Gad Guard Review – 82,5/100



Houlgrave recommended this series to me, which really intrigued me. A few years ago, I watched its first episode, and at that time it seemed like nothing more than standard “boy meets mecha”-fare. After watching the entire series, though, I’m glad to see that this series is much more than that, and definitely a product of Good Gonzo.

The series starts out as something that Mars Daybreak should have been: a fun adventure series, in this case following a delivery-boy who doesn’t mind dangerous jobs that involve a few mecha-fights here and there. The interesting part about the mechas in this series is that you can’t ride them, and instead you have to control them from outside. The cast of characters is varied and interesting: there basically are more children who found themselves such a mecha, and the series explores them as each of them is trying to act out his/her own sense of judgement.

A huge theme in this series is taking responsibility, and it goes further than you might expect at first sight. This series doesn’t merely preach “thou shalt take responsibility for thy actions”, it also critically asks when and why one should do that, and whether it wouldn’t be better to just go into your own way. This is where the diversity in characters comes in again, because of so many different viewpoints at this issue, it’s really able to explore these topics.

The big criticism against this series is of course that the plot doesn’t always flow as smoothly as you’d like. If during a big action-scene you suddenly see two characters pop up from out of nowhere, you’re going to have to assume that they were worried about some other character, and came to check it out, even though this is never directly said. This can also be a good thing, depending on the way you look at it. On one way, it’s indeed a bit lazy, but on the other hand it’s a series that doesn’t assume its viewers to be stupid, and the creators assume that their viewers are able to conclude that two plus two equals four, without having to spoon-feed it to them. Unfortunately, this mindset does not always work: there are a few very rather jarring convenient coincidences, which just serve to push the story into the direction the creators want it to. That’s indeed a bit lazy, but at least the results of these plot-twists make up for it.

Because what especially impressed me in this series was the completely different way that the plot evolves into during its second half. For a while, it really seems like it’s building up for a straightforward climax, but instead the mood of this series completely shifts and instead of focusing the climax of this series on lots of action and drama, the series finale instead aims to give a lot of depth to the series’ setting.

Overall, this is a series with a lot of diversity: not just in the characters, but especially the mood of the series can take on lots of different colours: from calm slice-of-life to a number of solid action- and comedy-episodes, to powerful drama, heart-warming character-development and mystery in the second half of the series. I think that that’s something typical of Good Gonzo, as you see that effect in a lot of their better series. The plot’s a bit jiggy, but because of that sacrifice Gonzo managed to put down a very nice series. Not to mention that this really is the first series I’ve run into that correctly understands the principles of Karate. Take that you generic shounen-series!

Storytelling: 7/10
Characters: 9/10
Production-Values: 8/10
Setting: 9/10

Cashern Sins – 04



Short Synopsis: Casshern meets a girl who loves fighting.
Highlights: Subtle emotions rock.
Overall Enjoyment Value: 8,5/10 (Awesome)
You know, back when that first episode ended I remember noting how Casshern Sins was too one-sided and how Casshern was too angsty, but I’m right at the point where I’m going to take that one back. Casshern Sins has been getting better and better with every episode, and at this point it’s my favourite of the new Fall-series after Mouryou no Hako (but then again, this one does have a few episodes of advantage against series as Tytania and Michiko to Hatchin, so who knows?).

The stories of the people that Casshern has been running into have all been excellent so far. This one explores a girl who through the chaos has come to love fighting. nd if she’s going to be destroyed, she might as well be destroyed being happy, and doing the thing she loved. That’s the basic set-up, but the really memorable part is the subtle character-development, with which she and Casshern come to understand each other through the course of the episoe. The pacing is very slow, but the subtlety makes excellent use of it.

I think that having a slow pacing like this series has, can either make or break your series, depending on how well you know to use it. The danger is of course boring your viewer to death without anything happening soon. The world Masterpiece Theatre solved this problem by adding lots of realism to keep the viewer busy, and with Casshern, it’s very subtle dialogue. A lot was said in this episode, and even though I didn’t understand everything, it felt that every line of dialogue contributed to the end result. On the opposite side of the spectrum, you have of course series like Naruto and Soul Eater, who try to lengthen their airtime by adding pointless exposition that everyone already could have guessed and doesn’t develop anything.

There’s just one thing that I want to see more in this series: an in-depth look at one of the robots who didn’t decide to look like a human. The ogre in this episode was a good start, but I’d like to see an even more in-depth look. As beautiful as the human designs in this series are, I think it’d really benefit the stories if we also get to see a bit more of their side, and why they’re letting themselves get killed off so easily.

Also… what happened to the dog?

Shikabane Hime – 04



Short Synopsis: An idol-turned-Shikabane kills people who don’t like her songs.
Highlights: Best fight so far; Makina’s background.
Overall Enjoyment Value: 7/10 (enjoyable)
Okay, so I’ve gotten a lot of varied feedback on the new episode rating scale, some positive and some negative reactions. As a result, I’ve changed the scale a bit yet again, where anything above or equal to 7/10 means that I liked the series, as opposed to 6/10 (which was too low) or 8/10 (which meant me handing out only 8/10s for 95% of the cases).

In any case, this was a pretty strange episode for Shikabane Hime’s standards, where it spent the first few minutes on Keisei who decorated Ougi’s room full of figures and otaku-posters while he’s sleeping. While a bit funny, it did ruin this series’ mood a bit. On the other hand, however, it was a nice way to flesh out the different characters.

This really was an episode that was meant for both the cast to get closer together, and the viewer, to learn more about the characters. We finally learn a bit about Makina: it seems she was killed, along with her entire family in a fire. She already knew Keisei at that time, and something happened between the two that made Makina return as a Shikabane. The reason why Makina doesn’t berserk like all the other sis because of a contract she made with Keisei, where in exchange she gets to take his life-force (or something similar, at least) so that she can heal her wounds. Judging from the fact that the idol in this episode was surrounded by human allies, I’d say that it takes a skilled monk to make such a contract.

The enemy this time also got a bit more difficult than usual, and it’s good to see that the creators are adding an extra challenge to them, provided of course that they’re not going to drag on these fights over time. The idol’s story was a bit less interesting than the other episodes so far, but that may also be because that’s a subject I’m not interested in at all. Thankfully, the end-fight was an excellent one. I like how Makina doesn’t have any super-strength, but instead just a larger resistance than usual. And even then, when she leaps off a building, she still gets hurt, as opposed to other series where characters can jump off cliffs and are just fine after a few minutes of unconsciousness.

Wagaya no Oinarisama Review – 82,5/100



Wagaya no Oinari-sama: a fox-spirit and a shrine maiden move into the family of our lead character and hi-jinks begin. It’s a premise that shouldn’t be good. It’s been done so many times in so many variations. Still, somewhere along the line the producers must have done something right, because it’s been a very enjoyable series from start to finish.

Everything seems to fit somehow, both the main- and side-characters are well-fleshed out and developed and very enjoyable to watch, the story is divided into a number of arcs, ranging from one to four episodes, and the creators make sure to keep every one of them interesting, with a story that’s complex enough to keep the viewer’s attention, yet remains simple and far away from convolution. The background music is very subtle, but also very effective. The only bad part I can think of is the lead character’s character-designs, but even that annoyance disappears once you get used to it.

…and that’s pretty much it. This isn’t a series you need to analyze from top to bottom, it’s a series where you just need to shut up and watch. All you need to know is that if you’re looking for a series that combines slice of life with supernatural stories, then you’ll like Wagaya no Oinarisama. It’s an enjoyable series, in both the light-hearted as the serious aspects. What else is there to say, really?

Storytelling: 8/10
Characters: 9/10
Production-Values: 8/10
Setting: 8/10

Porfy no Nagai Tabi – 42



Short Synopsis: In the city, Porfy works at a local car mechanic.
Highlights: Talk about striking when you least expect it!
Overall Enjoyment Value: 8,5/10 (Awesome)
Okay, so I’ve gotten a lot of varied feedback on the new episode rating scale, some positive and some negative reactions. As a result, I’ve changed the scale a bit yet again, where anything above or equal to 7/10 means that I liked the series, as opposed to 6/10 (which was too low) or 8/10 (which meant me handing out only 8/10s for 95% of the cases). I’ll probably repeat this message in my next post, because only three people seem to read my entries about Porfy.

In any case, this episode of Porfy managed to surprise me yet again. As for the reason, here’s the summary. There’s a lot of talking in this episode again, so I hope I got everything right.

We never get to see the woman from the previous episode again, but Porfy managed to find his job, and is working at a local car repair shop along with another guy, who seems to be slacking off quite often. He tells Porfy about a local legend of a female thief roaming around one of the town’s buildings. He doesn’t like his boss either, but it seems that that day he tells Porfy that rumour turns out to be his last day of work.

That night, when Porfy’s trying to sleep, he can’t, because said guy makes too much noise. He then goes to sleep in one of the cars that they’ve been repairing. Unfortunately for him, said female thief has set her eyes on that car, and drives off with it, unaware that Porfy’s also in it. When he wakes up, he obviously tries to stop her, and through the chaos they crash into a tree, with Porfy unconscious.

When Porfy wakes up, the woman put some band-aid on him, and run into her hiding-place along with him. It’s a place in the sewer that was used as a hideout for the resistance during the war. Now for the complicated part: the woman is named Marianne, and she has a daughter Kristel. Apparently, she had her from a German soldier. Because of the hate between the French and the Germans, Marianne wasn’t welcome in her town anymore, and went off to work abroad, leaving Kristel in the town to be cared for at the local church. The townspeople, however, betrayed Marianne’s requests and sold Kristel off to a rich family in Germany. At least, that’s what makes the most sense. I’m not sure how exactly the woman became an escaped prisoner, but I suspect that she was put into prison because she sided with that German officer, and escaped because she heard of her daughter. A strong mother who’s willing to do anything for her kid.

We then switch to two policemen who are apparently on the case of getting Marianne back to prison. Porfy meanwhile has agreed to help Marianne meet Kristel, and they go to the local church, where the German couple is coming to pick her up. Porfy acts as a decoy for these policemen, while Marianne finally gets to see Kristel, though this turns out to be a bit different from expected. It seems that the people from the church have told Kristel that her mother is currently in a foreign country, and that her mother is going to come back to her soon (referring to her release as a prisoner, probably). What’s more: Kristel’s new parents are very rich, and she’ll be able to live a much better life than living as the daughter of an escaped prisoner who’s constantly on the run. At that point, something snaps at her.

Porfy has meanwhile succeeded in shaking off the policemen a bit by using the local goats of the Church. Marianne then runs into him, and from out of nowhere she starts attacking the guy, and blames him for taking Kristel away from her, even though he isn’t the one to blame. I’m not exactly sure what she said because she talked nonsense, but it definitely made a huge impression on Porfy to see a once strong woman change so suddenly.

And just when you think the episode is over Porfy runs into the owner of the car repair shop who comes to collect a part of Porfy’s reward for catching Marianne (he did use the car in the repair-shop for that, after all) and to deliver the message that the other mechanic-guy robbed his place, INCLUDING Porfy’s rucksack. After a bit of searching, he finds the rucksack shredded and his father’s tools gone.

Holy crap, the creators really picked a nice time for that. Throughout the entire series, Porfy had continued to run into people who tried to go after his rucksack for various reasons, but every time he managed to pull through and got it back. I should have KNOWN that this of course was just another part of a build-up, just like the rest of the series. Of course the creators wouldn’t just let him keep it like that if they kept showing small hints over and over again that showed that Porfy shouldn’t take his rucksack for granted.

This series is really getting interesting, now that the building-up is finally over and it can start using all the things it built up for. There are ten episodes left with this, so there really isn’t much time left for this series to just goof off with random stories anymore, and something tells me that the real meat of the series is about to arrive. There are at least three major events that are about to happen: Alecia’s return, the explosion of Carlos, the walking time-bomb, and the reunion of Porfy and Mina. Then the creators are also probably going to use Apollo for something, and I’m going to eat my hat if the owl-carving isn’t going to come into play at some point.

The thing I also like about this series: Porfy was devastated at the loss of his tools, that’s what the end of this episode showed pretty clearly. And yet, I know that he isn’t going to keep on angsting about it. He’s a strong guy, and in the next episode, he’s just going to continue travelling, and has just become a bit stronger. That’s INDEED how good angst should be used.

Kenran Butou Sai: The Mars Daybreak Review – 60/100



The thing with Bones is that their works are either excellent or complete flops. The Mars Daybreak is a flop; probably the biggest flop they’ve produced. Still, at least it’s a fun flop… sometimes.

In any case, it takes an entire washing-list to fully summarize all that’s wrong with this series, so here we go:
– It’s got a bad main character-syndrome (without any prior experience whatsoever, the guy only needs ten seconds to fully master the complex machinery of his personal super-mecha, for goodness’ sake!)
– There’s hardly any character-background whatsoever (we never know how the crew of the Aurora joined the ship in the first place)
– The background that’s there doesn’t make any sense (if Gram, said lead-character, grew up in the slums, then where did he learn to cook so well?)
– Junior will make people punch their screen out of annoyance.
– Vess will make people toss their screen out of the window and burn the remains out of annoyance.
– It fails to flesh out the setting well enough (why are people living underwater if they can also do that above? Where do these people get their food? How come it never rains?)
– It fails at properly introducing its characters (one particular crewmembers of the ship that most of the series takes place on take twelve episodes to get mentioned)
– It’s got a “screw the plans I’m impulsive/horny/whatever”-mindset.
– There’s an incredible amount of plot-holes through the entire series.
– Trivial plot-points are never explained (how did Gram get his necklace? Where did his super-mecha come from? Especially that last one is just jarring. It’s just… there.)
– Characters behave inconsistently (I’m looking at you, Kubernes; we also never learn exactly why Yagami got his nickname. He’s freaking useless throughout the largest part of the series)
– The overall storyline is shallow at best, and the end reward is uninspired.
– There’s a pointless love triangle in which Gram managed to conquer the two daughters of the most influential men you can imagine.
– The show thinks it’s good at drama while in fact the drama sucks with the power of one thousand vacuum cleaners.
– The setting has so much potential and yet the series never uses it.

So, with all these flaws, is there really anything left on this series that’s good? Well somehow through some kind of magic, the light-hearted chemistry between the characters ended up pretty nicely. It’s not always the case, but if the stars are aligned in a particular way, the scriptwriters feel inspired and they’ve gotten their coffee, then this show might actually be able to deliver an enjoyable and fun episode to watch. Especially the cat and the dolphin are great side-characters. In fact, this series would have been much more enjoyable if the focus fell on the side-characters a bit more, but instead someone on the production-team found it a good idea to turn this series into “The Adventures of the Almighty Gram (and his Crew)”. Gram’s just too perfect, for goodness’ sake.

Through all the flaws, the biggest one is that this series doesn’t know what it’s good at. At heart, this is a fun-filled adventure to search for treasure on a fantasy-version of Mars. Unfortunately, it too often lapses into pointless drama, gets way too serious or puts too much attention on Gram, rather than letting the entire crew get involved into some exciting chase-sequence or something. The episode where the crew meets Enora is a good example: it was light-hearted, fun and creative. If only the rest of the episodes was like that… In the end, this series biggest strength now is that it doesn’t ask anything from the viewer. You can just watch it and turn your brain off, without being forced to sit through anything difficult. That’s nice and all, but you can achieve the same effect by watching paint dry.

Storytelling: 5/10
Characters: 5/10
Production-Values: 8/10
Setting: 6/10

Kurozuka – 03



Short Synopsis: Kurou suddenly finds himself in a strange neon-lighted city.
Highlights: Talk about a change of setting…
Overall Enjoyment Value: 6,5/10 (Interesting)
Well, so this series suddenly got a whole lot weirder with this episode. What started out as a rather extreme samurai-show suddenly turned into a post-apocalyptic amnesiac vampire action horror… thriller… something. Well, it’s definitely original. If I understood things correctly, then somehow Kurou has become an immortal being, and lived together with Kuromitsu for what seems like centuries, until the world got eventually nearly destroyed by a meteor and the nuclear(?) missiles that attempted to destroy these meteorites but failed. Then something happened that caused him to get separated from Kuromitsu and suffer from amnesia.

The bad guys haven’t changed, though, apart from the fact that they’ve become even more extreme than they already were, and have resorted to killing everything that’s in their path. I can understand that this is an action-series and all, but I do hope that the rest of the series will at least shed a bit more light into who the heck they are and what they’re after. I mean, it has to be pretty damn important if they’re still around, killing people.

I’m also wondering: what exactly do the Japanese find so fascinating about Vampires? It’s a bit of Western Folklore that seems to have caught on really well, with the result being tons of series that try to toss in some sort of vampire legend.

Mouryou no Hako – 03



Short Synopsis: Yoriko calms down a bit and contacts the detective again.
Highlights: Too many to just list here.
Overall Enjoyment Value: 8/10 (excellent)
With this episode I’m convinced: Mouryou no Hako is going to be THE hit of the Autumn 2008-season. It’s already a very good season, but none of the new shows matches up to it, and in three episodes it accomplished what usually takes three times that length. I’m already engrossed with the characters so far. At first, I was a bit worried about the short airtime, but this series has definitely shown that it knows how to tell a story. The director hasn’t directed a series before, but he’s definitely shown so far that he knows what he’s talking about.

As usual, my Japanese isn’t perfect so I might have missed certain parts (especially that letter that was sent to Yoko. But it seems that the episode starts with Kanako, being brought to a strange hospital that might be able to save her. The detective, Yoko and the guy with glasses whose name I can’t seem to find accompany her. Meanwhile, we get some flashbacks about Shuutarou’s past, when he was still involved with that war that’s still giving him nightmares.

What caught my attention is that there’s a surprising amount of police guards around the place when Shuutarou comes back a few days later. It seems that the explanation for that is that strange letter that Yoko received, though unfortunately my Kanji’s pretty much crappy. What I understood was that someone’s after Kanako. The entire hospital is pretty much strange and unconventional, looking more like some sort of military base. Joshino Suzaki seems to be the most talented doctor around the place.

Yoriko meanwhile has her own problems after wishing her mother do die, while caught up in her emotions. After that, her mother started seeing spirits (Mouryou), and even hires a priest to get rid of them. After that part has calmed down a bit, she remembers how Kanako had some sort of boyfriend. She contacts Shuutarou (who right before that moment sees Kanako’s acquaintance with glasses, who disappears right afterwards). This boyfriend could quite possibly be the one who sent the threat letter.

Yoriko is then brought to see Kanako, who seems to have regained consciousness. It’s faint, but she can recognize her (although the room in which she’s stored is really creepy. What kind of hospital is that anyway?), and she tries to talk to her, but sound doesn’t come out. Yoriko is removed to give Kanako some more rest, but apparently, one of the main detectives in the hospital can lip-read, and it seems that Kanako said something pretty disturbing. When two doctors come to examine her afterwards, Kanako somehow disappears and turns to stone, with two butterflies flying above her bed.

So, there are three people in here that definitely have something to hide: Kanako, her boyfriend and the guy with glasses. I think the latter is merely obsessed and confused with everything that happened, but that boyfriend could possibly form the key to a lot of the mysteries that happened. Although there’s also the matter of Kanako’s body simply disappearing. I think that her boyfriend was the one who introduced Kanako to these strange beliefs, of wanting to ascend to heaven.

I just want to ask one thing: whose idea was it to do with CG? The art in this series is absolutely amazing, and yet there ugly CG-trucks ruin the entire mood. Can’t these people just stick to ordinary drawings or something? CG-trucks are something you’d expect from Gonzo, not from Madhouse.

What also seems strange for this series is that the manga has only been running since past December, and there are only two volumes complete at this point. Will there be enough material to fill this series, and will there be a second season once the manga gets ahead enough? But then again, this is Madhouse, not Studio Deen, and they very rarely go for sequels if they can also go for new concepts. In a way, that’s also admirable, to see that the studio continues to seek out new and fresh concepts instead of milking its own cash-cows, but in this case it remains a pity to see this series end so soon.

Blade of the Immortal – 08



Short Synopsis: The Ittou-Ryuu now starts sending women after Manji.
Highlights: This show can both be funny and romantic if it wants to.
Overall Enjoyment Value: 8/10 (Excellent)
Quite a unique episode for Blade of the Immortal. Manji and Rin are purposefully kept in the background, in order to focus on some of the other characters: Kagehisa Anotsu and a new one: Makie Otono-Tachibana. There was a lot of dialogue between them, but if I picked up things correctly, the two of them have a crush on each other, but aren’t in an official relationship. Makie is a Geisha who seems to work for the Ittou-Ryuu in order to make money, but I’m not sure about her exact role yet, or who it was that ordered her to go and take care of Manji. In any case, it seems that in this episode, Makie finally managed to cut whatever ties she had with the Ittou-Ryuu, or vice versa. I think that Kagehisa just tried to love her because of her combat skills.

The fact that this episode focused on different characters also had another very nice result: there was a bit of time left to flesh out Manji and Rin. Really, Manji is getting ruder with every episode, and especially their banter about Manji’s sexual escapades was pretty funny, and how Rin tried to take that too seriously. It was a bit awkward to see that from a fourteen year-old girl, but then again: Rin didn’t exactly grow up normally, having witnessed her mother being raped and all.

I also loved the directing-style of this episode. the animation is still not really impressive, but especially in this episode, the creators really made u for it with some very nice poses and visual imagery. It works especially well with the already excellent sound of this series.

Mobile Suit Gundam 00 – 28



Short Synopsis: Allelujah is found and this episode shows how the Celestial Beings go and rescue him.
Highlights: Lots of different characters get a bit of development.
Overall Enjoyment Value: 7/10
We’re three episodes in, and I’ve got a huge question burning on my mind: what the heck happened to Ali al Sarshes!? I mean, he was a pretty big villain in the first season. I can’t just imagine how he would have suddenly decided to retire or something. I can understand how the guy wouldn’t have a big role in the past few episodes, but not even one shot of him?

In any case, in this episode it becomes clear why the creators went through such lengths of making Setsuna meet up Saji and Marina Ismael: so that he could pick both of them up in the second season. In this episode, it’s Marina’s turn, as it seems that she screwed up with her country, and coincidentally ended up in the same prison. While that’s a bit questionable, I’m interested in what the two of them will turn into once they’re pas their angst-phase. Right now, it’s pretty logical for them to be confused about Setsuna’s ideals and stuff, but it mustn’t take too long.

One major advantage of the second season over the first season is that the characters are already fleshed out in the second one. I remember how the characters spent a lot of time warming up to the viewer in the first season, and that’s one problem we don’t have here. I originally thought that the second season would introduce lots of new characters, but to my surprise, the amount of new characters has been really low. None of the major characters of the second season didn’t appear in the first, and the only important new ones that I could pinpoint were the new young crewmembers of the Celestial Being, probably to replace Liechty and the other one who died at the end of the first season. The other big advantage of this is of course that now, there are hardly any teenagers left in the series. Always a good thing. ^^;

It’s a bit cheap to replace the dead Lockon with his twin brother, to not anger the guy’s fans too much, but then again this IS Sunrise after all. I appreciate that the creators at least give a bit of effort into reviving their characters, and don’t let them just appear from out of nowhere. Lyle also adds an interesting element to the group dynamic of the Celestial Beings: he didn’t go through the same things as the others, so he isn’t on the same line as the others yet. My only real complaint is the following: how the heck did he know how to pilot a Gundam right off the start? I really would have preferred to see the guy train a bit more and get used to the controls.

Oh, and is it just me, or did this episode have a different ED than the previous two? The song still really isn’t to my tastes, but some of the artwork that appears in it is downright gorgeous.

(* Note to self: Gundam 00 continues with some new material after the ED. I usually skip that part to avoid the next-episode preview and potential spoilers, but that’s not something that should be done with this series. *)