Rozen Maiden Traumend – Guest Review



This review is going to be different from usual. Solaris has written up an in-depth essay about the themes and characters of the Rozen Maiden series. There are quite a few spoilers though, and near the end there are also some manga-spoilers, so be careful with that.

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Alice Game and Rozen

Rozen and Alice roots were cleverly untold by the authors. We got only suppositions and random clues about them. That helps the reader immagination to build his own explanation about that matters like it happens in Haibane Renmei anime. Rozen and Alice are meant to support the anime’s topic which is the relation net between the dolls plus Jun. Rozen and Alice are only plot devices and not the central topic of the anime. So, everything works well even by lightly developing them.

Given that the personal relation among the dolls are fairly more interesting. They are coupled and for every couple one doll is given a thesis and the antagonist doll has got the antithesis.
Themes developed are ideal and imperfection with Shinku and Suigin Tou, Conflicting identity of the gardener twins, personal growth and delaying into childhood for Hina and Kanaria.
There’s also the theme of the imitation that longs for self awareness in the story of Barasuishou. Those themes are the real focal point of the show. There’s yet another doll to be developed, but her story came abruptly to an end due to manga being quit. Lucky enough they started another serie of Rozen Maiden. I hope to read more about it.

Manga has much less fillers than the animated serie and it comes out really more dramatic. Events flow better and there are many less humor breaks, that were added in the anime to lighten the mood. Indeed Rozen Maiden is Noir.

If you read the manga you’d catch many hints about Alice Game. They tell us in vol 2 each Rozen Maiden has a fragment of a single Roza Mystica. The goal of the Alice Game is to rebuild that Roza Mystica. The winning doll may be then achieve perfection, that is to say become Alice. It could literally mean the winning doll would be changed into a human girl, but I’d rather think that outcome is more symbolic. Alice Game is a metaphor of the life and its goal is death of the other dolls, that is, Alice is a trascendental simulacrum of transformation, or trepassing life into the realm of pure ideal. In other words if you just win the Alice game you die and become a happy angel. That is. Beware my dear Shinku, beware! 🙂

Furtermore there’s this enigmatic Rozen fellow. We have many hints about him, but his identity is yet undercover. He’s hidden, but watches the Alice Game from afar, not yelding any interference with his own presence. People associated him to a kind of godly figure for the dolls, but think about it: Doesn’it just resemble the setup of a kind of mystical experiment where Rozen is the master and the dolls are the specimens? An Occult scientist, an Alchemist.

As a matter of fact, in the 5th volume of the manga, they suggested Rozen could be the Count of Saint Germain. He was an enigmatic man, supposedly alchemist, surely a fake, but is told he really discovered the long life elixir. It’s also told he’s still alive today. Of course he’s a legendary figure right now, but there are some philosophical theories are inspired by him. Theosophia, is the science of manipulating natural phenomena by the study of the divine. It’s aim is to enhance human towards perfection. Uhm, doesn’t this sound a bell? Does Alice game resemble a Theophysic ritual doesn’t it?

I wouldn’t be surprised if the authors really took inspiration by this Count of Saint Germain to build up the Alice Game. That’s a really interesting mix of religion, alchemy and mystichal scence.

But that is not all. There’s another enigmatic character with uncovered whereabouts: Laplace Demon. He’s the controller of Alice Game. He interacts with the dolls or Jun, in the place of Rozen. The Demon has full power over the world dream and can open dimensional doors at will. His names comes from the Math Scientist Pierre Simon Laplace, the one who made up the well known Laplace Transform. Laplace was a determinist*, that is to say he believed science to be exact, or that you can calculate everything by the means of mathematical analysis. Given an infinite accurate representation of reality and an infinite amount of compute power, it is possible to calculate future and past by the laws of classical machanics. Laplace Demon is such an automaton who posses such capacity of calculus. Therefore he knows the past and can predict future, has the knowlege and power of destiny. It’s uncasual he’s the perfect arbiter for the game of the doll’s destiny: Alice Game.

Laplace Demon is clearly alike to Lewis Caroll’s White Rabbit. Lewis Caroll was another Math Scientist, and novel writer, as we already know him. Rozen Maiden took a lot from Lewis Caroll’s Alice fantasy story. N-Field or Dream World is the modern version of the wonderland, a place where physcal laws are bended and leave infinite possibilities (aka infinite destinies). The fact Laplace Demon used to speak by quizzes and his words are to be interpreted leaves no question: The dream world is the place where one can defeat his own destiny and long for an higher ideal of self, but also on the exact contrary, it is possible to loose oneself and be doomed to insanity. The issue is to choose the right door, the right possibility. Thus the Laplace demon will always present you with two alternatives. To wind or not to wind, your is the choice, as the Laplace Demon already knows the infinite implications of both choices.

Thus said isn’t Alice game really a setup for a kind of mystical experiment where the stage is the Dreamworld, Rozen is the observer, Laplace is the controller and the dolls are the specimens?

Btw read the articles about St Germain Count (and Theosophya) and about Laplace on Wikipedia.

Dolls Stories

The dolls always repeat that it is possible to meet their father after the completion of the game. But what does it mean to end the game? In a Christian world that means to die and be granted to eternal life in the glory of God. So Alice game is the game where you long for death to transcend ones self towards an immaterial ideal of perfection. Brrr scary!
You really can’t ask a novel more than character development. It’s too easy to build up unchangeable and static chars. On the other hand it’s hard to make chars so dynamic they look alive. I said before the dolls come in pairs, so here’s how.

But let’s leave the game for now. How do the dolls face their deadly destiny? They spend most of their time in daily life, completely disregarding the game and its implications. Most of the dolls are just happy playing with each others and fear the game the most. The real meaning of the Game is uncovered only at the end of the second series, with the occasion of the fake final. Jun, that is the external spectator of the sad play suffers and is mad about all the death those pityful beings had to suffer. What was it for? What was the meaning of that? And Rozen’s answer was that was not the only way. The answer is not in death, but rather in life. At the end the real meaning of the alice game may be not to play, or play another life, but eventually play a life. Cause playing means to live to a doll, an artifact made for playing. That’s a positive meaning I suppose people didn’t think about. Everybody is mad cause the authors never said much about Alice Game and we fan are fantasizing over it, but that game is really an unimportant aspect of the show. What is really important are the personal stories of the dolls.

Shinku vs Suigin Tou

Rozen and his game are only a stage for the doll’s play. Some play to become a complete being, being pushed by a great sense of inferiority. On the other hand some other fights for making sure of her superiority, which is everything but a simulacrum of ones solitude. Shinku is doomed to be the best of the five dolls, thus not knowing what exactly means to be the best. So she continues to fight and look everybody with despise and superiority. Shinku and Suigin Tou are two opposite entities like images in the mirror that cannot understand each other and thus they hate.
But this is only the incipit. The development comes rather unexpected by pairing the two dolls with their nemesis: Jun is a rather unperfect human. By interacting with him she will find her place and her family. On the other hand Suigin Tou watches all the other dolls being completed and happy. She suffers from that and despises everybody. By being paired with a ill girl she will learn she’s not the only suffering soul in the world and will grow.
This will maybe lead to a reconciliation of the two archenemies.

The story of the mirror twins

With respect to Shinku and Suigin Tou, who are in open contrast being two complete opposite, the twins are built alike. But that’s the only surface. The twins girls resemble the faces of a coin, alike but different, sister yet deadly enemies. Every aspect of a doll is projected in the mirror on the other one. Yet they cannot be separated, they seem to share the same life, the same power. Their power is also complementary. The Gardener Scissors are useless without the Magic Watering Can and viceversa. They’re doomed to be together forever, but yet to fight cause of the Alice Game.

In Rozen Maiden the natural harmony between the two images at the mirror can’t be left unperturbed. The alice Game, which is the natural destructive aim to perfection, is also matter of the twins. How do an absolute command like fight is related to the complementary twins? How can one twin kill the other without self destructing herself? Action and reaction. The two faces of the mirror still reflect two opposite choices about that. One, taking over the couple’s armony above all, refused to fight, but the other, responding to the absolute command, longs for the fight. But that’s fake, cause the real desire moving Sousei Seki is to break from the chain of the twin life in search of self awareness.
Sousei seki and Suisei seki also appear different at the start of the story. Sousei Seki appears righteous and fair, the true strong one of the twins who protects her sister twin. Suisei seki appears wicked, spoiled and pretty evil. She’s mischievous and appears weaker than the sister. But that’s still a wrong image, like a fake mirage you see above cold lakes in north winter lakes. The image appears high in the sky and upside down (Morgan Fairy effect: http://en.wikipedia.org/wiki/Fata_Morgana_(mirage)). Twins image is really “puidedown”! Jun is a catalyst that let the dolls discover their true self and feelings.
And so, beyond the fake righteous and selfsacrifice tendencies of Souseiseki you find a soul that struggle to let her inner self prevail. She’s burning for love and hate toward her sister’s unconditioned and overwelming love. Suiseiseki, on the other hand is the true strong pair of the twins couple. She’s not evil, but sweet loyal and strong! And it’s all thank to Jun if she could awaken this side of her char. She loves her sister so much she sacrificed the ideal of Alice that is her (and any doll’s) imperative categorical.

Grow or not grow

Hina and Kanaria are the last couple of dolls having antagonist feeling about something. This something is life and growth in their situation. Look how the two dolls are introduced. Hina is a selfish doll eager to play to death. Her behaviour is that of a little girl who doesn’t know anybody else to play and when she found one she attached herself to him/her in an obsessive manner. Hina is completely closed into herself and fears the world outside her own box. She’s also doesn’t trust humans and fear abandon. She has a reason to fear it, as she was abandoned by her former handler, maybe cause of the WWII. We know that from the manga, where we also meet a descendant of Hina’s former handler who claims possession over her! After Shinku defeated Hina, she was forced to live with jun’s family. Hina never appreciated this life. She was a scared crybaby, but being forced out of her own shell let her grow up as an individual. Hina comes to like (or love) Jun as well and undestands she has to grow stronger for her and those who love’s sake. There’s a very nice filler episode that shows up this: In an episode Hina wants to send a love letter to jun. She has to move out of the house in the world that she doesn’t know and fears. She will gain strength and walk outside and deliver the letter. That was a touching episode, narrated from the point of view of the child Hina. So a normal walk outside becomes a real adventure for this childish doll. A first walk in life outside the boundaries of one’s know world.
On the other hand Kanaria is extremely scared of the Alice game. She knows she has to fight, but she’s so unwillingly doing it. All of her behaviour is a game that shows insecurity and fear. She’s so nice when she attemped to inflitrate Jun’s house without much convinction and always finds herself scared away :). Once again she’ll find security and stength in Jun’s group. So, the theme of these two dolls is clear: they represent the fear to grow and to relate oneself toward the others. Hina represents the positive path in life: fight and struggle to grow rather than Kanaria indulges herself into childness and play.
BEWARE HUGE MANGA SPOILER: She will be forced to grow when she will remain the last doll fighting on Juns side against the dreadful Kirakishou.

Barasuishou and Kirakishou. (MANY SPOILERS)

These two last dolls are the “last bosses” of the anime second serie and of the manga. Kirakishou is depicted as a white goddess of death. She has no body but an astral body. She lives in the NField and she’s very powerful. Barasuishou is the fake doll who fights to prove herself a doll better than the original Rozen Maidens. The theme is stil perfection here, but it’s seen in a different way than in the case of Shinku and suigin tou. Barasuishou longs to surpass the perfect bodies of the rozen maiden, while kirakishou is the perfect rozen maiden herself. Barasuishou would be the Kirakishou she could never be! Kirakishou is a perfect ideal of the Rozen Maiden, but she has got no soul nor body. If you put it with the alice game, Kirakishou has the power to wipe out all of the Rozen Maiden and become Alice, but somehow she winning the game doesn’t look right. Kirakishou is complete evilness and has no emotions. How can she be the perfect Alice being? She lacks something that all of the other dolls acquired by living: feelings. Kirakishou has never lived herself other than in the Dream Field. She hasn’t lived any experience. Even Suigin Tou has grown up with experiences, thus should be more suited as a potential Alice than Kirakishou. But this cold hearted doll is going to win it all at the end of the manga! What it will be of the alice game is yet to be told. Hope the sequel of the story by Peach Pit will be published some day.

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As for my own comments, I’d probably rate Traumend around 85/100. The depth of the cast of characters is really something that you don’t find in many series, but it does suffer from some pacing issues: the first season was perfectly paced and kept you on the edge of your seat. Traumend instead has one relative light part with lots of slice of life that takes up about eight episodes, which is then followed by a really dark part. It could have been mixed a bit more, although I also see that the fillers are also crucial to the dolls, showing them as they try to play and resist the Alice Games.

Eureka 7 – Pocket Full of Rainbows Review – 70/100



I haven’t been looking forward to the Eureka7 movie, for the following reason: the series was pretty conclusive, wasn’t it? Why ruin it with a movie. I therefore just assumed that it was going to be one of those recap movies like with Gurren Lagann, but as it turns out it takes place in an alternative universe. Alternative universe movies are always a bit tricky to do, as they tend to be completely different from their original source material. When inspired of course, this can lead to awesome stuff as the Utena movie. Now, did the same happen with Eureka7?

Errm, no.

While not entirely bad, this movie certainly isn’t a good one. It’s mediocre: it entertains but its content is flawed and often nonsensical. The best way I’d describe it is “shallow”. This is the sort of story that I’d label as pretentious. There is A LOT of dialogue throughout the movie, but you quickly realize that it’s not really about anything.

There’s a lot of talking spent on explaining the setting for the movie, but hardly anything is done to develop it or go in-depth. The movie also has its share of symbolism and moralism, but the symbolism either is overly obvious or doesn’t make any sense (especially Anemone’s ramblings are part of the latter), while in terms of morals this series never really gets further than saying “killing is bad” over and over, being a hypocrite in the process when Renton kills a bunch of enemies while he didn’t really need to do so.

But the biggest offender is the relationship between Renton and Eureka, because BOY has it turned cheesy. 99% of the lines between the two are directly copied from any other romance story. The lines they use are so incredibly ambiguous that they fit in any sort of situation. When they’re not angsting and repeating these lines over and over, they behave totally incomprehensible; their actions make no bloody sense and feel like they have been thought up on the spot by the creators.

Since this is a movie, it does have a number of kickass action scenes, whenever the characters aren’t talking. But here’s the deal: this is Bones. When you compare the animation in this movie to what they showed in Eureka 7 and especially Bonen no Xamdou the animation actually feels inferior. It really makes you wonder where the budget for this movie went, if the TV-episodes were animated so beautifully.

So yeah, when the story is supposed to come together in the end… it doesn’t. the plot twists, revelations and insights don’t make any bloody sense and the movie falls flat on its face. I usually like anime with lots and lots of dialogue (see Amatsuki and especially Mouryou no Hako), but this was just… shallow and rushed. Do yourself a favour, watch the amazing series, skip the movie.

Storytelling: 6/10
Characters: 7/10
Production-Values: 8/10
Setting: 7/10

Igano Kabamaru Review – 80/100



Igano Kabamaru is a unique anime, in the way that it’s only popular among the Greek community, and virtually unheard of in the rest of the world. I’ve been meaning to want to check it out, but the only version I could find was a crappy Greek dub. Since my Greek is virtually non-existent (the only word I know is “nè”, which means “yes” and sounds a lot like “no” in Dutch), so I unfortunately had to pass it up.

Cue the awesome people at Saiei who were nice enough to bring out a Japanese version of the series. So yeah, this is another one of those raw-reviews, so unless you happen to know Greek or Japanese, don’t bother to ask me where to get it. One of the purposes of this review is to give some more attention to this series, with the hope that it might get subbed one day, because this series has a lot to like. Sure, it also has its share of things not to like, but it’s one of those crazy and wacky comedies that definitely demonstrate that the eighties had a great sense of humour.

So yeah, this series is basically another one of those high-school comedies with a weird cast of characters. It runs around the premise of a kid who has been trained as a ninja for all his life by his evil grandfather, moving into a school whose headmistress has a crush on said grandfather (who now is dead, by the way). The big twist is that this kid (Igano Kabamaru, hence the title) is the most incredible goofball you have ever seen. He runs around the series screaming, yelling, making the silliest jokes, behaving like a little kid, and eating.

The major fun in the series comes not from him, but from the rest of the cast. These people are all some sort of parody of the romantic genre (we have the cute girlfriend, the rival, the pretty boy, the elite ojou-sama, and a lot more). Every character has something amusing about him or her, and they’re also hilarious in their attempts to deal with such a weird and uncontrollable lead character, and be sure to expect lots of nervous breakdowns. Hopeless overacting in most cases is a bad thing, but in this case it makes for a number of hilarious scenes, with my personal favourite being the marathon-episode.

Unfortunately for this series, it also has that nasty thing called a plot. The show gets really dull when the focus falls back to Igano’s traumatic past, and the time he spent with his best friend Hayate. It just keeps dragging on, and nearly completely takes over the series once it hits its second half. Because of that reason, the second half is a lot less fun than the first one, and the comedy that’s there is nowhere near as fun as in the first half.

To the show’s credit though, it does have a kickass finale. It’s worth watching through the second half, if only because of the awesomeness of the final two episodes. I was originally planning to give this series a much more negative review before I watched these two episodes, but they really make up for the rest of the disappointing second half. Episode 24 feels like the creators wanted to stuff as much creativity in 20 minutes as possible, while episode 23 has a brilliant conclusion that nobody will see coming.

So yeah, don’t expect much innovative parts, since there are a lot of clichés in this series, even for a comedy (like how this show proves that the Tsundere was already a staple more than twenty years ago). The serious parts suck, but there are a certain number of comedy episodes that are absolutely hilarious, and are in no way inferior to the comedies of the past ten years. This series is crazy, but in a good way.

Storytelling: 8/10
Characters: 8/10
Production-Values: 8/10
Setting: 8/10

Armored Trooper Votoms Review – 87,5/100



I’ve been a fan of Ryousuke Takahashi for quite a while now. This guy always manages to combine realism with an intelligent plot, that yet are epic and full of action. Because of that I obviously had to check out the series that put him on the map: Armored Trooper Votoms. And like most of his later works, it really is an excellent series that takes both itself and its audience seriously.

It’s interesting how this one of the few mecha-series that aired between the original Mobile Suit Gundam and Zeta Gundam, and because of this it has the advantage of being inspired by the more serious and realistic Mobile Suit Gundam, but not the repetitive emo-fest that was Zeta Gundam. This allowed Ryousuke Takahashi to really play with the formula, and significantly improve on it in a lot of areas. And he succeeded at this really well.

Chirico really is the antithesis of all those wimpy teen-aged leads you see in anime through all ages. As an adult, he stands out as being a regular soldier, following the duties from his superiors. He is cold, heartless and can’t live without fighting, and even though he slightly softens up throughout the series he never loses his hard edges.

Another thing that’s been bugging me a lot about Gundam series is that while they start out diverse and different, for some reason they always start looking too much like each other, with the final quarter being a string of random battles that look like each other and most of the time hardly resolve anything. Again, Votoms aired before this trope was even created, so it beautifully avoided this. It’s basically made up out of four arcs of about 13 episodes (or 12 episodes and a recap), with each of these arcs being distinctly different from the others, and all of them get better and better as the show goes on. There really is plenty of action, but the creators manage to make the battles count: each of the battles has a point or purpose in the story, even if they’re very small. This really allows the story to evolve continuously.

There are some lighter parts in this story though: Chirico spends the series with three rather silly henchmen around him who are the ones who sometimes provide the comic relief. While at first they may seem annoying, this series knows very well how to handle them. They’re not just there to brighten up the mood and prevent the story from getting too dark, but they also prove to be surprisingly useful to the plot at times; they help to develop Chirico’s character, and tend to remind him what a socially awkward idiot he can be. While they’re not often the most pleasant to watch, without them this series would have lost one of its sparks, and looked a whole lot more generic.

This series does have its flaws, which mostly lie in small plot-holes throughout the story. It really is a series that continuously evolves, but for that it had to sacrifice a few things in the plot, like bringing a bunch of characters from one point in the universe to another instantly when it’s necessary for the plot, or characters knowing things that they aren’t supposed to know. And really, I’ve seen 52 episodes of this series now, along with the 12 episodes from the Pailsen Files, and I STILL don’t know what the “Votoms” in the title stands for. It seriously never gets mentioned in the entire series.

But yeah, those are just nitpicks. Votoms is a great recommendation if you’re looking for something old and dark, away from most cliches and teen-aged stereotypes. There is a romance in the series, but it’s handled really well and forms a central part in the series without dragging on. Ryousuke Takahashi is one heck of a talented director, and he already showed this in his first major series.

Storytelling: 9/10
Characters: 9/10
Production-Values: 8/10
Setting: 9/10

Hajime no Ippo – New Challenger Review – 87,5/100



When I first learned about Hajime no Ippo, I wasn’t that eager to check it out. Heck, I had no interest in sports, and it’s one of those shows that has a premise that you just can’t explain without making it sound like some sort of Dragonball Z knock-off:

“So yeah this show is about a guy and he trains to become a boxer and then they fight and he gets beaten and beaten and then he manages to find his inner strength to win from his opponents!!1!1!1”.

It’s true that this show is formulaic, but it’s also SO INCREDIBLY ADDICTIVE. The sheer intensity of the boxing matches is nearly unrivalled, and the only way you can really get an idea of how incredibly good this show is is by watching it yourself. This series knows exactly how to pull the right strings during the boxing matches, and even though most boxing matches take up multiple episodes, they just keep you glued to the screen and only make you want more.

New Challenger forms an excellent introduction to the franchise for those who find the 75 episodes of the first season a bit too much of a commitment. It’s an excellent standalone series to watch. I myself watched nothing of the first series and yet I was perfectly able to follow it; some of the references to the first season that it made were perfectly explained for those new to the franchise, and the characters were already strong enough to carry the show on their own.

What’s also interesting about this new season is that while you might expect this show to be mostly about the titular Makunouchi Ippo, it’s actually one of those series that doesn’t have a clear main character. Instead, we get a bunch of arcs that each focus on a different character, and Ippo only plays the central role in one of them (that arc, by the way, also was arguably the weakest of the bunch; the thing with Ippo is that he’s by no means a bad character, but he is one of the least interesting members of the cast). Especially the Brian Hawk-arc was absolutely epic.

So yeah, Hajime no Ippo stands out in its simplicity; for every arc you know exactly what you’re going to get: an incredibly intense boxing match with sympathetic and strong characters and awesome graphics. And it never gets old. It’s the perfect series for if you want to blow off some steam.

Storytelling: 9/10
Characters: 9/10
Production-Values: 9/10
Setting: 8/10

Natsu no Arashi Review – 82,5/100



After all of the shows that he’s been directing and will be directing in 2009, it’s safe to say that Akiyuki Shinbo has been the most prolific director of the past decade: I can’t think of anyone who directed as much series as he did, especially in the past five years. Natsu no Arashi started out as one of the many dark horses of the past Spring Season. At first sight it looked to be full of your usual shounen clichés and all, but it turned into a very interesting and engaging series.

At first sight it’s easy to label Natsu no Arashi as one of those moe comedies around high-school girls, but that’s only half of the series. The other half is a surprisingly serious and deep storyline about time travel, World War II and people who are deeply affected by the past. For once in one of Shinbo’s series, the characters have strong personalities and yet are more than a bunch of paper bags. Hajime may seem like a bit of an oddball here, but his purpose in the series really is to act as the straight man, compared to the issues and stories that the rest of the cast has, and he pulls this off really well as the main character.

On top of that, this series also has a very inspired sense of humour. As this is a series about time-travel, it really makes the most of it by including jokes that can only be shown in this kind of series. This leads to priceless discussions about a rotten fish, among others. It also likes to poke fun at one of its on-going plot threads, in which one of the characters (Jun) is a cross-dresser. A number of absolutely hilarious episodes are centred around all sorts of crazy situations in which she has to try and keep her secret and pretend to be a guy.

Overall, this series is really well balanced, with the serious and silly episodes alternating so that the end result is a very varied series that grabs the best of both. The only downsides are the first and last episode. The first episode really gives a wrong image of what the series is going to be about, while the last is mostly a rehash of jokes (something that the other episodes managed to avoid so well), and carries Shaft’s style a bit too far. nevertheless, if you’re looking for a series that has both light and dark parts with engaging characters, then this is a show you should check out.

Storytelling: 8/10
Characters: 9/10
Production-Values: 8/10
Setting: 8/10

Ristorante Paradiso Review – 85/100



I’ve turned into quite a fan of the modern horeca-series, brought back and popularized by Bartender. It’s a genre with an atmosphere unlike any other genre, and one of those very few types of series targeted solely at adults. The latest installment is Ristorante Paradiso: yet again a short but charming and relaxing series about a restaurant somewhere in Rome.

From the outside, the premise of this series indeed looks quite shaky. It’s easy to think that this is just a harem, but this time the lead character being a female in her twenties and the male characters all being stereotypical bishounen in their forties or above. Thankfully, the series proves that it’s fully able to avoid this cliché. There is one lead couple, and the rest of the characters all have their own romances.

One of the things that makes this series so enjoyable is how well it manages to handle its limited airtime of only eleven episodes, and yet it manages to develop a relatively large cast of characters. Every episode is basically dedicated to one or two characters, but they’re all inspired and miles away from stereotypes. The characters here have realistic problems and issues, rather than those overdramatic ones you tend to often see in anime. Every episode keeps you guessing on what’s going to happen next; despite the next-episode previews, you’ll hardly ever find yourself able to predict what’s going to happen next, or what the next character’s back-story is going to be about.

And still the series forms a coherent whole in the end. A major theme is the past, and how it affects characters today. Surprisingly, most people in this series have relatively dark pasts, but unlike most other anime they hardly ever bear grudges or feel depressed. A major theme of this series is not getting worked up about what happened in the past, but instead using these experiences to enjoy today. It’s a theme that’s explored wonderfully throughout the series, and makes it feel complete.

Of course, you need to know that this isn’t the series for those who want action or lots of drama. Instead, it’s meant to be relaxing, while most of the drama is done very subtly without ever dragging on. Apart from that though, I couldn’t find any major flaws in this series, or reasons why one would not want to watch this. It’s not anything epic, but what it does it does really well: the creators really put thoughts into how they could make this show work best, and not let a minute go to waste. It’s a recommendation for those who are looking for a short relaxing series.

Storytelling: 9/10
Characters: 9/10
Production-Values: 8/10
Setting: 8/10

Koukaku no Regios Review – 70/100



I was pretty excited when I first saw Koukaku no Regios, or Chrome-Shelled Regios as it’s called in English. It promised a grand setting with many different sides to it, a large cast of different characters and a really interesting sense of mystery that all seemed to lie behind it. That’s why it’s such a shame to see what kind of an utterly mismanaged mess it turned into.

Take the following analogy: suppose you have a beautiful multi-layered birthday cake. Koukaku no Regios, instead of focusing on this entire cake just keeps staring at one of the candles, while hardly having any attention for the delicious rest of it. It presents a post-apocalyptic world, in which people can only live withing walking cities. It’s full of strange creatures like glowing goats, mutant bugs, who all have their own role and purpose, and behind the world seems a grand complot by people with dog-faces. And what does this series decide focus on? An inconsequential harem that never really gets anywhere! Talk about a let-down.

If the love polygon was good, it would have been able to excuse at least something, but unfortunately it even screws up there. Basically we have our lead character Layfon, and a bunch of girls who are in love with him. Layfon has a ton of girls swarming over him, but in the end none of these relationships get any substantial development, with perhaps the exception of Nina, who only gets blander as the show goes on.

This blandness syndrome by the way can be found in more characters in this series. Felli starts out as a nice wise-cracking and witty girl, but only gets more and more generic as the series goes on. Dalsiena turns from a past-driven character into a generic side-kick, Naruki gets turned from a headstrong policewoman in useless harem-bait, Salinvan turns from a skilled mercenary into an emo kid who can’t forget the past, Harley Sutton turns from an interesting side-character into an incredibly generic one devoid of any personality, and DO NOT get me started on Savaris.

So yeah, because the main storyline pops up so late in this series, the finale simply becomes a disaster. The creators start pulling random powers out of their asses, characters who were in one episode very badly wounded are completely fine in the next one, the plot twists really come from absolutely nowhere and because the main storyline received so little attention, none of it really makes an impact and therre are SO MAY questions that are left unresolved after that final episode.

The salvation for this series that I can see is if a second season got announced. Regios has potential, and I still remain convinced of that. If a second season would come, and make optimal use of the building up that this series has provided, then it’s going to rock beyond belief. The characters who didn’t turn into paper bags were interesting enough to watch and there were definitely good parts in this series. It’s just that there was too much crap that overshadowed it. The creators never knew how to properly pace and outline their series and in a way, the one behind the series composition seems to be the one to blame for this. Yes Mamiko Ikeda, shame on you.

Storytelling: 6/10
Characters: 7/10
Production-Values: 8/10
Setting: 7/10

Eden of the East Review – 82,5/100



Okay, I decided to rewrite this entire thing since the review I originally wrote was crap. Kenji Kawayama really is one of the better directors out there. His sense of realism, attention to detail and originality has really made his series one of a kind. After Seirei no Moribito I therefore was very eager to watch his next work: Eden of the East. As promised, it’s a very solidly produced series, but I do have to admit that it is a tad disappointing.

After thinking a bit about the series, I’ve come to the conclusion that there are two reasons that prevent this series from being among the top of this season for me. First of all, the cast of characters leaves a bit to be desired. The lead character Saki is a great one: she grows very subtly through the series, and while she may seem weak at times, she really stands out as a strong character. The rest of the cast lacks a bit of a spark, though. Akira as the male lead is a bit too much of an idealist; his character without any seeming flaws is a bit hard to get into. The majority of the rest of the cast simply feels not fleshed out well enough: some characters show too little of themselves to really make an impact, while others are just plain annoying (most of Saki’s friends). Two notable exceptions are Kondo (whose story gets nicely explored through his limited airtime) and Micchon, who serves her purpose as a quiet side-character well.

My second issue with this series is its mystery. As a mystery-fanboy, I was of course elated after the first episode. It was so delightfully weird and unusual. There were so many different theories possible for what went on, and it really intrigued me like no other. But yeah, the thing with mystery-series is that the challenge comes with correctly revealing the mystery, and in that I feel that this series did a lukewarm job. It can’t keep its air of mystery consistent through the series, and as the series goes on and the answers come, there aren’t really any new questions asked: the answers are simply presented on a silver platter when the time seems ripe for it, without really using them for anything other than for the sake of filling up plotholes.

But yeah, despite these flaws, there still is lots of good stuff in this series. The animation really is amazing. Animation in anime is often a job of cutting corners, but here the animation is really well done to the finest details: the creators have made sure to bring their pictures to life. The CG may be a bit obtrusive at times, but the realistic movements and awesome background art really make up for it.

The setting is also very thought-provoking. Through the 11 episodes of airtime, this series takes a critical look at idealism and its positives and negatives. The whole concept behind the show remains very original and thought-provoking. You can see that a lot of imagination went into creating the setting for this series.

So overall this series served its purpose as a solid build-up for the upcoming movies, which of course I’m going to review as well as soon as they come out. I know that the rating is lower than what one might expect, but I just can’t say that this was the best of the season because of the reasons mentioned above. Small series like this one really need be focused, and in my opinion this series goofed off a bit too much at times and it feels to me that this series was trying to stuff too much into just these eleven episodes. Let’s hope that the movies will use the build-up that the series has provided, but standalone this series for me wasn’t as enjoyable as other short series as Natsu no Arashi or Ristorante Paradiso, which both did know how to make optimal use of their tie (so far, at least).

Storytelling: 8/10
Characters: 7/10
Production-Values: 9/10
Setting: 9/10

Kurokami The Animation Review – 67,5/100



When judging first episodes, I always try to look at the potential for the rest of the series. Kurokami had a fairly generic beginning, but I saw potential for the rest of this series. I believed that the Dopple-liner system, in which every person has two clones living somewhere, with these clones destined to die when they get too close to their “Root”, definitely had the potential to become interesting later on. Unfortunately, I was wrong.

As a typical Sunrise-series, Kurokami is all about action: every single episode is really written for the battles, which use the aforementioned Dopple-liner system as a shounen-esque base to explain the various superpowers that appear through the series, but it’s all fairly generic: the side-characters all have interesting powers, but the lead characters and villains don’t have any fighting style other than “lots and lots of power”. Still, the battles are what made me keep watching this series: they’ve got this sense of despair when Kuro (the lead character gets beaten over and over again. It’s fairly formulaic, but especially in the beginning it’s strangely watchable.

But all goes down the drains in the second half. Up until the halfway point, despite the formulaic battles the series had actually done a fairly well job in letting us get to know the main characters. The story was finally coming together… until the writers completely jumped the shark with a string of the most blatantly obvious Deus ex Machina. The storyline that was up to that point at least fairly layered turns into a dumb “beat the bad guy”-storyline and turns completely ridiculous. My biggest gripe was with the episode that revealed why the major villain of this series became the bad guy. I won’t spoil it, but let me just say that those plot twists feel so incredibly contrived that they really destroyed any suspense of disbelief I still had for this series.

The characters are mostly just okay, but the male lead character is such an annoying character. He only has two personalities: an emo one (“leave me alone! I don’t want to fight!”) and a fearless one (“Let’s beat them, Kuro!”). I was hoping that he would change over the course of the series, but unfortunately he only got more and more generic as the show went on. So in the end, the only thing that this series did well is its pretty pictures. Sunrise is behind the animation, so at least the action looks solid and consistent, and the background art is very stylish.

Still, I really don’t recommend this series for anything. There really is much better stuff out there, and this series fails to stand out in any way aside from its Dopple-liner system, which it never really goes in-depth with anyway. The story is full of holes and power-level inconsistencies, battles are written so that Kuro wins them at the last possible moment and overall, it just smells of mediocrity.

Storytelling: 6/10
Characters: 7/10
Production-Values: 8/10
Setting: 6/10