Overall, the competition that Fate/Zero faces this season is larger than what it faced for its first season. But really; the great thing about this season is that every series has its own point at which it really stands out. There really are a lot of well produced shows, but each stands out in its own way: Zetman through its expressive drawings, Lupin with its experimental and artistic style, Apollon through its fluidity and accuracy, Tsuritama with its whimsicality, Eureka Seven with its epic action, and Fate/Zero has the incredible polish that has become even better from what I remember of the first season. Seriously, this was probably the best episode of the series so far.
With this I can understand the need to take a 13 episode break, because the creators really used it. The CG in this episode was amazing, ranging from the dogfights in the air to Saber regaining her noble phantasm. Caster was also used much better than in the last episode, as the focus was much more on the characters fighting out a way to stop it, rather than blindly attacking it. The monster appeared in fewer scenes, which definitely made it more menacing. It’s also good that my least favorite character of the series is gone now, because that now makes way for the rest of the cast to shine.
This episode did particularly interesting things around Saber. With this episode she felt more like the main character of this series, with her Excalibur that allows her to cleave an entire fortress in one blow, but Archer and Rider made it look more like a curse than a blessing at the end of the episode. This will definitely return later.
The best looking scene of this episode was when that bug guy was burning. The animators really went for something different there, but there was a ton of raw emotion in that scene, and I loved what the creators did to him.
Rating: *** (Awesome)

















