



After Twilight Q and Patlabor, I was looking forward to Mamoru Oshii’s most famous work: Ghost in the Shell. It’s probably the most well-known anime-movie of the nineties. With very detailed graphics, especially for those days, and a terrific soundtrack, I can understand why this became a classic for many people. Still, I wouldn’t really classify this among neither Mamoru Oshii’s nor Masamune Shirou’s best work.
First of all, while the movie might try to make you believe otherwise, the depth of this movie is much less than even the first Patlabor-movie (in my opinion, Mamoru’s most down-to-earth work). There’s one specific scene that feels too much like the creators just pasted in a piece of convenient philosophical dialogue, instead of cleverly inserting this in the storyline. At heart, this just remains a standard movie about catching a bad-guy. The concept has a lot of potential, but I just feel that the movie only scratched the surface of it. But yeah, this can be excused with the two movies and two television-series that followed.
What can’t be excused was the fact that a lot of things just aren’t explained. There are a few hints here and there at the characters’ backgrounds, but that’s all that we get. I would have liked to see Mamoru Oshii’s typical dialogue to explain more about both the characters and the plot, like he did so well in Twilight Q. Right now, there are a lot of holes in the stories that could have been explained just as well.
Still, Ghost in the Shell is by no means a bad movie; it just doesn’t deserve the huge hype. The characters are more likable than you would expect on first sight and despite their lack of development. The story is interesting enough to make you keep watching and the action is also quite well done: there’s not too much, it doesn’t get in the way of the story and there’s much less than I expected. One movie just isn’t enough for this concept, and I think I wasn’t the only one who got this idea.



































