Heartcatch Precure – 12



Sappy, but in a good way. This episode was all about a genuine love drama between a couple that’s about to propose to each other, where our heroines take up the role of matchmakers. The plot really took a back-seat here, and we didn’t really learn anything new, but it was a good and charming episode nonetheless.

Well, okay. That nothing new happened isn’t entirely true. We now learn a bit more about that strange power that Tsubomi keeps using to get rid of the desatorians, which is some sort of extreme make-happy-and-relaxed beam. Seeing as how Erika also was hit by it this time, we learn that it’s quite a bit different from your average mahou shoujo godmode beam. Whether it’s going to come back later in the series, I don’t know, though.

In any case, what this episode also stressed was how important family is. One of the big nonsensical stereotypes of anime is that kids with normal parents are really rare: we either have one parent, or no parents at all. With Heartcatch Precure you can really feel that the characters have their own families, however. That’s also one of the things I liked about such a series as Telepathy Shoujo Ran. Sure, its plot was ridiculously stupid, but Ran’s family was really well portrayed.

Next up: episode 13, the climax of the first quarter of this series. I’m very curious what the creators have in store. You could really see that these past thirteen episodes have been building up. If the creators really know what they’re doing, then it’s there where we should see the first hints of all the pay-off of this build-up. What I want to see is a new direction in the next quarter: something new and fresh that we have yet to see in the past thirteen episodes. Whether it’s about revisiting past characters, developing them even more, a more linear storyline or more daring concepts for episodes. Surprise me, Heartcatch!
Rating: * (Good)

Angel Beats – 04



This was a really weird episode. Why? Because the drama was better than ever, while the rest was worse than ever.

Let’s talk about the bad stuff first: overall I’ve been pretty happy with the voice acting in this series. It’s not the best, but there are a ton of series that have far worse problems with their voice actors. But then that damned pink-haired girl showed up. Seriously, listening to her feels like listening to someone trying to put a cat into a blender.

It’s probably because of that that the comedy also disappointed. I mean, the creators just kept repeating the same joke over and over. How many times did that blue-haired guy try to molest her anyway? The baseball itself also felt lacking, so much that even the creators just gave up half-way and decided to just show a montage.

And then the drama came, and it actually was very good! For once it didn’t feel out of place, or was way too extreme for its own good. It was an interesting story about a guy who regretted something that he failed to do when he was still alive. We’re not exactly told how he died, but there’s are enough hints that pointed that he died of drug addiction. That anti-climax of course completely ruined it, but on the other hand: I don’t think I’ve ever seen such an annoying anti-climax, so I guess it deserves points for creativity.

In any case, the past few episodes have been complete and undirected chaos, but that’s actually what I like about this series: the characters here are very much flawed in which they don’t really know what they’re doing, or why. I think we’re actually seeing a bunch of very confused spirits wandering around, all having some regrets that won’t allow them to pass on to the afterlife. When ghosts are portrayed in media, you often see them as very confused, not really having a full grasp of what’s going on. That’s exactly what I’m seeing with the Angel Beats cast as well.
Rating: * (Good)

Durarara – 15



This episode definitely had some interesting twists, and quite a surprising lead character: that middle-aged guy in trench-coat that we’ve been seeing once in a while in the first half. At first I thought that the creators were creating some side-story here, but the twist in the middle of the episode was… unexpected to say the least.

Looking for some interesting article to write in order to win back his daughter, it seemed like a pretty straight-forward episode that delved into film-noir territory, but having him stabbed and brainwashed was an interesting twist that asks a few more questions about the identity of that strange slasher. Is it really like some kind of parasite or virus that hops from one person to the other? Could the body that attacked him be one of those teenaged girls or something? And how does that slasher have access to the Dollars chatbox?

I’d guess that in a few episodes the show will get to the point in which it can show off the pay-off of all the build-up of the previous episodes. Having excellent build-up is of course one thing, but actually using it is something different, and I’m interested to see what this series can do. It’s obviously been building up a lot during the past few episodes, so they’re not as good or interesting as some of the parts of the first half, but it can still go anywhere at this point.

Here’s one concern, though: it seems to me that the graphics and animation isn’t as good as it used to be. Especially in this episode, the animation wasn’t as solid as we’ve been used to from this series, the backgrounds were a bit bland, and the movement of the characters also felt a bit jerky. Let’s hope that Brains Base saved enough of its budget to also deliver a solid finale.
Rating: * (Good)

Ookiku Furikabutte – 30



It’s interesting how the past two episodes have subverted a plot device that often caused the baseball series with mediocre matches to write themselves into a corner: why not let the big hitter walk? It’s the result of trying to make the storytelling too shounen, and have everything end with a big showdown between some sort of really good pitcher and hitter, and this is often reserved as the climax of the match, even though they don’t always make too much sense. Take Princess Nine for example: a nice show in many other ways, but one particular match in it made no sense because of this wrong mind-set in which you’re required to have some sort of huge show-down between pitcher and batter.

The rest of this episode was very much typical Ookiku Furikabutte: a ton of strategy, and nearly every pitch outlined, in which we both get to see a lot about the lead characters as the antagonists. Central to the antagonists surprisingly isn’t the awesome batter, but rather the pitcher, who isn’t having his day it seems. I think that the creators meant this match to be for him to find his place in the team, something that apparently his captain has been trying to no avail.

Azusa also subtly gets into the spotlights. He doesn’t necessarily have the most screentime, but you can really see that he’s struggling with living up to the place of fourth batter. The creators are making use of how he’s continually in the shadows of Tajima. I’m interested to see where the creators are going to take this: is he going to develop into someone who knows his place, or do they intend to take this somewhere more complex?
Rating: ** (Excellent)

Sarai-ya Goyou – 02



To those who were turned off by the character-designs, or found them ugly: what do you consider to be great character-designs? Personally I love the character-designs of this series; I’m a big fan of series that have their own visual identity, rather than staying with the same tried and true moe-based art style. The character-designs here are all unique despite the fact that it isn’t the first series set in its time-period.

In any case, this was a wonderful episode that did an excellent job in fleshing out the characters. This is one of those series that really makes the cast come alive. While it was a typical episode that showed the lead character as he tried to decide whether or not he should join group X (in this case, five leaves), but the key with those kinds of episodes is to really show the thought-process that these characters go through, rather than stretch for time. While we see Masa pondering about what to do, you see people trying to influence him from all sides, and check him out. Especially Ume is interesting with his doubts. And even outside of this, Masa’s reactions to everything around him are really well characterized.

The use of music also was pretty interesting, especially that tune that was played as Ume walked around with that body. The pacing was slow but yet the soundtrack was fast-paced. It overall has a great use of sound effects and music, with a lot of variety in them. It’s great to see such a slice-of-life so well executed, and there’s quite a bit of subtle wit in the dialogue.
Rating: ** (Excellent)

Yojou-han Shinwa Taikei – 01




Finally, after a LONG wait Yojou-han has appeared. And it really is something else. There isn’t just a lot of dialogue, there is a lot of dialogue that goes really, really fast; the amount of dialogue in 20 minutes even leaves Katanagatari far, far behind it. You can again see that Masaaki Yuasa is trying out something completely different: a ton of dialogue and a ton of visual experimentation. I like it!

I love how at one time, this episode threw a lot of weird stuff at us, but on the other hand it did succeed in telling the lead character’s story, and his relationship with the people around him. His characterization feels rich and despite the cliches that surround him I’m very much interested in the lead cast. I feel that this is going to be much more than Kuchuu Buranko our your average shinbo-series, especially considering we’re dealing with an actual novel adaptation, rather than a manga or light-novel. Just compare this to Aoi Bungaku to see how different these kinds of adaptations can be.

I also love the visuals here: they’re all really experimental and yet nothing like what Masaaki Yuasa has done before. This show doesn’t just have a lot of strange graphics, but it also puts a ton of ideas in them. Ranging from symbolism to camera-angles to photoshop effects to strange filters, it tries out a ton of them with a huge amount of variety.

The balance is really what sold me on this series: the voice actors all act very well, and know exactly what isn’t over the top. The comedy is also used wisely, and the characters all feel alive, rather than those stereotypes and the narration has a very good balance between narration and regular scenes. This especially shines in that best friend of the lead character: he really is the typical best friend in high school series, but his characterization really shines through here and feels much more like a real character rather than that annoying stereotype you see everywhere.

I’m also very much into the ED of this series, which is definitely the best of the season. The OP also is very good, as expected of Noitamina. Overall this episode wasn’t as good as Kaiba’s first episode, but I also doubt that this was the point: this was much more an episode to introduce everything.
Rating: ** (Excellent)

Hunter X Hunter – Greed Island Final Review – 70/100



Don’t get me wrong: I love Hunter X Hunter. All shounen series should take a look at it for example of how to do the shounen genre right. But the final Greed Island OVA is a very disappointing conclusion to the series.

Usually I applaud series that go into completely different directions. The finale of Greed Island also has a bunch of ideas into it that other shounen series would never dare to use, and you still see that people actually prepare for fights, rather than rush in randomly. The problem however, is that it also destroys a ton of the carefully laid-out build-up of the previous installments of Hunter x Hunter: it’s poorly produced, and makes a mockery out of the series’ battle system, characters and philosophies.

The combat in this season is exceptionally disappointing. And don’t get me wrong: the battles are fun, if your standard is at the level of a badly animated Heroman. For Hunter x Hunter however, they leave a lot to be desired. One thing that made the special powers of Hunter X Hunter so fascinating was that they were all built around restrictions: it takes a huge amount of time and effort to fully understand the concepts, and actually be able to do something useful. The reason why Kurapica kicked so much ass in the first OVA was because of the huge restrictions he put on his powers. The previous seasons all stressed a ton of times on being careful. We saw over and over that Gon and Kilua were just rookies; that they had a lot to learn.

So, what does this episode do? We get a training montage that spans 3 months and changes Gon and Kilua from inexperienced rookies to god-moded powerhouses. What a shame! The power system of this series also gets pretty much reduced to: the one with the largest aura wins, and whenever Gon’s aura is the weaker one, he just goes super-saiyan enough until he has the upper hand. If that wasn’t bad enough already, probably the hardest thing to grasp is that somewhere along the way, this series lost its concepts of pain. In this OVA, the characters sustain some truly horrific injuries, especially considering that they’re all just kids. But yeah, it kills the tension a lot when you just see them walk away from that without a problem.

If that was the only problem, then okay. I could have lived with it. But there are a ton more of them. The pacing for example: Hunter x Hunter always was a pretty slow series, but you could always see that they used their slow pacing to build up as good as possible. Here however, the creators just needlessly drag on fights and training arcs for episodes after each other. There are too many recaps, and the entire story could have easily been condensed into the regular eight episodes.

The characterization also suffers a lot. The side-characters, while usually bright and colourful in how they were portrayed, now are bland, one-dimensional and we never learn anything about them. It feels like nobody was fleshed out throughout the entire 14 episode run, and the increased amount of comedy and silly faces from the two lead characters Gon and Kilua completely lacks the subtlety of the jokes of the earlier instalments.

The animation itself also is amongst the worst we’ve seen from this series. I consider the character-designs of the side-characters of Hunter x Hunter to be amongst the best that you can find in shounen anime. Here however, they’re all bland, and the main villain looks sort-of like an emu; the creators tried really hard to make him look as evil as possible, but it only resulted in making him sillier.

It’s interesting to see Nippon animation during the past ten years: whenever they’re trying to be innovative, they’re brilliant. Hunter x Hunter, Les Miserables, Fantastic Children, and even Hyakko and Yamato Nadeshiko Shichi Henge: they all pushed boundaries within their genre. When they try to squeeze too much money out of their own franchises however, they suddenly suck, as shown by the mediocre Konnichiwa Anne and also this final ova. You can see that the creators tried too hard in making it more mainstream, but to me it seems like the anime staff behind this ova didn’t understand the underlying story. Standalone this would have been a nice enough action-manga, but it doesn’t live up to Hunter x Hunter’s standards.

Storytelling: 7/10 – Pointlessly slow and dragged out, but there’s an interesting game-element to the battles. But a training-montage?
Characters: 7/10 – Very mediocre characterization. We never learn anything about both the main and the side-cast aside from a few dull and predictable lines of exposition.
Production-Values: 7/10 – Poor, especially for Hunter x Hunter’s standards.
Setting: 7/10 – Some very interesting ideas, but it seemed to me like the creators didn’t understand them.

Rainbow – 03



Like Senkou no Night Raid, Rainbow is a bit of a strange series. If the creators played it realistically, it definitely would have been the best show of the season. The execution that the creators went with however, does hit hard. As opposed to most series, which often take their time introducing the characters, Rainbow plays it heavy, right from the first moment. This episode goes to huge lengths in stirring up some drama, trapping some of the cast members inside a burning prison while Nomoto gets stirred up by psycho guard in order to turn against them.

Still though, I believe that setting the psycho guard aside, all these things could have happened: the arson was set up because Nomoto quickly stashed away a burning cigarette. And even the psycho guard becomes a bit less stereotypical in this episode when it turns out that he just hates Sakuragi. This guy is obviously way over the top, but he does illustrate the problem of corrupt prison guards. What I also liked was that this episode did show that there were other normal guards around, but even they seem to either ignore or don’t know about psycho guard’s issues.

This show obviously is extreme, but I’m interested to what kind of character-development it’s going to lead. I mean, the OP keeps hinting that it’s going to keep animating the manga until we reach the part in which the kids grow up (and who knows how much more).
Rating: * (Good)

Senkou no Night Raid – 03



I was too busy ranting last week to notice, but I failed to notice how good the OP of this series is, especially in terms of the visuals. I’d probably rank it the second-best OP this season, after Giant Killing. It’s full of nice ideas and animation.

In any case, for me this was the episode that sold me on this series. I’m not sure exactly what it is, but the characters have some kind of strange charm that even Sora no Oto did not have. I felt like this episode treated the characters seriously and like adults, giving them the time to shine without overdoing it. The acting also felt much better.

What I also liked was how this episode showed that the powers of the characters aren’t exactly special: in this episode we meet someone with the exact same powers as Kazura. On top of that, while the series may be episodic, there are a ton of threads that keep it together, most notably Yukina’s brother.

As for the combat: I was very pleased with how this episode handled it. One one hand you’d wonder what happened to the police, but the scenario of the fight itself was very nice, balancing the stealth, bomb disposal, child rescue and gunfights with each other. It all stayed nicely down to earth instead of going over the top, and I appreciate that.

This is a bit of a strange series though. On one hand it’s very down to earth, but on the other I’m also questioning why the bomb guy used such elaborate means to just contact Yukina. Didn’t he know where she was or something? And even then why would bombing a building guarantee her arrival?
Rating: * (Good)

Hunter X Hunter – Greed Island Review – 85/100



It’s so refreshing to watch Hunter X Hunter. It goes right where nearly all other shounen series go left. It’s here where Nippon Animation show that shounen series don’t necessarily have to be fight-fests with shallow battles that last for episodes after each other. The first Greed Island OVA continues where the previous OVA left off. And to be honest, it isn’t as good as the OVAs. But those standards were set really high after all. Greed Island has a lot to like here.

The interesting thing is that this OVA is mostly focused on two things that are often really hard to do well in anime: training arc and exposition. They actually pull it off, though!

Here’s the thing with most training-arcs: they’re completely shallow. They often pointlessly waste time and advance their characters way too unrealistically. Way too often, we see characters do some random movement over and over, and suddenly they’ve mastered a new technique, became twice as strong, etc, etc, yadda yadda, without actually understanding the deeper meaning behind it. Part of the beauty of martial arts is that you’ll never get anywhere if you don’t know what you’re doing, and that’s a trap that so many shounen-series fall into.

Hunter x Hunter is different though: it links the series concepts of Nen and combines it with realistic fighting abilities. It’s true that the lead characters are talented, but the reason how the powers work here is detailed and fleshed out in one of the most believable ways I’ve ever seen in a shounen series. Or a series based on superpowers for that matter.

Then the exposition: a lot of time of this OVA is spent on outlining the unique features of the world that the characters have run into (Greed Island), ranging from how the rules work, to strategies one could take in playing it. It fleshes out the residents, as well as the other players inside it and explores their motivations. Seeing as there are only eight episodes, a lot of time is just spent on people talking, and I don’t mean in the way in which series as Katanagatari use their dialogue to build-up to a climax each episode.

The reason why exposition often gets boring is… well, because it is. When you’re detailing some obscure details of your world that are shallow but require a ton of of time to explain it just wastes time. Here however, I was consistently interested in what was going on. This OVA kept making me hungry to learn more about what was going on.

This is of course also helped by the fact that it has already seventy episodes full of character-development behind it. And unlike the TV-series, the pacing here wasn’t as unbalanced: this show knew when to shut up and move on and not go on for too long on the same subject. It’s a shame that the best characters are virtually gone in the OVA, but Gon and Killua themselves are excellent characters themselves as well, and the creators did well in giving the new characters believable personalities, rather than stuffing a bunch of stereotypes in. My only complaint here was one particularly overacting minor character. You’ll know who I mean when you see him.

Storytelling: 9/10 – One of the rare cases of exposition and training arcs done right.
Characters: 8/10 – The best characters… aren’t here. the ones that are here do a great job, though.
Production-Values: 8/10 – Not as good as the OVA, but decent enough.
Setting: 9/10 – Excellent. A lot of time is spent on fleshing the setting and back-story out, and it’s very interesting to watch it unfold

Suggestions:
– .Hack//Sign
Tenpou Ibun Ayakashi Ayashi
Darker than Black
(no need to recommend the first Hunter X Hunter OVa of course. It’s a truly excellent OVA, but by the time you’ve arrived at Greed Island you’ve probably already seen it ^^;)
PS. A short update on my to-watchlist: I still have three OVAs left to watch before I can get to the 50 series on my to-watch-list that I’ve been looking forward to the most. It’s taken me two years, but I’m finally nearly finished with its first (and by far largest) part. Just do expect that from now on I won’t take any new suggestions to watch.