Some Quick First Impressions: Magia Record, Eizouken ni wa Te wo Dasu na, and ID: Invaded

Magia Record: Madoka Magica Gaiden

Short Synopsis: Two magical girls travel to a city that appears in their dreams, promising that they can be saved.

Wooper’s review:

I’m a fan of the original Madoka series, but without Shinbo, Urobuchi, or Kajiura aboard the creative team here, I was ready for disappointment. Thankfully, though, this was a pretty good episode! It certainly doesn’t ease you into things the way 2011 Madoka did – the plot is more upfront with its intentions thanks to the whole “In Kamihama City, magical girls can be saved” tag line. That’s not a dealbreaker for me, as Magia Record’s beautiful backdrops and eerie atmosphere combine to offset its accelerated start. That things are not quite right is obvious, since all traces of magical girl Iroha’s sister have been wiped from existence, and there’s a second Kyubey at work that only she can sense. The show does more than obsess over those facts, however – it plasters the facades of buildings with the wishes of magical girls, and bathes key scenes in a haunting twilight gold to great effect. Gekidan Inu Curry (the art duo who created the labyrinths from the original series) definitely brought their A-game as full series directors here. They’re also listed as the project’s head writers, so their compositional chops will be tested in the coming months. After this premiere, though, I’m throwing caution to the wind and approaching Magia Record with full-blown optimism.

Potential: 80%

Lenlo’s review:

Similarly to Wooper, I am also a fan of the original Madoka Magica series, and was worried about Urobuchi and co’s absence. And while my fears have not completely disappeared, I did enjoy the opening episode of Magia Record. I think the directors did a great job of keeping the atmosphere and general feel of the original series. The mixed-media segments as well were splendidly done, really brought me back and are still like nothing else you really see in anime. Really, Wooper pretty much hit the nail on the head above. Personally, my only concern is whether or not Magia Record can manage to not become what Madoka Magica originally satirized. Whether or not it can manage to avoid becoming a basic monster of the week story of magical girl show, with a slightly darker tint. So long as it avoids that pitfall, I have no reason to think this won’t be a good series.

Potential: 80%

 

Eizouken ni wa Te wo Dasu na!

Short Synopsis: Three high school girls living in a densely organized seaside town decide to make an anime together.

Wooper’s review:

I think it’s safe to say that Eizouken’s release marks the most spartan phase of Yuasa’s anime career. Here there is no trace of Mind Game’s messiness, Tatami Galaxy’s multimedia experimentation, or Devilman Crybaby’s elastic psychosis. There are chase scenes and wonderfully lived-in backgrounds – both staples of his previous work – but the simplicity of the character designs isn’t pushed to its limits. That doesn’t mean they’re boring; on the contrary, their Dragon Pilot-inspired features and varying heights make Eizouken’s unlikely leading trio fun to root for. The stakes are very low, however, as the story hasn’t presented us with much more than their desire to make anime. There’s a direct Future Boy Conan reference, a handful of big animator namedrops, and some very nerdy dialogue about how anime uses plausible movement as a basis for impossible movement – but not much in the way of story. We’ll get there in time, I suppose, and until then we can busy ourselves by studying the Where’s Waldo-esque backgrounds and loosely colored fantasy sequences where the characters’ concept designs come to life. I’ll be watching this one going forward, but I’d be lying if I said I wasn’t disappointed by its ordinary nature.

Potential: 70%

Mario’s review:

Anyone who loves and is inspired by Future Boy Conan gets a thumb of approval from me.

Watching this first episode I can totally see why Yuusa would want to adapt it. The looseness of the characters’ designs fits his fluid animation well, and when it comes to the anime-filled imagination he can stretch the muscle to go wild. What I found the most noticeable is his restraint. Not experimental in any nature, no wild visuals or colorful palette; he instead tones down to fit the material, and for me this is a big plus. The show so far has two main parts: the real world where three girls with different personalities and skills join up to make their own anime (I found the whole rich girl runaway from her bodyguards a bit over the top but… well), and their anime “production” that makes full use of the main girl’s concept art – something I really want to see more of. Not a totally knockout premiere, but it has many bright parts that I am happy to follow it along the way.

Potential: 75%

 

ID: Invaded

Short Synopsis: A self-proclaimed Master Detective goes into the subconscious of a serial killer in order to solve the case.

Mario’s review:

ID:Invaded is a hot mess. Well, parts of it are by design, but when you have an episode (I only watched the first one) of a dreamstate of floating objects, a real life crime procedural and all the too-important-and-not-funny-at-all talks between a dozen characters, it’s a bit too much. The very concept is intriguing – a mixture of 18if and Psycho-Pass – that can push the story into interesting territories. While it does what it could to visualize the fragmented dream world, there are some drawbacks to that. First, on the technical level the CG can be bland and noticeable at times. The CG of the loose body parts are fine, but the character models suffer badly. Second, for the amount of time that we are inside the killer’s mind, we sadly don’t know much about him, or any character at all. The narrative functions as establishing the rules and its worldbuilding more than it cares enough to build any believable or relatable character. Still, it’s interesting enough for me to give this show another try.

Potential: 40%

Amun’s review:

I came into this show (a double feature at that) with the lowest expectations. I hated the character designs in the preview and we just came off some terribly disappointing detective shows in Sherlock and Psycho Pass (not Season 1). But ID: Invaded caught me by surprise: this wasn’t the cleanest pair of episodes by any means, but I’m hooked for at least a few more. The CG doesn’t annoy me as much as I thought, and the character designs are dulled after a while like olfactory fatigue. What shines here is the general world concept (more Minority Report than Psycho Pass in my opinion), and I surprisingly liked the characters, despite their looks and the overall brief interactions. Even the villain had more depth than expected for a guy who drilled a hole in his own head – maybe it’s just a talented VA? Anyways, I’m around for a few more – just don’t hoodwink me like Sherlock did.

Potential: 65%

Some Quick First Impressions: Somali to Mori no Kamisama, Koisuru Asteroid and Darwin’s Game

Somali to Mori no Kamisama

Short Synopsis: A self-described emotionless golem cares for a human child after discovering him alone in a forest.

Amun’s review:

Somali to Mori no Kamisama started off…interestingly. In a world where humans have been vanquished, a forest golem is wandering about with a child hellbent on getting eaten or generally dying. Actually, if you’ve ever had a child of your own, that seems about right. Also, this show has a jackalope – for that reason alone I might watch it. In all seriousness, this looks a bit more like Ancient Magus Bride meets Kino’s Journey than my initial thought of Natsume’s Book of Friends. I like the golem (no emotions but definitely street smart) and hate the kid. I think this show lives or dies on the dynamic between the two (moreso even than Kino and Hermes), but looks okay so far – and I love the supporting characters and world/scenery. I’m a little worried the ceiling is low and we might fizz out like Ancient Magus Bride did in the second half. Still seems worth at least a few episodes though.

Potential: 75%

Wooper’s review:

Why, Kenji Yasuda? Why would you pollute your show’s beautiful backgrounds with those ugly sunbeams? The world of Somali to Mori no Kamisama looks as though it was plucked straight from a book of fairy tales, and it boasts lots of creative creature designs to match. But I can’t get over those gaudy light rays – they’re present in every single exterior shot, so it’s not as though they’re easy to overlook. Oh well, there’s more to anime than composition and photography. Characters, for example, are quite important, and Somali’s are decent. The kid’s nonstop enthusiasm is cloying, but I’m a softie when it comes to that sort of thing, and so is the golem (despite his protests to the contrary). The golem’s design is awesome, from his laced mask to the all-seeing eye that rests beneath it. The orchestral score is also quite nice, bearing some eastern influence that makes Somali’s fantasy world feel distinct. This episode wasn’t a slam dunk by any means, but it was good enough that I’m likely to try another one.

Potential: 60%

 

Koisuru Asteroid

Short Synopsis: When a high school’s geology and astronomy clubs are combined, their members must learn to work together.

Mario’s review:

Koisuru Asteroid is your average CGDCT anime, nothing more, nothing less. Like a typical offering of the genre, we have a club with a varied set of characters, although the main focus is on the two new members who met before in their childhood. Those two share a solid chemistry, and the fact that this club is a joint club between astronomy and geology is interesting. At least so far the cast doesn’t overplay the cuteness (and silliness), and in addition the show handles the girls’ expression/reaction quite well (the hamburger remark, for example). While there isn’t much else from the show that could raise the bar into the exceptional level, if you’re into CGDCT anime then Koisuru Asteroid will do the job. Don’t expect it to cross over, though.

Potential: 20%

Wooper’s review:

Koisuru Asteroid borrows from a lot of other anime and surpasses none of them. The characters and their designs remind me of previous Doga Kobo series (especially New Game), so that’s nothing new. There are depth of field shots that go for the filmic look of Naoko Yamada’s work, but they don’t appear frequently enough to give the show that sort of visual identity. The music is reminiscent of Hourou Musuko’s piano-based soundtrack, which isn’t a bad thing by any means, but neither does it help the show stand out. The one thing I can wholeheartedly praise are the handful of scenes where the characters look up at the stars. The night skies in this show are very pretty, and the way the girls glow in the dark creates an appealing (if not necessarily realistic) contrast. As for their personalities and relationships, though, they could hardly keep my attention throughout the episode. I’m not opposed to cute girl shows on principle, but they have to exceed expectations for me to continue with them, and Koisuru Asteroid didn’t manage that.

Potential: 30%

 

Darwin’s Game

Short Synopsis: Cell phone game leads to death duels and…encounters of fate?

Lenlo’s review:

My first thought when watching Darwin’s Game was that it was a mediocre Mirai Nikki. Which considering my opinion of Mirai is a bit of an accomplishment. Really, I don’t know why this needed to be a double feature. It’s just two episodes smashed together, with clear endings and plots for each. Darwin’s Game doesn’t do anything interesting, or slow build the tension with the extra time at all. Like it could have spent the whole feature building up the tension with Banda. As far as production it was… alright, if you consider that it was basically made by 6 animators. Take that away and it’s pretty poor, but credit where it’s due for those poor folks who were understaffed for this. Meanwhile all the character designs all look very… squishy to me, very soft. As far as the show itself goes, eh. It seems like a pretty run of the mill death game. If you liked Mirai Nikki you might like this, if you didn’t like Mirai Nikki like myself, then this isn’t going to be for you.

Potential: 5%

Amun’s review:

Hey this wasn’t that bad! For the rumored lack of animators (apparently only 6), the double length feature, and a Gacha game, Darwin’s Game didn’t look promising. And okay, it wasn’t the most spectacular first episode – but for that few animators, it was great. You could tell there were some clever shortcuts (killing the lights to remove the need for backgrounds and a lot of closeups), but those were minor complaints. I will say, Blonde Yuno-lite had a few odd motions, and I think as the show goes on, those CG assists will show through more. Sadly, the plot looks pretty bland. Instead of capturing the magic of Mirai Nikki, this looks a bit more like One True Tatsuya plays a cellphone game. Here’s the plot: innately talented rookie assembles super team to defeat low rent baddies who cut off people’s fingers – all while discovering glimpses of the world’s secrets. I’m afraid there’s nothing here we haven’t seen before, but if you’re looking for low-brow, low-budget action, I guess this is for you?

Potential: 10%

In Praise of 2019’s Short Anime

Happy New Year, everyone! With 2019 in the history books and another season of anime in danger of beginning any day now, it’s easy to get swept up in the current of what’s, well, current. The volume of modern anime production is so high that it’s difficult to keep up, even if you attempt to watch only the good stuff. That’s why, before another landslide of First Impressions arrives to bury us all, I’d like to talk briefly about four anime series that you may have missed during the past year – all of them shorts. Short series are among the first to be discounted in the AOTY conversation, but several of these shows will be appearing on my year-end ballot (fair warning to my fellow writers), and I’d recommend checking out whichever one most appeals to you. All of that said, let’s start with my favorite of the bunch: Rilakkuma and Kaoru.

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Fall 2019 Summary – Week 13

Wooper: We’re back with another weekly roundup – the last of the year, and perhaps for the foreseeable future. I restarted this column because I found the fall season to be particularly diverse, with lots of worthy shows that weren’t receiving regular coverage. Not all of them remained in our good graces, of course, but this format gave us a fun and easy way to heap both praise and criticism on whatever series we felt like discussing each week. Will winter 2020 be similarly inspiring? We’ll need a few weeks before making that judgment.

First Impressions for the new season are slated to begin a week from now, and our yearly awards post will go live around January 20th. Those are our priorities at the moment – if these weekly summaries do return, it won’t be before that second date. They could reappear in spring, or summer, or not at all. We’ll see what the future holds! Until then, for the final time in 2019, here are some thoughts on what we’ve been watching this week.

No Guns Life 12

Amun: No Guns Life 1-10 were a solid string of excellent episodes. 11 and 12 just took a wildly different turn; I’m not saying they were bad by any means, just that they could have been episodes 3 and 4, and I think it would have made more sense in the overall flow (Apparently there are 24 episodes, but I’m judging this as the first half) That being said, 11 and 12 represented a stand-alone story that served to introduce some characters seen in the OP – I got some real GiTS vibes here. Also, this was quite a well-done car chase scene and some unexpected fanservice. Despite the rather odd midseason redirection, NGL has been superb this whole season. Engaging characters, crisp storylines (11 and 12 notwithstanding), and a beautiful Unreal engine rendered world give NGL a winning combination. To me, this is the future of below-blockbuster tier shows: put the effort into character designs and fight animations and let the computers handle the annoying backgrounds.

Hi Score Girl II – 09

Mario: After spending time with these kids from primary school up to their high school, it’s kinda sad to see it all end. The airport scene wraps up Oono and Haruo’s romance nicely, albeit a tad bit repetitively. We’ve seen this airport scene before, we have seen this situation where Oono gets further away from Haruo before, and we all have seen how Haruo, staying behind, improves himself to become worthy of Oono before. Yet it couldn’t have ended in any other way. The same goes for Hidaka’s role. She’s a supporting character at heart and here she knocks some sense into Haruo even at the cost of losing him forever. Yet she remains such a fantastic character. And that is the core strength of Hi Score Girl – even with all its love for arcade games, it’s all the characters that I find myself thinking about long after the credits roll.

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Hoshiai no Sora Review – 60/100

It’s often said that sports anime aren’t really about sports, but about the characters who play them. Not every show in the genre is so dedicated to its cast as to deserve such an assessment, but series like Cross Game, Ping Pong, and this year’s Run With the Wind prove that sometimes it holds true. At the beginning of the fall 2019 season, Hoshiai no Sora looked as though it would join their ranks as a sports anime that put people first and athletics second. Unfortunately, it ended up prioritizing not its characters themselves, but the creation of uniformly damaging family lives for nearly a dozen middle school kids. What’s worse, these difficult situations were often introduced in a given episode, only to disappear for weeks at a time, and in some cases never to be revisited. And when the show finally began to focus on tennis near the end of its run, it paced itself far too quickly, resulting in a wholly unsatisfying finish. Were I to describe Hoshiai no Sora in three words, I’d go with overstuffed, unfocused, and inconclusive.

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Hoshiai no Sora – 12 (End)

Let’s start with the elephant in the room, shall we?

Not long after Hoshiai no Sora’s final episode aired, director Kazuki Akane took to Twitter and broke the news that the show had been planned for 24 episodes. That order was reduced to 12 this spring, two years into the show’s production, and rather than restructure the story to fit the new one cour length, Akane decided to keep the story intact and air only its first half. If you’ve seen the final episode, you know that the show ends without a proper resolution for its dozen-plus plot threads, so this decision undoubtedly did some damage on the narrative side of things. With the production having advanced to the animation stage before learning of the slashed episode count, though, it might have been the only option available.

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Chihayafuru S3 – 12 [So the Flower Petals…]

I thought about delaying this post until next week, as there won’t be a new episode on New Year’s Eve, but my 2019 anime backlog is reaching avalanche-like proportions already, so it can’t be delayed any longer. Neither can the Meijin and Queen qualifiers, which are finally underway after last week’s very good table-setting episode. “So the Flower Petals” wasn’t as memorable as that earlier installment, in my opinion, but it does restore one element that the show has been missing for a while: intensity in its karuta matches. Chihayafuru has been keeping the spotlight off Harada-sensei recently, but he’s finally barreled onto center stage, giving us a clearer look at his tenacious playstyle – and I’m quite happy about it.

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Fall 2019 Summary – Week 12

Wooper: I’m all on my lonesome, it seems. We’ve got just two blurbs for this week’s post, both written by yours truly. The holidays are a busy time, after all, and – wait, does this mean my life is the emptiest of all the Star Crossed writers? On that uplifting note, here are a few thoughts on some anime I watched over the past week.

Mugen no Juunin: Immortal 12

This episode felt like a greatest hits compilation to me. How much time was supposed to have passed between the beginning, when Rin encountered Kagehisa, and the end, when they parted ways? It’s very difficult to tell, because each phase of the story was represented by a single scene. Their conversation in the cave near the beginning passed too quickly to quell her vengeful intentions, so the mere fact that they traveled together afterwards felt wrong. If the show had given their partnership another two or three scenes to establish itself, I’d have been okay with it.

Midway through the episode, Rin helped him fend off a band of assassins, and later pleaded with Manji to kill another group of Kagehisa’s pursuers. The overall direction that this takes her character is consistent with what we’ve seen in the past; despite Rin’s anger at the death of her family and her hatred of the man who orchestrated it, the vein of compassion running through her is similarly deep. The issue isn’t the road taken by this episode, then, but the speed at which it traveled. Kagehisa’s illness came on far too quickly, and the appearance of Manji, Magatsu and Makie during the lakeside battle was so sudden that it felt nearly surreal. Of all Immortal’s jam-packed installments thus far, this was the hardest for me to swallow.

Mairimashita! Iruma-kun 12

Looks like we’re on to the next phase of the story: choosing an after-school club. They’re called “Battlers” in the netherworld, and many of them have their eyes on Iruma after his recent dodgeball exploits. Since he’s courted by a handful of club presidents, and countless others are handing out flyers and doing recruitment drives, we get a good look at what sort of extracurricular activities there are to choose from in this version of hell. That’s a fine way to elaborate on your setting, but I feel as though the series missed an opportunity here. At this point, we know that choosing your club has a big impact on your ability to rank up, but we don’t get a sense of what Battler life looks like on a day-to-day basis. The latter is probably more important to Iruma than the former, given the value he places on friendship (as well as his cautious nature). I wish the episode had spent half of its time popping its head into various clubs, then settled on one to really explore during the second portion. It’s a minor quibble, but it did gnaw at me during and after the show this week.

Hoshiai no Sora – 11

What happened to Hoshiai no Sora? Only a shadow of the remarkable animation it displayed in its first half remains at this point. There are recycled cuts all over this episode, and its general sense of progression reeks of a hurried ending. Half the show’s scripts are saturated with personal and familial drama, while the other half follow the sports anime playbook to the letter. Maki’s dad hasn’t shown his face in six episodes, and its original pay-to-play hook has hardly mattered in the grand scheme of things. At this point, I’m hoping that the cryptic post-credits conversation between Ryouma and his mother will lead to a major development in the finale. The series needs to tie off at least a few of its many unspooled plot threads somehow, and a late-game curveball might be its only chance at a cohesive finish.

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Chihayafuru S3 – 11 [Leaving a Hovering Mist Above the Trees and Grass]

So that’s why Harada’s match was omitted last week – Sudo yielded the game before it could even begin. I suppose I ought to be happy that we were given any sort of detail about the East Japan finals, but this “reveal” felt kind of backhanded. Tying Sudo’s concession to his bet with Taichi didn’t affect me the way Chihayafuru desired, because Harada was never the focus of the past few episodes to begin with. If Taichi was indeed instrumental in Harada’s victory, wouldn’t you want to dramatize the moment when he achieved it, even if it proved anticlimactic in the short term?

Ah, forget it. The East/West tournaments are in the past now, and the all-important challenger match is just ahead. This episode was a great stage-setter, in my view, so let’s get into the details.

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