This is a question to the people who pilot real robots: is it really comparable to video games?
You know, I have never controlled robots other than your occasional radio-controlled car as a kid, but it seems to me that there is much more involved than just learning the controls. Most notably: keeping the balance. As a video game programmer, I’d want to make controlling a character as simple and easy as possible, but is that really viable with a robot that is bound by real physical rules, and who tumbles over if the balance is even a slight bit off?
This is criticism, but I don’t think that it’ll hurt this series that much. I personally think that Btooom’s lack of realism in its bombs is a bigger flaws. Still, I think it’s worth to think about how robots would really move in order to better understand this series, compared to doing this when the plot twists really start coming and all hell breaks loose, based on these flaws. I remember having trouble to accept some of Steins;Gate’s biggest plot points (which I won’t mention here due to spoilers).
In any case, this episode was surprisingly witty. I liked how the characters already went to a local robot tournament and had a bit of fun in the matches, but especially that Pleiades guy was a very nice twist. It’s a very creative way to introduce a new character. This episode also introduced the actual character of Frau, and her character too seemed pretty interesting based on her off-screen actions and that single smirk of her.
What I also like is how this show also has exciting music in quiet scenes, most notably the build-up scene right before the match.
Rating: 5/8 (Great)