Juuni Taisen (Fall 2017) Review – 72/100

With a battle royale concept about 12 Chinese Zodiac warriors fighting against each other for a grand wish and penned by Nisio Isin, Junni Taisen had a lot of high expectation from the anime fandom. We’re pretty much guaranteed to have colorful larger-than-life characters, creative killings, cool lines and exciting battle sequences. The involvement of Nisio suggested that the show might be a tad bit talkier, focus more on characters instead of the overall battle and it could be a deconstruction to the battle royale premise. Well, in the end, Juuni Taisen isn’t what you expect it would be, but not for good reasons. What we have instead is a half-baked story that never quite spend enough time for its cast, a plot that has too much flashback and too little present plot-progress and a production that falls apart like a mutilated zombie.

In order to understand how Juuni Taisen structured the way it was, it’s best to look into their own backstory. Juuni Taisen is an adaptation of a Light Novel that served as a prequel to an one-shot manga about granting one’s wish (my thanks to the commenter who pointed it out), as a result, with the winner pretty much known and the basic groundwork about the Zodiac Wars already established, Nisio decided to narrate the Zodiac War in the reserve-order of the Zodiac signs, as well as its death order. Which comes to straight to the first issue of Juuni Taisen, it becomes predictable that kill half the fun of the battle royale concept. “Predictable” isn’t the same as bad, I must add. But my issues lie in the fact that this tournament doesn’t need to be predictable. Unless you have a sound reason to kill the Zodiac Warriors in that order (which the show doesn’t), it makes no sense whatsoever to rely on such arrangement.

Which also comes to my second point, if viewers come to Juuni Taisen expect a spectacular, brainless action show, they will bound to be disappointed. The fight sequences are decided short and anticlimactic. The pacing doesn’t flow very well because sometimes it spends too much time on flashbacks. There is a significant chunk in the middle part where the present-day moves so little it adds nothing to advance the plot. The huge amount of flashback, its talky nature and the decision to focus on one character per episode mean that Juuni Taisen is more a character-driven piece than action-oriented.

In fact, memorable and colorful characters are Juuni Taisen’s greatest assets. They are not particular deep but they all stand out in their own ways and fit to the narrative of this show like a glove. At its best, Juuni Taisen can develop characters with heart and soul, characters who we can identify and root for. The female cast, in particular, all are developed just about enough for us to care and still want more from them. Chicken, Monkey and Tiger’s stories all have their tragic side that make them utterly relatable. At its worst, Juuni Taisen can ponder too long to the flashbacks that halt the story progression, and worse add next to nothing on what we already know about the characters (hello Snake and Dragon) or too short that we don’t have time to learn more about them (Horse’s flashback is entirely about him trying to enhance his physical body. Dog’s flashback, likewise, is all about his strategy). In the last episode when the show spends some more time to flesh out the entire cast by having Rat asked them about their wishes, it hits home again because those characters are vibrant enough to lighten up the show.

Judging Juuni Taisen in a story department, in the end I consider this story branch fairy weak and uninteresting. Since this is a story about Rat as a protagonist it comes as a given, but I would love to see the retake of other possibilities as I still believe many characters still aren’t developed to their full potential. Not only the characters, but the settings and the implication that powerful people use the Zodiac War as a real-world proxy war are under-explored. For example, the tournaments that occur every 12 years sound nice in concept but inadequate in practice, because it suggests that the tournaments only happen in one animal sign only. Running through the series I still don’t know for sure how popular the Zodiac War is to the common people. If this War is supposed to be a Warrior’s pride then the show fails to develop it properly too.

Aside from the plot progress of the current tournament, the Warriors’ flashbacks usually fall neatly into 2 extreme settings: their mundane normal lives (Monkey, Sheep, Tiger, Rat) as a way to show those Warriors as normal people, and the battlefield (Boar, Chicken, Sheep, Horse, the twins, Tiger, Bull) where it serves to underline our characters as Warriors. Juuni Taisen seems to have a cynical attitude towards the war. War does affect badly to some of our warriors, and the violence of war is sudden and cruel, but that’s the world they live in so they have to accept and make the most out of it. You see, its central message isn’t really profound, or plausible, but I suggest don’t delve too deep into that because Juuni Taisen doesn’t seriously care about it either. All the show cares is to displaying those characters with different viewpoints and attitudes about war and the violence it brings.

Graphinica studio is mostly known as a CG anime studio, and with Juuni Taisen as their first full hand drawn project, it does hint us something about the production values of this show. For the first few episodes, the production was solid with some dynamic fight sequences, but as the show goes on it starts to fall apart with off-model characters, clunky animation and overall unattractive aesthetic. The character designs, on the other spectrum, is so outrageously ridiculous and over the top they stand out as one of the most memorable feature in the series. I would never forget a character with stripper suit, a bunny tail and a high heel. As a whole, Juuni Taisen is decidedly not an action campy show it allures people to be, and that’s not often for its benefits. But still, I would recommend Juuni Taisen to other viewers, since it can provide many deliciously striking sequences, memorable dialogues with its memorable cast. You will have a delicious – if a bit uneven – time, just don’t expect a full-blown action show or a solid show with deep message.

Houseki no Kuni – 12 [New Work]

And this phenomenal anime has come to an end, at least for now. This finale is pretty much a calm before the big arc coming up, and further solidify the extend Phos has been growing so far. Well, Houseki isn’t very subtle on this by showing the parallel between this finale and the first episode. Again, we have the meeting between Phos and Cinnabar as the emotional chord, now with Phos’s offering the new job to their Crimson friend. Again, mirroring the very first sequence of the show  we have other Gems calling out for Phos to meet Kongou-sensei. While in the first episode Phos was lying on the grass doing basically nothing, this time they’re standing at the edge of the cliff and clearly have a goal in mind. It comes to a full circle, which is kind of appropriate for a heavily-Buddhism theme like Houseki. Many viewers might consider this ending anticlimactic, but I really like the steady progression of how the story unfolds and particularly how Phos has matured slowly but firmly since the start of the season. Even Phos reflects on the change with sad sentiment, a loss of innocence that they will never go back to the way they were before. This is one of the most well-developed anime character arc I have seen in awhile. Well done Houseki.

But not only Phos, this episode also shines on bringing other Gems to light with many hints of their backstory, while further highlights their colorful personalities with surprisingly relatable traits. Take Padparadscha for example, the beautiful Swiss-cheese holes Gem just waking up, having a walk at the shore and then falling back to sleep all too soon, but they sure catch up well with the situation and leaves a lasting impact. They’re the one who give Phos a much-needed advice: keep their composure and be mindful with their actions. Adding to that wise advice is the way he wears the uniform: loose shirt, uneven pair of socks and cool demeanor make him a total winner to me. But even Alex (Lexi), Zircon and Yellow Diamond all give their own stories that rooted deep in their insecurities when it comes to their roles and the fear of losing their dear comrades. Phos, on that note, had experienced both those issues, but it becomes apparent this time that the other Gems also have experienced them in some degrees too. Alex determines to learn all about the Lunarians as a reminder that they took Chrysoberyl away (the way they love trivia and cosplay Kongou sensei, by the way, are awesome). Zircon, on the other hand, feels deeply nervous around Bort, and their insecurities of having Phos surpassed him despite being the same age.

The biggest hint about the Lunarians comes from Phos’ attempt to isolate one of the Lunarian and try to talk to the figure. The Lunarian’s eyes come back into focus, or to put it better, they regain conscious. They even mutter something before got swept away by the toxic of Cinnabar. This makes me thinking what if the Lunarians are mind-controlled as well, just like the poor Admirabillis? All we know at the moment is the Admirabillis were captured and lose their consciousness in the Moon land, and the Gems are systematically controlled by Kongou-sensei, so it’s reasonable to assume the same fate with the Lunarians? Kongou-sensei obviously is the key to open the door full of secrets here, although Phos’ current decision to come over the Moon to see their side of story is a very logical move. After the Moon, the next target should be the Snails, right?

I still can’t put my finger on how much Phos still remembers Cinnabar and their promises, but it sure isn’t a good sign that Phos starting to lose their memories and Houseki suggests that as time goes on, when Phos loses more of their body parts, they will no longer have those important memories too. But their last encounter brings a lot of raw emotions to the forefront. Cinnabar still leans on what Phos promise, every single word of it, and the scene where they ran off Phos and showed their vulnerability speaks volume considering how they tend to avoid showing any emotions towards other Gems. It’s a hard job, and not necessary a rewarding one, where they team up with Phos to offer an opinion, or rather a contrasting opinion. I’m looking forward to see how the outcast duo will fare when they go up to the Moon for an enlightment.

Overall, what a ride! While I still bemoan for Houseki ending too soon and we have to wait for a certain amount of time for the sequel to come, if ever, I would definitely say that Orange studio had succeeded on their gambles of using fully computer generated to the entire show. The animation is dynamic and inventive, the visual is striking with symmetrical visual, moody color palette and the comedy is unexpectedly slapstick-y that somehow fit the tones of this little gem. Houseki is a treasure and I really hope they greenlit for the second season. This story is deserved to receive a full adaptation. The Gems must live on.

Girls’ Last Tour – 12 [Collection – Friends]

I am glad that this little dark moe show that mostly flies under the radar in this Fall 2017 ended in a high note, and Girls’ Last Tour has been really consistently solid to begin with. This is a fitting ending for a slice of life show like this, further reconfirming many elements that make Girls’ Last Tour stand out in the first place: its intriguing world setting, the bond between our two girls Chi-chan and Yuu, and still manages to surprise us in many ways. The only element was missing in this last episode is, surprisingly, its laid-back slice of life theme. This finale takes a look back to the past where humanity was still dominant, then to the present with those no-leg white caterpillar turn mushroom creatures, while at the same time give those girls a push to realize the importance of each other in their lives.

This first half is easily my favorite chapter of Girls’ Last Tour. As the girls taking pictures of themselves, the camera’s automatically syncing with the big screens and all sort of pictures, and videos from the past come into play. The girls obviously don’t aware much about those old storages, so it’s a nice surprise for them to witness the old world, the traditions, the people that no longer exist in the world. It’s a whole world’s history that play in front of the them: a group of girls presenting their latest project, a newborn baby, a sport event, the ongoing war… and the toss and mix between the tones of those events that gather a grand and epic feeling to the girls, and to us the audiences as well. Here I must compliment the precise editing of Girls’ Last Tour. Those video segments from the past play out seemingly out of order, but they hold the emotions very well, even the music helps strengthen the feeling. Those videos play a nice contrast to this wasteland the girl’s living right now. Full of people, full of life with vibrant colors in contrast with this dull, grey world, but in essence the dull world is one part of the rainbow color that makes life so interesting and full of wonders.

The second part focuses on the new creatures that appear out of the blue, swallow whole Yuu. At that point of time Chi-chan has to experient the important of losing Yuu in her life. Those creatures turn out do not look for human flesh, but rather the energy left over after the human race destroyed itself. Their objective is to swallow and “clean up” all the remnants of warfare, and effectively put the world into an inactive state, and that will be the new state of the world (they need to destroy all the bads before resetting the world again), albeit at the cost of the human race, and our two girls in particular, who were deemed as the last human on Earth by their calculation.

Those creatures transform into a flying Mushroom is weird but pointed criticism towards the consequences of war (Mushroom smoke anyone?). They are, after all, the very product of the destruction the human race had left behind. Their companion Cut is gone way too soon too, and now, with nothing better to do except knowing full well that the world is going to be destroyed, the girls confirm their bond to each other and continue on with the journey to the highest level. I had never expected Girls’ Last Tour to be this consistently great so it was a nice surprise for me and I love every moment watching and blogging this under-the-radar show. Amidst the post-apocalyptic hopeless world, the girls prove once again that all you need to do to survive is enjoying the little things in life and keep moving on.

Winter Season 2018 Preview

We reach years’ end and looking over it we got a pretty good year of anime. Quite a lot that I actually need to catch up on and this winter season might give me a chance to do so. I don’t mean to say this upcoming season is bad, but rather it’s just looking to be a season full of shows that don’t appeal to me personally. There is a large portion of slice of life feel-good anime here which isn’t really to my tastes. Even without that, we just came off what I consider to be a pretty great season of anime so anything after that is going to be a step down no matter what you do.

Anyway let’s lay down the ground rules. Naturally I checked out all the source material I could so I can give you all an idea of what we are in for. Vote for as many shows you like in the poll below and the writers will use that as a guide for what shows to cover.

This poll is no longer accepting votes

What will you be watching this summer?

Let the games begin.

The sequels/Shorts I don’t care about

25-sai no Joshikousei (short)

Ashita wa Doyoubi

Basilisk: Ouka Ninpou Chou

Dagashi Kashi 2nd Season

gdgd men’s party (short)

Gin no Guardian 2nd Season

Gintama. Gin no Tamashii-hen

Hataraku Onii-san!

Kaijuu Girls 2nd Season

Mameneko

Overlord 2nd Season

Pochitto Hatsumei: Pikachin-Kit

Saiki Kusuo no Ψ Nan

Takunomi. (short)

Yowamushi Pedal: Glory Line

Zoku Touken Ranbu: Hanamaru

Series I don’t care about

Dame x Prince Anime Caravan


Studio: Studio Flad
Director: Makoto Hoshino
Script/Series composer: Naruaki Kobayashi
Source: Video Game
The story of the game follows Ani, a princess from the minor nation of Inako. Ani is sent to the signing ceremony that will bring peace to the rival nations of Mildonia, a mighty military country, and Selenfaren, a powerful theocracy. Ani is supposed to help steer the signing ceremony along, but she runs into trouble when she encounters a handful of obstinate princes.

It’s an otome game adaption, therefore it’s terrible. Now I wouldn’t be judging a book on the cover here normally but frankly I have yet to see a good otome adaption. Maybe it’s a fault with the source material or something but these anime adaptions just end up pretty bad. This most certainly looks to be falling into the same pitfalls as its predecessors. Director of Uta no Prince-sama and Series composer did Nanoha Vivid. Sorry but I really don’t see this changing my opinion on Otome adaptations.

Death March kara Hajimaru Isekai Kyousoukyoku


Studio: Silver Link.
Director: Shin Oonuna
Script/Series composer: N/A
Source: Light Novel
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he’s a 15-year-old named Satou. At first he thinks he’s dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game’s story, such as the return of a demon king, may cause a nuisance to Satou’s plans.

And the Isekai quota for the season is filled. Yep, this is an Isekai anime alright. Everything you would expect from one. Protagonist is transported to another world, this time no real explanation as he falls asleep at the job and bam! Isekai-ed. WIthin minutes in the world he becomes a overpowered god. Enter harem and from there it’s the escapist fantasy adventures of everyone bowing before the protagonist’s glory. I read a bit far in this one but I certainly got bored fast. The big problem with this Isekai besides the usual stuff is that it lacks any sort of direction. It’s never really made clear what the protagonist’s objective is in this world, and as the story goes along it becomes clear that there wasn’t much thought put into what the protagonist should even do in the fantasy world. Also fair warning, if the slavery aspect of Magus Bride rubbed you the wrong way then this will most definitely condemn this series. For out of the harem of girls the protagonist acquires, five of them are his literal slaves. The story goes out to say he has no intent of sleeping with them but this aspect is rather sleazy nonetheless. We got the director of Baka no test, Prisma Illya, A sister’s all you need, Watamote and Ef. Certainly a divisive portfolio. Unless you happen to like Isekai no matter what I wouldn’t recommend this, and even then I am sure your Isekai fix is satisfied with Overlord 2.

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Inuyashiki – 11 [People of Earth]

Welcome everyone to the finale of Inuyashiki! Its been quite the roller coaster to get here, filled with sympathetic serial killers and interesting philosophical questions. So lets jump in, one last time!

To start off, I want to talk about Hiro, and his ending. I’ll get into the asteroid nonsense later, for now I want to focus on Hiro. As one of the main characters, arguably the one with the most screen time, Hiro deserved a good ending. For the most part I think he got it. His meeting with Ando, up to the Asteroid, showed what he really is. A scared child dealing with the existential question of humanity. At the end, all he wanted was to take care of those close to him, to spend time with them, to protect them. He protected Ando by dealing with his bullies, he protected Shiro by stealing money and by trying to end his war with the police. What he did was terrible, there are no excuses, but you can understand why. In his final meeting with Ando, he just wanted to spend time with his friend, not realizing or not accepting that his actions had destroyed that friendship. It’s beautiful and the complete opposite of Inuyashiki.

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Ballroom e Youkoso – 21-24

This is going to be a loose, informal series of takes on the last four episodes of Ballroom e Youkoso. We’re saving the professionalism for the series review post. If you think this show is the best thing since sliced bread, or just a competent anime series that you happen to enjoy, you’ll want to avert your eyes.

21: I recently had a conversation with my brother about whether art can be objectively labeled “good” or “bad.” Take anime, for example. Show the same episode to 100 different people, and you’ll get 100 varying ideas about how “good” it was. There’s no perfect metric that can be used to determine the quality of an artistic work – or so I thought, until I watched this episode. It is now my belief that you can fairly and impartially measure how bad an anime is by the length of its flashbacks and digressions. This episode was full of them, and it all started with a two-and-a-half minute free association exercise by our resident rival character, Hyodo Kiyoharu. We got scenes of him grilling his mom about her coaching technique, his opinions on the strengths of different dance partners, and a breakdown of stretches that can increase mobility, all in the middle of Tatara’s performance. This was just the beginning, as the show proceeded to bring Shizuku, Mako, Gaju, and a couple of sideline reporters in on the fun. No amount of metaphorical door kicks could save this episode from distracting itself to death.

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Mahoutsukai no Yome – 11 [Lovers ever run before the clock]

Welcome to another week of Mahoutsukai! Apologies for the lateness of this post. Mahoutsukai is difficult to write something meaningful about, and with Christmas right around the corner I have been rather busy. This week we have a continuation of Elias’s story, another step in Chise’s wand construction and more barely dressed elves! Lets jump in.

Picking up where we left off last week, Lindel continues with Elias’s story. Mahoutsukai did a lot right with this continued story. There was some comedy, without the use of chibi, with small things like Elias falling while skiing. There was some darkness, and interesting world bits, with Lindel trying to heal and Elias freaking everyone out. We even had a show of Elias learning as he uses the spruce to get them to safety! It all made for an enjoyable first half of the episode. It did still have issues however, such as the random chibi after Elias’s admitting to eating humans, or the odd opening shot of Elias in his home. I understand they wanted to show his lonliness, with Chise being off on her own adventure, but it just felt off. Overall though Elias’s story was a hit and framed Chise’s growth this episode well enough.

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Juuni Taisen – 12 [The One Wish That Must Be Granted, and the Ninety-nine That Can Be Done Without]

This last episode of Juuni Taisen centres on Rat pondering around, deciding on his ultimate wish after winning the Zodiac War. In a way, Rat is the perfect protagonist to explore the nature of wish-fulfilling, because unlike other warriors who have strong personality and have their wishes fixed in mind, all Rat wanted was to survive the Zodiac War. To add more trouble to that mix, he’s totally pessimistic and has little interest in what he really wants. So all Rat does is to weight all the options, and ask his past companions about their own wishes. The results are vastly different from one character to another, because simply they have different sets of value so the “wish” only works for them. To a certain extent, wish is a form of self-fulfilment, as you only wish for something that you don’t or can’t have, as a result what the characters wish for bring out their own insecurities. While I didn’t and still don’t care much for Rat character and his wish, this finale manages to flesh out the cast who have depth in various unexpected ways. As a consequence, although I don’t buy at all Rat’s ultimate wish (for me it’s anticlimax and nonsense as fuck), I still think we have a solid last episode that present well the nature of wish and give the big cast the last victory lap before the show itself fades out.

As we see the various deleted branches in Rat’s hundred possibilities, it’s worth noting that right at the beginning of this series, even before Boar steps into the building, we’re already on Rat’s winning route. The reason why? In other possibilities, Snake was still pretty much healthy and alive; and in one of the route especially, Snake was chopped down by Bull so that he can use the flamethrower to destroy Rabbit’s maniac Necromantist ability and in another reality, Rat is killed even before he entered the elevator. Sheep and Boar don’t give us much of what we already know about them (except for the mannerisms, Boy do I love Boar’s joy and pride when she says her wish). Chicken and Horse give us exactly what they fear, their own weaknesses. But it’s Dog and Rabbit who completely caught me off guard by breaking a bit of their characters, giving them a bit of soft side that we now know maybe just little more about them. Dog rescues a girl and becomes a guardian of that girl and the girl gives him a purpose in life (I know it sounds cliché but frankly, I can live with that). Rabbit, with his obsessions of making everyone his friends, and he’s truly committed to do that. It’s the one wish I’m glad didn’t happen because if it was, the world will become a freaking zombieland.

For all the strengths of his ability, it appears that the ability is more like a curse to Rat because he’s the only one who remembered all the deleted routes, meaning he experienced and remembered vividly all the other 99 occasions in which he had been killed. Again and again. Having option for all the possibilities also means that when it comes to making a proper decision choice, he’s slow and undecided and on the verge of nervous breakdown. Wanting to forget all that happened makes sense to Rat, since he won’t be bothered to remember all the possible paths and thus, becomes a bliss of ignorance – what you don’t know cannot hurt you no more ‘yeah yeah’.

Overall, I consider Juuni Taisen a missed opportunity. When Juuni Taisen remembers to flesh out the characters, it shines on. The Zodiac War, on the other hand, is poorly constructed. I still don’t get what the hell is up with all the “people” behind the big screen? Or I wonder do normal citizens know about the game at all? If they do, why no one recognize Rat? If they don’t, why the Zodiac war important at all? The plot progress didn’t manage enough twist and turn, with many unnecessary extended flashback and what’s up with Rat who disappeared 80% during the game? The production fall apart like Rabbit’s zombie patched body as the show went on. This might be my second least favorite show of this Fall season but I don’t regret the time spending watching and blogging it, because Juuni Taisen is still a fun and perfectly functional mindless trip. Just don’t look too critical on it.

Kino’s Journey -The Beautiful World- – 11[Country of Adults]

Yet another remake of an old episode that I don’t think we really needed. Besides a visual upgrade these remake episodes do seem to feel like a waste of resources and if we must gets remakes of old episodes, it would be wiser to actually pick the best episodes. Colosseum was the weakest story in the original series, a kind land makes a good finale but doesn’t quite work as well without a foundation from other episodes and now we have the country of Adults which basically just establishes Kino’s backstory. However unlike kind country there is at least some intellectual fodder to be gathered from this episode and the message of the day is false maturity. Our story takes place in a country where children are given a operation at a certain age which would turn them into “proper adults” and while the original series did a better job of making this seem to not be quite a bad, the new series turns it into a more black and white affair. You can gather a number of messages from this such as the way parents tend to force their own experiences onto children as that is how they believe children should be raised regardless of whether it is truly correct or not.

But instead I think I will focus on the matter of what exactly makes for a proper adult. As a child, a adult seems like a no brainer concept, they always know what to do, they generally deal with matters maturely and they are bigger and wiser about the world. A proper adult is what we as kids are supposed to grow into and our parents are to be role models to help show us the way to that goal. However as you grow up and learn about the world in your own way you come to learn something crucial and rather terrifying about this world of ours. As a man of 29 years of age, I have worked with a large amount of people, talked with a large amount of people and as I live in a house share, I have also lived with a large variety of people. Thus in doing so I have learned one simple thing. There are no adults, only bigger children. They say with age comes wisdom but I have seen a woman twice my age throw a hissy fit because she couldn’t get her way. I have seen a man double my age who ran around the house making noise like a toddler. Young men with the ideology of teenagers, men in there seniority who act like spoilt brats, men who try to cover up their mistakes by throwing newspaper over it. As I am often the youngest around, these so called adults attempt to lecture me on their so called wisdom as they attempt to convince me that 9/11 was an inside job and there is special electric water that can cure all diseases. In all the teams I have worked with, I find it amazing that we as a species can get anything done considering how humans always find a way to screw up.

Please note that I am not putting myself above this, I am no more a proper adult that any of them. Still I at least would like to believe that I am a little bit wiser or at least conscious of my own failings and how they affect other people. Aspects which a surprisingly large frequency of people tenditively lack. But what does this long winded rant have to do with this episode? Well it’s that in this episode the people of this country assume they have become adults simply because they had an operation and in reality they people are far more childish than the Traveler and the girl who is to become Kino. Much like those that assume they have obtained maturity just by the act of there bodies aging, these people are children who believe they grew up and thus are wholly ignorant of their own immaturity. They only follow the person in power, whenever someone challenges them they shout them down and immediately resort to violence. They are those who flaunt superiority over their indoctrinated values of perceived adulthood. Without true empathy or caring for those around them. Children with delusions of maturity are dangerous things indeed. I apologize for what is likely a rather pretentious excuse for an episode review but my original intent upon covering this series was to delve a bit into the things it made me think about. Sadly this series hasn’t given me as much as I thought it would in that regard and I don’t really feel like taking the easy route and just recapping the episodes content. So I guess I will leave it at this one final note. The original name of Kino is Sakura and that’s why she reacted so strongly to Sakura’s name in Kind Country.

Girls’ Last Tour – 11 [Culture – Destruction – The Past]

Despite its moeblob nature of our two girls, Girls’ Last Tour still keeps up its lowkey depression – such element that make this show so grounded in its world. In this episode, that stark, depressed nature of the world comes in full light with the focus on weapons and destruction. It starts small with a bullet and our weird animal friend “Cut” who can digest such bullet. Whimsical nature aside, it has its point on how that creature survives and evolves in this dead world. “Cut” is a product of this post-apocalyptic world, with shells of bullets and corpses of machine scattered all over the surface. In other to survive, what is the better source of meal than those bullets? (whether it’s nutritious is another story). Moreover, this episode we can see our animal friend having some basic communication with the girls (which is freaky when you think about it), and their hands can serve as a power supply and/or key to start up the systems. When it comes to the war stuffs, our adorable pet surprisingly knows its way around that it makes me feel it was their roles all along. Now, even Chi-chan notices the resemblances between the pet and the stone statue, which my guess for now is that they’re probably one. Despite its cute voice and its even cuter reactions, this pet is one of the freakiest animal that I’d be happy to stay away from.

Yeah, this week in Girls’ Last Tour starts small with a bullet, but then it progresses to something bigger, and much more destructive. The girls find themselves inside the machine that fire missiles. Yuu, in her normal curious state, presses another button, and the whole city is down in flame caused by the laser beam. That intensify of destruction is used fairly well in this episode, starts with some dysfunctional tanks, to the collapse of a machine, and then to the destruction of a whole city in mere seconds. That was a shock, and I imagine what happen if there were any life destroyed by that careless action. What if there were a person or a plant? Yuu quickly laughs it off because it’s fun, but then when the blame game begins she blames the machine first, then the old people who used that machine, then to herself. Sometimes mass destruction can be easily caused like this, powerful weapons in a hand of irresponsible people. Girls’ Last Tour goes even further though, as the girls’ next destination ends up being the forest of windmills (or are they antennas?) and the nuclear submarine that still functioning. It’s not a pretty sight at all: even when the world is destroyed, the weapon that could destroy the world all over again is still waiting for its chance to launch. That pretty much the reasons why Girls’ Last Tour is so balance. It blends smoothly between its moeblob, slice of life nature and its really dark, destructive settings. That balance makes the show still have its footing on the ground, while at the same time hopeful and light-hearted enough to remind us the beauty of keep on living and enjoy little moments of life. With only one episode left I really hope we have a finale that close this magnificent show in the most satisfying note.