Some Quick First Impressions: Pokemon Best Wishes

Pokemon Best Wishes

Short Synopsis: Our lead character wants to be a Pokemon Master (at least, that’s what I think he’s still doing).
Here is my issue: with the huge amounts of money that Oriental Light and Magic (the animation producers behind Pokemon) have been making… they still don’t really put in much effort in the animation quality here. I mean, this first episode had a bunch of cheap effects and a number of scenes that could have definitely used more quality checking. What happened to all of the profits that this series has made as one of the biggest commercial successes in the history of anime? It’s been four years since OLM made any series that wasn’t just meant for children, and to be honest I find this really cheap. Take some risks, dammit. Anyway, about Pokemon: I used to be a big fan when I was but a small teenager, but the major problem with this show is that it’s just so damn long. Most of the episodes are pointless, filler and cheaply written, but I like how it managed to create its own world with its own culture and legends. That’s what really hooked my younger version, and helped me become a fan of anime. This first episode was again very safe, but I like how the new female lead doesn’t seem like yet another Misty-clone. Plus, there was one twist in this episode that could be showing that this series is willing to head into a new direction (as shown by Ash/Satoshi’s complete absence from the first promo-art), so I’m at least curious.
Potential: 10%

Densetsu no Yuusha no Densetsu – 13



Kiefer Knolles returns, resulting into the episode of Legendary Heroes that I enjoyed the most during the past two months. Nice.

The first half of this episode was background, which is great to see at this point, especially considering one of the characters I like the most about this series. Her absence really made me hungry for more from her, and I’m intrigued at how she allied herself with the country of the pink-haired people right now. Before this episode, I could never really take them seriously due to their looks and bland characterizations, but that king holds potential, especially in combination with her.

In the next episodes, I’m expecting more episodes like this for the other characters. The thing is that Ryner developed more in jail than during his quest so far, and I know that he spent two years in jail and all, but I still consider that he and Ferris are getting stagnant. They’re both so caught up in their act that only some over the top Alpha Stigmas can break the ice between them, and that has gotten old at this point.

What I want here is variety. Do something interesting with those characters. Evolve this series in the same way that the five episodes just kept changing and throwing us for loops. I know that this series has the potential, now don’t let this become another Koukaku no Regios!
Rating: * (Good)

Heroman Review – 72,5/100




I think that from the start, it was obvious that Heroman would be nothing like the usual standard you’d expect from Bones. Even Bones’ flawed series are full of ambition, have this sense of maturity even when focusing on kids and teenagers, and are produced with a lot of attention to detail. Heroman however was a concept that none other than Stan Lee presented to them.

Now, it’s one thing that the creator of Spiderman, the X-Men, the Hulk and Iron Man was involved here, but Heroman is just so safe, it just has so many cliches, it has such a mediocre writing staff and it has the maturity of a 13-year-old, that it’s easily one of Bones’ weaker premises. Not the weakest, that title goes to the Mars Daybreak, but Heroman lacks both the ambition and execution to make it into any kind of memorable mecha series.

The premise: there is a kid who is pretty much a very kind-natured loser who finds a giant robot who is more powerful than anything mankind has ever created, he has a rich female childhood friend who acts as a semi-girlfriend, and he’s friends with a high school teacher who clearly is an uninspired homage to Doc from Back to the Future. Throughout the series he battles a bunch of aliens with powers that pretty much appear whenever the plot needs it.

With so many cliches, it really depends all on the execution here: how enjoyable is this series? How good are the characters? Heroman tries, but doesn’t really seem to know how to either develop its characters or create an enjoyable action series. Joey himself is very unlikable as a lead character: the creators tried to make him too pure, resulting in that we see 26 episodes in which a whiny little kid ends up saving the world. The creators do try to give the lead cast a little depth, but for some reason they decide to wait until twenty episodes have passed in order to only reveal some of the most basic of background information (I’m looking at you, Psy!).

Out of the 26 episodes, there are about four, possibly five episodes that really have good action. The rest aren’t anything special, and depend more on the story to keep the tension and the attention of the audience. This works decently in the first half, but in the second half the creators lose track of the plot completely, resulting in a bunch of pointless filler episodes that try to tie themselves into the main plot, but could have been deleted just as easily. The final battle of the series is way too rushed for the epic level it tries to reach.

There have been plenty of examples in which I’m able to ignore those kinds of flaws if the end result ends up enjoyable. High School of the Dead, for example: I am fully aware that it has flaws, but the way it played out was varied and kept my attention from start to finish. That’s what I look for in an anime. Heroman is different, though. I really get the feeling like it doesn’t know some of the basic techniques of storytelling, like a proper build-up. After you pass the climax of the second arc, there is hardly any variation left: we’re treated to things that we’ve all seen before and the things that are new don’t fit in the story at all.

In the past, Bones has already made a series about a kid who gets a toy that is able to fight and uses that to fight through hordes of opponents amidst bits of simple intrigue, and this was in 2001. The only part in which it doesn’t dwarf Heroman is that it tried to be much less epic, which is only a good thing, to be honest. Heroman completely has no value. I was positive about this series for a while, but in the end, now that the series is properly finished and I can get a proper look at the whole picture, I really have to admit that it wasn’t really worth my time to sit through this entire series (that is also why the rating for this series is much lower than the ratings I’ve been giving it at my monthly summaries. If you’re slightly interested, then watch up till episode nine: for that part, this series still is pretty solid. It’s in the part after that for which this series leaves too much to be desired, and this only gets more obvious as the series goes on.

Storytelling: 6/10 – The first half is solid enough, but especially the latter half is poorly laid out, and really fails to entertain or captivate.
Characters: 7/10 – Way too safe with its stereotypes, and the development comes way too late into the series.
Production-Values: 8/10 – Here is the thing: the animation of Heroman is very good with Bones’ usual standards, but I can only remember relatively few animated scenes that really impressed me. There are more frames than with most series and they are all solid and well quality checked, but it’s just so safe.
Setting: 8/10 – America, which is decently portrayed and decently responds to the main storyline; it does what it needs to do, but nothing more.

Suggestions:
Angelic Layer
Tengen Toppa Gurren Lagann
Overman King Gainer
These are just a few examples of how redundant Heroman is and how it could have been done much better.

Rainbow – 25



I love series that try to do something different with their endings. There is of course a fine line between adaptations that end somewhere in the middle, and adaptations that have been carefully planned out to form a whole. Rainbow finally is another case of the latter: there probably is much more manga around, but who cares: the creators really selected the most essential parts of the 22-volume manga, and condensed those into 26 episodes, and yet the series ends completely unlike any other series I’ve seen.

Oh, it’s been a while since I’ve seen a series end with a final arc that was only one or two episodes long, without being rushed. Those are the endings that usually stand out. I’m a bit sad to see that we won’t get the Heitai-arc, but Mario’s boxing career still is very important in the series, and yet it’s so much from what creators would usually chose as a final episode: the bad guys in this series are long gone, all of the biggest drama has been resolved at this point, and instead the final episode is a simple one that will allow Mario to overcome his crippled hand, which very neatly ties his story together.

And heck, even the Suppon arc is so fresh as a semi-final arc. Suppon is one of the most stable members of the cast, who knows very much what he wants, so the drama around him doesn’t involve some dumb mistake he made, but instead it’s all about his huge desire to take care of his new family, after he lost his previous one in the atomic bombings, and coming to terms with the fact that he doesn’t have to be alone. The part in which he single-handedly got that guy to come along to pay his debt really shows that there is nothing wrong with his will power, and it really made for an awesome scene that really turned out to be the opposite of what I expected.
Rating: ** (Excellent)

Nurarihyon no Mago – 12



With the new villains, do hope that they’re going to be more than what we’ve seen so far, constantly smirking and trying to look evil. They don’t really seem like compelling villains at this point, and I mostly liked this episode because of the small charms of the rest of the characters.

Meanwhile, the rest of the cast is mostly plagued by that love triangle that is developing. I don’t like love triangles because they a) are annoying, b) get in the way of the more interesting stuff and c) never really go anywhere, and that really was the case here. I mean, Kana and Yuki-Onna alone have enough charms at this point, but those get completely wasted on that pointless love triangle.

I liked the parts around Nura and Yura. The art direction of Nura’s special powers was also especially interesting, but also the chemistry between the two of them really works, and it’s a bit of a shame that he seems to be leaving after this (great for the development of the rest of the characters, though). This show is still nothing special, but I have taking a strange liking to some of the characters in this show, most notably these two.

A bit of nit-picking time here… but… um… didn’t anybody notice those HOLES in a freaking building? I mean, no fire-alarms, there was nobody screaming… it just fell apart and didn’t seem to bother anyone who lived there.
Rating: * (Good)

Hikaru no Go Review – 87,5/100




I would like to thank Hikaru no Go for some of the most riveting opening episodes of any long series that I’ve seen in a while. The first arc of this series, encompassing episodes 1 to 14 is masterfully written and an emotional highlight in the way that it toys with its characters. It plays out unlike any other shounen I’ve seen in the way that it throws its young protagonist in a world that he totally doesn’t belong in. With a simple, but extremely chilling soundtrack, it really is a roller-coaster ride that combines an excellent build-up with powerful and gripping drama that really blew me away.

In the rest of the 75-episode run of this series, it calms down a bit and it turns into more of a classic shounen set-up, emphasizing slow and gradual development. It’s a bit repetitive, but said development is still more than worth it to continue with this series until the end. 75 episodes is a lot of time for characters to change, and the creators really make use of this by making not just Hikaru change, mature and grow up, but a wide variety of different characters are portrayed growing throughout the series.

This show doesn’t just look at the Go game itself and its various layers of strategy, but what’s possibly even more important is the place of Go in Japanese society, ranging from how simple amateurs play it to the world of professionals of all kinds of levels, with even a few international side-stories: this series explores the full spectrum here.

Shounen series usually have this tendency to drag out their matches, but Hikaru no Go is a big exception here as well: I don’t think I recall any Go match that took up longer than one episode. Instead, the thing that bothered me that there may have been a few too many matches that simply looked like each other, which are played against similar characters with similar premises that play out in similar ways. I mean, 75 episodes is a lot of time here for things like these to get boring, and especially around the middle there just are a few too many Go matches and characters that look like each other for my tastes, despite making full sense in the story.

Nevertheless, this series still is chock full of interesting twists and tons of well written Go matches that put you to the edge of your seat. It especially sets itself apart with its development, which makes excellent use of its long airtime. At times it takes a bit too long levelling up its lead characters’ Go skills, but it remains a very detailed look in the world of Go, with especially the rivalry between Hikaru and Touya standing out as memorable.

Storytelling: 9/10 – Really knows how to make Go matches exciting, and really likes to toy around with emotions.
Characters: 9/10 – Has 75 episodes and makes excellent use of them to show half its cast change and mature.
Production-Values: 8/10 – I can only imagine how pain-staking it must have been for the creators to draw hundreds of different Go-matches, but what especially catches your attention is the hard-hitting soundtrack.
Setting: 9/10 – An excellent portrayal of Go in Japan. Pays attention of the wide variety in which it gets played.

Suggestions:
Glass Mask 2005
Nodame Cantabile
hunter X Hunter

Seikimatsu Occult Gakuin – 12



Not as good as the previous episode, but still a worthy climax for this series. With one exception, everything from the past episode came together very nicely, all of the major questions were answered well and sufficiently, and this episode was overall a great and action-packed closure to this series. So what the heck is up with that final episode?!

I’m surprised how many people disliked the inclusion of black and white mages. I mean, this show is called Occult Academy: right from the start it was clear that it explores occult from all over the world. Don’t black and white mages belong amongst that? Either way though, this episode really explained a lot: all of the previous monsters that tried to kill Maya were sent by that black mage. It makes full sense for her to be the key of Nostradamus, it makes full sense that Maya didn’t go around to carry her notebook everywhere around with her and to prepare some sort of backup plan. And it’s very interesting to see that Maya’s father was still alive: that’s why her death was faked in the previous episode: to prepare for that plot twist. And as if to make up for the fact that nobody seemingly dies in this episode, the creators actually did kill off a few characters.

Now, that ending intrigues me. I mean, while it’s nothing new to have some kind of “bad guy behind bad guy”, it came completely out of left field in this series. I mean, the entire series was supposed to be about getting rid of that Nostradamus Key. Maya even got up a good future when she photographed it. So why is there still an episode left, and why didn’t the future change? I’m really curious whatever plot twist the final episode has in store here.

Now, the only problem I have with this episode was how Bunmei was suddenly unkillable at the most critical moment. I mean, the creators seemed to realize that it didn’t make any sense, but they made no attempt to answer that, and it’s a very strange question to leave unanswered at this point.
Rating: ** (Excellent)

Full Metal Alchemsit – Brotherhood – OVA – 04



The OVAs so far have been simple side-stories, but this fourth one sure was different. It really added something to Roy’s character by showing the times at which he just enlisted at the military academy, along with some more footage from the Ishbal war.

The asshole sergeants may have been a bit too stereotypical and one sided, they did what they were supposed to do in addressing the discrimination against Isbalians. The sad part was the revelation in which Roy actually met the Ishbalian that he once considered as a friend. And then to think that the first season of Full Metal Alchemist showed him angsting about having to kill some random doctor. It’s like, two completely different characters.

Just one thing: couldn’t you have just made Heiss Cliff miss his shot at Roy Mustang? I mean, it’s a bit strange for this series to use such an overused cliche here that is usually only used by cheesy action titles, by having Mustang’s State Alchemist watch be in exactly the right position to block the bullet.
Rating: * (Good)

Anyamaru Tantei Kiruminzoo Review – 80/100




I don’t always like Shoji Kawamori’s series. My impressions of the series and concepts he comes up with range from preachy (Arjuna), disappointing (Macross Frontier), absolutely fantastic (Excaflowne), solid (Macross), gorgeous (the Macross OVAs and Movies) to ridiculously unbalanced but fun (Basquash). Still, I have to admit: this guy is creative, and to this day he is consistently coming up with original premises, rather than series based off of some manga, light novel or game. My personal guess as to why all those series are so completely different from each other is the rest of the staff behind it, who seem to get quite a bit of freedom (something a certain Shaft director could learn from). His next concept is Kiruminzoo, a series again completely different from anything that he tied his name to so far.

Now, I like kids’ shows. The good ones, in any case. There are unfortunately still too many badly produced ones that make cheaply made harem shows look like the combined works of Shakespeare. Kiruminzoo impressed me in this, though. It’s perhaps not as good as Heartcatch Precure, but it really has its heart at the right place. If I had kids and this show somehow made it over to the Netherlands, I really wouldn’t mind showing it to them.

Kiruminzoo isn’t simply trying to entertain, it’s also trying to teach its audience something. It’s all based on a bunch of kids who become able to transform into animals throughout some sort of mahou shoujo devices. The entire reason why they get to be able to do this is to improve understanding of all kinds of animals. This series teaches children about morals, how it’s often more important to understand rather than to fight, and how to treat animals with respect. It’s a great series for people who love animals.

This series also manages to avoid the “adults are useless”-trope that often plagues the kids’ shows. Most of the adults are nowhere near useless in this series, and most of the problems in this series revolve around issues that children can actually deal with, and it forces them to think. Only with the climax of the series does this show start to become a little epic, and even then it’s handled well. Well, for the most part…

This is a bit of a “love it or hate it”-thing, but this show is full of morons. And with that, I don’t just mean one character, but half the cast seems to only have half a braincell. Granted, the series provides an explanation for this, and on one hand, it’s part of the charms of this series to see the beyond stupid antics of certain characters, without that stupidity taking over the show, but on the other hand the stupidity does get taken a bit too far at times.

The main flaw of this series is that it’s too long, though. It’s an episodic series through which the characters gradually discover and explore their powers to transform to other creators, but the creators could have done this in 39 episodes as well. Right now, there are a number of points in which this series drags on, and there are a number of repetitive episodes that could easily have been cut in order to make it a bit more of a snappy series.

On the technical side, this show is very solid. The animation is very consistent, leading to very little distorted faces, and just about everything in this series is as bright, colourful and cute as possible; it just looks really pretty. The voice acting also is very good, and I especially loved Riko’s voice actress.

Overall, if you don’t like kids’ shows, then this series isn’t going to make you see the light. If you do, though, then this is quite an enjoyable series to watch with a charming cast and premise. Perhaps it’s a bit long, but it certainly doesn’t deserve to remain unsubbed.

Storytelling: 8/10 – Enjoyable, educative, and does justice to the animal kingdom.
Characters: 8/10 – A varied and charming cast.
Production-Values: 8/10 – Solid animation and music, very cute art.
Setting: 8/10 – Teaches kids understanding towards animals. Nothing wrong with that.

Suggestions:
Otogi Juushi Akazukin
Telepathy Shoujo Ran
Aoi Blink

High School of the Dead Review – 80/100




With High School of the Dead, you have to know and realize what it is before you start watching it. It’s a series that knows its priorities well: fanservice and zombie-bashing. You shouldn’t expect an innovative story here: it pretty much plays out like your regular zombie story. The characters are high schoolers, so expect a lot of whining. If you hate fanservice with passion, then don’t even bother with this show.

Beyond that, though, it really is quite good.

High School of the Dead doesn’t try to pretend to be anything more than what it is, but what it does, it does well. The production values are solid throughout the entire series, the action is solid (and quite creative at times) and especially the background art for this series is gorgeous. The characters in this series may start out a bit annoying, all of the lead characters have their flaws flaws that are explored throughout the series. There even is quite a bit of character development that, while nothing deep, does show the cast growing amidst the total zombie chaos that they’re in.

The biggest reason why I’m praising this series however is its atmosphere. Usually, fanservice series don’t really care about such a thing and are too busy with their uninspired antics, but High School of the Dead is different. Its atmosphere really draws you in, both during the action-packed parts and the quiet scenes in which the characters are simply waiting for the inevitable moment in which the zombies find them. The atmosphere is over the top when it needs to, but most importantly: it is also restrained when it needs to. This allows the characters, who may be quite simple, to show their best sides. It’s the atmosphere that really makes this series into more than just another action flick.

Don’t think that the execution is perfect, though. There still are the times here and there in which the fanservice takes over. There also are a few side characters who are trying way too hard to be evil or controversial, most notable that evil nazi teacher. He adds nothing to this series and only ends up being silly with how ridiculously over the top he tries to be. The zombies themselves also are really basic villains: they have no motivations, no origins, nothing. The only thing that is on their mind is “humans tasty; rawr”. Having said that, they are some very selective zombies. The creators tend to slow down time or make them oblivious, just for the sake of the plot. That’s a case of lazy scriptwriting!

Overall, High School of the Dead seems to be one of the most popular series of the past summer season, but don’t go in expecting a masterpiece. It’s simply a show to sit back with and enjoy the atmosphere and the zombie-bashing, and that is something that this series does really well, and you can see that the creators are having fun with this unpretentious horror-fest.

Storytelling: 8/10 – Solid action, very good atmosphere, tons of fanservice.
Characters: 8/10 – Annoying, but the main characters are well portrayed and have well balanced flaws. The antagonists don’t, though.
Production-Values: 9/10 – Very solid, excellent background art, great animation during the fight scenes, solid soundtrack. Great EDs.
Setting: 7/10 – It’s zombies, and it’s pretty much your standard zombie storyline with some strange holes in the zombie-logic.

Suggestions:
Kurozuka
Ga-Rei Zero
Shikabane Hime