Banana Fish – 6 [My Lost City]

Banana Fish, Banana Fish, does whatever a crime drama does. Drives a van, shoots a father-figure, lookout its Banana Fish. Simpson’s references aside, this week Banana Fish gives us a dark look into Ash’s past and both starts and completes our road trip. Lets jump in!

Starting off, this week was probably the weakest so far for me. That doesn’t mean it was bad, Banana Fish has been consistently great, so being simply ‘good’ is still praiseworthy. However I do have some issues. My big one has to be the father. He was introduced, his conflict with Ash brought out, and then resolved in a single episode. I get that was supposed to be the mini-story for the episode, but it just fell flat to me. We never really learned why he hated Ash so much, only at the end for him to come out and love him again? We had incomplete information going into that ‘finale’, and it hurt it. I think one of the reasons this feel short however comes to how this adaptation is being done. This sort of attitude, while still around today, fits much better in the original 1980’s setting.

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Chio-chan no Tsuugakuro – 06 [Everyone’s Own Path – Chio-chan Eludes]

Chio-chan… well… doesn’t go well this week. Not necessary because of the reappearance of crash fanservice gags – which for now I pretty much roll with, but because it’s a replication of Chio-chan’s previous (and better) segments. It adds up with the fact that both segments this week feel longer than they needed be. Take the first half, the Kabaddi captain reappears, training herself in a nearby park to “revenge”. There are some amusing bits here and there: Madoka realizes her ultimate technique is just basically embrace her own desire to the next level, the story of her homeless sensei is so off-putting and dark it’s actually clever the way Chio-chan sold this, the constant betrayals of both Chio and Manana are certainly a joy to watch. But then again this part A is pretty much about the joy of grabbing butts, so yeah it’s pretty much for an “acquired” taste.

Although I said that I’m okay to put the issues aside, I still don’t like Madoka much as a character. Unlike Andou who we see him in various out-there situations, with Madoka we pretty much associate her with kabaddi and her yuri urge. The way Chio-chan portrays the latter, however, leaves much to be desired. Drooling; the long, intimating tongue, the white eyes with no iris – this “oni” approach threatens to overwhelm her as a character. As for the story, it drags out for way too long. We don’t need all the flashbacks because we don’t need a reminder of a character who just appeared once before. Condensing the exchanges between Madoka, Manana and her sensei, for example, would benefit this segment better. Finally, I love to see Hosokawa back in action but her scene is just so minimal and she’s vastly underused by now.

The latter half plays like a variation of the premiere episode, where our Chio stuck in game-mode, thus bring all the troubles upon herself. The bit where we get into the first person shoot-them-up POV is particularly well-done. I find that scene most amusing where she’d scan the “hallway”, but completely misses the Mother and Son right behind her (they boy seems to be impressed). As for the latter part, again it drags out a bit too long. Chio and Manana come to the point where their chemistry become too solid that they can carry the segment themselves, but the show has been relied too much on these two. Their meanie to each other hints for the fact that they understand one another all too well, and the way the ended up working together (together with Mananacchio dance) means that they can really watch other’s back when the situation calls for it. This is not a bad Chio-chan episode, it just feels all familiar, and for a comedy show, “familiar” ain’t good enough. Shake things up a bit by adding new characters would benefit Chio-chan much, much better.

Fate/Extra Last Encore Anime Review – 40/100

To many the Fate series is daunting with its numerous incarnations and spinoffs and here in the year of many a Fate adaption we get another one by Studio Shaft which was first thought to adapt the story of the PSP game Fate/Extra. Fate/Extra could basically be considered Fate with a sci-fi twist as this entire series takes place in a virtual reality where a massive Holy Grail War is taking place. The protagonist Hakuno and his Saber Servant must advance up seven Floors while defeating the servant and master that guards each floor to reach the Holy Grail at the top. The scenario itself certainly feels like that of a video game but this anime is not actually an adaption of the PSP game but instead an alternate retelling/sequel to that game. Despite claims from the writer that this anime could be experienced blind, the story itself does require context from the game to understand the story as a whole.

I will say that the story of this anime does sound good on paper and I am sure if you read summaries on each episode you would find yourself interested as the events of this anime do sound exciting, at least on paper. However the execution is botched heavily as the story was essentially a novel written by the author and handed over to be adapted into a anime screenplay. It’s source trappings remain in the show as Fate/Extra is an anime that prefers to tell you it’s story rather than show you it. There is an unforgivable amount of exposition and characters are not developed enough to make such copious amount of exposition interesting. The main character is essentially characterised as having no personality besides a vague anger which makes him a poor foil to the heroine of the series who mainly acts as fanservice. The massive amount of dialogue and Shaft being the animation studio has had people referring to this anime as Fatemonogatari which certainly seems like an apt comparison. The show is mainly dialogue and the battles between servants and masters on each floor all feel uninvolving and anticlimactic. Not helped when each fight either boils down to the protagonists trying harder or pulling out some previously unmentioned dues ex machina. I will say that Shaft make the show quite visually striking and there is some legitimately beautiful aspects like the illustration of the servant master duos in the episode endings. However the animation isn’t as strong as some other Fate entries and this series can take a bit too many of Shafts quirks as an anime studio.

The show follows a fairly formulaic pattern which makes the show feel vacuous as it continues to progress but the characters on screen remain machines for exposition or meaningless dialogue. What is likely intended to be the driving force of the series is the mystery behind what is actually happening as the story itself is very stingy on the details of what is actually happening causing many a viewer to just think “What?” which is the intention of the author but sadly backfired. Anytime you feel you are beginning to understand just what is happening in this show, it throws another curve ball and leaves you trying to figure it out all over again. Once pieced together the story becomes more straightforward but instead of being a rewarding experience to puzzle out it just becomes a reason why the viewer becomes so disconnected to the events on screen as we can’t engage if we are too busy trying to get to grips with what the plot even is. Upon its conclusion it just feels empty and meaningless, providing nothing of worth nor entertainment. Music didn’t leave much of an impression either. Overall there does feel to be a story under all this which could have made for a pretty good anime but the execution of it’s ideas where botched to the point that it just feels soulless and vacant , lacking anything which makes it recommendable besides finding out where that girl who looks exactly like Saber but in a red dress came from. Even then playing the Fate/Extra game would be a better experience even if that too isn’t perfect. So I pray…for Fate/Extra CCC to be localised for that certainly seems like it would beat out both the previous game and the anime. So get on it Marvelous or Xseed.

Fate/Extra Last Encore – 11-13[Resurrected Sword of Victory – Excalibur Galatine -/Turner of the Wheel – Chakravartin -]

It’s been a while but the final episodes of Fate/Extra are out and I thought that I couldn’t really add anything to what I previously said about this series. The last three episodes did nothing to change my opinion on the series as a whole, if anything it solidified my previous opinion and pretty much confirmed that the series as a whole was a rather pointless addition to the Nasuverse. But I happened upon this quote from a blog post that Nasu wrote before the first episode aired. And I quote:

“And this is how I got my engine running, but since I have no experience with writing anime scenarios, I wrote the source novel-ish book for “Last Encore”, and had Sakurai-san help me adapt and adjust that into anime scenario format.”

Thus like a thunderbolt it hit me and suddenly everything wrong with Fate/Extra Last Encore makes sense. Even in my previous posts about this series I remarked that it was far too much tell and no show but of course it is, for the source is a book. Also Sakurai was involved and I swear this woman is involved with some of the worst the Nasuverse has to offer, she has proven time and time again to be a terrible writer. Of course I am not pinning the blame entirely on her, her fault is in poorly adjusting Nasu’s novel to an anime format. Nasu is at fault for writing a novel when he’s supposed to write a screenplay, clearly he wrote too much to be conveyed and didn’t make use of the visual medium of anime to tell the story through other methods besides excessive exposition. The director is at fault for not making the fights stand out animation wise and ending anticlimactically. But these flaws all originated from this supposed to be anime original adaption turning out to be a adaption of a novel. Thus i must ask…if you had time to write a novel for Fate/Extra then why the hell is the Tsukihime remake a decade late at this point?!

The final episodes focus on Hakuno and Nero taking on the final floor master and the mastermind behind everything. The fights themselves lack any real gravitas as while the two lost to Gaiwen at first, they effectively beat him the second time by…trying harder? Oh and Gaiwens master decided that he wasn’t going to fight Hakuno and just stand there unlike the first time where he took an active place in the battle. Not much f worth happens, it plays out much like any other floor master with two episodes, heavy amount of exposition to explain everything and a anticlimactic fight. The final battle against twice Pieceman, or to be exact Twice Piecemans deadface, was made fair less exciting when he revealed that his Servant who was shown at the beginning of the series pretty much left offscreen and just handed over his Noble Phantasm to Twice. The final boss of the anime essentially abandoned the story and I don’t understand how that could be see as anything but disappointing. So the climax hits and I still don’t give a damn about Nero or Hakuno so their noble sacrifices mean nothing to me.

The final twist was pretty much expected with the earth being beyond help and practically ended but Hakuno decided to use the Moon Cell to create a virtual paradise which the remaining people on earth struggling to survive can escape to. I am reminded of the end of Apocrypha which also had the main character sacrifice himself in order to save the world and much like that series I find that the the character being sacrificed doesn’t have enough character to make me care. The end result of this series is that despite Nasu saying it would be a good entry point into the Extra spinoff of Fate, he was blatantly lying as without playing the Fate/Extra game this anime is missing valuable context. The semi sequel/Alternative path nature of the series makes it not an adaption of Fate/Extra nor providing anything of worth to the lore as a whole besides some Deadface ability which seemed to be invented for the sole purpose of trying to make Hakuno interesting. A straight adaption of Fate/Extra, which is briefly shown with flashbacks to Hakunon, actually looked to make for a far more interesting story than the one we got here. Not to mention a complete missed opportunity to have a Fate anime with a female protagonist. It’s sad really and this anime marks a pretty low note for the year of Fate Adaptations to end on. Well…at least Heaven’s Feel is pretty damn great.

Steins;Gate 0 – 17 [Altair of the Hyperbolic Plane -Beltrami Pseudosphere-]

Finally, Steins;Gate 0 has fully committed. There’s no going back from here. This week we have the continued fallout of episode 16, Daru being a good father, and a Mayurii sized dose of suffering. Buckle in, because this is a long one. Lets jump in!

First, some obvious stuff. Steins;Gate 0 continues to not be an action series. I don’t want to dwell on this to long, because it really is a small if obvious gripe about the series. But the entire rooftop action scene was… awkward at best. The soldiers were Stormtrooper levels of accurate, while also being about as durable as paper. With that criticism out of the way, Kana Hanazawa, you are amazing. Mayuri’s VA did a great job this week. Last week was all about Okabe’s breakdown, and it was glorious. It makes sense that Mayuri would get a similar followup in this episode. It helps that I had completely forgotten that Mayuri didn’t know about the future. The only questionable part of the whole thing was the Hikoboshi and Orihime aspects, which forced me to read up on Tanabata. I recommend you do to, as its referenced a lot.

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Hanebado! – 06 [It’s Our Last Summer, You Know]

It’s a side-character focus episode this week, and Hanebado goes back to its “more subtle” drama (note: more subtle by the show’s standard), which I gladly enjoy. It’s the glasses Riko who takes the spotlight this week, as Hanebado challenges her own badminton’s ambition by putting her against the tough opponent right at the first round. The way the show sets up her emotional trigger is apparent right in the first few shots. When the club advisor Miyako talks to Nagisa and her about the new uniforms, she seems almost out of place. It’s the manner of her looking down, afraid to charge on that signals what about to come for her development. Speaking of that, while I appreciate how Hanebado utilizes the visual language into its storytelling, I have some reservation regarding its presentation. It doesn’t feel natural, thus it sticks out not in a good way. The shot of Sora turning her back against Ayano I mentioned last week for example is way too obvious it takes you right out of the scene, and the same can be said with many shots Hanebado employ this week regarding Riko.

It’s the last year of tournament for Riko and naturally she wants to make the best out of it, but as fate (and God magaka) decide, her chance of advance is threatened by facing the her old teammate, who finished in top 4 last year. It’s when she has a little crisis. All her hard-work and practice would come to nothing if she loses, and when it comes to tournament and competition, the result is all everyone care for. As Nagisa points out correctly it seems she gives up without even putting a fight. Although earlier I “dismissed” the visual storytelling as obvious, there are two scenes that stand out for me. First, Riko and Nagisa are on these steps, and Riko just stops midway as Nagisa walks by. It speaks right there the situation Riko currently faces and Nagisa as a distanced supporter. Second, the shot where Nagisa finds her sitting quietly on the stairs (again!), with the towel covers her head. It’s the saddest moment Hanebado captures in this episode.

While Riko has some space to shine this week, the top billed characters unfortunately have little to do in this episode. I particularly have mixed feeling about Nagisa’s involvement in Riko’s story. They have well-rounded chemistry, that’s for sure, but since her slump gone she acts way too straight, way too simple-minded that I don’t see the complex in her character anymore. Hanebado is still at its best when they can pull off some internal conflicts from our cast. As for the tournament… well, the appearances of Evil Mama and the encounter between crazy-looking face Ayano and equally crazy Kaoruko mean that the tournament will go in a predictable, contrived fashion. Let me just guess even without knowing anything about the draw. I reckon the semi (top 4) is going to be Ayano – annoying twin tailed pink hair girl and Nagisa – annoying twin tailed blonde girl before the final match of the “sisters” who fight for Mama’s attention. Prove me wrong Hanebado!

Shoujo☆Kageki Revue Starlight – 04 [Promise Tower]

I bet most of us coming out of this episode feeling a little underwhelming. Where’s all these revue duel? Where is the talking giraffe? To its defense though, this week builds the central dynamic of our main Karen and Hikari, and giving the rest of the cast the whole “we are together” vibe. While one could argue these members looking out for each other plot thread goes against the competitive duels to pick out a “Top Star” Revue Starlight has accomplished for the last few episodes, I think it’s rather appropriate development. These 9 girls, as competitive as they are, still need to work together as a team for the Starlight production. So in fact they’re not unlike idol girls who work together for the group’s benefit. That doesn’t mean I’m selling short these girls’ dynamic towards looking out for Karen and Hikari as they’re well over their curfew, these are charming moments, especially the way Claudine speaks nonsense French and Futaba and Kaoruko have to tiptoe around the hallway to cover these girls. I like what we see so far and I guess I would become more dramatic when these girls who obviously enjoy their time together have to fight on a surreal audition later on.

So this week Revue Starlight focuses on our main duo Karen and Hikari. I enjoy the way the show highlights the girls’ lack of emotional bond by the showing the physical distance. Karen leaves out of campus and Karen goes out her way to look for her. I also enjoy the way their communication getting better as the day progresses. At first we have blurry pictures that prompt Karen to pick a totally wrong location (the miscommunication?), to Keren figuring out of aquarium but ends up in the wrong aquarium, then they have phone conversation together which is actually their first heart-to-heart conversation since Hikari moves back to Japan and finally, they meet up face to face at their destined place, the Tokyo Underground. For whatever the aquariums might represent in terms of their relationship or Hikari’s psyche I have no idea, but them meeting at the Tokyo Tower feels like a long-awaited fated encounter. From this point on I’m certain that they’d work together as the duel.

What they exchange over the phone is also important. They recall on the past they shared together, about the initial inspiration and their promises that basically shape their lives the way they are now. Hikari might be angry with Karen for losing, but it turns out she doesn’t know more about Revue audition compared to Karen. As a result, while this episode is indeed the Revue Starlight’s breather episode, it’s still an important one to establish all the bright sparks that these relationships bring (notice that the cast goes for usual pairs this week, I don’t suppose it remains like that as the story kicks into gear), also develop our main Karen – Hilari so we have reasons to care for their goals, so that when it’s time for these girls to “destroy” each other, it adds up in context. I still feel the confidence from the production breathing through in every detail of this episode.

Chio-chan no Tsuugakuro – 05 [Thank You, George/ Mananacchio]

You know, watching Chio-chan I have feeling just like watching a brilliant kid playing around. It’s consistently funny from start to finish; it’s very, very relatable, but sometimes you can’t help but feel a bit nervous when the show resorts to fan-service tendency. To be fair, there’s nothing inherently wrong with having some fan-services in a show. Many shows depend entirely on the low-brow humors, but we all know Chio-chan can be just as hilarious without relying on those fanservices. Chio-chan this week has plenty of panty-shots, and toilet humor – or put it better, all the humors happening in the toilet, but I could argue that the show has some context behind it so somehow it gets away with it. We starts off with our Chio having the need to find a nearby toilet (oh so relatable), and things escalate from here as she goes to the men’s toilet and is unable to get out. It’s the basic formula to ensue hilarity.

First off, everything involving Chio’s decisions work well for me. The way she would do anything but walking out of the front door is just so consistent with her never-embarrass-herself policy. The overly complicated but somehow-it-works plan that runs like a domino effect is so absurdist in concept it’s actually funny to see if it works out. Her tactic involves distracting the cat with the toilet ball she uses, that in turns distracting the two school girl then as a consequences distracting the businessmen for looking at girls’ panties. There’s an awful lot of coincidences requirements here but I don’t mind one bit of that. Yep, I was talking about fanservice earlier and here we have juggling ass out from the toilet window, and goddamnit why the animation is so smooth and addictive? Heck, this might be one of the rare time that I can’t help but keep staring at that butt. I also love the exaggerated sound effect of the person who used the toilet next to her, and cute little George. Well, this segment is a winner for me.

The second segment, however, not that much. Mostly because of the new addition, Momo, who doesn’t really stand out except for playing straight against Chio and Manana’s antics. As she witnesses the duo keeps being awful to each other without remorse, she can’t turn her eyes away anymore and declares those two are bad influences to each other. While the setup is dime a dozen and in truth I think Chio and Manana’s dynamic doesn’t need this kind of reassurance, it produces what might be two of my favorite moments this week. The first of them is a total crash and embarrassing Mananacchio dance which basically how 5 year old kids would do when they imitate cats (cats appear to be the MVP here) and second, one of this sharpest line: “when people find out the relationship between teacher and student, all the blames will go to the teacher, so just try your best”.Goddamn Manana, listen to her advice and heads certainly will roll. Chio-chan and her way to school still have plenty fun to offer.

Banana Fish – 5 [From Death to Morning]

Banana Fish, oh Banana Fish, how you like to hit me in the feels. This week Ash finally gets out of prison, we learn just how depraved Dino is, and everyone preps for a road trip. Lets jump in!

So general stuff first, as per usual. Banana Fish’s pacing continues to be spot on. 5 episodes in and we have basically finished our first arc, so to speak, and we did so with a bang. It nails the minor climax to this NY arc before we go on a road trip, having completely established our major players on both sides. I am a bit confused how Max just so happened to get out of prison the same day as Ash, but am glad he is staying with the story. The animation also continues to be great. Im not sure if its just the style, really thin black lines instead of anime’s normal thicker ones. But it just works. Ash’s jacket and hair fluttering in the wind, and Shorters hair, always look fabulous to me. I love it all. Now onto the meat.

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Steins;Gate 0 – 16 [Altair of the Point at Infinity -Vega and Altair-]

Hello and welcome to the return of Steins;Gate 0, this time with 100% more quality! This week, plot finally happens, secrets are outed and Okabe gets into a fist fight. Lets jump in!

To start off, simple general stuff, this is in my opinion the best episode of Steins;Gate 0 in a while. Mostly because things are finally happening, but even then, the 3 confrontations this episode were well done. This episode, finally, forced Okabe to confront and start thinking about time travel again. He’s been avoiding it like the plague, but with Daru and Maho’s secret out, he can’t any longer. From an animation perspective, there wasn’t much. It was mostly still shots. But those still shots looked good, the camera angles really worked. Even if there was some inconsistencies between shots in terms of position. The VA was the best part however. Specifically, Daru’s anger was perfect. For a second, I could really hear Gilgamesh for a few lines there. It was especially nice to see/hear the effects of Okabe’s attitude so far. Lots to unpack in these conversations.

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