Fate/Zero – 13

Okay, so this was a bit of an annoying cliff-hanger to close off the series with. Nothing was resolved at all. We’re just going into a 3-month hiatus, which will immediately start with the fight against Caster.

The rest of this episode was building up, and it’s clear that the creators are holding on to their trump cards for the second season. The dialogue in the Rider parts in particular were very good (by the way, I could have sworn that Rider was the Persian conqueror Iskander, but instead he turns out to be Alexander the Great).

Overall this series had some flaws here and there, but despite that this was my favorite Type-Moon adaptation aside from about half of the Kara no Kyoukai Movies. I’m probably one of the few who actually liked the Tsukihime anime, but in the end that series is inferior to the setting and research of this series, and none of its characters come close to Rider’s. It’s just better in a lot of different ways.

For the next season, I do hope that Caster dies off quickly, because the caster duo has been the least interesting pair of the series so far. It’s all just too standard, the fights against him were boring, his hobbies of murdering children never really paid off due to the censorship, and this episode pretty much sealed the deal and the creators just gave up on him, turning him into a giant blob in order to at least make it a bit of a challenge to bring him down.
Rating: ** (Excellent)

Last Exile – Ginyoku no Fam – 11

Interestingly, in this episode the Sylvius is victim to the same weakness that Fam&co have been taking advantage of: the way in which it’s actually quite easy to shut down a huge battleship if you know where to look. Thankfully this episode included this: it shows that Fam isn’t special, and things get a lot more believable when it’s not just the good guys who came up with this idea.

In any case, this episode did get one of the shorter straws on the animation budget, even though what happened here was quite important to the overall story here. First of all Alvis returns, but Lilliane, Milia’s sister, turning out to be alive, and a sudden ally to the evil empire marks a large turning point for this series. Combine that with the fall of the sylvius here, it makes this episode even more of a turning point. Next week will be the infamous new year break in which absolutely nothing airs, so this should have been a great way to close off the first half of this series. So why the budget wasn’t bigger here is beyond me.

The first half overall wasn’t as good as the first half of the first Last Exile, but it still had a lot to like. So far we’ve seen great characters that despite their young ages are quite likable, and the show already got some good drama out of them. The big weakness so far is the large amount of inconsistencies and weak points. Shangri-La had those too, but to make up for it it just had a crazy plot that just kept moving. Ginyoku no Fam’s story though is much slower, allowing these things to stand out more. I’m definitely curious about the second half though. That will be the point for this show to really evolve. If it can do that, it will get pretty memorable here.
Rating: * (Good)

Fate/Zero – 12

I’m a bit confused here by the nature of those hand seals. First of all, it really appear that Assassin died last episode because Kotomine Kirei fulfilled his duty to spy on the five other masters, which already seems a bit strange to me on its own: this is a battle to the life and death. Are these mages really that good to have anticipated exactly every possible outcome or tactic that could be employed to kill them? It seems really early to just abandon Assassin like that.

Then this episode goes and out of nowhere makes Kotomine Kirei a potential master again… because apparently “the grail says so”. At this point I find that more like a Deus ex Machina, to be honest. Where did those seals come from? Are they from Lancer? But didn’t that red haired woman take them? So are they the remaining seals from Assassin? Does that mean that you can just continue to participate in the holy grail war as long as you don’t die, as long as you can capture another servant? Then why didn’t people worry about this when they learned of the first Assassin death?

Also, I fail to see the true importance of the seals here, and why having one extra counts as a tremendous advantage. Sure, it’s indeed handy if you’ve got a servant who won’t listen like with Lancer or Berserker, but with servants like Saber and Assassin they’re pretty much useless, while Caster and Rider drag their masters around so much that it would be impossible to control them with just three commands.

What I also wonder: what’s in it for the holy grail to see a bunch of magicians fight for it? I get why everyone’s fighting, but why was the holy grail created in the first place, and why does it have to have a war once every few years to hand out a wish? If it wanted to achieve something, couldn’t it just use that wish and achieve it anyway?

Oh, by the way: this episode is starting to work better than the casual talking episodes of early in the series, because we’re getting to know more and more about the characters. Seeming them discuss the plot becomes a lot more interesting this way.

Also, I know this is nit-picking, but this bothered me when I saw Archer with his hair down: how can he have his hair up in the ED?
Rating: ** (Excellent)

Last Exile – Ginyoku no Fam – 10


Um… a recap.

Yeah, this had a bit of a context, with Giselda writing to home and all, But damn, watching this reminded of how long ago it has been since one of these appeared. I think the last was with with the Armed Librarians and Phantom. That obviously says that recaps in no way make shows bad, but still…

I will say this at least: it really seems like Gonzo is struggling to put this out. Although this episode fit in the context of the story, this was obviously meant to give them a bit of a breather. But still: the most important thing here is that they still haven’t lost their ambition. I mean, despite the production issues, they are putting down an incredibly solid production here with a lot to like. Just look at how AIC is currently trying to handle the same thing with Persona: that too has major production issues, but at times it just looks like the creators aren’t even trying. Seeing all of the gorgeous and well acted parts of this episode definitely showed how hard the creators of this show are trying, despite the obvious shortcomings of this series.
Rating: — (Lacking;It remains a recap, after all)

Fate/Zero – 11

Now I understand why the first episode felt so underwhelming to me: I just didn’t care about any of the characters. Normally I really like the “lots of talking”-series, but something didn’t quite work with me. Now, I realize that those first episodes were like some random stranger coming up and starting to quote Shakespeare for more than an hour: why should we care? I mean, even Mouryou no Hako didn’t immediately start with its incredibly long dialogues, but first created a hook with that fantastic first episode of its. So yeah, now I understand. This was by far the best episode of Fate/Zero so far and significantly increased my opinion of it.

Nearly the entire episode was just one big monologue of Rider. And it was glorious. I mean, the best character of the series just got even better when he explained exactly why he’s in the tournament, and what he thinks a king should be. It clashed wonderfully with Saber, and interestingly used the way in which Saber has been so timid for a king in a way that I really did not expect. The decision to include Archer made things even better, because now we have this drinking talk between three people who couldn’t be any more different from each other. I also love how everyone’s master just stood around, not knowing what to do in this situation.

But oh my god, it’s been a while since we had an episode that put so much emphasis on well written dialogue that worked so well outside of Hyouge Mono. I really began to fear that my tastes changed a bit after such an absence of series that would dare it. Especially after how Shaft hi-jacked this genre with shows as Denpa-Onna and moved it from well written dialogue to just random blabber that doesn’t go anywhere. With this episode, it’s great to see that the “lots of talking”-genre still is alive.
Rating: *** (Awesome)

Last Exile – Ginyoku no Fam – 09

Now this is a quiet episode that I can get behind. It had some flaws, but overall it was very heart-warming. Also, another old face appears!

The characters in this series may not be as well portrayed as with the first season of Last Exile, but this episode showed that they’re still really good when it comes to the light-hearted scenes as well. Giselda’s arc of the past number of episodes concludes here, with some very neat shots about how the two of them grew up. It worked. The team building hockey match? It worked. The birthday subplot? It worked.

Now though, this still is Gonzo. And this episode unfortunately got the short stick of the animation budget. The backgrounds still looked fantastic (Seriously, nine episodes and these still are consistently gorgeous), but there were more still frames in this episode than you can shake a stick at. The hockey match was a bit over the top, but that was to be expected, though I feel that this especially does disservice to the crew members of the Silbius: these guys both do not have good animators behind them, and their voice actors are also pretty bad. Only the superiors do not suffer from this and they indeed were great (I loved the head mechanic as he wondered where everyone went). This was actually something that the first Last Exile was very good at: even the random soldiers were very well acted.

Also, regarding the plot, I still don’t really get it: last episode, the enemy massively abandoned a sinking ship. They withdrew everyone from it… and just left it there without actually blowing it up, or making sure that it didn’t fall into the hands of the enemies. Why? I get that they can’t salvage the remains due to the proximity to the border of Gracies, but they pretty much handed the enemy a really good warship there.
Rating: ** (Excellent)

Fate/Zero – 10



I am of the opinion that having an episode with a completely different mood or theme once in a while is a good thing for a series, provided that the episode in question isn’t bad, and that the show doesn’t stay in it. It’s a good chance to show a different side of the series, rather than just staying with episodes of the same mood over and over again.

Now, this episode was about a character whose grown up version in the five episodes of Fate/Stay Night was a very annoying character, and traits of that tsundere definitely showed in this episode. Still, this had its merits. I complained about how the deaths of the kids in this series lacked impact because they were just random kids that died. This episode actually showed a bit of the perspective of those kids, and didn’t make them random anymore.

On top of that, this episode finally showed a bit more about two characters who mostly remained in the shadows: that bug guy and Rin’s father (whose names I unfortunately can’t recall at the moment). Especially the former was something I really liked.

As for Rin: well, she’s an impulsive kid and this episode undoubtedly had its annoying moments. The first half of this episode wasn’t exactly exciting, but it did build up to a very good second half here. It’s a bit questionable that Rin already has a huge sense of responsibility despite being what? Nine years old? She was lucky here that Caster’s master sees children as random tools, and therefore in no way expects them to be able to threaten him.

Oh, and Ufo-Table’s CG artists were very good in this episode. That locket or those crystals for example looked really good and refined. The backgrounds when Rin was in the city were also very detailed with a lot of random garbage in the backgrounds.
Rating: * (Good)

Last Exile – Ginyoku no Fam – 08



Whoa. they actually gave the people from Gracies the Russian language. And while I know nothing about that language, it actually sounded pretty authentic
there. This episode once again rocked, with some very solid dogfights and tactics. This episode did both justice to the Sylvius who had to escape against overwhelming odds, and Fam, who actually felt very responsible for guiding the enemy last week.

I’m still a big bugged about this whole “skyfish hunting”, though. This episode explained perfectly fine how this is done: destroying the Claudia tank of this huge warship eliminates the thing that keeps it afloat. It does leave me to wonder though: if it really is so easy, then why aren’t more people following Fam’s tactic? Or are Vanships really so hard to control that only the top pilots can really get a good shot before being shot down? That’s the thing that’s really bothering me about this series: why are there so little precautions made against Vanship attacks, even though it has been shown quite a few times that they can give the large warships quite a difficult time? Or did the enemies blow their entire budget on the huge imposing warships, hoping to win by intimidation?

So, eight episodes in and about a third of the way through, the execution has been a bit wonky, but the pacing has been surprisingly solid, albeit slow. This show was a bit clunky on the character introductions, but the past episodes have allowed us to get a good feel of the characters, and they’re beginning to stand out more. By far the best part though, is how much colour it brought into its world. This is the part at which I actually believe it’s getting better than the first Last Exile. The first Last Exile still stands miles above this one in terms of characters, though.
Rating: ** (Excellent)

Fate/Zero – 09

Mercilessly killing innocent young boys is nice and all, but the Kayneth gore scene in this episode was by far the most effective gore scene in this episode so far. Gore isn’t just abut blood, but also about making it look very painful. Breaking a finger may not be as bad as stabbing someone in the heart, or hinting at a bloody corpse off-screen, but the way it was portrayed in this torture-like way definitely paid off. In fact the entire part around Lancer, Kayneth and that wife of his was one of the best parts of this series so far, because of how much change there was compared to the previous episodes. Seeing a suddenly helpless Kayneth with his wife now taking over worked as a really good development. Lancer’s pas was also excellent. We didn’t really get to see exactly what happened to him, but the hints were plenty to give him some new depth, and add that to his strong convictions of not betraying Kayneth, and yes: these are three characters who improved a lot in this episode. The development of Rider and Waver is more slow and gradual. These two have banter, and over the episodes they grow closer together. It’s the standard stuff, but it works. Rider in particular still has some great lines, and he’s really well acted. Also, I keep praising series for picking settings that aren’t overused. So of course I really like how Lancer dates back from the Celtic legends. In fact, nearly all the servants come from interesting times in history. There is a lot of interesting stuff in history, so it’s great that there are series like this that aren’t just “let’s glorify our history”. While interesting, I want to see them glorify the history of other areas in the world as well. Oh, and what I also liked was how this episode turned magic into a science.It was a clever little trick to set up a systematic map of the town’s river and its magic use. But are sewers in Japan really big enough to fit in Rider’s entire carriage? Rating: ** (Excellent)]]>

Last Exile – 07

And then there are these kinds of episodes, which are completely awesome, go against the childish nature of this series, are full of eye candy and are the full proof that Gonzo haven’t lost their touch. I mean like whoa, Gonzo. How much eye candy can you put into one episode anyway? I know that I said at the beginning of this season that there would be no other series that would beat Guilty Crown in terms of graphics, but I’m going to have to retract that. The only thing at which Guilty crown is clearly superior is its character animation. Last Exile however just completely blew it out of the water in terms of background art and CG. Where Guilty Crown can’t get further than a bunch of sparkles here and there and futuristic backgrounds that all look like each other, the creators here stuffed a ton of different designs together. The vanship animation was just utterly gorgeous as well. Also, Giselda. I’m not sure what it is about her, but she is wonderful in her role as supporting character, and this episode made her even better. She makes mistakes, but that’s the great thing about her: she’s not perfect, but the way in which she’s trying her best is just wonderful. With Fam being who she is, she needs someone grounded in reality. She actually realizes very much that Fam is very childish, but she accepts it and does the best she can to support her. Rating: *** (Awesome)]]>