Hmm, I don’t really like the direction Sakura Quest is going for. To be more precise, this episode brings up some questionable variables that I don’t think blended well with the show. The actual story for this week though, is still enjoyable and grounded enough to overcome those concerns. At least for now. This week the Queen and co take up a new approach of boosting tourism: promoting woodcarving industry that is indeed a traditional government-protected industry in Manoyama, albeit many earlier attempts of gaining tourist flows using woodcarving industry have been failed. This time brings the same unsuccessful outcomes, as expected, mainly because of the girl’s lack of knowledge to the town, and to the art of woodcarving itself. How can they expect to successfully draw people in if they don’t really know about what they’re promoting? The plot is going to get worse for Yoshino and her friends before they can learn from those mistakes and get better. So this episode is functional enough at its core, but it leaves a lot to be desired.
The first issue is its weird addition of modern technology in this otherwise mundane and down-to-earth world. The girls meet the oddball local mechanic who is your typical silly inventor-type that usually brings more trouble than success, or both at the same time (think about “Doc” in Back to the Future). In this episode, his inventions come a bit too handy that they would be right at home at Phineas and Ferb’s daily summer break: an iron box that transforms into a jukebox, the mechanic suits that help farmers carry their loads easier. I get the point of merging the traditional woodcarving and the modern technology (old and new) from the outsiders with the assistance from the locals (in and out); but if the show meant to be a grounded, realistic portrayal of tourism job in rural town then those weird robotic arms and suits throw that realism out of a window. It’s so out of place and weird that for once I’m not on board with their plan and agree to that grumpy woodcarver and Mama merchant instead (come on, Buddha vending machine is BLASPHEME!!!)
The second flaw of this current approach lies in the main cast themselves. Take their spiritual predecessor, Shirobako, for example. The main cast in Shirabako have different jobs within the anime industry and even in different stages of their careers; they each have to deal with their own problems because each of them have different issues in their lives. Sakura Quest groups them together too early, so that all of them now work for the same goals, share the same house, eat the same food and that don’t work well in their favor. I have fun following them for the first 3 weeks because each of them still has different interesting traits, but their personalities start to blur in this episode. Give me more drama, tear the group apart so they have to overcome their issues by themselves is for me a much more appropriate approach (but seeing that we have 20+ episodes in our hands here, I don’t worry much about not having enough time to develop them). This episode sadly doesn’t work well character-wise.
Furthermore, I have a mixed feeling towards hinting at the romance of Sanae and the new guy woodcarver. Romance isn’t bad by all means but Sakura Quest is about mature people and their tourism jobs, so I hope the romance will only serve as a character’s development for Sanae and not taking too much concentration. The new guy nails it when he mentioned about the insecurity of Sanae: running away to the small town because she feels replaceable, like her existence isn’t that important to the busy Tokyo life. I had that experience myself sometimes so this might cut a little too close for myself. Overall, this week is a slightly misstep episode as the core material is still running strong here, but this episode is bogged down by some unconvincing details. These issues won’t deal any permanent damage, but Sakura Quest needs to work harder than this to become a real sleeper hit.