Saber, and interestingly used the way in which Saber has been so timid for a king in a way that I really did not expect. The decision to include Archer made things even better, because now we have this drinking talk between three people who couldn’t be any more different from each other. I also love how everyone’s master just stood around, not knowing what to do in this situation.

But oh my god, it’s been a while since we had an episode that put so much emphasis on well written dialogue that worked so well outside of Hyouge Mono. I really began to fear that my tastes changed a bit after such an absence of series that would dare it. Especially after how Shaft hi-jacked this genre with shows as Denpa-Onna and moved it from well written dialogue to just random blabber that doesn’t go anywhere. With this episode, it’s great to see that the “lots of talking”-genre still is alive.
Rating: *** (Awesome)

Fate/Zero – 10



I am of the opinion that having an episode with a completely different mood or theme once in a while is a good thing for a series, provided that the episode in question isn’t bad, and that the show doesn’t stay in it. It’s a good chance to show a different side of the series, rather than just staying with episodes of the same mood over and over again.

Now, this episode was about a character whose grown up version in the five episodes of Fate/Stay Night was a very annoying character, and traits of that tsundere definitely showed in this episode. Still, this had its merits. I complained about how the deaths of the kids in this series lacked impact because they were just random kids that died. This episode actually showed a bit of the perspective of those kids, and didn’t make them random anymore.

On top of that, this episode finally showed a bit more about two characters who mostly remained in the shadows: that bug guy and Rin’s father (whose names I unfortunately can’t recall at the moment). Especially the former was something I really liked.

As for Rin: well, she’s an impulsive kid and this episode undoubtedly had its annoying moments. The first half of this episode wasn’t exactly exciting, but it did build up to a very good second half here. It’s a bit questionable that Rin already has a huge sense of responsibility despite being what? Nine years old? She was lucky here that Caster’s master sees children as random tools, and therefore in no way expects them to be able to threaten him.

Oh, and Ufo-Table’s CG artists were very good in this episode. That locket or those crystals for example looked really good and refined. The backgrounds when Rin was in the city were also very detailed with a lot of random garbage in the backgrounds.
Rating: * (Good)

Fate/Zero – 09

Mercilessly killing innocent young boys is nice and all, but the Kayneth gore scene in this episode was by far the most effective gore scene in this episode so far. Gore isn’t just abut blood, but also about making it look very painful. Breaking a finger may not be as bad as stabbing someone in the heart, or hinting at a bloody corpse off-screen, but the way it was portrayed in this torture-like way definitely paid off. In fact the entire part around Lancer, Kayneth and that wife of his was one of the best parts of this series so far, because of how much change there was compared to the previous episodes. Seeing a suddenly helpless Kayneth with his wife now taking over worked as a really good development. Lancer’s pas was also excellent. We didn’t really get to see exactly what happened to him, but the hints were plenty to give him some new depth, and add that to his strong convictions of not betraying Kayneth, and yes: these are three characters who improved a lot in this episode. The development of Rider and Waver is more slow and gradual. These two have banter, and over the episodes they grow closer together. It’s the standard stuff, but it works. Rider in particular still has some great lines, and he’s really well acted. Also, I keep praising series for picking settings that aren’t overused. So of course I really like how Lancer dates back from the Celtic legends. In fact, nearly all the servants come from interesting times in history. There is a lot of interesting stuff in history, so it’s great that there are series like this that aren’t just “let’s glorify our history”. While interesting, I want to see them glorify the history of other areas in the world as well. Oh, and what I also liked was how this episode turned magic into a science.It was a clever little trick to set up a systematic map of the town’s river and its magic use. But are sewers in Japan really big enough to fit in Rider’s entire carriage? Rating: ** (Excellent)]]>

Fate/Zero – 08

This episode showed three fights right through each other: Emiya versus Kayneth, Kirei versus Irisviel and Maiya, and Caster versus Saber and Lancer. I especially liked the middle one, in which two vastly inferior fighters tried to stop stall time and prevent Kotomine Kirei from reaching Emiya. This guy really is brutal when he wants to, and it’s probably only because he was interested in the two of them that they got away with it. The blob fight also was pretty interesting. Emiya had a very clear plan on defeating Kayneth, and Kayneth was just way too cocky. His pride is by far his biggest flaw, in that he refuses to acknowledge anything other than accomplished magic. He’s like this character who spent way too much time reading books, instead of getting actual combat experience. He relied too much on his tricks to realize the possibility that people might have developed weapons that are designed to take down mages. The fight against caster though… I don’t really know what to make of that, and it was rather boring. At first Caster is all like “I have you surrounded now, so I’m just going to sit back and give you time to talk about how to defeat me!” and then saber pulled this shiny thing that allowed lancer to charge past these monsters and cut Caster’s book which somehow made the monsters disappear, only to heal afterwards but the monsters didn’t return… I’m not really sure what the creators wanted to do with that battle. In general battles against small armies are really hard to do in anime… and this unfortunately was not a counter example. Rating: ** (Excellent)]]>