Juuni Taisen (Fall 2017) Review – 72/100

With a battle royale concept about 12 Chinese Zodiac warriors fighting against each other for a grand wish and penned by Nisio Isin, Junni Taisen had a lot of high expectation from the anime fandom. We’re pretty much guaranteed to have colorful larger-than-life characters, creative killings, cool lines and exciting battle sequences. The involvement of Nisio suggested that the show might be a tad bit talkier, focus more on characters instead of the overall battle and it could be a deconstruction to the battle royale premise. Well, in the end, Juuni Taisen isn’t what you expect it would be, but not for good reasons. What we have instead is a half-baked story that never quite spend enough time for its cast, a plot that has too much flashback and too little present plot-progress and a production that falls apart like a mutilated zombie.

In order to understand how Juuni Taisen structured the way it was, it’s best to look into their own backstory. Juuni Taisen is an adaptation of a Light Novel that served as a prequel to an one-shot manga about granting one’s wish (my thanks to the commenter who pointed it out), as a result, with the winner pretty much known and the basic groundwork about the Zodiac Wars already established, Nisio decided to narrate the Zodiac War in the reserve-order of the Zodiac signs, as well as its death order. Which comes to straight to the first issue of Juuni Taisen, it becomes predictable that kill half the fun of the battle royale concept. “Predictable” isn’t the same as bad, I must add. But my issues lie in the fact that this tournament doesn’t need to be predictable. Unless you have a sound reason to kill the Zodiac Warriors in that order (which the show doesn’t), it makes no sense whatsoever to rely on such arrangement.

Which also comes to my second point, if viewers come to Juuni Taisen expect a spectacular, brainless action show, they will bound to be disappointed. The fight sequences are decided short and anticlimactic. The pacing doesn’t flow very well because sometimes it spends too much time on flashbacks. There is a significant chunk in the middle part where the present-day moves so little it adds nothing to advance the plot. The huge amount of flashback, its talky nature and the decision to focus on one character per episode mean that Juuni Taisen is more a character-driven piece than action-oriented.

In fact, memorable and colorful characters are Juuni Taisen’s greatest assets. They are not particular deep but they all stand out in their own ways and fit to the narrative of this show like a glove. At its best, Juuni Taisen can develop characters with heart and soul, characters who we can identify and root for. The female cast, in particular, all are developed just about enough for us to care and still want more from them. Chicken, Monkey and Tiger’s stories all have their tragic side that make them utterly relatable. At its worst, Juuni Taisen can ponder too long to the flashbacks that halt the story progression, and worse add next to nothing on what we already know about the characters (hello Snake and Dragon) or too short that we don’t have time to learn more about them (Horse’s flashback is entirely about him trying to enhance his physical body. Dog’s flashback, likewise, is all about his strategy). In the last episode when the show spends some more time to flesh out the entire cast by having Rat asked them about their wishes, it hits home again because those characters are vibrant enough to lighten up the show.

Judging Juuni Taisen in a story department, in the end I consider this story branch fairy weak and uninteresting. Since this is a story about Rat as a protagonist it comes as a given, but I would love to see the retake of other possibilities as I still believe many characters still aren’t developed to their full potential. Not only the characters, but the settings and the implication that powerful people use the Zodiac War as a real-world proxy war are under-explored. For example, the tournaments that occur every 12 years sound nice in concept but inadequate in practice, because it suggests that the tournaments only happen in one animal sign only. Running through the series I still don’t know for sure how popular the Zodiac War is to the common people. If this War is supposed to be a Warrior’s pride then the show fails to develop it properly too.

Aside from the plot progress of the current tournament, the Warriors’ flashbacks usually fall neatly into 2 extreme settings: their mundane normal lives (Monkey, Sheep, Tiger, Rat) as a way to show those Warriors as normal people, and the battlefield (Boar, Chicken, Sheep, Horse, the twins, Tiger, Bull) where it serves to underline our characters as Warriors. Juuni Taisen seems to have a cynical attitude towards the war. War does affect badly to some of our warriors, and the violence of war is sudden and cruel, but that’s the world they live in so they have to accept and make the most out of it. You see, its central message isn’t really profound, or plausible, but I suggest don’t delve too deep into that because Juuni Taisen doesn’t seriously care about it either. All the show cares is to displaying those characters with different viewpoints and attitudes about war and the violence it brings.

Graphinica studio is mostly known as a CG anime studio, and with Juuni Taisen as their first full hand drawn project, it does hint us something about the production values of this show. For the first few episodes, the production was solid with some dynamic fight sequences, but as the show goes on it starts to fall apart with off-model characters, clunky animation and overall unattractive aesthetic. The character designs, on the other spectrum, is so outrageously ridiculous and over the top they stand out as one of the most memorable feature in the series. I would never forget a character with stripper suit, a bunny tail and a high heel. As a whole, Juuni Taisen is decidedly not an action campy show it allures people to be, and that’s not often for its benefits. But still, I would recommend Juuni Taisen to other viewers, since it can provide many deliciously striking sequences, memorable dialogues with its memorable cast. You will have a delicious – if a bit uneven – time, just don’t expect a full-blown action show or a solid show with deep message.

Classroom of the Elite (Summer 2017) Review – 54/100

Here’s a perfect example of a Light Novel adaptation schlock that has some interesting concept but terrible presentation. Youkoso usually starts the episode with a thought-provoking philosophical quote, and then (in one episode in particular) they followed up with a boob shot. It sums up exactly how I feel about this show. In service for some few good twists, Youkoso sacrifices too many things: the new rules that only pop up in convenient of the plot, the character developments (aside from Ayanokouji) that somehow become lesser and more one-note than they first appeared, the pacing which is slow and dull at times and finally, the questionable alteration regarding the source material from Lerche. All that and I even put aside some silly plot threads like the class spending 10 minutes arguing whether or not they should purchase a portable toilet (which will never address again, mind you), or another 10 minutes bickering about the panty thief (dear boys and girls, do you realize it’s just a piece of cloth?). I will address each and every issue down below so readers, fasten your seatbelt for a wide ride now.

The first issue of Yousoko is how the show conveniently bend the rules they themselves established in the service of advancing the plot. For all the complaints, the very concept of Youkoso: the point system where points can buy everything, and the classes are sorted based by certain merits, not solely academic ability and the classes fight each other to move up rank are something I can get behind. There are many implications on how to buy points for the class’s own advantages (even to the point of buy off the exam’s points); but in the end of the day, I still struggle to know how the hell they can get more points in normal circumstances? The rules are so vague and only in a convenient time they add new conditions that we never heard before. For example, apparently everyone can track other students using GPS on the school-provided phone if they know their number? That bit never explained before and up until Sakura nearly get raped that… voilà. Hero saves the day using the GPS!! Then the security camera is supposed to be everywhere, but then in the most crucial incident there were none around. The same thing happens in the Island arc as Youkoso added some new conditions that change the game completely. For example, “The class that have leader identified will lose all the bonus points”. Suddenly Survival of the Fittest test become Finding the Leaders test because all that matters in the end is guessing the right Leaders and avoid being guessed by other classes.

The cast of Youkoso never behave like real people, and most of them are neither relatable or even likable. In addition to their ridiculous character designs, most of the time they’re lousy, over the top (Tarzan anyone? Or Sparkling Nerriot dude) that it’s hard to take them seriously. Ayanokouji, however, hold his ground firmly and it’s fun to guess what he’s scheming to support his class or even what exactly is inside his head. The other members of class-D, especially the girls, have rather shallow developments that somehow end up being one-note. Sakura, for example, after her involvement with class-C – class-D dispute, just hanging around and have no real role (also, the way she’s treated in that arc was terrible). The same can be said for Kushida who kind of disappear in the last arc. Most terrible treatment is Horikita, from independent no-nonsense girl become a vulnerable girl with brother complex to become a weak girl who says mean things that end up being used by both sides – the enemy and her own side. The main cast, consist of Ayanokouji, Horikita and Kushida had some chemistry in the beginning that reminded me of the cast in SNAFU, but that chemistry soon vanishes into thin air that it feels like they don’t live together in the same universe.

The uneven pacing is another glaring issue that relevant from the very first episode. It takes too long for Youkoso to get into the main hook, and then drags out again until the final twist. The first arc had that issues, but most glaringly was the Island arc where Youkoso stayed too long on the luxury cruise, expanded its theme on the first day then wasted the 4 whole days for almost nothing. In addition, the fan-service is excessive and poorly done because it has no reason to be there in the first place. Some might argue that gazing too long into Kushida’s boobs is a foreshadowing of Kushida “blackmailed” Ayanokouji, but I disagree. Some might argue that the fan-service in the pool episode serves its purpose. While I partly agree, the very next episode when the students enjoy their luxury life on the cruise, it serves no purpose whatsoever.

Lastly, the anime changes some major parts from the novel that makes very little sense. Well, I’m all for anime taking its artistic liberty from the source, and I’m here to judge the anime version and not how faithful it adapts the source material, but Lerche screws up the changes so bad that I can’t help but noticing it. The most controversial choice from the anime version is the decision to put Horikita as the main lead. In the novel she isn’t considered as one and believe it or not, the one (they say) that takes the main spot is Karuizawa (remember her? No? I know, right?). Then Lerche decides to adapt a pool episode which happened much later in the novel, the decision that was received negatively even amongst Yousoko’s novel fans. In general practice, the anime cut down too many interactions between the supporting casts that sometimes it’s just jarring (and they use that time for the class bickering about panty thief… Here I go again!). Most notable case is when Ichinose from class B asks Ayanokouji to be her fake boyfriend, while in the anime they just met once before. Or Hirata who doesn’t have much speaking lines up until the Island arc, despite in the novel he is the voice of reason for Class-D.

I have no more energy to keep babbling about its negatives, so I’ll sum it up here. Youkoso is a failure, it falls below the line and even receives a minus point for its horrendous treatment to the female cast. The writing is weak as the show tries to sound smart but end up being pretentious. The characters are too over the top to be taken seriously and they alter the rules they themselves established for some plot convenience. I don’t hate it despite all those flaws because I still found some parts enjoyable, but I’ll be the first to admit that I have better things to do rather than spend more time on it.

18if (Summer 2017) Review – 68/100

Allow me to skip over the last episode coverage for this full review of 18if, since I was too underwhelmed by the finale to have anything concrete except pointing out how messy the ending was. The first thing you need to know about 18if is that it’s a multimedia project (along with a mobile game and VR game), which can probably signal you about the overall quality of the anime version. The concept that each episode our main character Haruto will need to save a Witch of the week – make her confronting with her dark and learn more about herself – in a dream world could lead to interesting places. Here’s the main catch for 18if: each episode is handled by different directors with different animation styles AKA the directors’ own take to the world of 18if. This format results in 18if as an inconsistent show by design. The quality of each episode is like a box of chocolate, you never know what you gonna get. That unpredictability in plot, the surreal nature of dream world and the diversity in animation styles are what I was personally looking for coming to 18if. For the most part, 18if stays true to itself, albeit below-average. The ending, however, tries hard to connect the dots and runs out of its steam fast with confusing tone, weak writing and nonsensical message.

For one thing that 18if does quite consistency despite its format, it’s that the show explores the real-world issues of multiple teenage girls in a dreamy surreal fashion. These girls have a nervous breakdown and struggle to find happiness in the real world, thus succumb to the dream world in the form of Sleeping Beauty Disease where they can do whatever they like, most of the time destructively. Those issues range from the pressure of being idol, bullying or even witnessing their family members murdered. They don’t often succeed on bringing the girls’ negative emotions to light, but their personal issues work as an emotional core for each passing episode. In addition, Haruto’s job is to confront those witches and only casually does he have some chemistry with the girls. In some episodes he only serves as a witness to watch the story unfolds.

Its episodic nature, where different directors handle different episode, is what 18if’s most unique factor. You can see the styles change in the character designs of Haruto. Most notably, in episode 7 the show hits the mark in full force with its European-influence aesthetic and tells a beautiful children story about the broken friendship that would be right at home with the classic works like The Little Prince. The genres and the tones change randomly as well as in one of the episode, 18if went full horror, other time it became an arthouse animation-showcase and at times it’s just flat out goofy. The quality of each episode also ranges from plain bad, “WTF did I just watch” to really great. As of now, I’d only recommend a handful of episodes instead of suggesting a whole package. Although possess a wide range of animation style, judging the show as a whole, the episode doesn’t add up much to the grand picture. There are no set rules (like in episode 4 the girl’s still fully awake despite the rules imply that all of them having Sleeping Beauty syndrome), there’s no deeper implication to takeaway after each episode (like episode 2 shows us that the dream world can affect the real world, which ends up being wasted). Each episode hardly connects to each other except for the main cast and the trouble climax. Since nothing adds up at all, most of them fall flat on their faces.

The main leads – consist of Haruto, his mysterious sister Lily and his mentor the anthropomorphic cat – don’t develop at all despite appearing in all episodes. Haruto, in particular, changes his personality from each passing episode in accordance with the Witch and frankly that makes it hard to get invested in him. There are some attempts, however, to give Haruto a backstory but the end result is so absurd it can’t be taken seriously (Adam and Eve nonsense). I’m personally all in for having a proper closure and it’s always welcomed to see those girls back for action but18if further loses its sparks when it tries to close up the arc with a very patch-up jobs of writing: unnecessary new characters (the new doctor, the Cult Leader), Eve the main antagonist that has no personality whatsoever and the tone is messy and disjoined. It hurts as well that the closing arc is one of the weakest in term of productions. The budget for the show wasn’t that much and it shows; you can argue the lack of consistent character designs and even the frame rates are all artistic choice, but more often than not the show looks poorly done and uninspiring. The dream world doesn’t receive a good treatment either, since it functions like a setting for Haruto saving the girls, with the only consistent rule is “Anything can happen in the dream world” – which is why it’s messy and all over the place.

In the end, 18if is an intriguing mess. It attempts to do something different by trying out variety of genres and styles. This concept sounds good on paper but only a handful of episodes succeed at bringing something new on the table (I’d recommend you sample episode 7, 10, 2, 3 in that order), the rest is below the line. After 13 episodes, 18if still struggles to find a right tone for itself, result in tonal wreck that never quite sure if it wants to take itself seriously. Ultimately, when you consider if 18if can leave any lasting impact, the answer is a resounding “No” – it lacks the punchline, lacks the sparks to become something special.

“Fun quiz: Can you spot out the missing Witch?”

Princess Principal (Summer 2017) Review – 82/100

Princess Principal has emerged as a true sleeper hit for this admittedly sloppy Summer Season. A joint project from indie studios that bring us my favorite anime of last year Flip Flappers (3Hz) and “better than it has any right to be” Girls und Panzer (Actas), Princess Principal records the missions of five cute spy girls in an alternate Britain (known as Albion) in the early 20th century. As ill-advised as it might sound, the cute girl designs don’t really bother me that much. If you are looking for a true espionage story; however, you bound to be disappointed because they’re more like James Bond flashy action, somewhat superpower ability and whenever they have a chance, they’ll announce “We’re spy” with pride. Yeah, it’s that kind of mindless over-the-top action series that we need to believe the unbelievable but as an action-spy-steampunk series, Princess Principal delivers what it promised.

The first strength of this show lies in its intriguing world settings. I might have personal issues with Ichirou Okuochi as a whole, but even I don’t deny that he can create an interesting setting that triggers my curiosity. Princess Principal has such fascinating world. In this vision, Albion monopolizes a powerful substance known as Cavorite that made the Kingdom the dominant country in the world. Such development creates a rift between the Royalty and the lower people and as a result, the Wall of London was built in the middle of London where the country is split into The Commonwealth and the Kingdom. The tension between the two nations, however, never really addressed at all and only serves as a backdrop to generate dramatic development for our two main leads, Ange and Princess. In addition, the steampunk setting makes for an aesthetic pleasure and I would argue that it’s Princess Principal’s strongest characteristics.

However, Princess Principal isn’t just merely an action show. The five girls have some interesting developments and each of them is given a solid backstory. Moreover, they have solid dynamic altogether that make the interactions between them a joy to watch. Noticeably, in the latter half when the cases become less prevalent, and the show slowed down the fast tempo mission-heavy established in the first half for more character-focus episodes. The change might turn off some of the viewers who look for quick-paced, entertaining action but it’s a welcoming sign that the show gave a proper time to flesh out the five girls. The relationship between Ange and Princess serves as the show’s central emotional arc and while the swapped-identity backstory had its merits, the show pad it out way too thin during the climax that it couldn’t transfer the emotions to its fullest. Other girls, especially Chise and Dorothy (sorry Beatrice! You have a voice… but nothing else) have so much personality to them and they all add necessarily perspectives (Chise- from the outside perspective; Dorothy- friends come first) to the Principal team. Not that they’re a deepest bunch around but I’m quite happy to spend time with them anytime.

Another factor that add to Princess Principal’s identity is its use of non-chronological order. This technique works for the show’s benefits most of the time because these episodes feel like a piece in a jigsaw puzzle (which admittedly doesn’t add up much at the end), and up in till the climax we can watch these episodes in any order and it still makes sense. This format will work well on re-watch as well since there are some already-established relationships or a piece of information that will make more sense now we know the context. But presenting it non-linearly doesn’t mean the episodes were arrange randomly. The flow from one episode to another is present and moreover, this format helps us gaining context on certain themes, on certain character developments that otherwise would be insignificant in a linear way. For example we gain an extra layer on Chise struggling with the social-class issues through the backstory of Ange and Princess established a week before, something that won’t have much impact if they tell the story in a linear fashion.

Thus, Princess Principal is at its best in episode 5 (the introduction of Chise) where it focused on the exciting mission, while never forget to give our girls an extra depth. In that episode, the fluid animation, flawless fight choreography and the lively character movements help bring the mannerism of our characters to light.  On the other spectrum, the last two episodes bring the show down a notch with its safe open-ended closure that resolve almost nothing. In addition, they introduced new characters (Zelda, the General) and new conflict (the coup) too late in the game without any proper foreshadowing beforehand. Remember Princess wanted to fight that battle till the end? Flashforward and we see her lying on the beach in Casablanca, while holding hand with another girl. It’s a let-down, of course, especially when they hint for a second season which might never come, but to be frank the first 10 episodes were so solid that in the end I consider this show a critical success.

Technically, the production is on the bright side. Off-model here and there, cheap-cuts sometimes and they do have some questionable over-cute character designs, but the action always hold its ground, characters move in their own ways that fitting to their personality and the killer soundtrack, coupling with beautiful steampunk aesthetic and you have a winner all around. Princess might not dig deep to the political conflict between two countries, or develop its Cavorite theme and the enemy side is frankly, weak and underdeveloped; but Princess Principal offers some entertaining action set-pieces, at the same time care enough to develop properly the main cast and their relationships.  Second season- coming might not look promising and the ending lacks bite, but I don’t argue that I had a great time following it the past season. Can’t never get enough of Chise’s precious facial expressions, it appears.

Sakura Quest (Summer 2017) Review – 79/100

Conceived as a third installment in a loose P.A Works trilogy about young adult girls in working environment, Sakura Quest both knows its target audience well, and has some big shoes to fill. After all, many have considered Shirobako an install classic for good reasons. As it turns out, Sakura Quest is more on the level of Iroha than Shirobako, and it still has some of the same issues from its predecessors, namely it’s still too optimistic, hence comes off as sometimes unrealistic outlook to its subject matters; and it tends to rely on sitcom slice of life format (mainly in the first half) that feels unfocused and inconsistent at times. Despite these issues, the truth remains that Sakura Quest had never been bad. The show has some snappy, realistic dialogues, easy humors and it never treats their characters lightly. The show is at its best when it creates problems that force the main cast to reflect on their own issues, then learn and grow from their own issues.

Sakura Quest’s structure is split into two distinct halves. The first half focuses on several mini-arcs, where the Tourism Boards undergo many events that attract more tourists visiting Manoyama, at the same time give each of the main girl a character arc to flesh out who they are. Many events, from assisting filming production, matchmaking tours, to the TV programs about our girls and hosting a popular rock band to town, are exciting and at first glance, it gives an illusion that the Tourist Board has achieved its success. In part, yes, as the number of visitors consistently goes up, but when all is said and done, the town remains a ghost town with no lasting impact whatsoever (I love this image: the next morning, all the tourists are gone, only trash and coupons flying around). The decision to concentrate on main leads’ own problems and their dynamic together in the first cour, now in retrospect, actually serves its purpose since we come to care and root for them well before the second cour pushes forward its main storyline.

If you consider the first cour as “inward approach” (forgive me for the lack of more academic term), which is attracting tourists to visit Manoyama town, the latter half can be seen as “outward approach”, as the Tourism Board reaches to the local needs, goes to rural mountain where a small elderly community lives, reviving an abandoned school for public use, and strengthen Shopping District’s business. For me, it’s a much more realistic approach and the journeys along the way are all worth spending time for. You can compare two festivals – the Manoyama Founding festival and the revival Mizuchi festival for their differences in approach. The Mizuchi festival is made for the locals, by the local and achieving that level of enthusiasm from the villagers is something worth rewarding. While there are still some unnecessary plot points (here looking at you the merger of Manoyama town), Sakura Quest did indeed end on a satisfying note. This might be the end of the Queen’s run and all other girls, but it’s clear that it’s just a beginning for the Manoyama’s local to grow stronger.

Our five girls: Yoshino, Sanae, Maki, Ririko and Shiori play a big part of adding Sakura Quest’s identity. All these girls have their own charms, play off well with each other, and most of own develop greatly at the end of the show. Sakura Quest’s biggest strength lies in its ability to address the insecurity of young adults regarding their jobs, their place to belong, and their choices of life. Many issues it touches (most notably Maki’s unsuccessful acting job) feel achingly true and honest. The supporting cast, from Kadota, Chitose, to that kid Erika, add their own marks to the show’s big picture and it’s a joy to watch such a huge cast coming together for a big project. I bet Sandal-san will enjoy a great fan following as he steals the scene every time he appears onscreen. Thanks Alexandre Cena Davis Celibidache for compiling such a fantastic artbook about Sakura Quest.

P.A Works does a pretty decent job production-wise for Sakura Quest, although in some episodes (especially the final episode) the character models are a bit off. The soundtrack and the voice acting are all pretty spot on. Only a year has passed in this Manoyama town but it has been quite a journey. Every girl has their own dream to follow now, and life continues to go on and I know there will be a time that the five of them will meet again under that sakura tree they planted together. As a conclusion, allow me to quote the final preview speech from Sandal-san because it sums what I feel so well: “It was a long, long trip, and we’re coming finally to the end of the journey. Thank you, Manoyama and Chupacabra. And thank you, 5 EURO”

Tsuki ga Kirei (Spring 2017) Review – 88/100

It’s hard for me not to go overboard on Tsuki ga Kirei: out of all the show I’ve followed this season, I resonated the most to this one; but even when I’m judging this show objectively, Tsuki ga Kirei is one of the most perfect one, in a way that it achieved exactly what it set out to do, and achieve it flawlessly most of the time. The story that they tell – detailing the first love relationship of our young Kotarou and Akane – is decidedly simple, mundane but honest that it feels more like a love story taken from young best mates. It has that “sincere” quality, something that the anime medium often cranks it up to the max with “moe” and exaggeration everywhere. Not here. Tsuki ga Kirei has great flair of visual storytelling (something that benefited from being an original show, they don’t tie up to your usual LN and manga visual cliché), using show-don’t-tell approach that often focus on small moments and little gestures than big emotional melodramatic scenes. The characters never play off their roles, they’re the most natural group of kids that feel exactly kids their age: naïve, inexperience and pure. This show ends up at top of its genre as I consider it the most effective romance anime out there. In short, I freaking love almost everything about this show.

What Tsuki ga Kirei will be remembered the most for lie in real depiction of first love relationship. The more you watch romance anime, the more you surprise at how simple, yet distinctive achingly honest this show aim for. Ordinary romance anime would spend its entire time on how boy gets girl, throw in some other love interests that make them realize how much they mean for each other, and if we’re lucky we might actually see they confess to each other in the end. Tsuki ga Kirei is an entirely different beast, we got the confession right at the end of episode 3, and from there we follow every stage of that relationship and see their love progressing. Moments like Kotarou had to search the internet on what people do when they’re dating, finding a way to spend time alone together, or thinking how to continue their love after graduation – all feels so real and progresses so naturally that I suspect anyone who have been in relationship will find a thing or two from this show that speak directly to their experience.

Moreover, they understand that in order to make this relationship work, we have to relate to Akane and Kotarou and they did a damn fine job at that. Both have their own lives and their own troubles to deal with, so we can see them as characters who have distinctive personality, with well-defined goals and struggles. In one of the episode, they both reach a new low in their personal dreams, as Akane underperformed her track competition and Kotarou got a call from a real publisher just to receive an advice that he had no talent in serious writing. Then in small moments when those characters act without much thinking, it’s a treat to see how their personality plays out: I love how every time Kotarou get excited he will punch the light’s chord in his room, or Akane whenever she gets nervous she will press that pushie hard. Their circle of friends also adds to the naturalism of the story and although they aren’t developed much, they clearly belong to this universe.

The visual storytelling is another great strength of the show. As both Kotarou and Akane are introverts and tend to keep their feelings inside without saying out loud, it’s showing their subtle gestures, their glances that we get to know a lot about them. As a result, this show is decidedly quiet, there’s not much monologue going on but that is the reason why this show feels just like in real life. The designs are simple, again emphasizing on subtle over excessive details. Great shot compositions everywhere. This is one of the rare show where I can argue that the visual components play as an important part of the show and they achieved it almost exactly what they’re aiming for.

Another factor that feel like a character itself that I feel the need to acknowledge, it’s LINE. Just like kids their age, Kotarou and Akane’s main communication is through LINE and we witness a huge chunk of amount that they exchanged through LINE, as they are, no shortcut. It’s just like how real kiads would do and to achieve this effortlessly is no small feat at all, so congrats to Tsuki ga Kirei for its respectful use of social chatting. The shorts in the end also a part of this show’s identity, as they depict the love relationships from Kotarou and Akane’s friends with more bawdy and comedic tones, which in turn made that world so inviting to watch.

Although the show succeeds most of the time in term of production values, I can still see some production troubles from the show and the delay in airing in later half further reflected that. Tsuki ga Kirei does suffer from that as in one of the episode the production values just fall apart. But I’m genuinely surprised that after that disaster episode they managed to keep up a consistent quality and the more I know about their trouble backstage, the more I’m in awe about their efforts. It’s obviously a product of many sleepless nights from the production team so I thank studio Feel for their outstanding performance.

And all of what I was written above was just how I access the show objectively and that kinda demerit one of Tsuki ga Kirei’s most appealing factor: it’s right down charming that touch the hearts of viewers with its bright and delightful portrayal of pure love – I don’t deny I fall under its spell, actively care for the couple and goddamnit I just want them to be happy together. Tsuki ga Kirei is breathtakingly intimate in narrative scope and I know I will remember the show and its characters very fondly. Arigatou.

ID-0 (Spring 2017) Review – 81/100

Here comes one of the most under-appreciated anime of this Spring season. ID-0 has many hassles that keeps viewers away from watching it: Netflix exclusive, full CG animation and a plot that just plain weird and a bit incomprehensive at first view. I originally took it as nothing more than fun spooky little-seen show until I realized that ID-0 is a well-crafted one. Both in terms of productions, worldbuilding storytelling or characters’ development, they’re all above par. ID-0 also succeeds on introducing their main concepts that not only plausible on the surface, it hints on deeper implications regarding those concepts and the show handles those issues competently. The discovery of the Orichalt – the red crystalline mineral that floating in space – has allowed humanity to travel through space and live outside other planets. In order to look out for more Orichalt, human creates “I-Machines”, the giant robot that is functioned by transferring human consciousness into robot’s operating systems – a robot body with human mind. It’s important to remember those two details since the show explores its theme from there.

The first implication from the show’s concept, which perfectly aligned with the lead Ido’s main character arc – is how much of this I-Machines version independent from its host? Are they the same identity with the host body, or are they their own selves? Normally, it shouldn’t be a problem since human uses I-Machines as a means to perform work in harsh environments. Loose the I-Machines and they will trance their mind back to their original body. No big deal. The Escavate team, a team of Orichalt-pirate, contain many exceptions to that rules. They lost their physical body forms due to different circumstances, thus the I-Machine bodies are their owns now, called Evertrancers. Ido has no recollection of his past, and his ID was erased (hence ID-0). Throughout the series, it’s his personal journey of finding out who he was, and whether or not he’s still Ido the Excavator or the embodiment of his past real self. Another member of the group, Rick – another Evertrancer, adds some more layers regarding this “self-existent” theme as well. His current soul is a copied version of his original consciousness, meaning he has no “real” body and no “real” soul, he’s Rick yet he isn’t Rick. He carries the same personal traits as the original Rick, has the same memory but he’s ultimately his own individual now. Their current I-Machine versions are who they are now, with the consciousness that run totally independent from their former host.

And I just barely touched the ice-tip of ID-0 themes, so let’s dig in further. Now looking back, I really love the concept that Orichalt is already something irreplaceable and invaluable for the humanity from Day 1. Everyone keeps talking about it, all their activities aim to get more of those Orichalt to begin with. It just shows how humanity has taken Orichalt for granted, so that when the Rajeev (the wandering planets) appear, we can sense the high stake of the situation. I also enjoy the philosophy behind this Rajeev. Just like how Joker was inspired to challenge the very concept that Batman has built, for everything that too good to be true for our human race, there will be some sort of drawback, a kryptonite that attack directly to the advancement that we gained. These wandering planets’ main purpose is to consume Orichalt, and they have developed their own intelligence on top of that – a worthy enemy to destroy the human kind. Although the solution come a bit far-fetch as best: teaching them the love of humanity so that they can learn about humanity and leave us alone (Yes, you heard it right), I still firmly believe this is a well thought-out main conflict for this series.

ID-0 also suggests a far darker implication to this Mind-Trance system, albeit a bit under-developed as they don’t have time to progress that angle. It’s the “immortality” theme. A secret organization, using the techniques as a mean to transport their mind to their younger clone to archive living immortally. For me, this actually sounds very intriguing because it’s entirely possible. If there is a second season of ID-0 I would love if the show goes darker and focus on these themes like this. Seriously, there is many interesting variables to the concept that I really want to explore more. All of that jut to highlight how well-crafted the world settings are. Well done, ID-0.

Now, I realize that I have delved too much on its themes without giving you an actual critique, so I will do just that below. ID-0 is a prime example of having a great pacing. The story almost never drags, while still allowing many of space for the characters to breathe and all the developments progress quite naturally. In other words, top-notch. The cast’s overall chemistry is another highlight for me. They have easy chemistry and they bounce off each other extremely well. It helps that each of them has their own voices so when the show putting them altogether, their diverse voices are more than enough to shine through. They’re not the deepest bunch by any mean but nearly all of them have enough development to work with. I’m a bit sad that Maya isn’t given enough spotlight in the end (this is, after all, Ido’s story), she serves more as our lenses to that brand-new world more than a flesh-out or deep character, but I am fine with that. In other spectrum, the main antagonist of the show, Adams, unfortunately is one of the worst character that brings the show down a note. Apart from his obvious inferior-complex to Kane and his eight-grade symptom of the world has to revolve around him, he has no real personality to speak of and he terribly overacts all the time that it’s hard to take him seriously. The sequence where Adams reveals Ido’s past is a kind of convenient and way to-your-face approach that personally turned me off, but other than that obvious misstep ID-0 manages to maintain its beat thoroughly.

The CG animation does feel stiffs at times and it takes some time to familiar with the animation, due to its mecha robots that floating in air- premise, but this is one of the few series that not only the CG animation is done right, it has its purpose; as robots and space, and spaceships are all components that CG can be used the most effective. In addition, the character designs are attractive, characters look their ages and even the I-Machines versions have so much personality for each member of the team. Sanzigen continues to be a studio that has its firm grasp on making convincing CG anime so thumb ups for the studio for this amazing anime. This is a solid anime offering, a firm 8/10 rating for me. Definitely the best show that no one watch this season. Now, I just hope that Netflix knows what to do with this little gem.

Grimoire of Zero (Spring 2017) Review – 77/100

I remember, back in our first impression of this series, Aidan remarked that Grimoire of Zero isn’t your typical LN-adaptations, but he didn’t know what to make of it. To be honest, after watching an entire cour, I’m still unsure what to make of it myself. This show has some serious flaws, yet despite all that I never find myself losing interest in it. I guess the biggest strength this show offers is the rock-solid chemistry between Zero and the beastfallen Mercenary, and in the end, I do get out of it wanting more of these two’s adventures. They also put some serious thought into its sorcery world building and overall while Grimoire of Zero can never raise above exceptional level, I have quite a good time watching it.

One of the first head-scratching factor about this anime is the decision to adapt the whole full season for a single first volume. I watched a fair bit amount of Light Novels-adaptations anime so I know that usually it’d take between 6 to 8 episodes for one volume AT MOST. Here they intentionally stretch out to 12 episodes, meaning some of the time the plot has too stretch a bit thin; and for my money with all the developments, they could condense the story into 6 episodes – half of its actual length. For example, Grimoire of Zero took quite a bit of time until we get to meet Thirteen (episode 5), then it took 3 whole episodes for Mercenary and Zero to finally reconcile. On the other hand, stretching the story enhances the slice-of-life feel in the first few episodes, and making the show much more room to breathe. That decision of adapting only first volume, to sum it up, has a fair share of good and bad points, but that was one of the reason that made Grimoire of Zero different from its LN fantasy offerings.

Second factor that baffled me is the show’s tones. I don’t know how to explain this clearly, but I always feel this series is mono-tone. When they try to mix with other tones, it’s embarrassing. They failed miserably at comedy because of that mono-tone. For the most glorious example, the sequence where Zero and Thirteen stopped in the middle of the fight for lunch break was so off-putting it was actually (unintentionally) hilarious. Or when it wants to tackle seriously about the dark, cynical side of human (part when the girl using the Mercenary to protect herself from other beastfallens) or the true flesh-lust nature of beastfallen, it didn’t leave much of an impact. Other times, when the show tries to amp up the romance (“what is Kisssss?), it falls completely flat. Yet, despite all that, the tone the show usually goes for – not quite slow, methodically but not action-packed either – is always strong and engaging that it still holds my interest till the end. Weird, since I can’t still put my finger on what exactly the show’s general tone is.

Then the characters, which are decidedly a mixed bag all around. All the main players are developed smoothly throughout its run. Apart from the amazing chemistry between Mercenary and Zero (which for me light up the screen every single time), Albus, Holdem, Thirteen and most notably Sorena all have their time to shine. Other characters, unfortunately, are quite plain and sometimes quite offensive (I’m looking at the guy who has a fetish for Zero’s clothes) and this is unforgivable considered that the show has so much time to develop those characters if they really want to, but they just didn’t give a damn. There are inconsistencies at the end for example: the Sorcerers of Zero attack the kingdom to kill Thirteen, and the guards fight back. After Zero negates the use of magic, you expect them shaking hands in peace immediately? *you might say I’m a dreamer – but I’m not the only one lala*. Albus and Holdem are a good addition to this arc, strong enough for me to care about them, but just about enough so that when they gone I don’t miss them much. This, after all, is the adventures of Zero and the Mercenary.

The sorcerer and witch backdrop is an intrigued world building itself and at first I enjoyed seeing there are many races from completely different backgrounds that live independently in this world. Not sure if this is just this arc, but later on the show goes heavily on those sorcerer’s themes which detail the division amongst the witch’s world: the Sorcerers of Zero, the Rouge witch and Sorcerer of the State; it doesn’t bring much impact. Moreover, I do feel that the final reveal revolving Thirteen’s role is a bit of a convenient one, and despite the whole witches’ war just don’t do much to me, I still find it provides some great details regarding its world settings. So, great details, but shaky development.

In term of production, this show is slightly above-average. There nothing exceptional to speak of, although the animation quality is rather consistent. In the end, one thing for sure that Grimoire of Zero never fails to be intriguing, whether or not it is intentional is up for debate. Despite its uneven approach, I’m still looking forward for its sequel, as the main catch of the series, the chemistry between Zero and Mercenary, will become more prominent in later volumes. And honestly that is more than enough to get me on board.

Uchoten Kazoku Review – 94/100

(Note: Since psgels didn’t give his final review to the first season, this review is for the entirety of Eccentric Family. If I had to grade the second season alone, it’s 90/100).

Doesn’t matter how you look at it, the Eccentric Family is a unique show, in a way it feels and tastes like no other shows out there, both in and out of itself. Everything surrounding it feel magical just like its world: the series is the only anime show that promoted as a city ambassador (Kyoto Special Goodwill Ambassador), the second season that no one see coming (especially at the time the first season ended the second book hasn’t even written yet), P.A Works studio became the leading unit in production committee of this second season, meaning they are passionate about this series and they have total artistic control over it (as for how influential the anime studios usually have over the decision of their work. Nil. Most of the time they are slave who draw and deliver what were told. Sad fact). This is one of few series where I can see a lot of love was put into those details, from the love of their characters to its rich world settings, to Yasaburou’s various adventures. Of course P.A Works does a magnificent job to visualize that world, but I also credit the success on Tomihiko Morimi’s adept writing. Eccentric Family is at heart a character-driven series, and he’s simply one of the best in this industry when it comes to character writing: eccentric cast of characters who distinctive, whimsical but always insightful and intriguing. I have a lot to say about this world so let get right down to it.

The Eccentric Family’s first and foremost strength comes from its magical-realism Kyoto world where human, tengu and tanuki live together in harmony. I am not at all exaggerating when I say that this setting is my personal favorite anime settings ever. Magical-realism has always been right up my alley: the mundane, ordinary world that mixed in with magical elements that serve as a normality to their world. And sure, in this world a lot of strange things happen: tanuki who transform into human shape and fool around until they get caught and turn into a hot pot tanuki, human who float in the air in broad daylight, a tiger (and bear) appear in the middle of the city. Just by the look of it, this world promises to provide a lot of fun, but this show even goes much more further than that: all the settings that not only gorgeous to look at, they all have strong sense of personality that feel like they get stuck in that specific moments: when you see the rooftop you immediately link to Benten, Yasaburou and the moon; when you see a flying house you would think right back to the Daimonji Festival and the stupid fights between Shimogamo and Ebisugawa’s family.

And to support for both its sense-of-wonder attitude and its magical-realism settings, The Eccentric Family is a masterclass at portraying an impossibly huge interior space that looks much grander than it supposed to be***: the Painting of Hell that literally pull you through hell with Onis doing wrestling and eating ramen; the 3-stories bus that has an upper floor of open air onsen and bamboo pathway; or a shogi board that can suck you into a secret room. Not only that warped sense occurs in space, it happens in time as well. There is a 2-epsiode worth of playtime that dedicated to Yasaburou’s various adventures in a span of a single day, where he enjoyed a public bath, went through hell, watching Oni wrestling, enjoyed mixed onsen, having crazy dinner party and witnessing his uncle got shot. See, those events feel much longer than it supposed to be. This is on purpose, of course, since what is a better way to highlight the enjoyment of busy carefree life by crazy events one after another?

In addition, the Eccentric Family’s greatest strengths come from its characters. The first season contains a great diversity of cast, but that quality really shines through in the second season as the new additions not only fit very well with the old cast, they even outshine them in many moments. Each of them has their own voice, has great arc to develop and their chemistry are natural, warm and insightful. Here comes one of the decision from the P.A Works that I find worth applauding, they never probably introduce a new character to us. Most of the time the new characters just walk in and have a normal conversation with our main casts and we have to work out their name and their role to the story. It helps that nearly every single one of them has their own way of speaking and their own personalities, so it’s not that hard to differentiate one from another, despite a relatively huge cast. It also helps that through we can tell so much about their characters through subtle gestures, so much as the Eccentric Family is one rare show that I can fall for new characters within the first few minutes (I remember you very fondly, Seiran). Our main protagonist, Yasaburou, is an interesting character to follow, throughout the course although all we see about him is having as much fun as possible with no consideration for responsibility, he takes care of everyone arounf him in his own way and in the end, he reaches a personal grown on balancing between those two factors. It’s up in the air if he’s constantly thinking of everything or constantly thinking nothing at all being led by his fool’s blood; but for him anyway, these are the same goddamn thing.

But by all mean, even 95 percent of the time this show treats their characters thoughtfully, the remaining 5 percent whenever the idiotic twins and Soun appear, they unfortunately drag the show down. These characters are the type that we all love to hate, so they possess their annoying traits… all the way, being annoying for the sake of annoying. I have since warmed up to Soun, but the way he came back to life kind of demerit his meaningful death. Another factor that happen in second season, is that sometimes they reprise the events of the first season (the Daimonji festival, the Nise-emon election), and whenever they do that they can’t bring the same impact as the first and seem like they rely on the beaten path.

While the first season focus more about familial bond, the responsibility one would strive to do versus the fun one has to experience through life, the second season follow that freedom sense, but touch on other themes such as self-identity (in term of Nidaime and Benten: one is a tengu who refuse to be one, the latter is a human who wants to become a tengu. None of them are happy), and the fate of love. The romance part is what surprise me the most as I would never expect I would ship for almost all the lovey cute little love here. I also give my hat off to the character designs, as each of the tanuki have human and tanuki counterparts, and we have such huge cast here but nearly every one of them is distinctive and attractive. The animation is thoroughly consistent and the music is really, really well done. In term of production value, I really have no complain.

The Eccentric Family has a lot to recommend on, I would argue that distractors can read the show as un-focus at times, because it feels like they set up for one crazy set-piece after another without a central conflict; but take heed that the majority of its 2-season runtime is about Yasaburou wanders around his city, tries to live the life to the max so it has its merit. I just say this simply; this show is brimming with love in every scene and with shows like this I know why I fall in love anime medium in a first place. The Eccentric Family already has a special place in my heart.

 

***If you want a real-place equivalent to this, I’d say it’s like the Old Quarter in Hanoi. From the outside you can only see a small pathway between 2 old houses that only wide enough for a bicycle to get in, then you get through that pathway, turn to some small alleys, go up-stair, pass through some small apartments and TADAH: a bookstore, a store and a café located inside all that maze. I was utterly amazed but there’s no chance an outsider would know such a place without the help of the local. And I do worry what going to happen if there is a fire there?

Window Horses (2016) Movie Review – 87/100

In Window Horses, or its full name Window Horses – The Poetic Persian Epiphany of Rosie Ming, many characters keep asking the main protagonist, a Stick Girl in an otherwise fully formed character designs, why is she wearing a chador, in which she’s unable to reply. It’s her first trip to go overseas, so she just tries to fit in. For she’s blank state, you see, having little to no idea about the outside world, or even the poetry world. Rosie Ming, her name – herself a half-Chinese half-Persian who living in Canada, working in a fast food restaurant while writing poems (to be more exact, singing poems) as her hobby. She self-published her first book title “My Eye-full Poems by a person who has never been to France” and her greatest wish is to travel to France, the land of love and poetry. God listens to her well it seems, as she receives an invitation to attend to a poetry festival… in Shiraz, Iran. Throughout the course of the film, in a stranger land, she has a chance to listen to the voices of others, to staying open and curious with different cultures from different generation and learns a bit about herself and her family situation.

There’s one thing I can say for sure, Window Horses’ most obvious charm come from the fact that it feels like nothing else you’ve seen, especially in animation medium; the film whose main setting is in a poetry festival, a main character that is multiracial and the cast contain characters from many different backgrounds. Partly due to its unique appeal, the director Ann Marie Fleming had a bit of difficult time funding it, so she decided to crowdfund the project instead and it took her nine years to finally bring this lovely feature to life. The main character Rosie, a Stick Girl, has been the director’s own avatar for most of her career (the director herself is a half-Asian), and her simple design, both mean as a blank page, who despite not having a lot of experience, goes out to the world with curiosity and willingness to learn the world and all the things she can from other people; and as a simple likable character we can all root for and feel empathy with.

While the main plot is about Rosie visiting Iran, Window Horses isn’t strictly about her tale, but she serves as our window for the tales of other poets, the tale of Iran, and the tale of her father, who she come to believe that he had abandoned her and her Mom when she was young. Putting together, those tales are messy and over the place, but that is exactly the point to demonstrate how inspiration can come from every corner of the world; it’s the love of art, of poetry that brings those people who have vastly different ethnical backgrounds and different experiences in life all together. In one of her poetry quest, she is handed a poem by a Chinese poet Di Di (in Mandarin of course), who requested her to recite his poem in English with her own take. In order to do that she has to translate them into Persian, and then from Persian to English; thus in a process she has a chance to learn more about both of her ancestors, the Chinese and the Persian.

The humor of Window Horses is on the bright side here, in fact, its whimsical and light-hearted nature really help strengthening the mood and the theme of the story. This trip, after all, is more like an adventure for Rosie, where every new thing she learned, every people she met brimming with curious eyes. She quickly remarks in most of the things, mostly innocent deadpan questions like “How is it everyone here knows everything about everything”. The struggles she experienced for her “offensive content” to the Persian culture, for example (ya know, in Iran, solo performances by women is considered mildly offensive and have been banned), or the background story of exiled Chinese poet Di Di, both show us the difference in cultural perception, and add the richness to this little world.

Another main portion of the film is about each poet reciting their poems, and the history of Iran and important figures in Persian poetry culture, in which each part is showcase of visual inventiveness from different directors, who experiment with new styles to fit the content of the poems they are representing. (Fleming’s main job in those segments was to composite them into a cohesive whole). The history part doesn’t really sell it for me, mostly because it feels more like an educational Discovery Chanel on TV rather than fitting into this plot’s content; but the poem parts are easily one of the best strength of Window Horses. The director Fleming gave a smart decision to have all the poems reciting in their own languages without the subtitle. As a result, us as viewers don’t really understand what they’re talking about, but feel it. It’s the beauty of poetry. It’s not about the meaning, but the rhythms. Fleming also commented later in her interview that she wanted those poems to be some kind of code, viewers don’t need to understand it because they might get distracted from the main story, but if they wanted to, they can dig deeper to those contents because ther’s a whole world of art buried underneath it.

And then her little story about her parents, especially her father’s life come into light and was told to her by different people, most of them have known him at some point of his life. Her father’s backstory come a bit heavy-handed at times as it again touches upon the Iran Revolution and the refugees, but they do it without the expense of emotional drama of familial bond at its heart, so as messy as it is, it has its merits. Rosie’s grandparents, voiced beautifully by Nancy Kwan and Eddy Ko (If you have no idea who Nancy Kwan is, she was one of the first Asian-born actress played a pivotal role in the acceptance of actors of Asian ancestry in major Hollywood film roles) have some really great scenes of overprotective grandparents who must do anything to avoid their kid getting hurt, but hurts her instead by not telling her everything.

Wildly imaginative, sensitively portray the richness of multi-cultures and the love for poetry, at the same time bright and optimistic enough to bring hopeful sentiments to some otherwise grim and dark topics and a full delight from start to finish, Window Horses is a total winner in my book. Although feature a wide array of cast, it’s ultimately a personal story of Rosie to reach the world, learn few new things from other, appreciate more about her backgrounds and grown into her own at the end. Window Horses is a little story that worth telling.