Space Battleship Yamato Review – 70/100


Coincidence can be a very strange thing… I started watching Space Battleship Yamato, and only five episodes later, this piece of news pops up. I mean, what are the odds of that happening? It doesn’t look like a remake, but more of a new movie, but still, based on the first television series of a franchise that spread three series and countless movies, it’s got its work cut out for it.

Space Battleship Yamato is the classic among classics, and Matsumoto Leiji’s debut into animation. Aired in 1974, after Lupin Sansei and Alps no Shoujo Heidi it was the very first television anime to get any significant popularity and it single-handedly defined the space opera genre for anime for many decades to come. Heck, even Mobile Suit Gundam has borrowed a lot of inspiration from the simple storyline of Space Battleship Yamato (executed much better and more interesting, of course).

After watching this series, I can see why it caught on so much. The story is simple but effective, and the crew of the Yamato is adequately developed in order to prevent the series to get dull after its halfway-point. Topics such as honour, love and manliness often pass the screen when pepole aren’t fighting, and the manliness seems enforced by the downright epic soundtrack. It’s of the kind that keeps sticking to your head like glue, and I wouldn’t be surprised if it ended up being the best soundtrack of the seventies and early eighties.

But of course, this series was developed when anime was in such a young stage, and still needed to mature a lot. For starters, the storyline is incredibly simple: Earth is in danger and Yamato sets out to save it. It’s well told (and the main characters actually don’t get involved with the storyline by accident, and are instead trained officers), but I can’t help but think that it could have used something to spice everything up more. It’s like eating a salad without any dressing whatsoever. Sure, the lettuce is nice and all, but does taste rather plain. The ending does try to spice things up at least a bit with a number of plot-twists, but the problem is that this actually works against them and creates a Disney Ending (seriously, haven’t these people ever heard of checking a person’s heart pulse?!).

Then there’s the ton of technical errors that can be spotted in this series. The director and animators weren’t the most careful, and it’s clear that the production of Yamato was hurried a lot. Sometimes, there are odd leaps in logic (for example, one frame the Yamato is heavily damaged, full of holes, the next it’s magically fixed), the animation can be inconsistent (the bad guys suddenly go Vegeta and change skin-colour in the middle of the series), the animators have clearly trouble to synchronize the characters’ mouths to the voices properly, but the most grating is the huge amount of scientific inaccuracies that would make Gurren Lagann jealous.

Overall, Space Battleship Yamato is an average anime: it doesn’t stand up against most of the better series that we have today, but it’s certainly not bad. The art style has matured in quite an interesting way and you can see the typical manliness of the action scenes from the early days of anime, and today’s anime would definitely be something different if it wasn’t for this series.

Storytelling: 6/10
Characters: 8/10
Production-Values: 6/10
Setting: 8/10

Mobile Police Patlabor Review – 87,5/100


Time for another classic. If you’re one of those people who has only seen “modern” anime of the past decade, and are interested to see what the medium was like before the arrival of Evangelion, in the seventies and eighties (and perhaps the early nineties), then my top recommendation isn’t Gundam (at least, not until I’ve seen Zeta Gundam), but instead the very charming series of Mobile Police Patlabor.

The biggest reason for this is that while Mobile Suit Gundam caters for a specific audience, Mobile Police Patlabor seems to have something for nearly everyone: only if you need your series to have harems or slice of life (or gory horror, I guess), then you won’t find what you’re looking for. This series has mecha, it’s got drama, comedy, action, and a bit of romance and horror here and there, all packaged together quite neatly into 47 episodes.

It’s one of those very few series that tries to find a realistic use of mechas: in this series, they’re mostly used for construction and the police only use the mecha in order to solve conflicts for when these mechas go out of control. I’m surprised why I haven’t seen any newer mecha-series taking over the same idea, because it makes perfect sense. The main characters also aren’t anyone special: they’re no heroes whatsoever; they’re just a bunch of policemen who are in charge of these mechas. The epic “saving the country”-themes of the movies don’t return at all in the series, and everything is purposefully kept nice and down-to-earth.

But what really sells this series is its lovable cast of characters. Especially Captain Goto is an incredibly likable and unique character, but the rest of the crew also gets enough opportunities to shine throughout the series. The hot-headed Ota may be a strange character, but you’ll get used to him in no time. Noa, the most central character in this series, is quite likely the most stereotypical of the bunch, with her love for mechas (or labors, as they’re called in this series), great driving skills and naive nature, but she does end up being the most fleshed out and developed character of the entire cast, so she makes up for that.

Patlabor is an episodic series: every episode the crew handles a case (or does something other labor-related), where the focus is more on the characters than on the actual action, though the action itself is also very impressive. You won’t see any overpowered god-mode beams in this series, and fights are almost always based on strategies, rather than senseless bashing (although some characters in the series seem to forget this at times ^^;). The interesting thing is that this series joins Ooedo Rocket on the very short list of series whose dramatic climax isn’t at the end of the series. Instead, there’s just one arc in the series that takes up more than two episodes, with interesting villains and a tense atmosphere, and once that arc is done, the series just continues with episodic stories, and the final episodes instead go for some subtle character-development, instead of trying to end the series with a bang (but then again, with three movies and two OVAs, why should it?)

There aren’t much flaws in this series, but I’d love to have seen a bit more about division one (the division that works right next to the division of the main characters). We see hardly anything about them, with the result that the last episode hastily introduces a vital member of the division from out of nowhere, and acts like he’s been there all along. That was rather confusing.

Nevertheless, if you have the time to watch nearly fifty episodes, and have yet to see the Patlabor Movies and the television series, then I recommend going for the television-series first. The movies had their own excellent points, but it’s the series that brought the cast to life, and the movies clearly assumed that the viewer had already seen the television-series. The highlight of this series is definitely its cast of characters: it works great during the more serious moments of the series, but at the same time some the comedy-episodes are absolutely priceless. The comedy isn’t of the in-your-face type, like most slapsticks, but instead it requires proper build-up to work best. Patlabor may be nearly 20 year old, but it’s smart and it still packs a punch.

Storytelling: 9/10
Characters: 9/10
Production-Values: 8/10
Setting: 9/10

Kaiba Review – 95/100


Welcome and say hello to one of the best anime of 2008, and along with Haibane Renmei and Hi no Tori, my favourite anime of only 12 or 13 episodes long. Kaiba is the product of director Masaaki Yuasa, who was the one behind Kemonozume, Cat Soup and Mind Game and it shows the result of when an already excellent director learns from his mistakes.

Kaiba is very much an experimental anime, which tries to be different from the stuff you usually see. The character-designs may look childish and simple, but make no mistake: this storyline isn’t afraid to show adult themes at all, and the perfect example of why you shouldn’t judge a book by its cover. It’s about a futuristic world with the fascinating concept in which people’s memories can be stored in chips and placed from one body to the other. The series smartly spends its first half fleshing out and playing with this concept, so that the viewer feels at home inside the setting, only for the second half to kick in with the real meat of the series, where the storyline keeps spiralling to the point of going out of control. The final episode is indeed one of chaos.

The setting may be already an incredibly imaginative one, what really won me over for this series is its sense of storytelling. It’s hard to explain, but if there ever was some kind of x-factor for anime, then Kaiba would have it. This is one series that knows exactly how to progress a mystery-storyline: lots of random flashbacks, in order to flesh out both the storyline and characters, a back-story that goes way beyond the “person x killed person y in the past” and lots of different hints to keep you guessing.

This also really helps fleshing out the characters, and the interesting twist that they keep changing bodies (made possible because of the setting) puts them in interesting different spotlights. The romance can be incredibly sweet when it’s in its element and even the villains get their own piece of development.

Overall, Kaiba is definitely recommended if you’re into experimental, mystery or science fiction anime. The only bad thing about it is that the plot isn’t the most solid one, so don’t expect everything about the setting to be fully explained by the end. Nevertheless, Kaiba is an masterpiece that makes excellent use of its limited time of only twelve episodes, and it has been my top pick of the past spring season ever since it started.

Storytelling: 10/10
Characters: 9/10
Production-Values: 9/10
Setting: 10/10

Genius Party – 06 – Happy Machine Review – 80/100


It’s back to the surreal with Masaaki Yuasa (Kaiba, Kemonozume, Mind Game)’s addition to Genius Party. He probably wrote this before he started working on Kaiba, and it’s very apparent that he wrote this in a stage where his distinctive sense of style was maturing. Happy Machine can be very well seen as “Kaiba’s testing bed”, where Masaaki experimented a bit with different ideas and animation techniques (you can see his fascination with strange toilets here as well).

Happy Machine is the strangest addition to Genius Party so far, aside from perhaps the first movie Genius Party. It’s again a short story that knows its length and tries to play with it. What really stands out is the storytelling: it’s basically an adventure of a boy, of only two years old in a fantastic environment, and it’s very interesting to see the detailed ways that the creators come up with to keep this baby busy.

The problem with this movie is the titular character, because he doesn’t really feel like a two or three year old boy. He misses the feeling of loneliness and the hopelessness of being away from trusted people, even though throughout this short movie, he’s got more than enough reasons to feel lonely. Nevertheless, this movie has succeeded in creating an impact, which was exactly what I’m looking for with Genius Party’s short movies.

Storytelling: 9/10
Characters: 7/10
Production-Values: 8/10
Setting: 8/10

Genius Party – 07 – Baby Blue Review – 82,5/100


Call me crazy, but Baby Blue has been the best of the short movies from Genius Party for me so far, but then again, with such a stellar storyteller behind the direction (Shinichiro Watanabe, who directed Samurai Champloo and Cowboy Bebop; the guy really should release another series), this was to be expected. Watanabe also directed Detective Story and Kid’s Story in the Animatrix, so he knows what it takes to make a good short story, which he shows in these fifteen minutes.

Baby Blue is very much away from all of his other works, and it’s basically like Doorbell a tale about high-schoolers. This one went right where Doorbell failed, though, by providing adequate background for the two central characters, and at the same time there’s this continuous down-to-earth atmosphere. All movies of Genius Party have a message, and the message of this one works out really well when it gets revealed.

The characters really shine, despite the very quiet mood, backed up by some lovely guitar-solos. There is a small hint of romance, I guess, but it smartly stays away from being a Makoto Shinkai rip-off/wannabe with its daring storytelling, but the thing that really shines in this series is its characters.

Storytelling: 8/10
Characters: 9/10
Production-Values: 8/10
Setting: 8/10

King of Bandit Jing Review – 77,5/100


Hiroshi Watanabe intrigues me. No matter what kind of utter crap he produces, he intrigues me like no other. The guy is a brilliant writer, he has a bizarre sense of humour, and at the same time he can come up with the most terrible and cheesy storylines ever. The guy has also been around for a decade now, and made a wide variety of series, so there has to be someone who sees something in the guy. Call it a guilty pleasure, but there has to be something wrong when I have no problems remembering his name, and yet I can’t recall the name of the director of Noein and Escaflowne at all. As much as I hate to admit it, the big “twists” in Suteki Tantei Labyrinth and Shining Tears x Wind have made a lasting impression on me.

In any case, King of Bandits Jing is typical Hiroshi Watanabe: incredibly cheesy and incredibly creative. You can see it as a canvas for creative ideas, in the sense of “I have an idea and I don’t care how stupid it sounds”. Seriously, you’ll have trouble to find a series with more creativity and originality than this one. Swords that turn out to be keys? Musical train tracks? Grapes of time? Delicious! On top of that, this series can also boast one of the best character-designers out there: Mariko Oka, who also did the character-designs on Jigoku Shoujo and Ghost Hound. The result is a bunch of absolutely beautiful female character-designs.

But yeah, Hiroshi Watanabe’s series have always been a very strange combination of awesomeness and utter crap, and King of Bandits Jing is no exception. The amount of Deus ex Machina that bombard the screen is only surpassed by the second half of Star Ocean Ex (which, you guessed it, was also directed by Hiroshi Watanabe). The series is incredibly formulaic: King of Bandits Jing and his partner Kir (a horny crow) enter a city in order to steal something, meet a cute girl whose name is a reference to heavy liquor, Gir flirts with her, and at the end of the story Jing has saved the day and defeated the villain in the form of an ugly man. In the final arc, Jing and Kir still enter a city in order to steal something, meet a cute girl whose name is a reference to liquor, flirt with her and end up saving the day by defeating the villain in the form of an ugly man (okay, one of these villains is an ugly woman, but she doesn’t count as she looks way too much like a man!!). Gir gets one episode of development, but this development is never used, and Jing never develops at all. No background whatsoever!

The different stories have a huge difference in overall quality. Some are utter crap, others are average, others are entertaining and one or two episodes are utterly amazing. The one thing I love about Hiroshi Watanabe’s works is that you’ll never know when he shows his best side, and King of Bandits Jing is no different. I want to give especially credit to the artist-episode. It stands miles above the other shorts in terms of storytelling, and it was without a doubt the highlight of this series. The ending of the series shows why Hiroshi Watanabe is the absolute king of cheesy plot-twists, but I don’t care, I love this guy’s works, despite the very obvious flaws.

Storytelling: 7/10
Characters: 6/10
Production-Values: 9/10
Setting: 9/10

Karura Mau Review – 85/100


Next up in the category of “very obscure OVAs from the 80s and 90s” is Karura Mau (or as its full title reads: “Hengeitaimayakou Karuramau! Sendaikokeshienka”, which I’d rather keep abbreviated for rather obvious reasons). It aired back in 1990 as a six-part OVA (there was a movie too, I believe), but my guess is that it never really caught on. Which is a shame, because it’s really good. If you’re looking for horror and know a bit of Japanese (yes, I watched this in raw, so don’t bother asking me where to find subs) then you should check this out.

Before I start this review, I’d like to note one thing about the OVA’s rather questionable promo-art that you can find on sites as AniDB and MyAnimelist, because for the love of god… it’s got absolutely nothing to do with what actually happens here. Where the heck did that overly BL-picture come from anyway, because this is a story about two sisters who work for a shrine. These two guys who appear in the promo-art never appear in this story at all.

Anyway, Karura Mau is a pure, unadulterated horror thriller. At first sight, it may seem that it’ll be a collection of 6 random horror stories, in which our lovely leads exorcise one ghost every episode, but instead this turns out to be a continuous storyline. It’s easy to just stab someone in the hand, or draw some random corpse or goon, but horror really tries to make these scenes have impact, and Karura Mau succeeds really well in this department. It knows exactly that good horrors comes with good characters, and so it makes sure that throughout only 6 episodes, the antagonists are fleshed out and developed really well into sympathetic characters. The result is that this anime gets better and better with every single episode.

Another major plus for Karura Mau is its terrific soundtrack, full of influences from the eighties that manages to create a perfect scary mood. The graphics also look really good for something that’s nearly twenty years old, but I want to give especially credit to the gory scenes and blood. Because this OVA comes from the time of hand-painted cells, the bloody limbs and corpses are drawn in such a way that can’t possibly be mimicked by today’s computerized animation techniques. The budget for this series isn’t stellar, but nevertheless it shows the beauty of hand-painted cells.

Unfortunately, this is yet another one of these anime with the “the manga is so much larger”-syndrome. In Karura Mau, this doesn’t show through the story (it’s pretty standalone and wraps itself up nicely), but through the main characters. It’s obvious that they were developed in another arc than the one of the OVA, and so they pale in comparison to the well-fleshed out antagonists. Especially the two main characters are guilty of this, and the OVA partly assumes the viewer to be familiar with the manga (which, considering the popularity of this OVA, must be even more obscure)

It’s really a pure coincidence that I managed to discover Karura Mau, but as a fan of horror, I’m really glad that I did. It’s another one of those ancient gems that nobody knows about, and it deserves to be subbed or licensed. Its protagonists may feel a bit weird at times, but the antagonists really make up for it.

Storytelling: 9/10
Characters: 8/10
Production-Values: 9/10
Setting: 8/10

Bokura ga Ita Review – 87,5/100


I’ve got to stop dropping these boring-looking series without giving them a chance… looking back at what I wrote on my first impression on this series, I realize what an idiot I’ve been, dropping this series in favour of… Binbou Shimai Monogatari. In any case, if you’re looking for good romance, then look no further, because Bokura ga Ita has lots of it, and then some more.

And what romance it is. The beauty of this series is that it just feels like it’s about a real couple, and throughout the series, they explore all of the common aspects of being a couple: rivalry, understanding and compromising for each other, truthfulness, breaking up and saying goodbye, but the common theme for this series is the fact that love can turn sane people into a bunch of inconsistent idiots; the contrast between common sense and your own feelings, and the 24 episodes do an excellent job of exploring said themes in-depth.

Obviously, the characters in this series are deep. About 50% of this series’ dialogue happens inside the characters’ heads, so at the end of the series, you’ll know exactly what went on in those multi-layered minds of them. They way they evolve throughout the series is also pretty amazing, and you can see the subtle changes that occur in just about everything in this series. The pacing is slow, but every single episode hardly ever loses focus on what’s really important in this series.

Let me place a warning, though, and a very important one. The pacing is incredibly slow, so you obviously don’t want to watch it if you generally like fast-paced series, but there’s one more thing to be aware of: the female lead Nanami Takahashi. She’s by no means a bad character, but the creators made no attempts to make her into something like “the perfect girlfriend”, or something similar. She’s weak, incredibly wishy-washy and hardly ever gets to the point she wants to make. I realize that this is exactly the creators’ intentions, but you do NOT want to watch this series when you’re frustrated, because she’ll just make these frustrations worse.

In terms of the production-values, this is a typical Artland series. The character-designs are very stylish, and the animation is consistent, yet you’ll hardly ever notice it. There are so many EDs that they make any Shaft-productions pale in comparison. I now also understand why Gunslinger Girl – Il Teatrino’s action-sequences felt so low-budget, because it’s just not something they’re good at, and instead they excel in style and subtlety (something that was plenty available in Il Teatrino as well).

This pretty much is exactly what a pure shoujo romance should be. My only real complaint is the ending, as it’s a bit too open-ended for such a series, but mostly because the manga at that point featured a very interesting plot-twist that was omitted in the anime, and which would have had so much potential if the creators included it in a second season somehow. But then again, then it would look a bit too much like a Makoto Shinkai rip-off, and this way Bokura ga Ita really has its own identity as a series.

Storytelling: 9/10
Characters: 9/10
Production-Values: 9/10
Setting: 8/10

Genius Party – 02 – Shanghai Dragon Review – 80/100



Ah, of course. Robot Carnival had Robots, the Animatrix had the Matrix and Genius Party has imagination. Every short movie is about imagination in one way or the other. Shanghai Dragon is the work of Shoji Kawamori, the guy behind Macross, who is currently directing Macross Frontier. There are indeed plenty of grand mecha-battles in this one, but I don’t think that you can predict what this one will be about, just by looking at Kawamori’s other series.

First of all, Shanghai Dragon is about a pair of Chinese kids (who also speak Chinese), but it’s also a satire, parodying the trope of the useless kid who suddenly finds the ultimate weapon. It’s just this time, the ultimate weapon is more ultimate than ever, and the kid also couldn’t be more useless. And yet, these have been some fun 20 minutes of airtime, mostly thanks to an adorable cast of characters, which manages to be dynamic, despite the short length of only 20 minutes.

It’s strange, though: the space-soldiers in this short speak Japanese, while the kids are Chinese, and they seem to have no problem understanding each other. The biggest flaw of this short, however, is the rather intrusive CG that sometimes doesn’t flow well with the other animation at all. Shoji Kawamori obviously couldn’t get the same budget for this episode as for an average Macross Frontier episode, and this shows. And it’s a shame, because the other graphics look pretty interesting.

Overall, Shanghai Dragon nothing special, but without a doubt a fun way to spend 20 minutes. Like Genius Party (the first short of Genius Party), it’s also full of symbolism. It may not be the most subtle storyline, but it’s both a parody and homage to an overused cliché in anime. It may start out like a joke in the beginning, but it ends strangely heart-warming.

Storytelling: 8/10
Characters: 8/10
Production-Values: 8/10
Setting: 8/10

Kara no Kyoukai – The Garden of Sinners – Remaining Sense of Pain Review – 82,5/100


The third movie of The Garden of Sinners takes place between the first and the second. It continues the tradition of the second movie by shedding light on the unanswered questions that the first movie left behind, as it shows another stage in Shiki and Mikiya’s life. The story is about yet another string of mysterious gruesome murders, but despite this, it was the best movie of Kara no Kyoukai yet in my opinion.

The antagonist for this movie is the biggest reason for this. This movie really looks into the question: “what could someone drive to commit these gruesome murders?” And it comes up with a fascinating character study with a bit of supernatural elements here and there. Shiki and Mikiya also benefit from the second movie, which fleshed out their characters a bit, so they too make this a highly enjoyable movie.

There are a couple of bugs in the storyline, though. I’m not sure whether it was a good idea to have the major antagonist turn out to be a friend of Mikiya, of all people. It makes no sense, could have easily be omitted without affecting the rest of the movie and the movie can’t seem to decide what kind of relationship the two exactly have. It feels like some sort of cheap plot-device, especially for such a short 50-minute movie. The ending is also a bit of a downer-ending, with its Deus ex Machina-ish plot twist.

The plot feels a bit weird, but nevertheless the characters keep improving with every movie. It’ll be interesting to see this trend continue for the rest of the seven movies of the Garden of Sinners. Remaining Sense of Pain isn’t the most visually stunning instalment of Kara no Kyoukai, and the mystery isn’t as impressive as in chapter 1, but it makes up for this with great and solid characters.

Storytelling: 7/10
Characters: 9/10
Production-Values: 9/10
Setting: 8/10