Kimetsu no Yaiba S2 – 2 [Deep Sleep]

Hello and welcome to the Kimetsu no Yaiba movie Episode 2 of Kimetsu no Yaiba! That’s right, this week begins the movie retread. For those of you who have already seen it you won’t be getting anything new. And for those that haven’t? Lets dive in and talk about that.

Right off the bat you can tell that this is movie quality stuff. Not because of any of the big scenes mind you. Yaiba was always, and still is, pretty good about those. It’s more the consistency of it all. The small scenes that normally, in a TV anime at least, wouldn’t get animated. Stuff like Inosuke’s various snort effects, the various facial expressions or movement of background characters, etc. Of course the big things have their moments to though. I have issues with Ufotable’s CGI coming up in later episodes but god is this train pretty. The lighting, the tracking, the smoke, this is a good looking train! And Ufotable knows it, as you will quickly find out by the amount of full-model shots in the upcoming episodes. Whatever you think of the story, and I have qualms about it, you can’t deny that Yaiba is pretty.

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Kimetsu no Yaiba S2 – 1 [Flame Hashira Kyojuro Rengoku]

Hello everyone and welcome back to Kimetsu no Yaiba! Time for that classic Ufotable shounen spice. Before we get into anything though I have to make one thing clear: Yaiba is going to be lower priority for awhile since it’s just re-airing the movie split into episodes. I’m still going to cover it! But Eighty Six and Throwback Thursday will take precedence. The real Yaiba, for me, doesn’t start until December. That out of the way, its jump into it!

Of course the first thing we have to talk about are the visuals. This is what Yaiba is known for. And rightly so if you ask me. Ufotable’s effects driven presentation might not be my favorite, I think Heike is the best looking show of the season, but its still good. Kinda like a Marvel movie’s CGI-fest versus real props and miniatures, etc. One thing I do have to call it out for though is the composite. Sometimes its just so… painfully obvious that the character was added into the environment after the fact. Their visual styles, the CGI, the post-processing, they don’t fit together. Most of the time it’s fine enough. But in some of the darker scenes where light and shadow were really important it was very noticeable. Not a big problem, Yaiba is still pretty. But it’s there. And we will see more of it.

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