One Punch Man Season 2 – 12 [Cleaning Up the Disciple’s Mess]

Oh OPM, you never make it easy. Even in your finale, you can’t just let me love or hate you. You have to show some good animation besides terrible, good sound design beside horrific, good CGI alongside bad. It’s enough to make a man wanna scream. Lucky for you I suppose I get to write a review about you in full this week. If you thought Dororo was scathing, watch this. For now though, OPM S2, lets jump in.

Starting off, the production. This was a wild ride. Everything 2D was sub-par, disappointing even after episode 11’s showing with Garou. Meanwhile the CGI for Centichoro actually looked quite good! There were some moments where it seemed like it wasn’t fully rendered, but hey. This thing almost killed Murata just to draw it. I imagine making a CGI model for it wasn’t much easier, nor was rendering it. So kudo’s on that front at least JC Staff. Specifically, thank you Kenichiro Aoki, for doing your best to save this season. If nothing else, OPM S2 burned your name into my memory, for making a majority of the best scenes of it’s season. Sadly, even your heroic effort cannot save it. Because however good your scenes, almost everything surrounding it was just trash.

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Kimetsu no Yaiba – 13 [Something More Important Than Life]

Another week, another episode of Kimetsu no Yaiba, though not a great one. Zenitsu gets less annoying, and the fights are fun, but the pacing is off and the narrative is questionable. That said, let’s get into some details and jump in!

Starting off, like always, production. Animation wise, Yaiba was fine. The rotating room was still great, but it wasn’t as strong as last episode. It felt like Yaiba almost got too ambitious with the whole thing. Leading to some weaker angles that didn’t work. For the most part though, Yaiba looked fine. I still quite enjoy its style, the thick black lines and heavy contrast. Reminds me of some comics. No, the big question for me was narratively, specifically the pacing of it all. Yaiba just felt really weird this week. With a few repeated scenes, or odds timings. For example, at the end, as Tanjiro just stands there for upwards of 2-3 minutes. Or basically repeating Kyogai’s backstory twice, along with his whole defeat. Yaiba has been moving at a fast pace for awhile now, and normally it works well. But it seems to be catching up with itself.

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Dororo Anime Review – 55/100

In the modern anime sphere, getting a complete story, start to finish, is a rare thing. As is getting an adaptation for an older work. Dororo however has, through the grace of Twin Engine, managed to get both of these. Based on the 1967 manga of the same name by legendary Mangaka Osamu Tezuka, Dororo takes the viewer back to a time before tropes were commonplace. Predating Berserk by almost 20 years, with many of the same themes. A story much darker than what fit’s is original art style and time period, it truly is a series out of time. But how does this story, canceled after only 4 volumes with largely anime original content, fare in the modern anime sphere? Well, let’s dive in and find out. As always, spoilers after this point.

Let’s go!

(Disclaimer: I am working to make 50 the new “average”. 70 is not an average score people. 70 is above average. Carry on.)

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One Punch Man Season 2 – 11 [Everyone’s Dignity]

I don’t understand it JC Staff. You make it so difficult for me to like you and by extension, OPM. I want to of course, every week there are these flashes of brilliance. These moments where I think “they understand. They care. They can do it”. And then in the very same episode, you manage to ruin it, in every aspect of production. This week you managed to impress me in so many ways, and then instantly destroy it a few minutes later. For instance, you manage to add your own spin on some scenes that were basic panels in the manga, like the above. Yet earlier in the same episode, say the tree branches pull of Garou for example, you manage to lessen it. Switching up the camera angle so there is less to animate. Weakening the scene. Long story short. you just leave me confused JC Staff.

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Dororo – 24 [Dororo and Hyakkimaru]

Welcome one and all to the Dororo finale! It’s a difficult one, as parts of it are fantastic, while others just leave me confused. But all in all, I think I enjoyed it, and I definitely don’t regret my time with the series. So, all that said, let’s dive in.

Starting off, I think Dororo visually ended on a high note. There were definitely issues of course, it wouldn’t be Dororo without some. For example, in a lot of the wide shots, the fire just looked pasted on in Aftereffects. It wasn’t even from the same show, it didn’t feel real. A lot more care was seemingly put into the closeup shots around Hyakkimaru and Tahomaru, as that looks much better. Or perhaps its just sheer volume that makes it seem less out of place. Regardless, what this means is that just like last week, the brothers were the visual high point of the episode. Dancing around the scene, fighting and conversing. There was a lot to like here, both in terms of symbolism and just straight up fight animation. As far as the actual ending though… I am conflicted, and let me tell you why.

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Kimetsu no Yaiba – 12 [The Boar Bares Its Fangs, Zenitsu Sleeps]

Welcome all to what is, for me, a very conflicted episode of Kimetsu no Yaiba. Filled with fantastic animation, some well thought out fights and a character I loathe no matter how great his scenes look. Let’s dive in!

Starting off, Yaiba looked great this week. I don’t think that’s really up for contention. I have a good deal off issues with the episode, but they are all related to 2 characters in particular. Everything though was just awesome. From Zenitu’s whole lightning sequence to the rotating rooms and 3D environments. Could you tell it was CGI and that Tanjiro wasn’t really hitting the walls as cleanly as 2D animation? Yes. Was it still fantastic to see him roll around the screen with the changing environment? Seeing this well lit set spin around, all on model, as the camera sweeps through following our lead? You know it! Pessimists would point out every little thing, or whine about Ufotable’s overreliance on filters. Me? I am just gonna enjoy some well directed action scenes as Ufotable constantly tries something new in every shot. Sadly, this episode wasn’t all perfect animation fun.

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One Punch Man Season 2 – 10 [The Encirciling Net of Justice]

Welcome one and all to a rather surprising week of One Punch Man Season 2! This week the animation was mostly fine, and interesting things happened, so let’s just jump right in!

Starting off, I rail against the series a lot, but credit where it’s due. The sections of the Garou fight done by Aoki look pretty slick. This man is carrying OPM on his back at this point it seems. As he is responsible for basically every well animated shot of the season. From Tank Top Master to pretty much every Garou shot, Aoki is our guy. He seemingly has fun with it all as well. The thick black lines, fun angle and dynamic camera make it much more of a treat than anything else seen in this episode. Just look at other cuts of the fight to see that for yourself, or Darkshines… shininess? Neither were particularly great, but for this series, they were on the upper end. I just hope that the 2 big finale fights coming up soon are given the same treatment.

Once again a short post, as OPM really speaks for itself I feel. Outside of Garou, there isn’t much to like. Saitama’s segments with King were fine, if blandly delivered. It’s a bit sad when a video game fight has better animation than some of your legitimate ones to. Darkshine also just came off a bit weird, and I wouldn’t blame anyone for being concerned about his design. He is made to be a caricature, every S-Class hero is. From the Samurai all the way to Genos. I don’t believe ONE intended to be offensive, and rather just wanted to portray the japanese stereotype for a black man. Regardless, having followed this manga for awhile, it doesn’t bother me much. All of the S-Class heroes get some development later on, but not in this season. Hell, maybe not in any season with how this one is shaping up.

Suffice to say, while the episode was decent, the series as a whole is still woefully disappointing in almost every department. Maybe Aoki can save the ending. I wouldn’t hold my breath.

Dororo – 23 [The Story of the Demons]

Welcome one and all to the penultimate episode of Dororo. We have brutality, we have drama, and we have a boatload of philosophy. Its everyone Game of Thrones Season 8 said it would be, but wasn’t. Is it too late to make that joke? Regardless, this was a good week for Dororo, so let’s jump in.

Starting off, I was iffy on the production this week at first. Some of the opening scenes were… off, like Hyakki’s horse just panning down the screen. But as the episode went on this became less and less of an issue. With Hyakkimaru and Tahomaru just dominating the screen. This is everything I wanted from their final showdown. Sure, the road was long and meandering to get here, but visually it was a treat spanning 4 different scenes. From the fields, to the riverbanks, up to the castle to the current finale. I loved it all. Sure, the other side scenes weren’t fantastic from a production standpoint, but they had a lot of story value. Acting as a sort of break between sections of the fight, so we don’t get tired of swords clashing over and over. Simply put, Dororo looked great this week, the story striking to as well.

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Kimetsu no Yaiba – 11 [Tsuzumi Mansion]

Welcome to another episode of Kimetsu no Yaiba! This week we finally meet the rest of our leading group, find a new Demon and deal with some… odd tonal issues. Lets dive in!

Starting off, Zenitsu. I have to say, whatever Yaiba is planning with him, so far I am not impressed. The man was just so incredibly… annoying. Right off the bat I am not the favorite of this cowardly archetype. Yet Yaiba did what it does and dialed him up to 11. With the entire first half just being his whiny voice ad-nauseam. Simply put, Zenitsu was way over-done at the start of the episode. Really putting me off him. It’s sad to, because there are definite hints to more around his character. With Zenitsu splitting the food Tanjiro gave him, or actually fulfilling his role as a Demon Slayer when he could run at any time. Yaiba makes it clear there is more to him. Yet because of the opening 11 minutes, both his character and the episode as a whole, suffer.

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One Punch Man S2 – 9 [The Ultimate Dilemma]

Sigh, it was nice having a free week of no OPM. No disappointment, not falling opinion of an acclaimed manga series. Just free time and no post I had to write. Now we are back though, and JC Staff has once again screwed it up. So join me as this week we talk music.

For me, the biggest issue with this week was the choice of music. Simply put, OPM S2 not only doesn’t have any good original tracks, but it reuses the same ones to much. For example, the “emotional” music of this episode was used a ludicrous amount. Being thrown over every scene they could. One or two of these is fine, its a fine piece of music. But when played over and over and over, it loses all power. And that’s not even mentioning if the scene even fits the music in the first place. Really, the sound design has been horrible across the entire series. From punches, to VA work and now to music, the general quality of the sounds in OPM are simply disappointing.

Sadly, I am going to have to cut this one short here though. While there isn’t much to say beyond this, I feel bad for leaving such a short post. But I seem to have come down with something, and its making even writing coherent sentences now difficult. Hopefully it clears up tomorrow, and I can get Lain written up for you. Until then though, suffice to say, OPM S2 is still a dumpster fire and if your actually still watching it, I pity you. Its not worth your time and I promise you, its not going to get a good score here.

So, my shame at writing virtually nothing aside, I will see you next week!