Genius Party – 05 – Limit Cycle Review – 72,5/100



Genius Party gathers many different people with many different talents to create shorts. With Limit Cycle, this is monologues. It’s basically 20 minutes of monologue about religious and philosophical topics. Its director is Hideki Futamura, who isn’t really a big name. He worked on a bunch of the Animatrix shorts, did key animation for movies as Junkers Come Here, Vampire Hunter D Bloodlust and Perfect Blue, and he directed Jojo’s Bizarre Adventure. He’s definitely someone with talent, and here he finally gets to prove again what he can do.

In these twenty minutes of nothing but talking however, he makes the classic mistake that you can do with these kinds of shorts: he forgets to put anything into context. What we have right now is some random guy who rambles on about life, death, immortality, religion, et cetera. I just had one question on my mind, though: “what’s the point?” Why is this guy delving into philosophy? What does he want to achieve?

You see, the thing is that right now you have a string of dialogue of a level that even I could have come up with. Just give me enough time to quote a bunch of famous philosophers who talked about life, immortality and religion, and voila! This isn’t intelligent, this is just plain random. I think that what the director should have done is that he should have looked more at good examples, in which endless strings of dialogues and monologues do work. Most notably, if he watched Mamoru Oshii’s short on Twillight Q, or Mouryou no Hako, he would have gotten a good idea of what he needed to do to put some meaning behind these words. And give them impact.

Still, a complete waste of time this isn’t, because thankfully the visuals are utterly gorgeous. Along with Dimension Bomb, Limit Cycle definitely has the best aesthetics of all the shorts of Genius Party, and that has to say something. The compositions, character-designs, use of colours, and filters, all come together wonderfully along with great character-designs. If anything, the images were much more thought-provoking than the dialogue!

Anyway, to wrap up Genius Party: it really was a great opportunity to see so many different talents and styles, together in one package. These compilation movies of different short stories have been there before, but never in this scale, with so many different movies and I can only hope that Studio 4C (or any other studio for that matter) is going to continue making more of these, because I really enjoyed sitting through even the lesser ones.

As for my favourite ones, my top three consists of Dimension Bomb, Toujin Kit and Baby Blue. These three are definite works of art and really succeeded in what they set out to do. The other shorts also all have their own merits in their own single way.

Storytelling: 7/10
Characters: 6/10
Production-Values: 9/10
Setting: 7/10

Ashita no Nadja Review – 90/100



“Nadja Applefield grows up in an orphanage, but on her thirteenth birthday she finds out that her mother is still alive, and possibly even a noble. Thus she joins a band of travelling performers and travels all across Europe to find her.” That doesn’t exactly sound like a top-tier shoujo series, now does it? Ashita no Nadja indeed takes the format of a classic shoujo adventure, and makes it downright awesome. I am really surprised with how actually GOOD this series turned out to be.

I originally decided to check out this series on recommendations of Wyrdwad, but I put it on hold around episode 23, discouraged by how the final 13 episodes haven’t been subbed yet. My impression of this series at that point was a fun adventure series across Europe. It’s a fun watch, in which Nadja meets all sorts of interesting people who get the chance to tell their story. Most episodes are light in nature and a lot of fun to watch. It wasn’t anything special at that point, it was episodic, but the individual stories all have their individual charms.

Anyway, eventually I got too impatient and just finished the rest of the series raw (so yeah, don’t bother asking for subs of the final 13 episodes: they’re unfortunately not there yet, but they SO deserve to be!), and with that I was blown away completely by the strength, GUTS and charms of the main storyline of this series. I was so expecting your average cheesy shoujo storyline with stereotypically incompetent villains and a lot of time spent on the lead characters being incredibly indecisive. None of that returns here: instead we get a story where always something interesting is going on and where characters manage to show their utter best in terms of character-development.

And the villains! This series really has some of the best villains out there, who are nothing like your average bunch of incompetent idiots who can never get anything right. The main villains for this series all are a bunch of excellent actors: they’ve created a scenario in their head and stick to it, and time and time again they manage to foil the lead characters’ plans and happiness (which usually is the other way around!). Eventually, this series evolves into a battle of wits and emotions between Nadja and the main villains, which involves an intricate plan that looks simple (and isn’t of the ridiculously complicated variant like you see in shows as Death Note), yet incredibly hard to find any holes in it.

This series seriously has a bunch of incredible script-writers, who have the talent to make a solid and engaging story of just about everything. As an episodic series, I often found myself doubting whether an episode was going to turn out all-right based on its premise, especially around the middle parts of the series. However, nearly every single episode delivered with solid build-up, excellent characterization and a conclusion that felt intelligent, believable and yet pushed the characters further in terms of character-development. Even the small side-characters who only appear in one episode have multiple sides to them and feel fresh.

With all these praises I’m singing for this series, I unfortunately also have to admit that it has a flaw, and a really big one at that. Wherever Nadja travels in Europe, wherever she goes, she always meets up with the right people. Even though European cities are incredibly big, she always meets up with recurring characters if they happen to be in the neighbourhood, she also conveniently runs into a bunch of nobles that she immediately befriends, (including one of them that becomes her love interest).

This really happens a lot, throughout the entire series. Still, I guess that the creators had good intentions when they used them: they don’t use these plot-holes just for cheap laughs, but instead to allow characters to tell their story, to allow for more and better character-development so that we as an audience get to know more about the cast. There only was one plot twist in the series that really felt cheap and rushed. Apart from that they can all be forgiven. Still, they can become a major reason for some people to get turned off by the rest of the storyline. It all depends on your suspense of disbelief. For me, I indeed acknowledge that these sorts of coincidences are a bit lazy and convenient, but the rest of the series is just so damn good that I really stopped caring about them at one point.

Overall, this series was in a way just like Glass Mask 2005 and Kaleido Star for me: all three are 50 episoded Shoujo Series of Awesomeness. They all stand out in their amazing characterization and rivalry that goes waaaay beyond what you normally expect from anime. All of them are very well paced and truly excellent in the thing they do, with a storyline that just keeps evolving and time and time again they come with unexpected situations. They all involve performing (Maya acts, Sora does acrobatics, Nadja dances) and all three of them try to reach the hearts of their audience by performing, all in their own way. All three series are highly underrated (with two of them not even fully subbed, for God’s sake), but perhaps the most important thing: all three of them have the power to reach an audience beyond the usual shoujo fans, and are a true example of the great things that the genre is capable of. Of the three, Ashita no Nadja is the most light-hearted one, but make no mistake that the story cannot get really dark at times, and the light and dark parts combine wonderfully.

Storytelling: 9/10
Characters: 10/10
Production-Values: 8/10
Setting: 9/10

Genius Party – 03 – Deathtic 4 Review – 77,5/100



Most of Genius Party’s animation is hand drawn or animated with cells. Deathtic 4 instead is nearly entirely CG, and feels the most like a platform to try out new CGI techniques. On top of that, the characters are all zombies and talk in some strange kind of Scandinavian-ish language that nobody can understand. The director is Shinji Kimura, a guy who mostly is involved with background art for big hitting movies as Akira, Angel’s Egg, My Neighbor Totoro, Steam Boy, Tekkkon Kinkreet and Prime Rose, and he also took care of the art of the first short of the Gotham Knight movie.

So as expected, the background art is very good. I didn’t notice it at first, but the he designed a very original city that at the same time doesn’t distract from the real art in the foreground. You can see that a lot of time went in designing every single building. On the opposite side though, the story and characters feel among the dullest of what Genius Party has to offer. It’s straightforward, there’s no real symbolism or depth to the story. It just feels flat.

But this is really the power of Genius Party: because it has directors with so many different backgrounds, there’s lots of stuff that you can see. Baby Blue had a director who is excellent at characterization, and so that short had the best characters. Instead shorts like this one, Toujin Kit and Wanwa the Doggy that are directed by animators and background artists have a very distinctive visual style instead. This is why I’m a fan of these compilation movies, and I can only hope that in the future, more of them are going to be released.

On a side-note, anyone know what happened to Le Manchot melomane?

Storytelling: 7/10
Characters: 7/10
Production-Values: 9/10
Setting: 8/10

Genius Party – 10 – Wanwa the Doggy Review – 77,5/100



Well… what can I say…?

Wanwa the Doggy is… different. It’s… I’m still not sure what it is; all I know that it was really, really weird. The one who brought us this abomination was Shinwa Ohira, an animator. He worked on the animation of various big-hitting movies, but also on stuff like FLCL, Gosenzosama Banbanzai, Gundam and a few television series here and there. But none of it really matches up in terms of weirdness to… whatever the hell it was that I just watched.

The best way to describe these thirteen minutes are as a very bad acid trip. Shinwa Ohira just continues to throw weird stuff at the screen throughout the entire 13 minutes of this short, one scene more nonsensical than the other. I guess that it was about a kid’s worries as his mother is having a baby, but even children don’t have that kind of imagination.

The animation was as good as usual : there was a lot of movement, and you can see that the creators used lots of imagination for nearly all of the visuals here. Just don’t ask where the hell this inspiration came from…

Storytelling: 8/10
Characters: 7/10
Production-Values: 9/10
Setting: 7/10

Genius Party – 11 – Toujin Kit Review – 82,5/100



While there are other quiet shorts in Genius Party, Toujin Kit definitely feels to be the most down-to-earth no-nonsense movie of the bunch. At the end of the thirteen minutes, there is no doubt what the story is about: there’s hardly any deep symbolism, there is no over top action, and instead Toujin Kit is what it is, and because of this it definitely has its merits.

The director for this one is Tatsuyuki Tanaka, who is one of the lesser known names to participate in Genius Party. He’s one of Studio 4C’s key animators, and also worked on a few random other series. In Toujin Kit however, he definitely demonstrates that he belongs among the big guys. I remember Anonymous’s comments on the animation of Eden of the East versus Dimension Bomb, and after Toujin Kit I’m really starting to understand what he meant. Because of the attention to detail in today’s animation, animators are forced to cut a lot of corners in animation.

Toujin Kit has none of this: here characters are animated: they move realistically, and hardly ever stand completely still. The frame-rate is incredibly smooth, and the rest of this short is on purpose kept very simple and down to earth, in order to not have any cheap distractions from the animation. In fact, there isn’t even a soundtrack: just some background noises.

The characters and story however aren’t dull in any way either. Because they’re so well animated, they’re easy to connect to and well likable, despite the fact that none of them are really nice people. Some of their motivations are well explained, the others are easy to guess or imagine and together they form a very complete little story.

Storytelling: 8/10
Characters: 8/10
Production-Values: 9/10
Setting: 8/10

Genius Party – 09 – Moondrive Review – 80/100



Moondrive is the oddball of Genius Party. It’s a full fledged comedy, much more than Shanghai Dragon was. It is really silly, and I got a great laugh out of it. The director of this one is a genius of aesthetics: Kazuto Nakazawa, who people may remember as the director of Comedy, one of the biggest visual masterpieces of the past decade. He also did the key animation for the OP of Ergo Proxy and the second OP of Blood+, the character-designs for Ashita no Nadja and was the animation director of Samurai Champloo. This is one guy who knows how to make things look good.

And it shows in Moondrive as well. The visuals in these fifteen minutes were absolutely fantastic. Don’t expect anything like what you saw in Comedy, but instead this time he went for a dark and gritty setting set on top of the moon. The character-designs are full of style and incredibly imaginative, and the animation is incredibly quirky: it knows exactly how to capture the comedic tone of this series, it’s quirkish and made to make you laugh at the black humour of this short movie.

So yeah, in terms of story and symbolism this short doesn’t match up to the other parts in Genius Party and a few of the jokes are rather predictable or repetitive, but the rest of the jokes and quirky characters really make up for it. This is another reason why I’m such a big fan of these collection of short stories: you’ll never know what’s going to turn up next, and you’ll never know when a short is going to make you roll on the floor laughing.

Storytelling: 8/10
Characters: 8/10
Production-Values: 9/10
Setting: 7/10

Genius Party – 08 – Gala Review – 82,5/100



Yeah, don’t mind about the order of these posts. I found out a bit too late about the real order of the shorts, so I’ll just label them accordingly and review the individual movies alphabetically… for as far as it’s possible. Gala was done by Mahiro Maida, the guy who founded Gonzo. This guy is basically a jack of all trades in the anime business: he animates, directs, designs, produces, draws mecha, writes screenplay, he’s tried out all sorts of stuff. The series he directed are also have no similarities at all, and range from incredibly bad (Final Fantasy Unlimited) to incredibly good (Gankutsuou, The Second Renaissance).

Yeah, that’s pretty much Studio Gonzo in a nutshell. ^^;

Anyway, Gala again is a great little movie of fifteen minutes long. It’s about a strange village with all kinds of weird and uniquely designed people living in it, where suddenly a giant seed drops from nowhere. First they want to destroy it, but gradually their attempts to destroy it turn into something completely different. For what happens next is something that you’re going to have to find out by watching it, but I’ll just say that there is a lot of symbolism in it, and leads up to a very good conclusion.

Music also plays a very big part in these fifteen minutes, but my one complaint is that the soundtrack nearly totally overshadows the music that’s played by the characters themselves. And don’t get me wrong, it really is a wonderful soundtrack, but this is a pitfall very common for anime, as it simply isn’t able to properly synchronize such complex moves as playing an instrument. Even a movie budget doesn’t turn out to be enough to get it right.

Storytelling: 9/10
Characters: 8/10
Production-Values: 8/10
Setting: 8/10

Genius Party – 12 – Dimension Bomb Review – 85/100



Sorry for the lateness, but I’m finally ready to review the second batch of Genius Party shorts. Dimension Bomb features an all-star cast: it’s directed by Koji Morimoto, animated by Jamie Vickers and voiced by Yoko Kanno. Now, if this isn’t a recipe for success, then I don’t know anymore. And indeed, Dimension Bomb is by far the best short of Genius Party I’ve seen so far. And also the weirdest one.

Dimension Bomb is a visual masterpiece. Not in the way that there’s an extreme amount of detail in everything like in Eden of the East, but instead it’s like every single shot kicks ass: every single scene speaks to your imagination and is visually stunning and creative. The character-designs are amazing, and just about everything is a gorgeous visual feast. The characters are incredibly expressive and just about everything in the art is made to provoke a reaction from the audience.

Don’t expect the story to make a lot of sense, though. There is a general storyline, but without looking it up you’re going to have no idea what the heck is going on in this short, and instead the stuff that happens is open to all sorts of interpretations, depending on whoever watches it. Dimension bomb makes excellent use of its limited time by not just showing a story from A to B, but instead it tells a vague story with lots of symbolism. In order to like this one, you’re obviously going to have to like experimental animation and storytelling, otherwise you’ll feel incredibly lost.

It’s because of things like this that I keep saying that Studio 4C should make another full-length television series (one that takes itself seriously, not a silly one like DMC). If they do, it’s going to be an incredible amount of kickassness. I’m not sure if that’s a word, but it should be.

Storytelling: 9/10
Characters: 8/10
Production-Values: 9/10
Setting: 8/10

Kawa no Hikari Review – 75/100



Here’s a new TV-special that aired recently: Kawa no Hikari, or the light of the river. It’s not your average anime, because it tells the story about a bunch of rats who have to leave their old home because it’s destroyed by construction workers. With series as this, a major pitfall is to become all preachy and simply let it boil down to “save these poor rats from evil humans”, but thankfully this anime manages to avoid it. Instead, it’s here to bring awareness and break stereotypes. It’s still a shallow series, but it could have become much worse.

This definitely is a series for kids. If you show this to some young children of around six years old, they’re going to love it; it makes them aware of the environment without becoming all preachy, and also teaches them to think before placing judgement on someone. That part is very nicely done, but in the end it still just provides an overly simplistic view of the matter; the series is simply too short for any real depth and the themes just aren’t fleshed out well enough. The result is that another way this show can be interpreted as the following: all sewer rats are evil. Except for one perhaps who happens to be nice. All cats are evil. Oh, but there happens to be one who doesn’t like to eat mice and therefore treats the characters nicely. Oh, and all field rats are bastards too, but the lead characters happen to be nice ones. Feels kind-of elitist, don’t you think?

Aside from the environmentalist parts, Kawa no Hikari is also an adventure story. This part of the series is flawed, but engaging. The way the creators keep toying with these fragile lives of the three lead characters as they battle sewers, floods, angry sewer rats, cars and a lot more is bound to catch your attention. Despite this TV-special’s flaws, the lead characters are engaging and sympathetic, and they make you want to see the endings. Unfortunately, some of the action scenes are completely unnecessary: they’re just there for the sake of including some excitement. Near the ending the action also gets harder and harder to buy (especially that bus scene) and the ending itself really feels like a total cop-out and in no way satisfying. Overall though, this TV-special is nothing to write home about, but still nice enough if you need something simple and innocent.

Storytelling: 7/10
Characters: 8/10
Production-Values: 8/10
Setting: 7/10

Rozen Maiden Traumend – Guest Review



This review is going to be different from usual. Solaris has written up an in-depth essay about the themes and characters of the Rozen Maiden series. There are quite a few spoilers though, and near the end there are also some manga-spoilers, so be careful with that.

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Alice Game and Rozen

Rozen and Alice roots were cleverly untold by the authors. We got only suppositions and random clues about them. That helps the reader immagination to build his own explanation about that matters like it happens in Haibane Renmei anime. Rozen and Alice are meant to support the anime’s topic which is the relation net between the dolls plus Jun. Rozen and Alice are only plot devices and not the central topic of the anime. So, everything works well even by lightly developing them.

Given that the personal relation among the dolls are fairly more interesting. They are coupled and for every couple one doll is given a thesis and the antagonist doll has got the antithesis.
Themes developed are ideal and imperfection with Shinku and Suigin Tou, Conflicting identity of the gardener twins, personal growth and delaying into childhood for Hina and Kanaria.
There’s also the theme of the imitation that longs for self awareness in the story of Barasuishou. Those themes are the real focal point of the show. There’s yet another doll to be developed, but her story came abruptly to an end due to manga being quit. Lucky enough they started another serie of Rozen Maiden. I hope to read more about it.

Manga has much less fillers than the animated serie and it comes out really more dramatic. Events flow better and there are many less humor breaks, that were added in the anime to lighten the mood. Indeed Rozen Maiden is Noir.

If you read the manga you’d catch many hints about Alice Game. They tell us in vol 2 each Rozen Maiden has a fragment of a single Roza Mystica. The goal of the Alice Game is to rebuild that Roza Mystica. The winning doll may be then achieve perfection, that is to say become Alice. It could literally mean the winning doll would be changed into a human girl, but I’d rather think that outcome is more symbolic. Alice Game is a metaphor of the life and its goal is death of the other dolls, that is, Alice is a trascendental simulacrum of transformation, or trepassing life into the realm of pure ideal. In other words if you just win the Alice game you die and become a happy angel. That is. Beware my dear Shinku, beware! 🙂

Furtermore there’s this enigmatic Rozen fellow. We have many hints about him, but his identity is yet undercover. He’s hidden, but watches the Alice Game from afar, not yelding any interference with his own presence. People associated him to a kind of godly figure for the dolls, but think about it: Doesn’it just resemble the setup of a kind of mystical experiment where Rozen is the master and the dolls are the specimens? An Occult scientist, an Alchemist.

As a matter of fact, in the 5th volume of the manga, they suggested Rozen could be the Count of Saint Germain. He was an enigmatic man, supposedly alchemist, surely a fake, but is told he really discovered the long life elixir. It’s also told he’s still alive today. Of course he’s a legendary figure right now, but there are some philosophical theories are inspired by him. Theosophia, is the science of manipulating natural phenomena by the study of the divine. It’s aim is to enhance human towards perfection. Uhm, doesn’t this sound a bell? Does Alice game resemble a Theophysic ritual doesn’t it?

I wouldn’t be surprised if the authors really took inspiration by this Count of Saint Germain to build up the Alice Game. That’s a really interesting mix of religion, alchemy and mystichal scence.

But that is not all. There’s another enigmatic character with uncovered whereabouts: Laplace Demon. He’s the controller of Alice Game. He interacts with the dolls or Jun, in the place of Rozen. The Demon has full power over the world dream and can open dimensional doors at will. His names comes from the Math Scientist Pierre Simon Laplace, the one who made up the well known Laplace Transform. Laplace was a determinist*, that is to say he believed science to be exact, or that you can calculate everything by the means of mathematical analysis. Given an infinite accurate representation of reality and an infinite amount of compute power, it is possible to calculate future and past by the laws of classical machanics. Laplace Demon is such an automaton who posses such capacity of calculus. Therefore he knows the past and can predict future, has the knowlege and power of destiny. It’s uncasual he’s the perfect arbiter for the game of the doll’s destiny: Alice Game.

Laplace Demon is clearly alike to Lewis Caroll’s White Rabbit. Lewis Caroll was another Math Scientist, and novel writer, as we already know him. Rozen Maiden took a lot from Lewis Caroll’s Alice fantasy story. N-Field or Dream World is the modern version of the wonderland, a place where physcal laws are bended and leave infinite possibilities (aka infinite destinies). The fact Laplace Demon used to speak by quizzes and his words are to be interpreted leaves no question: The dream world is the place where one can defeat his own destiny and long for an higher ideal of self, but also on the exact contrary, it is possible to loose oneself and be doomed to insanity. The issue is to choose the right door, the right possibility. Thus the Laplace demon will always present you with two alternatives. To wind or not to wind, your is the choice, as the Laplace Demon already knows the infinite implications of both choices.

Thus said isn’t Alice game really a setup for a kind of mystical experiment where the stage is the Dreamworld, Rozen is the observer, Laplace is the controller and the dolls are the specimens?

Btw read the articles about St Germain Count (and Theosophya) and about Laplace on Wikipedia.

Dolls Stories

The dolls always repeat that it is possible to meet their father after the completion of the game. But what does it mean to end the game? In a Christian world that means to die and be granted to eternal life in the glory of God. So Alice game is the game where you long for death to transcend ones self towards an immaterial ideal of perfection. Brrr scary!
You really can’t ask a novel more than character development. It’s too easy to build up unchangeable and static chars. On the other hand it’s hard to make chars so dynamic they look alive. I said before the dolls come in pairs, so here’s how.

But let’s leave the game for now. How do the dolls face their deadly destiny? They spend most of their time in daily life, completely disregarding the game and its implications. Most of the dolls are just happy playing with each others and fear the game the most. The real meaning of the Game is uncovered only at the end of the second series, with the occasion of the fake final. Jun, that is the external spectator of the sad play suffers and is mad about all the death those pityful beings had to suffer. What was it for? What was the meaning of that? And Rozen’s answer was that was not the only way. The answer is not in death, but rather in life. At the end the real meaning of the alice game may be not to play, or play another life, but eventually play a life. Cause playing means to live to a doll, an artifact made for playing. That’s a positive meaning I suppose people didn’t think about. Everybody is mad cause the authors never said much about Alice Game and we fan are fantasizing over it, but that game is really an unimportant aspect of the show. What is really important are the personal stories of the dolls.

Shinku vs Suigin Tou

Rozen and his game are only a stage for the doll’s play. Some play to become a complete being, being pushed by a great sense of inferiority. On the other hand some other fights for making sure of her superiority, which is everything but a simulacrum of ones solitude. Shinku is doomed to be the best of the five dolls, thus not knowing what exactly means to be the best. So she continues to fight and look everybody with despise and superiority. Shinku and Suigin Tou are two opposite entities like images in the mirror that cannot understand each other and thus they hate.
But this is only the incipit. The development comes rather unexpected by pairing the two dolls with their nemesis: Jun is a rather unperfect human. By interacting with him she will find her place and her family. On the other hand Suigin Tou watches all the other dolls being completed and happy. She suffers from that and despises everybody. By being paired with a ill girl she will learn she’s not the only suffering soul in the world and will grow.
This will maybe lead to a reconciliation of the two archenemies.

The story of the mirror twins

With respect to Shinku and Suigin Tou, who are in open contrast being two complete opposite, the twins are built alike. But that’s the only surface. The twins girls resemble the faces of a coin, alike but different, sister yet deadly enemies. Every aspect of a doll is projected in the mirror on the other one. Yet they cannot be separated, they seem to share the same life, the same power. Their power is also complementary. The Gardener Scissors are useless without the Magic Watering Can and viceversa. They’re doomed to be together forever, but yet to fight cause of the Alice Game.

In Rozen Maiden the natural harmony between the two images at the mirror can’t be left unperturbed. The alice Game, which is the natural destructive aim to perfection, is also matter of the twins. How do an absolute command like fight is related to the complementary twins? How can one twin kill the other without self destructing herself? Action and reaction. The two faces of the mirror still reflect two opposite choices about that. One, taking over the couple’s armony above all, refused to fight, but the other, responding to the absolute command, longs for the fight. But that’s fake, cause the real desire moving Sousei Seki is to break from the chain of the twin life in search of self awareness.
Sousei seki and Suisei seki also appear different at the start of the story. Sousei Seki appears righteous and fair, the true strong one of the twins who protects her sister twin. Suisei seki appears wicked, spoiled and pretty evil. She’s mischievous and appears weaker than the sister. But that’s still a wrong image, like a fake mirage you see above cold lakes in north winter lakes. The image appears high in the sky and upside down (Morgan Fairy effect: http://en.wikipedia.org/wiki/Fata_Morgana_(mirage)). Twins image is really “puidedown”! Jun is a catalyst that let the dolls discover their true self and feelings.
And so, beyond the fake righteous and selfsacrifice tendencies of Souseiseki you find a soul that struggle to let her inner self prevail. She’s burning for love and hate toward her sister’s unconditioned and overwelming love. Suiseiseki, on the other hand is the true strong pair of the twins couple. She’s not evil, but sweet loyal and strong! And it’s all thank to Jun if she could awaken this side of her char. She loves her sister so much she sacrificed the ideal of Alice that is her (and any doll’s) imperative categorical.

Grow or not grow

Hina and Kanaria are the last couple of dolls having antagonist feeling about something. This something is life and growth in their situation. Look how the two dolls are introduced. Hina is a selfish doll eager to play to death. Her behaviour is that of a little girl who doesn’t know anybody else to play and when she found one she attached herself to him/her in an obsessive manner. Hina is completely closed into herself and fears the world outside her own box. She’s also doesn’t trust humans and fear abandon. She has a reason to fear it, as she was abandoned by her former handler, maybe cause of the WWII. We know that from the manga, where we also meet a descendant of Hina’s former handler who claims possession over her! After Shinku defeated Hina, she was forced to live with jun’s family. Hina never appreciated this life. She was a scared crybaby, but being forced out of her own shell let her grow up as an individual. Hina comes to like (or love) Jun as well and undestands she has to grow stronger for her and those who love’s sake. There’s a very nice filler episode that shows up this: In an episode Hina wants to send a love letter to jun. She has to move out of the house in the world that she doesn’t know and fears. She will gain strength and walk outside and deliver the letter. That was a touching episode, narrated from the point of view of the child Hina. So a normal walk outside becomes a real adventure for this childish doll. A first walk in life outside the boundaries of one’s know world.
On the other hand Kanaria is extremely scared of the Alice game. She knows she has to fight, but she’s so unwillingly doing it. All of her behaviour is a game that shows insecurity and fear. She’s so nice when she attemped to inflitrate Jun’s house without much convinction and always finds herself scared away :). Once again she’ll find security and stength in Jun’s group. So, the theme of these two dolls is clear: they represent the fear to grow and to relate oneself toward the others. Hina represents the positive path in life: fight and struggle to grow rather than Kanaria indulges herself into childness and play.
BEWARE HUGE MANGA SPOILER: She will be forced to grow when she will remain the last doll fighting on Juns side against the dreadful Kirakishou.

Barasuishou and Kirakishou. (MANY SPOILERS)

These two last dolls are the “last bosses” of the anime second serie and of the manga. Kirakishou is depicted as a white goddess of death. She has no body but an astral body. She lives in the NField and she’s very powerful. Barasuishou is the fake doll who fights to prove herself a doll better than the original Rozen Maidens. The theme is stil perfection here, but it’s seen in a different way than in the case of Shinku and suigin tou. Barasuishou longs to surpass the perfect bodies of the rozen maiden, while kirakishou is the perfect rozen maiden herself. Barasuishou would be the Kirakishou she could never be! Kirakishou is a perfect ideal of the Rozen Maiden, but she has got no soul nor body. If you put it with the alice game, Kirakishou has the power to wipe out all of the Rozen Maiden and become Alice, but somehow she winning the game doesn’t look right. Kirakishou is complete evilness and has no emotions. How can she be the perfect Alice being? She lacks something that all of the other dolls acquired by living: feelings. Kirakishou has never lived herself other than in the Dream Field. She hasn’t lived any experience. Even Suigin Tou has grown up with experiences, thus should be more suited as a potential Alice than Kirakishou. But this cold hearted doll is going to win it all at the end of the manga! What it will be of the alice game is yet to be told. Hope the sequel of the story by Peach Pit will be published some day.

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As for my own comments, I’d probably rate Traumend around 85/100. The depth of the cast of characters is really something that you don’t find in many series, but it does suffer from some pacing issues: the first season was perfectly paced and kept you on the edge of your seat. Traumend instead has one relative light part with lots of slice of life that takes up about eight episodes, which is then followed by a really dark part. It could have been mixed a bit more, although I also see that the fillers are also crucial to the dolls, showing them as they try to play and resist the Alice Games.