.Hack//Roots – 22 – The Meatball Brigade


Seriously. I hope the creators are planning to animate .Hack//GU when this series is done. .Hack//Roots is just one big prelude, after which //GU picks the story up and continues it. It’s like the creators are expecting the viewer to play the game in order to fully enjoy the anime. Well, due to the fact that none of the .Hack games ever made it to Holland, I doubt I’ll be able to get the chance to play it.

The episode is a Meatball Brigade episode. The three goof around for a bit, until Touta gives them a bit of advice. When compared to the latest bunch of episode, I have to say that this one was above average. It had some interesting moments in it. Kuhn also plays a big role in this, when he is the second person to awaken. Wait… does this mean that Haseo didn’t awaken? In any case, there’d better be an extremely good reason to explain why Kuhn was able to awaken.

Kuhn telling his guild-members about his resignation was an interesting scene. I’m also actually interested whether the Meatball Brigade will actually be successful. If they continue to annoy Haseo, and continue to gain members, things could become interesting. But in order to do that, the final episodes had better feature a huge increase in pacing!

0 thoughts on “.Hack//Roots – 22 – The Meatball Brigade

  1. isn’t is nikukyuu, 肉球, which means the puffy part of the paw of cats and dogs, etc.(which is touta’s following line in ep21).

  2. Makes sense that this series would merely be a prelude to a series of games. That’s the way SIGN was done too, after all. Roots is ok, but it truly doesn’t approach the sheer brilliance of SIGN in most aspects, or rather, perhaps I should say they don’t approach the brilliance of characters such as Bear and Tsukasa, as I believe both were the better-executed characters in that show.

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