
To preface, I’d call this the poor man’s Fire Emblem if it wasn’t so damn expensive for its quality, not to mention so difficult to find. Here in New York City outside of lower Manhattan, there’s game stores in Brooklyn, Queens, Flatiron, and Newport, to a total count of 12 game stores in a 20 mile radius, and not one location had this cursed game for a while. I certainly did not want to preorder this because the Japanese E-shop rated this game 1/5 stars at one point, and the way in which marketing constantly hit us over the head with the fan service characters did make me not want to buy the game at all. But I just got out of Fire Emblem Fates and finished Bravely Default, so I needed to try this series out for myself. I won’t even bother to structure this review like my Fates review, because it’s just that cynical, shallow, and undeserving of your money. I’m going to compare this game to Fire Emblem a lot, because that’s clearly what it wants me to do by riding on the coat tails of the Fire Emblem hype train.

It’s difficult to play this without thinking about why this was released in the first place.
Immediately upon jumping into the game, I noticed a lack of quality on the production end of things, despite its improvements from the Japanese version of the game. For one, the voices. God, the voices. It follows the Fire Emblem route of dialogue in that the characters say a short phrase followed by a line of text, but the voices still cut in and out inconsistently from time to time – this originally happened on the Japanese version a lot more and it doesn’t seem to have gotten much better in the NA localized version. Speaking of which, there is no sense of pacing, characters pop in and out of dialogue text scenes without even a fade transition and it’s pretty jarring to sit through when you start to say “where the hell did he/she come from?” to yourself. But the NA version is apparently a masterpiece compared to the initial state of the Japanese version last year. Whenever there was a transition from one scene to another, there was apparently an abrupt black screen for a few frames before it cut back into another scene. Those black frames are still there, but now they have fade transitions. Great job, they’ve finally remembered to do the basic minimum: test the game.

Look at this embarrassment. The game would have you believe these are two separate locations, and this happens only a minute apart from each other just minutes into the game.
That was the state of the game back then and it hasn’t gotten much better. It’s to the point where they reuse the same, bland backgrounds with a lazy color adjustment done in Photoshop just a minute after they last used it. You have to wonder if they even knew what they were doing when they were making this Fire Emblem clone or just didn’t care; I’m going with both. On the art department, there’s really nothing outstanding about any of it, it’s by Satoshi Urushihara and Hiroshi Kaieda so I suppose I expected better from them besides bland character designs, over-use of fan service, and the uncomfortable sheer number of half-naked loli characters. It’s not as if other JRPGs don’t have fan service, but once it begins going overboard I can tell that the developers are hoping to cover up the crappy game itself with pretty visuals and pandering fan service.
Lastly, the music is just terrible, it’s a stupid cluster of 10-15 second loops of generic fantasy rpg music, with bland rock music that isn’t rock, and it’s frankly just hilarious that they made a soundtrack CD, as if anyone would ever want to listen to this garbage ever again. Yet I know that with this situation, it’s a desperate attempt to try and attract as much buyers as possible, because they can’t possibly be proud of this soundtrack, very similar to the hole that Lord of Magna was in a few years ago. Yet at least Lord of Magna wasn’t a disaster, and it actually had a decent soundtrack.

The models are just lazy. Look at that puke-green grass.
Now, the gameplay. This is perhaps the most atrocious abomination I’ve ever seen as of late, surprising when all Langrisser has done is attempt to copy Fire Emblem’s combat mechanics. Since they just rushed it out the door in order to release the game at the same time as Fire Emblem Fates in Japan, everything is shallow, irritating, and half-assed. The battlescapes look like they were ripped straight from a 2006 DS game, the UI is awkward, the bottom screen is rarely used at all, and the battle animation scenes (as you can see above) are just utter trash. They didn’t bother to render a proper battle area and we get just a space with some textures and low-res buildings slapped onto it, with 3D sprite characters which were clearly not a stylistic choice – they did it because it would save time and money. Aside from the utterly garbage visuals of the gameplay, combat itself is very similar to Fire Emblem, with a rock-paper-scissor mechanic, except you can control multiple grunt units in addition to the main characters in your party. This sounds interesting, until you see just how boring it is in actual gameplay. There is little to no difference between different types of units, the range of your units is basically the same whether they’re on horseback or motorcycle (yes, an out of place steampunk motorcycle in a traditionally fantasy RPG). I haven’t played any of the original Langrisser titles so while I can’t say whether or not this game is an improvement, it brings nothing interesting to the table. Ultimately, the gameplay isn’t just simply a shallow rip-off. It’s a frustrating, uninteresting, and unbalanced experience that somehow managed to infuriate me within the first ten minutes. I wouldn’t recommend this even with a price drop.
~~K-Off~~
| Storytelling: | 5/10 – By-the-books-fantasy RPG story. |
| Gameplay: | 2/10 – Unbalanced, clunky, and lazy. |
| User Interface: | 3/10 – Messy, cluttered. |
| Production values: | 4/10 – Decent-yet bland art, terrible music, lazy visuals, and buggy dialogue. |





































