Basquash! – 15



I’m not sure what exactly it is, but Basquash has really been missing something lately. I know that I mentioned the lack of the chaos of the first few episodes and all, but there’s got to be something else… Still, despite this I definitely admit that this episode was a step into the right direction. There’s a lot of potential in this series’ second half if the creators pull it off right.

This episode started off with me facepalming at the complete rip-off of Gad Guard’s space cannon, though. I knew the two series were similar, but not in this way. While a simple rip-off is of course fine at times, and hardly unavoidable today with so many stories already created, the thing that bugs me the most is that while Gad Guard’s space cannon had a lot of hidden meanings and played a major role in the main storyline, Basquash’s Moon Cannon simply was a big cannon that transports people to the moon. Without any context, it suddenly becomes a whole lot less awesome.

But still, I have to admit that I liked the pathetic disguise of Mister Perfect, the show’s “new” hero. Very subtle indeed. On top of that, the princess got to meet her sister again, and I like the relationship between the two of them: her sister doesn’t hate her for leaving, and instead has understood that Flora has some very good reasons to follow Dan.

And then the actual trip to the moon. It was here where the mystery finally deepens a bit, and the moon indeed has more than just is advertised. For some reason, the unlit parts are filled with strange looking mechas, and for some reason a giant hand appeared and bounced the lead characters back to earth. Does this happen with every single cannonball that gets sent to the moon, do the moonpeople have some sort of grudge against Dan? Did the Moon Cannon people remotely adjust the trajectory of the cannonball to prevent intruders from getting to the moon? Or did the resistance caused by Dan, Iceman and Flora’s crazy attempts to climb on top of the cannonball and then into it create enough resistance to change the trajectory of the cannon ball so that it ended up in territories it shouldn’t be in, and therefore was bounced back.

I really hope it’s not the latter, since the cannon ball launch just broke every single law of physics imaginable…
Rating: * (Good)
Nice cliff-hanger.

Genius Party – 08 – Gala Review – 82,5/100



Yeah, don’t mind about the order of these posts. I found out a bit too late about the real order of the shorts, so I’ll just label them accordingly and review the individual movies alphabetically… for as far as it’s possible. Gala was done by Mahiro Maida, the guy who founded Gonzo. This guy is basically a jack of all trades in the anime business: he animates, directs, designs, produces, draws mecha, writes screenplay, he’s tried out all sorts of stuff. The series he directed are also have no similarities at all, and range from incredibly bad (Final Fantasy Unlimited) to incredibly good (Gankutsuou, The Second Renaissance).

Yeah, that’s pretty much Studio Gonzo in a nutshell. ^^;

Anyway, Gala again is a great little movie of fifteen minutes long. It’s about a strange village with all kinds of weird and uniquely designed people living in it, where suddenly a giant seed drops from nowhere. First they want to destroy it, but gradually their attempts to destroy it turn into something completely different. For what happens next is something that you’re going to have to find out by watching it, but I’ll just say that there is a lot of symbolism in it, and leads up to a very good conclusion.

Music also plays a very big part in these fifteen minutes, but my one complaint is that the soundtrack nearly totally overshadows the music that’s played by the characters themselves. And don’t get me wrong, it really is a wonderful soundtrack, but this is a pitfall very common for anime, as it simply isn’t able to properly synchronize such complex moves as playing an instrument. Even a movie budget doesn’t turn out to be enough to get it right.

Storytelling: 9/10
Characters: 8/10
Production-Values: 8/10
Setting: 8/10

Umineko no Naku Koro ni – 02



Okay, so this is about half impressions on Umineko’s latest episode, and half a wrap up of the first episodes of the summer season. Overall I have to say that this is a very successful season, and the second-best Summer Season I have ever seen based on first impressions. The best was in 2006, but that one is nearly impossible to beat anyway: it had something of everything and about half of the series were ground-breaking, did something new and/or were just plain awesome.

This seasons stands out in its surprisingly large amount of great, nice and enjoyable series: only a small fraction of them was dull or uninteresting. This season actually shows an interesting effect of the economic recession that hit Japan so hard: you can see that the quantity of series is slowly decreasing (although it’s not even by that much; this season only has one or two shows fewer than last year). You can see that there has been a great increase of moe, because it’s been clear by now that moe sells. And yet on the other side of the coin, the amount of bad series has decreased dramatically as well.

This season only has four series that I’d classify as below average (Element Hunters, Princess Lover, Kanamemo and Juuden-Chan; okay, five if you consider Weiss Survive as a series, but I don’t). Compare that to previous years, in which those numbers are twice as large, even 2006 had more mediocre series the current season and this trend even continues in years as 2003 and 2004, where the amount of series that debuted in total was even smaller. So yes, I’m really happy with this season.

As for the shows I’m going to blog (I can only blog 4 new shows this season), I decided to go with the four shows with the most ambitious setting. That obviously includes Umineko no Naku Koro ni, and I’m also going to cover Bakemonogatari and Canaan (and yeah, Umi Monogatari is also dropped now). As for the fourth show, it’s all going to depend on whether Tokyo Magnitude (Noitamina) turns out to be good or not. If not, then I’m going to be covering Aoi Hana.

As for this episode: it was awesome. I’m now starting to see why people are liking the story so much. It was a real improvement over the first episode in terms of acting, not to mention the shocking plot twist at the end.

I was expecting people to die, but to see six people already killed off within the second episode… that definitely was something I didn’t see coming. So, we basically have twelve people left now:

– Battler, the red-headed protagonist of the series (or at least, that’s how he’s being portrayed). He indeed was much less annoying than in the first episode, although the boob-jokes remained.
– Kinzou, the grandfather, whose intentions still are a rather big puzzle in the way that he seems to be inviting his entire family in some morbid battle of wits. It’s a bit of a weird dying wish, if you ask me.
– George, the blue-haired guy who just lost the one he proposed to in the death frenzy.
– Maria, the annoying little girl who seems to function as either Beatrice’s medium or spokesperson, depending on whether Beatrice is a ghost or an actual person. I just do wish that the creators would handle her foreshadowing a bit more subtle. I mean, with those close-ups anyone can see coming that she’s going to turn evil at some point.
– Jessica, the yellow-haired girl. We still don’t know much about her either but she seems like she’s going to be an important character.
– Eva, the woman with Takano’s voice. She’s obviously meant to be the red herring for the first part of the story. I mean, she’s acting so obviously evil that there has to be more behind her.
– Hideyoshi, Eva’s husband, though we haven’t seen much of him yet.
– Chiyo Kumasawa, the older woman maid of the house. Did we see her in this episode at all?
– Kanon, the servant who feels himself to be just an object and likes to repeat this to everyone who wants and doesn’t want to listen.
– Genji Ronoue, the white-haired servant. Not much has been shown about him either.
– Natsuhi, Jessica’s mother and the one who kept freaking out and seems to be the most emotionally unstable of the main cast.
– That doctor whose name I can’t seem to find.

Meanwhile, Maria’s mother Rosa, Battler’s mother Kyrie (who SO doesn’t look her age), Battler’s father Rudolf, the butler Gouda, the maid Sharon and Jessica’s father Krauss seem to be killed off, not including the possibility that someone used a fake body somewhere. There are all just simple first impressions of course. While a lot of the characters seem innocent at this point, I’m positive that all of them have something to hide.

But yeah, this is really fun do to, and the exact reason why I love mystery. This episode really reminded me why I originally became a huge fan of the first season of Higurashi: there’s so much that’s going on, but at the same time the creators know how to make the viewers keep guessing and formulate theories. It feels like it’s Higurashi all over again and Ryuukishi07 has really proven himself to be an incredible writer: not only is he a master of keeping these mystery-stories entertaining, but when the mystery stops being the main focus he still manages to write intelligent and meaningful dialogue, like what happened in Higurashi no Naku Koro ni Kai and Rei.

The only downside to this series so far are the character-designs. Studio Deen’s series usually look very good and they’ve got an array of unique looking series, but this just feels like a combination of their average styles. That was a bit of a disappointment, but this series is indeed one that shouldn’t be watched because of its graphics.

On a side-note: a small thing I liked in this episode were the small shots of seeing how all of the different characters like to spend their time while waiting (crosswords, puzzles, card games. Nice addition). I especially liked how Grandfather was playing chess with himself. That may give a hint that Beatrice indeed is something supernatural. Either that, or he’s just an incredibly boring guy.
Rating: *** (Awesome)
Now this is why I originally became a fan of Higurashi

Genius Party – 12 – Dimension Bomb Review – 85/100



Sorry for the lateness, but I’m finally ready to review the second batch of Genius Party shorts. Dimension Bomb features an all-star cast: it’s directed by Koji Morimoto, animated by Jamie Vickers and voiced by Yoko Kanno. Now, if this isn’t a recipe for success, then I don’t know anymore. And indeed, Dimension Bomb is by far the best short of Genius Party I’ve seen so far. And also the weirdest one.

Dimension Bomb is a visual masterpiece. Not in the way that there’s an extreme amount of detail in everything like in Eden of the East, but instead it’s like every single shot kicks ass: every single scene speaks to your imagination and is visually stunning and creative. The character-designs are amazing, and just about everything is a gorgeous visual feast. The characters are incredibly expressive and just about everything in the art is made to provoke a reaction from the audience.

Don’t expect the story to make a lot of sense, though. There is a general storyline, but without looking it up you’re going to have no idea what the heck is going on in this short, and instead the stuff that happens is open to all sorts of interpretations, depending on whoever watches it. Dimension bomb makes excellent use of its limited time by not just showing a story from A to B, but instead it tells a vague story with lots of symbolism. In order to like this one, you’re obviously going to have to like experimental animation and storytelling, otherwise you’ll feel incredibly lost.

It’s because of things like this that I keep saying that Studio 4C should make another full-length television series (one that takes itself seriously, not a silly one like DMC). If they do, it’s going to be an incredible amount of kickassness. I’m not sure if that’s a word, but it should be.

Storytelling: 9/10
Characters: 8/10
Production-Values: 9/10
Setting: 8/10

Shangri-La – 14



What an incredibly awesome cliff-hanger in this episode. Absolutely fantastic how I never saw this coming. It has been a long while since I’ve been this impressed and shocked by a sudden plot twist. Obviously, MAJOR SPOILERS coming up. This sentence is there to prevent those spoilers from showing up in the blog aggregators.

Because holy hell! Kuniko’s grandmother was the first CEO of Atlas?! Now that gives a totally different meaning to the entire story. I just kept thinking that she in her early days worked as some sort of idol or something, and while I did suspect that there was more going on with her, I never expected this. That figurine turns out to have a completely different meaning now. It wasn’t just one of grandmother’s escapades when she was younger, instead she had quite a following in those days because she was similar to Kuniko, and hence why her loyal fans started to make figurines of her (something which I suspect is going to happen with Kuniko as well at this rate).

This now also explains why she has one of the daggers, and this makes it a bit more plausible as to why Kuniko of all people turned into a Digma. Something must have happened, involving her decision to step down and leave Atlas. Now we also know why Kuniko’s mother is in Atlas: for some reason she decided to stay, while Kuniko’s grandmother took Kuniko along with her for some reason. But really, it still baffles me that her initial ideas were so much different from Kuniko’s.

But the rest of this episode also kicked ass. The whole mind games that involved the strange machines that can fully alter their environments (to a certain limit of course: sand remains solid floor) gave a really nice effect to the infiltration scene this episode. Because the metal-age has broken up into three different groups, this sense of Kuniko not exactly knowing what’s going on and still having to hand out orders worked really well.

And then to think that Sayoko was released by some mysterious member of Ryouko’s assistants. Who exactly was behind it, and why? And what’s in the future for Shion? His lifetime as Ryouko’s personal toy really seems about finished. And Ryouko too is starting to become really interesting now that she can’t move freely anymore.

For me, I think that the reason why I’m enjoying this series so much despite its flaws is that I tend to overlook flaws in series, as long as it has enough to make up for it. Personally, I’d rather watch something with a lot of flaws, but very ambitious, creative and daring, rather than something flawless without ambitions. Although flawless series are definitely worth the watch, they really need to do something extra for me to consider them a classic. For that, it becomes much easier to make mistakes, but that’s exactly where anime needs to go.

So what if this series has its flaws? It’s imaginative, ambitious and it attempts to be ground-breaking despite Gonzo’s financial issues. Is it really that much worse than those solidly produced series that don’t take any risk and just repeat a tried and true formula? Heck, this episode reinforced even more that this is my favourite show this season. Phantom is going to have to try hard to be able to beat it.
Rating: *** (Awesome)
Great cat and mouse game, followed by an awesome cliff-hanger at the end. The setting just keeps getting more intriguing by the minute.

Kawa no Hikari Review – 75/100



Here’s a new TV-special that aired recently: Kawa no Hikari, or the light of the river. It’s not your average anime, because it tells the story about a bunch of rats who have to leave their old home because it’s destroyed by construction workers. With series as this, a major pitfall is to become all preachy and simply let it boil down to “save these poor rats from evil humans”, but thankfully this anime manages to avoid it. Instead, it’s here to bring awareness and break stereotypes. It’s still a shallow series, but it could have become much worse.

This definitely is a series for kids. If you show this to some young children of around six years old, they’re going to love it; it makes them aware of the environment without becoming all preachy, and also teaches them to think before placing judgement on someone. That part is very nicely done, but in the end it still just provides an overly simplistic view of the matter; the series is simply too short for any real depth and the themes just aren’t fleshed out well enough. The result is that another way this show can be interpreted as the following: all sewer rats are evil. Except for one perhaps who happens to be nice. All cats are evil. Oh, but there happens to be one who doesn’t like to eat mice and therefore treats the characters nicely. Oh, and all field rats are bastards too, but the lead characters happen to be nice ones. Feels kind-of elitist, don’t you think?

Aside from the environmentalist parts, Kawa no Hikari is also an adventure story. This part of the series is flawed, but engaging. The way the creators keep toying with these fragile lives of the three lead characters as they battle sewers, floods, angry sewer rats, cars and a lot more is bound to catch your attention. Despite this TV-special’s flaws, the lead characters are engaging and sympathetic, and they make you want to see the endings. Unfortunately, some of the action scenes are completely unnecessary: they’re just there for the sake of including some excitement. Near the ending the action also gets harder and harder to buy (especially that bus scene) and the ending itself really feels like a total cop-out and in no way satisfying. Overall though, this TV-special is nothing to write home about, but still nice enough if you need something simple and innocent.

Storytelling: 7/10
Characters: 8/10
Production-Values: 8/10
Setting: 7/10

Some quick first Impressions: Sora no Manimani, Spice and Wolf II and Tokyo Magnitude 8.0

Sora no Manimani

Short Synopsis: Our lead character joins the local astronomy club and falls in love.
Chance of me Blogging: 0% (Nope)
Ah, dammit. Just when I thought that this Summer Season did so well in avoiding the biggest cliché in the book (the childhood friend), Sora no Manimani comes around, in which the lead character moves to his new high school and runs into the girl he hung out with when he was six, and the two of them nearly instantly fall in love again. So this episode definitely had its boring moments since I’ve seen so many first episodes with the EXACT SAME premise, but thankfully there are a bunch of twists here: for once the male is the tsundere, instead of the female, while the female has ADHD and feels a lot like Haruhi Suzumiya without the tsundere part. This episode had its amusing parts, but it lacked proper build-up: the crying scenes really came from out of nowhere and felt forced and with such an excellent season, I really doubt that I’m going to continue with this one.

Spice and Wolf II

Short Synopsis: Our lead character looks for his next dal to make him some money.
Chance of me Blogging: 10% (Too many great shows this season!)
Ah, it’s nice to see this one back. Spice and Wolf was the big surprise in the season in which it originally aired, because it came from absolutely nowhere, it had the most incompetent staff imaginable and yet it turned out to be such a solid series. What I’m expecting from the second season is much of the same subtle charms that made the first season so enjoyable. My big fear is that it’s going to let its success go too much to its head, go too much in the mainstream direction and become an unsubtle romantic comedy and moe fest. Ah well, we’ll see in which direction it’s going to go, and this episode was enjoyable as one that set up the upcoming arc. It was nothing special, but the first season also started out rather underwhelming, so it’s nothing to be surprised of. My one complaint of this episode is that even though it’s got a much more superior animation company (Brains Base, of all things), the animation cut a lot more corners: there were lots of pointless flashbacks just to recycle some of the used animation of the first season, so I do hope that the creators have saved the rest of the budget for later episodes.

Tokyo Magnitude 8.0

Short Synopsis: Our lead character ends up in the middle of an earthquake.
Chance of me Blogging: 100% (Sounds very promising)
And so the next Noitamina series appears. It’s pretty similar to Eden of the East, actually: it’s set in the current day, it’s very realistic, it too criticizes Japanese society subtly and it too has high production-values. Both series have something that’s very rare in anime nowadays: a storyline that’s based on actual topics of today’s society. Production IG already did such a series with Real Drive, but for Bones it’s something totally new. Or should I say, for Studio Kinema Citrus, as they seem to be the main ones responsible for this series, much like Trans-Arts who like to slap the Production IG label on their work. In any case, this first episode was very promising. It’s easy to think that you’re never going to get hit by such a disaster, but what if it does happen? It doesn’t just go for Tokyo, but what if New York was suddenly flooded (which did happen in the past), or what if the oceans continue to rise, and half of The Netherlands ends up drowning? Great food for thought, and the creators chose a likable lead female to center this story around. Usually Noitamina is about adults, but in these days in which teenagers are growing up more and more spoiled by technology and conveniences, she is indeed more suited. I’ll stop rambling now, otherwise this entry is going to get too big.

Guin Saga – 14



Remus… what a change of character. He went from a complete and incompetent imbecile to a smart and composed stoic. His change of character is indeed a bit sudden if you just attribute it to character-development, so I have some real suspicions that that skull-guy has something to do with it. He probably either zapped, possessed, took control, brainwashed or did something else with the guy that made him change so much, probably taking advantage of how useless the guy found himself. I mean, those fancy magic flashes had to be there for some reason, right?

This episode mostly deals with the ship that Guin and the others decided to board: it’s a pirate ship. In a way it makes sense, since any other ship would probably recognize Linda and Remus, or ask too many questions, but in return they did get attacked by the pirates in the middle of the night for bringing a woman on board. But then again, with Istvan’s and Guin’s strength they do have the advantage.

Something really weird happens in the middle of the episode, though. A ship of light appears right from out of bloody nowhere, takes Guin away without any hint of what happened to him (we really don’t see him for the entire rest of the episode). And when you thought that that wasn’t sudden enough: a minute later the ship gets hit by lightning…

So yeah, the pirates were a bunch of stereotypes and acted like a herd of potatoes, but it still was a very enjoyable episode. Istvan too is starting to notice that something really weird is going on with Remus, which could prove to be very interesting for the future of this series. Especially since Remus isn’t stupid anymore, so he might have some tricks up his sleeve to avoid suspicion.

Linda on the other hand is now starting to look like the useless one here, as she keeps getting captured and complaining, but you can still see the strong side of her personality throughout the episode. It’s just that she’s never really been in real danger before the attack of the Mongols, so she’s never learned to defend herself or pay attention to her surroundings. Also, is it me or is Istvan developing a crush on Linda? Perhaps not a romantic one, but she’s definitely on his mind: he wants to be the one to protect her and starts to dislike Guin because he’s the one on her mind right now.
Rating: * (Good)
There seems to be no end to the character-development. Yay!

Konnichiwa Anne – 14



Meh, this episode was a step down for this series. It had good intentions, definitely, but the CHEESE. This episode wasn’t WMT, it was just a random episode that the creators decided to stuff in. The summary of this episode is a bit shorter than usual because it turned me into a bad mood.

So this episode starts with Anne arriving late at school because Noah chose the wrong time to relief himself. In classes meanwhile, Randolf is screwing up again and the girls are laughing about him. Anne then arrives and demonstrates how well she’s been learning when she was taking care of Noah. Randolf then thinks it’s funny to throw a chalked blanket on her, and he then gets scolded by the teacher.

Bert meanwhile runs into a rich guy who is yelling at one of the poor people who owes money from him. He turns out to be Randolf’s father. After classes, Randolf thinks that Anne was laughing at him, and starts yelling at her. That evening, he’s trying to study even though he doesn’t understand the material, and instead starts playing with the cows on his farm. And turns into a completely different person while doing so, until he gets called (or screamed) back by his father who stubbornly orders him to continue studying.

The next day the teacher gives the assignment for the children to write down their ambitions for their future. Anne obviously wrote up an incredibly moralistic dream inspired by Robert Browning, while Randolf didn’t write down anything. When Anne reads her own piece, Randolf can’t take it anymore and starts making fun of her right in front of the class and the two starts fighting until the teacher takes them apart.

That afternoon when classes are over, Randolf’s father drops by the school and yells for his results. In the meantime, it turns out that Randolf and Anne live quite close to each other, and that’s where they run into a bunch of the cows on their farm that decided to wander off. At this point, Randolf changes character again and starts talking about how it’s his dream to be like his father: he started out incredibly poor and managed to build an entire farm and became one of the richest people in town from pure scratch.

So yeah, as it turns out Randolf wanted to be like his father, who worked hard as a farmer and achieved all of his success on his own. His father meanwhile wishes to forget those days and wants Randolf to grow up with a solid future, so that he doesn’t have to go through the same pain he did. So yeah, once they talk this out, they understand each other and everyone lived happily ever after: Randolf gets to chase his dream (although he does have to study for it), Randolf and Anne become friends and Randolf even develops a crush for Anne (yugh). And the episode ends.

I’m feeling really blegh about this episode. Not only was it a cheese-fest that SO doesn’t belong in the WMT, it also destroyed my suspense of disbelief and forced me to take critical look on the rest of the series, and I’m starting to understand what Windy meant with how this series isn’t as good as the previous WMTs.

The first arc is fine. While it had its rough edges, it was a roller-coaster of emotions, that definitely brought out the best in Anne’s character and shaped her to become like that great character we came to love. The Marysville arc however is different. I’m not bothered by the fact that it’s much lighter. It’s a nice change of pace for the darker parts of the story that are yet to come.

I’m only very much bothered by the fact that it’s a complete rip-off from Emily of the New Moon. Eggman and Henderson combined give Mr Carpenter. Mildred? Well, if it isn’t Lorna, the stuck up princess. Perry, Teddy and Ilse can be compared to Anne’s new posse of Randolf and Sadi (who by the way completely disappeared in this episode… wtf?). The thing is that Kaze no Shoujo Emily really was an amazing series, but when all of these things get taken out of context, they lose all of their meaning. Carpenter was an honest critic: he was there for the characters when they needed support, and he was the one who motivated everyone to keep chasing their dreams and aim high. Here, Eggman is a nice grandpa who lost his daughter (I just realized… we’re going to get an entire episode devoted to that one, aren’t we?), while Henderson is an idealistic feminist who does nothing but praise Anne over and over.

Mildred as well. Lorna and the girls were annoying, yet amusing, but the whole formula only worked because Emily too could be a bitch at times. Here, it’s simply the good Anne who gets bullied and teased by her evil and stuck-up classmates. Bitch-fights like these aren’t fun when one side is clearly in the right and the other clearly in the wrong. On top of that, the most memorable thing of Lorna was her grown up self: seeing how she grew out of that stuck-up character of her. Konnichiwa Anne however, is not going to travel that far into the characters’ lives. How are the characters going to develop her without making it look the same as Randolf’s?

The way this show stands out is in the research it did. According to Wikipedia, the creators went to actual Nova Scotia to study how kids live there, and it shows. Kids really behave like kids here, especially during the slice of life parts and that’s what makes this show so memorable but I’m starting to see that in terms of storytelling, the creators of this anime fall short, especially when compared to the other World Masterpiece Theatres.

There is one point about the realism in this series that bugs me a bit though, but I’m not sure whether or not the creators are accurate on that matter. Henderson has really set herself apart as a teacher who keeps praising the ones who do a good job, while ignoring the ones who are just average. On top of that, the top students are all looked up to in awe by their fellow classmates. This is really something typically Japanese, because it sure as heck doesn’t happen in the Netherlands at least. I’m just not sure what the standards for this are in Canada, and especially the Canada of 100 years ago. Any Canadians here to fill me in on that?
Rating: – (Disappointing)
A rather boring cheese-fest about Randolf

Rozen Maiden Traumend – Guest Review



This review is going to be different from usual. Solaris has written up an in-depth essay about the themes and characters of the Rozen Maiden series. There are quite a few spoilers though, and near the end there are also some manga-spoilers, so be careful with that.

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Alice Game and Rozen

Rozen and Alice roots were cleverly untold by the authors. We got only suppositions and random clues about them. That helps the reader immagination to build his own explanation about that matters like it happens in Haibane Renmei anime. Rozen and Alice are meant to support the anime’s topic which is the relation net between the dolls plus Jun. Rozen and Alice are only plot devices and not the central topic of the anime. So, everything works well even by lightly developing them.

Given that the personal relation among the dolls are fairly more interesting. They are coupled and for every couple one doll is given a thesis and the antagonist doll has got the antithesis.
Themes developed are ideal and imperfection with Shinku and Suigin Tou, Conflicting identity of the gardener twins, personal growth and delaying into childhood for Hina and Kanaria.
There’s also the theme of the imitation that longs for self awareness in the story of Barasuishou. Those themes are the real focal point of the show. There’s yet another doll to be developed, but her story came abruptly to an end due to manga being quit. Lucky enough they started another serie of Rozen Maiden. I hope to read more about it.

Manga has much less fillers than the animated serie and it comes out really more dramatic. Events flow better and there are many less humor breaks, that were added in the anime to lighten the mood. Indeed Rozen Maiden is Noir.

If you read the manga you’d catch many hints about Alice Game. They tell us in vol 2 each Rozen Maiden has a fragment of a single Roza Mystica. The goal of the Alice Game is to rebuild that Roza Mystica. The winning doll may be then achieve perfection, that is to say become Alice. It could literally mean the winning doll would be changed into a human girl, but I’d rather think that outcome is more symbolic. Alice Game is a metaphor of the life and its goal is death of the other dolls, that is, Alice is a trascendental simulacrum of transformation, or trepassing life into the realm of pure ideal. In other words if you just win the Alice game you die and become a happy angel. That is. Beware my dear Shinku, beware! 🙂

Furtermore there’s this enigmatic Rozen fellow. We have many hints about him, but his identity is yet undercover. He’s hidden, but watches the Alice Game from afar, not yelding any interference with his own presence. People associated him to a kind of godly figure for the dolls, but think about it: Doesn’it just resemble the setup of a kind of mystical experiment where Rozen is the master and the dolls are the specimens? An Occult scientist, an Alchemist.

As a matter of fact, in the 5th volume of the manga, they suggested Rozen could be the Count of Saint Germain. He was an enigmatic man, supposedly alchemist, surely a fake, but is told he really discovered the long life elixir. It’s also told he’s still alive today. Of course he’s a legendary figure right now, but there are some philosophical theories are inspired by him. Theosophia, is the science of manipulating natural phenomena by the study of the divine. It’s aim is to enhance human towards perfection. Uhm, doesn’t this sound a bell? Does Alice game resemble a Theophysic ritual doesn’t it?

I wouldn’t be surprised if the authors really took inspiration by this Count of Saint Germain to build up the Alice Game. That’s a really interesting mix of religion, alchemy and mystichal scence.

But that is not all. There’s another enigmatic character with uncovered whereabouts: Laplace Demon. He’s the controller of Alice Game. He interacts with the dolls or Jun, in the place of Rozen. The Demon has full power over the world dream and can open dimensional doors at will. His names comes from the Math Scientist Pierre Simon Laplace, the one who made up the well known Laplace Transform. Laplace was a determinist*, that is to say he believed science to be exact, or that you can calculate everything by the means of mathematical analysis. Given an infinite accurate representation of reality and an infinite amount of compute power, it is possible to calculate future and past by the laws of classical machanics. Laplace Demon is such an automaton who posses such capacity of calculus. Therefore he knows the past and can predict future, has the knowlege and power of destiny. It’s uncasual he’s the perfect arbiter for the game of the doll’s destiny: Alice Game.

Laplace Demon is clearly alike to Lewis Caroll’s White Rabbit. Lewis Caroll was another Math Scientist, and novel writer, as we already know him. Rozen Maiden took a lot from Lewis Caroll’s Alice fantasy story. N-Field or Dream World is the modern version of the wonderland, a place where physcal laws are bended and leave infinite possibilities (aka infinite destinies). The fact Laplace Demon used to speak by quizzes and his words are to be interpreted leaves no question: The dream world is the place where one can defeat his own destiny and long for an higher ideal of self, but also on the exact contrary, it is possible to loose oneself and be doomed to insanity. The issue is to choose the right door, the right possibility. Thus the Laplace demon will always present you with two alternatives. To wind or not to wind, your is the choice, as the Laplace Demon already knows the infinite implications of both choices.

Thus said isn’t Alice game really a setup for a kind of mystical experiment where the stage is the Dreamworld, Rozen is the observer, Laplace is the controller and the dolls are the specimens?

Btw read the articles about St Germain Count (and Theosophya) and about Laplace on Wikipedia.

Dolls Stories

The dolls always repeat that it is possible to meet their father after the completion of the game. But what does it mean to end the game? In a Christian world that means to die and be granted to eternal life in the glory of God. So Alice game is the game where you long for death to transcend ones self towards an immaterial ideal of perfection. Brrr scary!
You really can’t ask a novel more than character development. It’s too easy to build up unchangeable and static chars. On the other hand it’s hard to make chars so dynamic they look alive. I said before the dolls come in pairs, so here’s how.

But let’s leave the game for now. How do the dolls face their deadly destiny? They spend most of their time in daily life, completely disregarding the game and its implications. Most of the dolls are just happy playing with each others and fear the game the most. The real meaning of the Game is uncovered only at the end of the second series, with the occasion of the fake final. Jun, that is the external spectator of the sad play suffers and is mad about all the death those pityful beings had to suffer. What was it for? What was the meaning of that? And Rozen’s answer was that was not the only way. The answer is not in death, but rather in life. At the end the real meaning of the alice game may be not to play, or play another life, but eventually play a life. Cause playing means to live to a doll, an artifact made for playing. That’s a positive meaning I suppose people didn’t think about. Everybody is mad cause the authors never said much about Alice Game and we fan are fantasizing over it, but that game is really an unimportant aspect of the show. What is really important are the personal stories of the dolls.

Shinku vs Suigin Tou

Rozen and his game are only a stage for the doll’s play. Some play to become a complete being, being pushed by a great sense of inferiority. On the other hand some other fights for making sure of her superiority, which is everything but a simulacrum of ones solitude. Shinku is doomed to be the best of the five dolls, thus not knowing what exactly means to be the best. So she continues to fight and look everybody with despise and superiority. Shinku and Suigin Tou are two opposite entities like images in the mirror that cannot understand each other and thus they hate.
But this is only the incipit. The development comes rather unexpected by pairing the two dolls with their nemesis: Jun is a rather unperfect human. By interacting with him she will find her place and her family. On the other hand Suigin Tou watches all the other dolls being completed and happy. She suffers from that and despises everybody. By being paired with a ill girl she will learn she’s not the only suffering soul in the world and will grow.
This will maybe lead to a reconciliation of the two archenemies.

The story of the mirror twins

With respect to Shinku and Suigin Tou, who are in open contrast being two complete opposite, the twins are built alike. But that’s the only surface. The twins girls resemble the faces of a coin, alike but different, sister yet deadly enemies. Every aspect of a doll is projected in the mirror on the other one. Yet they cannot be separated, they seem to share the same life, the same power. Their power is also complementary. The Gardener Scissors are useless without the Magic Watering Can and viceversa. They’re doomed to be together forever, but yet to fight cause of the Alice Game.

In Rozen Maiden the natural harmony between the two images at the mirror can’t be left unperturbed. The alice Game, which is the natural destructive aim to perfection, is also matter of the twins. How do an absolute command like fight is related to the complementary twins? How can one twin kill the other without self destructing herself? Action and reaction. The two faces of the mirror still reflect two opposite choices about that. One, taking over the couple’s armony above all, refused to fight, but the other, responding to the absolute command, longs for the fight. But that’s fake, cause the real desire moving Sousei Seki is to break from the chain of the twin life in search of self awareness.
Sousei seki and Suisei seki also appear different at the start of the story. Sousei Seki appears righteous and fair, the true strong one of the twins who protects her sister twin. Suisei seki appears wicked, spoiled and pretty evil. She’s mischievous and appears weaker than the sister. But that’s still a wrong image, like a fake mirage you see above cold lakes in north winter lakes. The image appears high in the sky and upside down (Morgan Fairy effect: http://en.wikipedia.org/wiki/Fata_Morgana_(mirage)). Twins image is really “puidedown”! Jun is a catalyst that let the dolls discover their true self and feelings.
And so, beyond the fake righteous and selfsacrifice tendencies of Souseiseki you find a soul that struggle to let her inner self prevail. She’s burning for love and hate toward her sister’s unconditioned and overwelming love. Suiseiseki, on the other hand is the true strong pair of the twins couple. She’s not evil, but sweet loyal and strong! And it’s all thank to Jun if she could awaken this side of her char. She loves her sister so much she sacrificed the ideal of Alice that is her (and any doll’s) imperative categorical.

Grow or not grow

Hina and Kanaria are the last couple of dolls having antagonist feeling about something. This something is life and growth in their situation. Look how the two dolls are introduced. Hina is a selfish doll eager to play to death. Her behaviour is that of a little girl who doesn’t know anybody else to play and when she found one she attached herself to him/her in an obsessive manner. Hina is completely closed into herself and fears the world outside her own box. She’s also doesn’t trust humans and fear abandon. She has a reason to fear it, as she was abandoned by her former handler, maybe cause of the WWII. We know that from the manga, where we also meet a descendant of Hina’s former handler who claims possession over her! After Shinku defeated Hina, she was forced to live with jun’s family. Hina never appreciated this life. She was a scared crybaby, but being forced out of her own shell let her grow up as an individual. Hina comes to like (or love) Jun as well and undestands she has to grow stronger for her and those who love’s sake. There’s a very nice filler episode that shows up this: In an episode Hina wants to send a love letter to jun. She has to move out of the house in the world that she doesn’t know and fears. She will gain strength and walk outside and deliver the letter. That was a touching episode, narrated from the point of view of the child Hina. So a normal walk outside becomes a real adventure for this childish doll. A first walk in life outside the boundaries of one’s know world.
On the other hand Kanaria is extremely scared of the Alice game. She knows she has to fight, but she’s so unwillingly doing it. All of her behaviour is a game that shows insecurity and fear. She’s so nice when she attemped to inflitrate Jun’s house without much convinction and always finds herself scared away :). Once again she’ll find security and stength in Jun’s group. So, the theme of these two dolls is clear: they represent the fear to grow and to relate oneself toward the others. Hina represents the positive path in life: fight and struggle to grow rather than Kanaria indulges herself into childness and play.
BEWARE HUGE MANGA SPOILER: She will be forced to grow when she will remain the last doll fighting on Juns side against the dreadful Kirakishou.

Barasuishou and Kirakishou. (MANY SPOILERS)

These two last dolls are the “last bosses” of the anime second serie and of the manga. Kirakishou is depicted as a white goddess of death. She has no body but an astral body. She lives in the NField and she’s very powerful. Barasuishou is the fake doll who fights to prove herself a doll better than the original Rozen Maidens. The theme is stil perfection here, but it’s seen in a different way than in the case of Shinku and suigin tou. Barasuishou longs to surpass the perfect bodies of the rozen maiden, while kirakishou is the perfect rozen maiden herself. Barasuishou would be the Kirakishou she could never be! Kirakishou is a perfect ideal of the Rozen Maiden, but she has got no soul nor body. If you put it with the alice game, Kirakishou has the power to wipe out all of the Rozen Maiden and become Alice, but somehow she winning the game doesn’t look right. Kirakishou is complete evilness and has no emotions. How can she be the perfect Alice being? She lacks something that all of the other dolls acquired by living: feelings. Kirakishou has never lived herself other than in the Dream Field. She hasn’t lived any experience. Even Suigin Tou has grown up with experiences, thus should be more suited as a potential Alice than Kirakishou. But this cold hearted doll is going to win it all at the end of the manga! What it will be of the alice game is yet to be told. Hope the sequel of the story by Peach Pit will be published some day.

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As for my own comments, I’d probably rate Traumend around 85/100. The depth of the cast of characters is really something that you don’t find in many series, but it does suffer from some pacing issues: the first season was perfectly paced and kept you on the edge of your seat. Traumend instead has one relative light part with lots of slice of life that takes up about eight episodes, which is then followed by a really dark part. It could have been mixed a bit more, although I also see that the fillers are also crucial to the dolls, showing them as they try to play and resist the Alice Games.