Ah, the movie tie in. A right of passage for all aspiring Shounen series. Some, like One Piece have weathered it and come out Golden, while others are better forgotten (Looking at you Bleach). My Hero Academia: Two Heroes, in my opinion, is closer to former. Animated by BONES , Directed by Kenji Nagasaki and advised/concepted by the original author Horikoshi Kouhei, the film checks all of my boxes. Even going so far as to be considered cannon by the Author, tieing into both the Anime and the Manga, Two Heroes is a brilliant first dip into cinema for My Hero Academia.
Lets jump in, and be warned, there are some spoilers within!
What it claims to be about: Angolmois (a reference to a Nostradamus prophesy which is rather irrelevant for the show, as he lived several centuries after the events) focuses on the first Mongol Invasion of Japan in 1274. Specifically it focuses on the early phase of the invasion when the Mongols attack Tsushima, which essentially is a way station for invasions from Korea to Japan and the other way around.
What it really is about: We follow a band of criminal exiles, which are conscripted into defending the islands by the local feudal lord’s daughter, Teruhi. Among them is Kuchii Jinzaburō a spunky samurai with a good grasp of military matters. He is headstrong and that is what nets him his exile. The show follows the attempts of Teruhi and Jinzaburo to defend the island against overwhelming forces, while at the same time exploring elements of Tsushima myths and culture in the era.
Why you should watch it: In general Angolmois is a mediocre show. It does some things right. The “Mongols” are presented ,as was historically accurate, as a multi-national force including Koreans, and Chinese. The Mongol openness to giving service to anyone is also correctly presented, as is their rapaciousness. The Japanese arms and armors seemed well researched to me, as well as the fashion. I found Jinzaburo an interesting character with complex motivations, but with enough blood-lust to not make him boring. The Mongol secondary characters are interesting, ranging from the timid but intelligent, to the blood-thirsty. The show does not dreg into too much overt nationalism and myth making. Do not get me wrong, the view of the Japanese as unique is still there, but it is not done in a vulgar way (I am looking at you Kopeki no Kantai). Indeed the show honestly dives into the more localist and personal motivations of the protagonists, including ones that lead to betrayal, without sermonizing. The end is well played out, being at the same time brutally realistic and still hopeful (in this sense sharing similarities to the excellent Gundam: Iron Blooded Orphans-watch that instead). Character art was in general pleasing to my aesthetics.
Why it is mediocre: The problems though are major. First, the secondary characters on the Japanese side are very shallow. While the Mongols get some great secondary characters, the creators on the Japanese side only focused on developing really Jinzaburo. From the eight exiles only one more gets any real development. The rest are really archetypes. Tehuri is a crucial character but her development is never pursued (perhaps realistically as war engulfs all).
Second, the animation was a complete and total failure. This was surprising, as I expected a historical anime, based on a manga, dealing with such a rumph rumph nationalist fervor topic would get more funding. Indeed the first and second episodes had some good work. Alas, it did not last. Still shots dominate, the battle scenes lack animation, and while bravo for the show pointing out the multi-ethnic character of Mongol armies, all those Chinese, Mongols, and Koreans look like each other. Over the whole animation is a filter that tries to convey the feeling that this is parchment, but fails. Instead it looks like a tv screen splashed with muddy water.
As a result the story suffers and the presentation also does.
Finally, you leave the show with a feeling that you just watched demo for a bigger show on the full invasion of Kuyshu. There is a feeling of indeterminacy. It is true our main characters get closure. But many of the secondary characters seem to have been shoved in for no other reason than to premeditate a sequel. Perhaps there will be, perhaps there will not. But I hope if there is that they actually spend the money for better animation.
The music is nothing to write home about. The Opening is pleasing enough, but not a home run. The rest is
End point. If you are looking for a light historical show and like spunky characters watch this, but do not expect much. A C- in my grading system.
Before I begin this review in earnest, I have to ask, who doesn’t know about Steins;Gate? The amazing, beloved original series that Steins;Gate 0 is an offshoot of. Well if you don’t, if you haven’t seen the original, then stop now. Steins;Gate 0 is not worth it. It is not for you. Without having seen the original, Steins;Gate 0 will make even less sense and fall apart even faster than you than it did me. Because, long story short, Steins;Gate 0 tries to do everything and in doing so fails to do most anything.
Watching Mirai, there are two observations that spring right up to my mind: Mirai is Hosoda’s most grounded, personal film and it plays out completely different from what I expected based from the promotional materials. My feeling is confirmed when I later learned that Hosoda based the concept from watching his own children’s react, and that his daugher is indeed named Mirai. The film centres around the 3 to 4-year-old Kun and details how he cope with the appearance of his younger sister, Mirai. While the PVs play as if this is an escapist adventure in the vein of Peter Pan between Kun and Mirai the teenage version, Mirai is instead an episodic film where Kun meets various family members in different timelines and come to learn some “life” lessons. Its more realistic setting and its small-scale family drama are a stark different from his more fantastical (and messy) previous works, but it should relate well with kids and moreover with parents who have experienced these before. To put it better, Mirai is a perfect family-oriented feature that respect the child’s point of view with all the mature sentiments behind it.
Mirai’s episodic segments all share the same formula: Kun is dissatisfied with how the baby sister takes all the attention from his parents, he throws a tantrum, he’s miraculously thrown into another timeline where his relatives live and he grows a bit in the process before transport back home. If it sounds a bit like a gimmick, it doesn’t because all Kun’s issues are very believable for the kid his age. Children always feel left out when their “prince” status fall apart with the appearance of some annoying baby. Mirai really nails it when it exaggerates Kun’s outburst with comical distorted face that can only be done effectively in this medium. The film also understands the kid’s imaginative mindset. Kun’s at the age where everything seems possible, where dog can talk and act like a prince, where his Mama is just as messy as him when she was young, where Mirai appears as a high school girl.
It helps that the episodic segments feel like true adventures with many different settings. There’s a sense of wonder everywhere, and the production has a chance to stretch their muscles by breathing life and details to these different era. In one instance Kun is lost in a Hell-like train station, the art appropriately goes impressionist and nightmarish. In other instance (and the only time where it happens in the present), Miral the high-schooler, along with Kun and their dog in human form have to find a way to take down the dolls (Hinamatsuri) to save Mirai from “late marriage”. These moments like this not only help the members of this family bonding deeper, it also helps Kun to appreciate his family more, especially to his younger sister who he seen at nothing but a burden. If I have one minor nitpick, it is that I find the segment where he meets his great-grandpa a bit far-fetched since he doesn’t even meet the old man in real life. But in Mirai’s defense, it’s actually one of the most meaningful story in the film so well, it’s deserved to be there after all. There’s also some moments where the film take on adult’s perspective. Especially the time where the father has to do real houseworks for the first time, thus he learns how he had been slacking on helping his wife all these years. These instances ring so true here.
But the most impressive thing Mirai pull off is how all these stories add up to paint the same family bond theme. It’s like different branches of the same tree – an apt metaphor for this film given the film frames these stories as threads connected by the grand tree that transcends multiple generations. It’s an ode to the family where every family member’s life sounds just as wonderful and epic like famous figures; where every action, every decision connect and interweave that result in the present-us just as we are now. The settings themselves have a lot of personality in Mirai, especially their house with multiple levels and see-through glass and big garden that easily triggers any kid’s imagination. You can also spot some of Hosoda’s directional trademarks like his lateral camera movement that detail members (usually the father) doing housework in a nice flow of time. There isn’t a lot of dynamic animation, but the character animation is top-notch, especially when the film deals with children expressions since they have much more movements than the adults. The most stand-out sequence for me is the one where there’s only visual storytelling about his great-grandfather and his running challenge. Just seeing how that scene play out brings tears down my eyes. It’s powerful precisely because it keeps the moment “small”.
After a string of movies that entirely focus on grand, fantastic story, I understand why some of you might be let down by this small-scope film. It’s a film with almost no real ambition but I beg to differ on that. Here’s where I like to compare Hosoda with Shinkai’s previous inputs. While Shinkai’s latest expands his scope and finds himself in tune with the general audience’s appeal, Hosoda limits his scope to the theme that he knows most; and cares the most. And that is perfectly fine. Every auteur has at least one personal film in which they disregard any artistic or financial merit and just make something that meant the most to them at the time. It’s the small cozy real-world brush that makes Mirai so enjoyable, relatable and feel almost like home.
To many the Fate series is daunting with its numerous incarnations and spinoffs and here in the year of many a Fate adaption we get another one by Studio Shaft which was first thought to adapt the story of the PSP game Fate/Extra. Fate/Extra could basically be considered Fate with a sci-fi twist as this entire series takes place in a virtual reality where a massive Holy Grail War is taking place. The protagonist Hakuno and his Saber Servant must advance up seven Floors while defeating the servant and master that guards each floor to reach the Holy Grail at the top. The scenario itself certainly feels like that of a video game but this anime is not actually an adaption of the PSP game but instead an alternate retelling/sequel to that game. Despite claims from the writer that this anime could be experienced blind, the story itself does require context from the game to understand the story as a whole.
I will say that the story of this anime does sound good on paper and I am sure if you read summaries on each episode you would find yourself interested as the events of this anime do sound exciting, at least on paper. However the execution is botched heavily as the story was essentially a novel written by the author and handed over to be adapted into a anime screenplay. It’s source trappings remain in the show as Fate/Extra is an anime that prefers to tell you it’s story rather than show you it. There is an unforgivable amount of exposition and characters are not developed enough to make such copious amount of exposition interesting. The main character is essentially characterised as having no personality besides a vague anger which makes him a poor foil to the heroine of the series who mainly acts as fanservice. The massive amount of dialogue and Shaft being the animation studio has had people referring to this anime as Fatemonogatari which certainly seems like an apt comparison. The show is mainly dialogue and the battles between servants and masters on each floor all feel uninvolving and anticlimactic. Not helped when each fight either boils down to the protagonists trying harder or pulling out some previously unmentioned dues ex machina. I will say that Shaft make the show quite visually striking and there is some legitimately beautiful aspects like the illustration of the servant master duos in the episode endings. However the animation isn’t as strong as some other Fate entries and this series can take a bit too many of Shafts quirks as an anime studio.
The show follows a fairly formulaic pattern which makes the show feel vacuous as it continues to progress but the characters on screen remain machines for exposition or meaningless dialogue. What is likely intended to be the driving force of the series is the mystery behind what is actually happening as the story itself is very stingy on the details of what is actually happening causing many a viewer to just think “What?” which is the intention of the author but sadly backfired. Anytime you feel you are beginning to understand just what is happening in this show, it throws another curve ball and leaves you trying to figure it out all over again. Once pieced together the story becomes more straightforward but instead of being a rewarding experience to puzzle out it just becomes a reason why the viewer becomes so disconnected to the events on screen as we can’t engage if we are too busy trying to get to grips with what the plot even is. Upon its conclusion it just feels empty and meaningless, providing nothing of worth nor entertainment. Music didn’t leave much of an impression either. Overall there does feel to be a story under all this which could have made for a pretty good anime but the execution of it’s ideas where botched to the point that it just feels soulless and vacant , lacking anything which makes it recommendable besides finding out where that girl who looks exactly like Saber but in a red dress came from. Even then playing the Fate/Extra game would be a better experience even if that too isn’t perfect. So I pray…for Fate/Extra CCC to be localised for that certainly seems like it would beat out both the previous game and the anime. So get on it Marvelous or Xseed.
In following anime seasons it can be quite an experience to follow a show as it airs as the hype and rollercoaster of reactions can be entertainment in its own right. In that regard Darling in the Franxx was a hell of a ride as week by week peoples feelings for it ran hot and cold. An odd aspect of this show which I found troublesome is that I was never quite sure how to evaluate it. For example, if you were to ask me if I enjoyed Darling in the Franxx I would have to say yes, week by week it certainly was an enjoyable watch at least up until it’s final four episodes. But at any point of this series if you asked me if I recommended it then that would be met with a solid “Hmm..I wonder”. Because this show is a mess. There are sudden tonal shifts as it jolts from lighthearted comedy to dead serious drama. At times it can be a grim as Evangelion and at others it can be as ludicrous as Kill La Kill. Sometimes it can have a great episode and other times it can have a trainwreck of an episode. Sometimes it decides to take it’s time and others it moves the plot along at lightspeed.
Developments can be forced and others can be decently thought out. Suddenly stakes are raised only to be negated on episode later. Interesting Ideas can be brought to the board only to be thrown aside. It even starts with joking double entendres with stupid fanservice while portraying a tale about child soldiers in a dystopian regime. This is a confused mess of a series that didn’t know where it was going nor what it was trying to accomplish which results in a storyline which feels like it’s reaching for the stars with the right hand while attaching weights with the left. Do I like Darling in the Franxx? Honestly with the bad taste the final few episodes left me which I would be inclined to say no but there was a point where I legitimately thought this series could turn itself around and become something to be remembered.
The story would be familiar to who’s familiar about the Mecha Genre as it is about a bunch of teenagers who pilot giant robots to fight off some unknown monsters. What made Franxx stand out initially was its focus on sexuality with the male and female pairings to control robots and on the dark insinuations of the dystopian society that these children lived in. However as the series continued it eventually scrapped all this and became a derivative of many a Trigger/Gainax anime before it. The characters can be enjoyable and likeable provided the plot doesn’t force them into a hateable position for the sake of drama with the titular character Zero Two acting as poster girl for the series. If there is one thing that likely carried the series in its weaker moments it’s likely this cast of characters as while not particularly deep, they still proved likeable and relatable enough to care about their circumstances.
The opening is alright with the general soundtrack being passable. Animation wise it could be quite impressive with the show forgoing CGI mecha and instead having 2D drawn mecha. The action set pieces can be a spectacle. Ultimately this is a show that some might enjoy up until it’s final few episodes wherein I would find it could leave them disappointed or disgruntled. It’s a series that shouts a lot but says nothing. One which is a rollercoaster of emotions that when it ends makes you question if you really had fun with it. A deeply flawed series which I cannot completely dismiss as garbage yet cannot praise as well. When all is said and done, Darling in the Franxx just left me empty, apathetic as the finale unfolded and I was left watching credits. I would say the best metaphor for this series is that it is like scoffing down junk food. While eating it’s tasty and satisfying but as you run out you find yourself sick of it and feeling the pains of your digestive system. Left wondering why you bothered eating it in the first place.
Coming off as one of my most anticipated anime out of this last Spring Season, based solely on staffs involved alone – after all, an original anime written by Mari Okada and produced by Bones (which I regarded as one of the best anime studio working right now) – I can’t help but feel let down towards how HisoMaso progresses and wraps up. It’s a show with many highlights, mind you, as I consider the production as one of the best of the year so far: simple yet expressive character designs, stunning backgrounds and crisp animation. All you could ask for really. It has some interesting ideas, but that precisely pains me even more that the world-building just doesn’t support the ideas HisoMaso has.
To begin with, let’s address my main issues regarding this production. Unlike other anime shows which bring themselves down by treading the same tired path, HisoMaso is a show with many fresh concepts. I would applaud anyone who can think of the idea of them inside the dragons and piloting (note: not riding) as a military fighter jet. It’s a wonderful and whimsical mix concept that fit into the easy-going tone and the simple character designs. In fact, the first few episodes still carry this concept forward due to the fact that it never takes itself seriously. That’s when the issue arises when we need something more substantial when the appeal wears out, and it becomes increasingly frustrated to see the plot progresses without any backup. As an example, the show introduces the whole “ritual” concerning the whole giant dragon which “wakes up” every 82 years. It opens a whole new can of worms regarding the whole village who dedicated themselves solely for this event and even the process of it all. Equally under-developed and underwhelmed is the anastomosis bit, which for me is the prime example of creating conflicts solely for the sake if conflicts. As it stands, HisoMaso often feels like a first draft on a novel, many wonderful ideas but all of them are half-baked because the creators just don’t spend enough time to think this through.
The half-baked approach spread into the characters themselves. These girls have many quirks that distinct them to the rest of the cast, but at the end of the day there simply isn’t much development for them, or the development feel calculated and forced. Take Kinutsugai and Hitomi, the D-pilots who appear at the poster and the ED, HisoMaso just doesn’t know what to do with them. Same thing regarding the dragons, which feel more like mascots. The main lead Hisone embraces what could be the worst tendency of HisoMaso’s attempt of developing characters. Like the show, she tends to tell us out loud what her issues are, and like the show she tends to make rather weird decisions. Many of her conflicts are raised and solved within an episode, as a result the development doesn’t feel earned.
Speaking about making weird decisions, I can’t still put my fingers on the central message of HisoMaso. In some ways, Mari Osada underlines the struggles of working women in Japanese society, as they have to choose between career and family. Having Hisone and Hoshino fall in love that could potentially cause negative impact on piloting the dragons is part of that strategy. But how do they deal with it? By having the entire army unit work on “make them fall in love then crush their love apart”. That’s mean-spirited to the point of stupidity. On that note, they didn’t resolve the love’s conflict thoroughly either. Second, HisoMaso marks the relationship between the dragons and their pilots, as we see in how Hoshino struggling as she considers herself “a pilot” – not dragon caretaker; and we see the theme reflected by the titular characters. But the problem with its is the way Hisone regards her dragon. She considers Masotan as someone who see the specialness in her, and piloting dragon is something that make her worthwhile, as a result in episode 3 we have something as obscure as her demanding Masotan to “take responsibility” because he picked her. That level of dependence repeats later on, when Hisone argues with another girl solely about a boy. This questionable treatment to women is unacceptable, especially with a show about adult women written by an adult woman. As a result, HisoMaso become the first show from 2018 that receive a minus (-) mark from me.
But what HisoMaso makes up for the under-cooked story is the sheer power of visual presentation. Everything looks great, the characters are on the simple design, but that’s exactly why the studio can go wild on their facial expressions and characters movement. What it’s lack from the character depth is replaced by their mannerism, in which each character moves differently and has different tones. The background designs are simply gorgeous with bright color palette, and the animation are crisp and a feast to an eye. If you don’t mind the lack of deeper layer, HisoMaso’s aesthetic alone would serve as a visual treat. Indeed, at top of my mind only the recent FLCL’s production is on the same level with this show for the first half of this 2018 calendar year.
So yeah, HisoMaso is a show with many highs and lows. Its visual strength is amongst the best of the industry right now, and it’s an easy watch all around with some emotional resonance. The lack of a well thought-out world, however, hurts the show since it’s crumble as it moves along. It’s still a show worth checking out, but don’t delve too deeply into it.
Ah boxing, the quintessential manly man sport of beating each other unconscious. In anime, the sport was first forged in the fires of Ashita no Joe, and some would say later perfected by Hajime no Ippo. Both fantastic series in their own right. Both filled to the brim with epic clashes of wills, phenomenal characters and some of the best fight scenes in anime. Some would probably count Megalo Box among them, near the top of sports anime. I am not one of them. For you see, Megalo Box is not a boxing manly mans sports anime. Megalo Box is a character drama. With boxing.
This is a remake of a series made way back when which is one of the most highly acclaimed anime in the medium. It is of legendary status but you would be hard pressed to recommend it as to many the barrier of entry is too high to consider. A 110 episode OVA with dated animation and art is hardly an appealing show looking from the outside. Thus we have Die Neue These, a remake which takes the story of LOGH and sticks closer to the original source material of the novels. Acting as a small offering of what makes this series so highly regarded. LOGH is a story set in the future that plays out like actual history, for the stage is grand and the cast is huge. It is about a war between the Free Planets Alliance and the Goldenbaum Dynasty, one being a democracy while the other a autocracy. The series explores these two systems exposing the ideals and flaws of both as while there are large space battles, the true worth of this series is the great amount of politics that surround this war. Even though the story was made over thirty years ago, it’s messages still ring true today making it excellent food for thought.
The series mainly follows the two heroes representing each side, with Yang Wenli being the believer of democracy and a man who seeks a easier life but is pulled time and time again into historic battles due to his talent for strategic combat. Reinhard is the young upstart of the empire who wishes to rise through the ranks to reform the heavily corrupt society of the class system of the empire. The story can be a bit erratic as it jumps forward in time and it can be hard keeping track of the large cast of character which just seems to expand infinitely. The space battle remain the weaker aspect of the series and from word of mouth it appears the strategy employed is only base level tactics. There is also a common factor of highly incompetent people in high positions that gets reused time and time again as justification for the actions of the plot though not necessarily unrealistic. Also is the factor this is very much only a tenth of the full story of LOGH and when this show reaches its final minutes you may not even realize that it has concluded for the story just cuts off like someone slamming a book shut while you were in the middle of a chapter. There is plans for movies to continue the story but you will be left hanging quite a bit if you don’t intend to watch the original OVA.
Presentation wise aside from some rather odd character designs this series is leaps and bounds over it’s older counterpart. Thus I can conclude that this series is the prefect means to recommend this series to a newer fan of anime to encourage them to check out some of the older greats the medium has to offer. Even after all this time this series remains a standout tale within animation and one anime fans should at least attempt to watch in their lifetime. It loses points for being only a part of a story which has barely begun but for those seeking something that’s away from high schools and teenagers with more mature themes then LOGH is right up your alley. Perhaps even sparking an interest in shows of a bygone era.
Comedy anime doesn’t always yell out confidence, so imagine our hype when there’s one that been on everyone’s lips since the manga come out, Hinamatsuri. The show starts with simple premise: a girl with supernatural power unexpectedly drops into the house of a yakuza, hilarity ensues. This concept sums up very well the source humors of Hinamatsuri. We have seemingly stock characters at first, put them into some bizarre situations where they are out of their comfort zone, and observe how they react. As such, Hinamatsuri is at its best when it turns these absurd events into unpredictably directions; and when the show uses these absurd elements to flesh out the characters. It’s so succeed in giving hearts to the characters that, for me, it stops being a laugh-out-loud show somewhere in the middle and now in the end, I’m not quite certain if I still consider Hinamatsuri a comedy show.
But stop being an all-out comedy show isn’t a bad thing at all. One of Hinamatsuri’s best assets has always been a strong and memorable cast, especially from the younger ones. Hitomi and Anzu, in particular, make one hell of an impression. They embrace these two qualities I mentioned earlier, not only it’s hilarious to see how these girls behave when they’re thrown out of their elements, but also throughout those bizzare events our girls have matured right before our eyes. We have the always kind-hearted girl Hitomi finds herself making cocktails in an adult bar (and eventually come to love that job); to the bratty Anzu finds the meaning of responsibility and home in homeless group. Some segments just are down right heart-warming that they ring sad and sweet in equal measure. Even a proper drama show can hardly do that right, let’s alone a comedy one like this.
Other characters still manage to make an impact just from the little segments they’re in. The trick is that they all have different voices and add different energy to the show. It’s no coincidence that Hinamatsuri is fond of introducing new characters, even late in the game. Being said that, the central relationship between Nitta and Hina isn’t as well-developed as say, the developments of their side characters. At the end of the journey, when Nitta thinks about their journey so far, it just hits me that we haven’t really invested to them much. If we’re looking for a parental bond we’re set to be disappointed. If we’re seeking for a buddy bond, it was underwhelming too. Their relationship is some kind in the middle, where they can easily ditch each other but there’s still something that bring them back together.
In term of visual execution, feel does a pretty decent job of transferring the essence of the manga to this adaptation. The visual hits its mark whenever it embraces the quirky visual that only Hinamatsuri can do. I’m talking about whenever these girls doing their supernatural power, or when Hina just floating around in the air in the middle of a conversation. That brings me to another complaint. By design, this whole season is about these “gifted” girls accustomed themselves to the new, ordinary world. As a result, there’s simply not enough crazy, wild fights. This lack of truly over-the-top superpower hurts the show’s chance, as Hinamatsuri has a knack of bringing whimsical humor by their visual. Secondly, the lack of these supernatural power means that the show’s more content for traditional slice-of-life shenanigans, which in truth countless number of anime shows doing the same thing.
In term of segments, I noticed that the anime adaptation change the order from the manga, which I think work for the show’s benefit. We have more direct continuation from Anzu and Hitomi, for example, and so far I can see the love from the creators to make this show as memorable as possible. Only one plot thread I feel rather weak and uninteresting in general is the Nitta’s yakuza part, which rank amongst my least favorite segments. Hina has become more active in the second arc, despite my early criticism that she might not hold her own. This series, as entertaining, whimsical and surprisingly heartfelt as it might be, might never seen the day of life for another season. While personally I’m not over-excited about this show, it still remains a solid offering. The show that has its own voice and visual quirks. That alone make it a far better show than your average anime crop.