Saga of Tanya the Evil – 10[Path to Victory]

What am I to say when the majority of the episode is detailing a military operation? I admit that content has become spare in this series as of late and the Tanya vs God battle has more or less been pushed to the sideline. Tanya had one moment here where it looked like her mission could be a bust but thankfully, her subordinates hits gold. There is a certain joy in seeing a plan come together and this plan had echoes of Hannibal’s tactics during the famous battle of Cannae where he managed to surround a far larger army on all sides and rendered their numbers meaningless. We get a small glimpse of the politics of the empire and it’s clear that the army holds significant sway in decisions. They tried to use the retreat as a means of criticising the army’s leadership, only to have the military succeed and render them all silenced. In a way, Zetter’s genius is scary as the man not only won a war but used that victory as a means of retaining political dominance and shut down criticism of the military. As it is now, I would say that the Empire is only a mere facade of democracy and has become a full blown dictatorship.

Anson returns with a bang as he shoots down Grandz. I have my doubts that he’s actually dead as I didn’t see any blood but this does confirm that Anson is the endboss of this series and I more than welcome someone who could make Tanya try for once. The end credits scene shows why Grandz looked rather awkward when Tanya commented if anyone did anything to Viktoriya. If you wanted to look deeper into it you could theorise a level of indoctrination with Tanya’s men as Viktoriya follows her orders to kill even within her dreams. There are rumors that this show will actually be two cours which I find dubious considering that this episode was delayed as well as the clear production troubles the studio has been having. I would most certainly welcome two cours but if it was going to be the case, I would prefer it to be a split cour so the studio can lick it’s wounds. Former madhouse staff or not, this is still their first production as Studio Nut and the last thing we need is them burning themselves out.

Magical Girl Raising Project – 10[Super-Hot! Back-to-Back Battle Events!]

I am really starting to dislike how this show is killing off the characters I grow remotely interested in while leaving only the dullest characters to carry the show. Don’t take that to mean I cared about the remaining twin angel that got killed off because her death was pretty deserved. But this cements the twin angels as characters whose only function was to kill off more interesting characters. No, my grief goes to Hardgore Alice who in typical fashion was given some development only to get offed by Swim Swim. What rubs me the wrong way is in how utterly contrived her death was. First with Snow White getting that Alice doesn’t mean her harm only to throw a hissy fit at her after hearing that the death game was going to continue. Then you have Swim Swim take her out in human form were she is knocked out by an arbitrary rule that no one can see her transform and basically not being able to become a magical girl because she couldn’t focus after being mortally wounded. I call bull on that second one as if you are lying in an alley about to die I think that’s the time you would be most focused on saving your own life. I have heard of a couple of things from the light novel which makes these events more sensible. For one, Snow White is supposed to be much more mentally unsound as this whole magical girl battle thing takes a pretty heavy toll on her.

Other rather depressing detail is that before becoming a magical girl, Hardgore Alice planned to kill herself and was regularly stealing her Uncle’s sleeping pills to use to overdose but changed her mind when Snow White helped her find her key. This makes her ability as a magical girl rather ironic as someone who originally wanted to die is given a body that can never die. The last detail makes her death a little more tragic that was in the manga but not the light novel was that it was her uncle that found her in the alley. Because her uncle was around Alice couldn’t change into a magical girl. As sad as it is, that feels like a much more devastating emotional gut punch. Overall I just don’t like how Alice was sacrificed for the sake of Snow White’s development, especially when she was becoming a much more interesting character than her. I get that Snow is supposed to be the archetype of the stereotypical magical girl but she just isn’t doing anything about the situation or showing anything interesting about her character. I think the more interesting road would be for Snow White to get killed off and for Hardgore Alice to carry her torch.

With this the only characters I actually care about are Swim Swim and Ripple. Cranberry is just a bit too one dimensional at the moment to really interest me and I already pointed out why Snow White isn’t particularly compelling. As for Tama, well she’s a background decoration likely not long for this world. With Cranberry’s talks with Fav we at least have a better grasp on what is going on here. Seems Cranberry is the one in charge of this whole game and Fav is acting as an observer. Thing is that Fav and Cranberry are in cahoots and have decided to turn what is normally a selection process that discourages fatalities into a full battle royale. With this we can at least establish that the organisers of the game aren’t malicious but instead it’s those who are running the game that’s turning it into something twisted. It’s a bit weird that the magical world isn’t keeping tabs on her but I guess that was supposed to be Fav’s job seeing as he’s is sending back false reports. If it comes down to either Swim Swim or Cranberry going down next episode I hope it’s Cranberry but Swim Swim just has much more presence as a villain. If this show keeps killing off everyone I somewhat care about this is just going to end up with a final battle where I won’t really care about the outcome.

Berserk(2016) 09 – 10 [Blood Flow of the Dead & Hell’s Angels]

Greeting my fellow Berserkers. I know it’s been quite a while since the last post, and it is understandable if you thought that the series has been once again dropped from the blog. But I gave my word that I will see this to the end, and well intend to keep that promise. I originally planned to cover every single episode with its own separate entry, but after completing episode 9’s review came to the realization that due to the action-oriented nature and fast pacing of the episode it became a much shorter post than the previous ones. Hence I planned to do a multi-review that covered both episodes 9 and 10. But between the premier on Friday and tonight I had a series of setbacks that caused another unforeseen delay, and pushed the whole thing back over a few days. But better late than never I guess, so here’s the review to at least catch us up before the release of the semi-final episode.

The Ninth episode starts off with the high priest informing Farnese of her orders to withdraw. We get the Vandimion namedrop yet again, and aside from backstory, this also serves to illustrate the great influence of her family in both the affairs of Midland, as well as the Holy see. The Vandimion family is a noble house of Vritannis, which happens to be the seat of the Holy See.  Their standing with the church allows her father to demand her return from the perceivable dangerous situation in Albion. She is hesitant of leaving, and snaps on Serpico, who she rightfully believes to have spied on her on behalf of her father. She hates losing control, and relieves her stress by going off on the only person who would unconditionally follow her.  Yet as events unfold she won’t get the chance to comply to her father’s will, even if she was convinced of doing so.

As mozgus tries to “cleanse” Casca in the iron maiden, all hell breaks loose within the basement of the tower, prompting everyone to flee towards the higher levels. The CG used here for the animation of the ectoplasm is actually effective, as it gives the entity an unnatural ghastly quality. It also features a violet hue, which admittedly lightens up the scene quite a bit. Guts, having just entered the tower, kidnaps the only person of authority which he happens to recognize right away, and Farnese is forced to come face-to-face with the source of her misery. It’s strange how Serpico would miss this, given his established sagacity up to this point. Guts doesn’t give Farnese much time to ramble, and again showcasing his ability to make any scene more enjoyable by vicariously carrying out the sentiments of the viewer.

Next we get the displeasure of another scene with Nina wallowing in her misery. These are taken directly from the manga, and although the series has been keeping them brief, they always come off as slightly irritating, to say the least. And then again on mark, Luca comes to her rescue, surely making everyone wish they had someone like her to care for them. At least Nina is aware of her undeserving kindness, making her a bit more sympathetic. She might seem like a hopeless failure, but to be fair, who wouldn’t despair faced with such dire circumstances. Jerome is featured here as well, serving as a reminder that not all knights of the Iron Chain serve the same unreasonable sadistic ideals. Berserk is a mixed bag of characters who inherit different levels of depth and likeability, but at least they are not all made of the same simple mold.

Down in the basement we see that Mozgus is not being so rational, and challenging the creeping phantasm with a ‘come at me bro!’ level of bravado. There’s a quickflash of the Egg Apostle, as he stings Mozgus and his elite torturers with the protruding stingers. I’ve noticed that some viewers had various degrees of confusion regarding this, so I try to clarify the point: Mozgus and the torturers were not apostles. They were just ruthless tools of the Holy See, and it is this quick instance of injection that sires them to the level of Apostle Spawns; similar to the Great Goat of the cave cult. The next scene features a pillar of flame that blasts thru the gate of the cell, which much to my surprise, was animated traditionally.

Luca’s sacrifice of letting go in order to spare Nina, is just one more attempt at resurrecting the proverbial horse so it can be beaten to death once again. Her rescue by the Skull Knight might be a nice surprise to tv viewers, and hence a nice little development. The term she actually uses to describe Skull Knight is ‘Shinigami’, which they translated to “death” in the subs, but most anime fans will recognize to actually mean the Japanese entities known to be gods of death, comparable to the western grim reaper. Given his visage and abilities, I don’t really blame her.

Episode 10 starts off with Guts facing off against the newly-transformed Mozgus party. We’re now starting volume 20 of the manga, again reminding us of how fast the new series has been adapting the manga. I always enjoyed the designs of the Mozgus Apsotle Spawns, but the CG depletes a lot of that charm by obscuring details and making all models simple and symmetric. The undertone of evil beings with angelic features is one that has a longstanding tradition within the Berserkverse, and quite frankly one of the more interesting and subversive aspects of the original manga. This has somewhat been diminished by time and latter imitation, yet it is a testament to the potency of Miura’s iconic style.

After a quick scuffle between the Egg Apostle and the Skull Knight, we see it retreat while managing to snatch Luca at the last moment. I feel that Skull Knight’s hesitation to follow is due to the desire of tracking its lair, and reassuring of its purpose. The Apostle brings Luca to a creepily romantic candlelit vigil by the foot of a Hawk idol made from disposed bodies. It then proceeds to confide in her his backstory as a rejected feral child, that upon coming into the possession of a Behelit, offered the world as a sacrifice in exchange of becoming the Egg of the New World. I personally envisioned him as a twisted child, so it was a bit jarring at first to hear Hiroyuki Yoshino’s voice coming out of him. If he sounds familiar it’s because you have most certainly heard him as a VA in one series or another; given that you’ve watched more than a few anime series. He has done everything from Meow in Space Dandy, to Favaro in Rage of the Bahamut. It doesn’t take long to get used to this however, and instead intrigued by the peculiar order of events that has led to this moment. There is more than just coincidence at work here, and I will hopefully get much deeper into that in the following reviews. Last thing of note in this sequence is the Skull Knight swallowing the Behelit, which comes into play at a crucial moment much further down the line

Next we are taken back to the Tower of Conviction, as a heated battle is taking place between a lonesome Black Swordsman and the entirety of the Mozgus party. This is old news to Souls fans, but I’ll take the moment to note that the original inspirations for the Titanite Catch Pole, Saw Cleaver, and the Logarius’ Wheel are all featured here within the same shot. The choreography is actually nice, but again the editing does its best to make the fight as incomprehensible and disjointed as possible. I will give credit however, that in this one instance the infamous Dragonlayer CLANG! Is used in the right situation for once, as the blade violently clashes against the breaking wheel. The beating that Guts endures after that is frankly quite ridiculous, as that places his durability even beyond some of the Apsotles that we’ve seen in the series, let alone an already beaten up human being. Guts has been brutalized so many times that an X-ray of his chest will resemble that of a suitcase full of dog-treats under the airport’s luggage scanner. Unfortunately this will only get worse as the story continues. The use of the handcannon although predictable, is always satisfying. I however was incredibly disappointed at their portrayal of Guts’ signature canon-spinning-slash, which was damn near impossible to discern through the horrible editing.

Finally, we get to see the camp dissolve into chaos, as the encroaching evil makes it a hellscape that holds back no punches. This escalating horror and familiar imagery is a clear indication of what is about to take place here. We see Mozguz boasting about his powers that he deems as ‘divine’ and calls out for Casca’s burning at the stake to uproot the evil. Unfortunately the CGI phantasm looks much less pleasing here, as the bigger size stretches the textures to a bare minimum. Mozgus says he will be granted a “miracle to defeat the Hawk’s power”. I saw people confused about this line, since the Holy See idolizes the Hawk as a sign of the divinity. They have done a poor job at explaining, but the religion believes in the duality of good and evil, and envision a Hawk of Darkness that stands in opposition to the will of the Hawk of Light. That is what Mozgus is referring to in this instance.

The episode comes to an end as Guts realizes the nature of what is about to happen, and slashes past the augurs of the Godhand to rush and save Casca. I was lucky, as these two episodes were of very equal pacing, content and overall quality. The tone has slightly improved, but continues to be hit-and–miss, with great disparity in quality from scene to scene. I still believe that the use of traditional animation has been on a steady rise, but this only makes the switch to basic CGI models that much more jarring. The next episode is titled “The Shadows of Ideas”, and appears to be the first half of this cour’s finale. This would be a good chance at another dual review, but due to the tardiness of my last few posts I will cover the next episode separately as soon as possible. Expect things to heat up even more, as we move towards the climax of this entire arc. Let’s all hope that it manages to surprise us, and shine a redeeming glimmer of light on the show, instead of further derailing its quality.