Sweetest Monster Video Game Review – 70/100

I admit my first reaction to this visual novel wasn’t a positive one. Maybe it was because of Nekopara having a hugely successful kickstarter when Dies Irae was struggling to reach it’s goal.(I mean Jesus Christ the Nekopara anime OVA kickstarter raised nearly one million dollars. People really want catgirls.) I more or least saw the cover art, briefly skimmed the synopsis and said nope. However I got word that there was more to this story that means the eye and I tend to be fascinated by turning innocent concepts dark. My review this time will be shorter than my average ones as this visual novel clocks in at about a three and a half to four hour read. So due to it’s short length, the more i talk about it, the more I risk spoiling it. In any case the brief rundown is that a man is in a rough point in his marriage. His wife won’t give him a break and his daughter avoids him. One night after a fight the man goes for a walk and encounters a mysterious catgirl who claims to be a cat from his childhood. The catgirl called Bell wishes to repay the man for a favor he did in his childhood while also proclaiming that she is in love with him. Thus the man called Robin tries to avoid the temptation of this catgirl while dealing with a ever breaking down marriage.

One thing I was surprised by is that this visual novel is remarkably well written when compared to your standard fare. It would be very easy to turn this kind of concept fetishitic and fanservicely but the story manages to avoid that for the most part. The writing focuses mainly on the moral dilemma of the protagonist. Though starting out wary of Bell, he finds that as his home life gets increasingly stressful while Bell gives him the attention he desires. Always seemly knowing just what he wants to hear. So essentially we have a sort of Fatal Attraction story with the protagonist getting tempted by a potentially dangerous individual while trying to mend problems in his current relationship. I like how the rift is portrayed in that it’s not the usual abusive drunk or shouting matches. More cold indifference and an unwillingness for either side to just give the other a break. Neither side is particularly in the right here as while Sally does get far too bent out of shape over suspecting her husband of infidelity, Robin tends to gloss over his own failings in his family life in his inner monologues. For example, Robin mentioned that he attempted to teach his daughter piano lessons when she was young. From the way he puts it, he just gently tried to teach her and then gave up when she showed that she had no interest. However from the way Sally remarks about it, it seems those lessons were not quite as pleasant as Robin makes them out to be. The characters feel realistic apart from Bell’s more anime like mannerisms in her attempts to seduce Robin. But that in turn does make it clear why this girl is alluring to him.
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11Eyes: Sin, Damnation, and the Atonement Girl Video Game Review – 45/100

 

When watching anime you are bound to come across a Chuunibyou character. The normal human being who acts like they are the protagonist of some terrible power trip anime. But did you ever wonder just what it was that gave them the idea to act like this? Well wonder no further because these people likely played 11eyes. This visual novel is essentially a distillation of every tired anime trope under the sun so your enjoyment of it will likely depend on how exposed to these tropes you are. Most would know this title from an anime adaption made in 2009 and I remember reading the anime’s synopsis and getting interested. However I heard that the anime adaption was poor and having recently got into visual novels I wanted to experience the story in it’s original format. Lucky for me, there was an ongoing fan translation of 11eyes so I waited patiently for it to be completed. Unfortunately that fan translation went the way of many a fan translation and ended up going silent with work stopping completely. It’s things like this that make me appreciate companies like Mangagamer and Sekai as while a kickstarter may be necessary and it takes time, at least it gets done. Eventually I just gave up on playing the story entirely when suddenly in 2016 an English patch for 11eyes was released. Thus I saw this as an opportune moment to see what I missed all these years. As it turns out, it wasn’t all that much.

Our story involves a Heterochromatic eyepatch wearing boy called Kakaru who along with his childhood friend Yuka find themselves thrown into an alternate version of their town which they refer to as the red night. A world shaded in red with is filled with monsters that seek to kill them that disappears after a certain period of time. Soon they run into a group of monsters calling themselves the black knights who swear to kill Kakaru and Yuka as well as the four other people who were pulled into the red night. So they work to join the other people dragged into the nightmare, work together to beat the black knights and hopefully regain their normal lives. The thing that mainly intrigued me about this concept was that at any moment of their lives they could be pulled into the red night without warning and the idea of a bunch of superpowered teens fighting off a nightmare world on a regular basis is a rather interesting. However this story has serious pacing issues as the beginning really drags due to the characters. A big feature of this visual novel is something called crossvision. For you see the majority of this VN is read from the perspective of Kakaru and crossvision allows you to see a scene from the perspective of another character. In theory this is interesting as it allows you to see what the characters are thinking at particular moments and see things which happen to other people when Kakaru isn’t around. However in practice you find that you can only see certain scenes from a specific person’s perspective rather than the freedom to move between characters at any moment. In essence it’s like watching a movie where every now and again you have to pause and go to the scene selection menu to watch a scene that wasn’t included in the movie. This is a game with bad pacing as is so this certainly kills it. What doesn’t help that some scenes are  exactly the same as a scene from Kakaru’s perspective, just with some extra lines of inner monologue. For the best video games, why not find out more here and buy the best game units.
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God Eater Resurrection Video Game Review – 60/100

 

A good while back I bought a little game for the Wii called Monster Hunter Tri. After playing it for a bit I got tired of collecting bits of twig and not doing the monster hunting the title promised and left it on the wayside. Then one week I decided to put in my all and finished Monster Hunter Tri and came to find what made the series so appealing. Though I stopped keeping up with the game because every time I bought one there would be a Monster Hunter slightly better edition released and the games are so much of a time sink that I can never get around to playing them. Now you may be wondering just why am I talking about Monster Hunter when this is a God Eater review? Well that’s simple, God Eater wears its inspiration inspiration on it’s sleeve. To the degree that I was ready to label it babies first Monster Hunter within its first third of missions. For reference the copy I am reviewing is God Eater Resurrection steam version which comes free when you buy God Eater 2 on steam.

Thanks to my experience with the God Eater anime I walked into this game expecting absolutely nothing from the story. That was most certainly a good call. This story is just as bland and forgettable as the anime portrayed it so in that regard I guess it was a faithful adaption. Which isn’t really helped when you have a silent self insert protagonist. There was only one point I became somewhat invested in the story and that had to do with a girl who pretty much had the personality of Asuka Langley Soryu but was hit with a serious case of PTSD. Helping her work through it was a rather good part of the story for me but I may be projecting as she has the upward character arc that Asuka so desperately needed. Other than that I found it hard to really feel the levity of this world on the brink of destruction by aragami when everyone in it dresses like they came out of a cosplay convention. Forgive me but it’s a little hard to take the situation seriously when the woman giving me missions is wearing no top besides a jacket zipped down with no bra and pants that show off the sides of her thighs. I feel a serious disconnect as what she is wearing doesn’t seem to reflect her no nonsense personality at all. Everyone else is a bunch of standard stereotypes as well with Souma(Actually had to look up his name because I forgot it) being the worst offender as he is standard emo all the way. The presentation isn’t much to look at either seeing as this is a remastered PSP game and no matter how prettied up it is you can see the signs of it’s portable origin. The first part of the game is essentially about teaching a human aragami to love and stopping the plans of the evil director who you can pretty much guess is evil by the time he opens his mouth. After that it becomes a hunt to find a former mentor who goes missing and lastly just some powerful Aragami shows up and you have to kill it. The story tries to tug at you but I found myself purely apathetic which is funny because the way I designed my avatar it looks like he gave about as much of a damn as I did. I will say that the weird sense of style does give you a lot of customisation when it comes to your avatar. So naturally I fulfilled my dream of hunting monsters dressed like a pimp with a tiny top hat and a scythe.
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Occultic;Nine Review – 0/100

I am certain this may seem like an extreme rating for some but the number scale always has been something I only carried over as part of psgels format. But this rating exemplifies my feelings about this show in its entirety. This show is awful, terrible, rage inducing, illogical, nonsensical garbage. Watching this show was one of my most unpleasant experiences watching anything. When I started this show I at least thought it couldn’t be as bad as Robotics;Notes, for that show was truly something else when it came to bad writing. But I was flabbergasted to see that this show was so much worse. To the point where I may swear off watching any colon series from this point forward.

The plot of this show is a complete mess and looking at it in it’s entirely it not only makes no sense but the only points where the story goes anywhere is at the every beginning and the very end. The middle portion of this story is nothing but a giant waste of time as the characters only work to try to figure out a mystery that would eventually be explained to them and side plots which are introduced but have not plot relevance whatsoever. The main middle part of this story involves a murderer who not only has little or nothing to do with the main mystery but is dropped and never mentioned again once his little arc is through. The characters are all either unlikable or stereotypical and it’s important to note that they do mostly nothing besides motormouth exposition. Design wise they are not very interesting and need I mention the girl with a chest so astronomically huge that it is incredibly distracting? I do not mean that this is attractive, I mean that this girl’s anatomy is so utterly ridiculous that it’s like having a giant elephant in the room that no one seems to address. I will say as well that his character does nothing but try to figure out every motion she can make to move her breasts as much as possible and make me question how her back hasn’t snapped into splinters. She plays a stereotypical dumb blond joke until the last two episodes. Where she is pretty much lobotomized and replaced with a completely different character.

What the mystery becomes in it’s final episode is something you could swear was parody but the show itself is clear that it wants you to take it completely seriously. It tries to tug at your heartstrings when the characters are talking at a speed of bullet trains. Out of the nine characters mentioned in the title, only two are actually relevant. The rest are just throwaway side characters whose absence wouldn’t hurt the show, if anything it would shorten the runtime and make it more focused. It becomes impossible to take even an iota of this story seriously when it pulls out deus ex machina like those angel wings you happen to see in the screenshots up there. Isn’t that utterly ridiculous for a story that want wants to be an intelligent mystery series? Well if you find that hard to swallow I assure you that it’s the tip of the iceberg. This story has twists and turns that just make you wish to yell at the top of your lungs “WHAT?!”

The direction is a nightmare. Want to know how bad? You need not take my word for it, just watch the first thirty seconds of the very first episode. I assure you that by the time you get back to this review you will be very confused. I have no idea what the director of this show was thinking as screenshots have no logical cohesion with what is being represented. A large number of times our protagonists will suddenly start talking rapid fire like a bakemonogatari series before reverting back into normal speech. There is an episode filled with so many dutch angles you will feel physically ill just from watching it. There is a scene where the camera spins 360 degrees in place for three straight minutes. There are camera shots flipped upside down or 90 degrees for no apparent reason. Sometimes spacial awareness is just thrown out the window and you have a giant girl speaking to a small boy in a close up shot when they are supposed to be on opposite sides of the room. I must ask if they director went to film school because it was almost as if he wanted to make this show as painful to watch as possible. For that I truly pity the animators who do a stand out job despite what they have to work with.

There are some who say that at least this tried something different but I say no. Magical Girl Raising Project tried something different and while it didn’t succeed, at least the end result doesn’t make me want to claw my eyes out. You can say that someone tried something different by making a coffee mug out of monkey feces but it’s still shit no one wants. This writer has passed the point of being applauded for experimentation so it’s an insult to give him kudos for fan fiction level writing. So without surprise I am sure, I recommend you avoid this anime at all cost. Pay no heed to those claiming it’s good, they are clearly blind. Save your brain cells, don’t even watch it as a joke because I assure you that this series will go out of it’s way to make sure you can’t get any fun out of it. I declare Occultic;Nine to be the worst anime I have ever seen and if you are wise you would heed my words. Don’t waste your life on this flaming trashcan of a show. I have wasted far too much of my time on it already.

Magical Girl Raising Project Review – 65/100

In the success of Madoka there have been plenty who have tried to capitalize on turning the Magical girl genre dark. Few have actually succeeded and while Magical Girl Raising Project doesn’t quite succeed, it is still a much more competent attempt than many others. The story is about a phone app which promises to turn people into magical girls. However when the number of magical girls in a city goes too high, an elimination contest is held to cut their numbers in half. The end result is akin to a magical girl battle royale.

This show does play with some interesting ideas and throws some nice curve balls within it’s run. It can certainly get the viewer brainstorming on what is coming next and has nice little twists to the magical girl concept though not often explored to the degree which it could be. It’s at it’s best when the body count rises and sparks fly between the cast of sixteen magical girls. While not all shine there are a few within the cast which are highly likeable and the story does have an excellent antagonist in the form of the cold calculating Swim Swim as well as some standout moments from unexpected characters. When you can’t see what’s coming this show can grip you and have you wondering just who is going to fall next as well as how.

However the problem with Magical Girl Raising Project is that it’s large cast of characters remain undeveloped until the point where they are about to be killed off. The development is primarily through flashbacks but does shed interesting light on the characters. However as the flashbacks often appear right before the character’s demise it often telegraphs that character’s death. Ultimately killing the unpredictability of a battle royale and making the death of a character not all that shocking. Though the show does have a few surprises, more often than not you will see the death coming. The animation as well seems to never quite convey the intensity of the battles making they feel rather plain. While there is a high diversity of character designs and abilities, the fights in this show rarely feel all that exhilarating which could be attributed to the lacking character development or simply the fight animation just being average.

In summary Magical Girl Raising Project is a show with good concepts not executed well. I do see potential in this writer and if a second season does come to be then whn not restricted to the battle royale format he may have a chance to really shine. However as the series is currently it is a serviceable and enjoyable watch. If you have an interest in a dark take of the magical girl genre and have checked out the notables like Madoka or Princess Tutu then Magical Girl Raising Project isn’t a bad recommendation. Even fans of Danganronpa could get a kick out of it as it does take some inspiration from it. A show that sadly didn’t live up to it’s potential but remains a decent watch regardless.

Disgaea PC Video Game Review – 63/100

The Disgaea series has been one that has caught my interest from time to time when shifting between games. It’s artstyle is certainly its most distinctive feature at a glance but for someone like myself the real draw of the series was it’s similarities to one of the most shining yet overlooked gems of the Final Fantasy franchise. That being of course, Final Fantasy Tactics. Disgaea however promised more, more levels, more customization, more content, more of absolutely everything. But with more comes the thing which is likely to keep many from trying it, game length. My entire playtime with Disgaea clocked in at 42 hours and I was focusing on only the main story. Taking into account the series rather famous post game content and extra features you could spend double, if not triple the time I spent on it. Disgaea is certainly a game that gives you your money’s worth and if made today perhaps it would have as much ridiculous DLC and collector’s editions as Watchdogs 2 has. Oh yes the days when you could have extra content in a game and not have to fork over a fiver. Anyway for this review I will be covering the Steam PC release of Disgaea opposed of its Playstation 2, DS and PSP counterparts. Now the PC version had a rocky start as on release the port had dozens of problems. Graphical glitches, crashes, frame drops, Lack of resolution settings…honestly it was a bit of a mess. However in recent times the port has been fixed up and as least on my rig it ran with no real problems. Only real problem I encountered was the game crashing if you tried to start it when the monitor was connected via HDMI to a TV but in recent patches that issue has been resolved. To avoid this for Disgaea 2 being released in January of next year they are currently Beta testing it by giving out free copies for testing purposes.(Sadly the submission date to be a Beta tester has passed so I will have to buy it instead) Considering that I think Disgaea 2 should have a much more favorable reception. But well moving on to the review.

Getting into Disgaea I had a feeling I wouldn’t be playing the games for the story and from word on forums apparently this game has the best story of the franchise. If this is the best story the series has to offer I say it’s truly not impressive. It’s not bad but the focus is mostly on humor with some small attempts to tug heartstrings from time to time. It’s a passable JRPG story but not a very memorable one. Part of the reason is that Disgaea holds a kind of anime episodic format which even has the female sidekick narrating next episode previews which are pretty much complete lies endorsing her as the main Heroine. As such the story is divided up into episodes which generally have three to four battles in them a piece. The plot deals with the demon son of the Overlord of the underworld attempting to take his position on the throne while fighting off opposition for the throne. You would think this would be the end goal of the game but halfway through he pretty much achieves this end and instead humans are introduced in the form of three heroes invading hell. These characters are fine though the main gimmick of the guy being a Flash Gordan parody gets tiresome quickly. This wouldn’t be all that bad but the second half of the story almost exclusively focuses on these humans and a war between Netherworld and Earth. Then in the last episode angels take center stage as the final boss. In a sense we have three main story arcs with some small episodic side stories in between. The main theme seems to be about a trainee angel Flonne helping to teach the overlord’s son Laharl to love which yeah is trit and cliche. Best moment of the story really was this angel Trainee being sent down to assassinate Laharl but failing hard because she was too polite and kind. Hearing her say “Hi, it’s a pleasure to meet you. I’m an Assassin.” to Laharl did make me chuckle.

Let us talk about the meat of the game, the gameplay and boy, I knew going into this that this would be a grind heavy game but they really were not kidding. Gameplay in Disgaea plays much like a Fire Emblem game, with a grid like level layout where you direct up to 14 characters to move and attack enemies. It’s fairly light strategy wise as most battles are decided depending on the levels and it really just becomes a matter of using the skill best suited to hitting the most enemies. Out of the 42 hours I spent on this I could be fairly certain on saying that 30 of those hours were spent grinding. In Disgaea you can level up everything, and I do mean everything. Par for the course you can level up characters but use spells and you level those up, use skills and you level those up, you can level up weapon mastery, you can level up weapons, you level up specialists, you can level your weapons and items using item world, you can level up you standing in the dark assembly, you can level up shops if you buy from them and quite frankly anything that can be leveled, will be leveled. I said in my fairy Fencer review that if you have too many systems in place for getting strong, it becomes harder to balance the game for a good challenge and boy does Disgaea suffer from the same problem. Let me be blunt and say in Disgaea you are either underpowered or overpowered with rare times of ever being in between. The biggest challenge you can get can be from how geo panels(Places which grant bonuses to the player/enemy standing on them) which can really give you some painful levels to get through. There is even a level where everywhere is filled with panels that make people invincible so the only way to win is the lead/throw enemies to the one panel that doesn’t have the invincibility effect. I made a particular mistake one time were I accidentally made the entire field of play invincible, hereby making my characters and the enemy impossible to beat. That was certainly a facepalm moment.

The grind is the name of the game but if there is a major failing of Disgaea it’s just how poor a job it does with teaching you it’s systems. The overall interface is fairly clumsy seeing as you can’t actually view how close a character is to a level up or even how much experience they have.(You can see total experience in a separate status window but that doesn’t mention how close to a level up.) Some of the most important options are hidden under it’s awkward menus and the game really only tells you the barest minimum to get through it. Now you are informed that you can finish DIsgaea with minimal knowledge and this is true, but doing so will leave you oblivious to the game’s finer points with its mechanics as well as missing out on features which could make your life a whole lot easier. I find it rather annoying that so much detail was given on the nature of Geo panels and how to cause a chain attack with them when you will most certainly never actually use it. Yet you are given barely any info on how the Dark Assembly works or the nature of Specialists. There is info present with an NPC throwing out answers to how they work but this is akin to learning English by reading a dictionary. Just try reading over these lines several times it just won’t hit home how it all works until you fiddle with it yourself. To figure out how a number of things work I had to jump to the Disgaea wiki just to get my bearings. Even then I only came to realise about Specialists when I reached near the end of the game. Basically you would find weapons have weird names attached to them like Firefighter, teacher, gladiator and for the majority of the game i had no idea what these things even were. Only late into the game did I find out that all these things were essentially code for passive stat bonuses and by using item world you can double these stat bonuses and even move them between weapons.

What makes these so important is that there is a specialist which can double or even triple the amount of exp a character gets from enemies. In a game about grinding, that aspect is critical. Another thing it fails to tell you about is the master and servant system which is briefly mentioned but chances are that you will have no idea how it works. This is likely the best aspect of Disgaea as it gives a ridiculous level of customization to your characters. Here’s how it works, using your characters you can create other characters which are those characters servants. masters and servants don’t really differ all that much except in one aspect. The master can use and learn all the skills of the servant if placed beside them. So as an example, let’s say you have a zombie character whom you want to give healing spells. Well you use the dark assembly to create a priest using that zombie character. You level up the priest gain most of the healing spells and then you place that priest beside your zombie in combat. Then the zombie can use all the healing spells the priest has learned and if the zombie uses a healing spell enough times to level up, that healing spell is permanently added to that zombies skills. Meaning that regardless of whether priest is around or not, that zombie can cast healing spells on anyone. So making use of this system you can have Priests with martial arts abilities, dragons who can cast spells, mages who can use swords. Almost anything is possible and it certainly is fun mixing and matching to give a character the skills you want. The downside is that to power up the character you want, you need to create and level up another character whom you don’t care about. Which is troublesome when you want a mage who can use all types of magic and find that fire, wind, ice and star magic is split up between four characters.

So what’s Item world you may ask? Well in Disgaea each item, be it weapon, armour or usage, can be leveled up to be more powerful. To do this you go to Item world which is similar to a gauntlet of battles. Think of being at the top of a tower with several floors filled with enemies and the only way to progress down a floor is to either kill the enemies on that floor or find the stairs. Thus we have a pretty big source of most of your grinding as well as the most tedious aspect of Disgaea as a whole. Grinding isn’t exactly a praiseworthy aspect of gaming, mainly because it is used as a means to pad out gametime. However depending on how it’s done it doesn’t have to be a unpleasant experience. Keep it speedy and relatively easy with generous pace of reward and grinding can even be a fun aspect of a game. But here is where item world flatters. Item world is slow, time consuming and can be a massive pain at times. Reasons as to why is in part due to the randomly generated terrain of the floors which doesn’t always make the level player friendly. Nothing is unbeatable but it can make some levels that force you to throw characters all about the place just to reach the stairs. There were times I groaned when the game spawned the exit in such an awkward place and put a specialist on a platform to far to throw to or attack. To make matters worse, you cannot leave item world until you at least get ten floors down(Or use a genji’s exit which can only be obtained by going ten floors down in a item.) and it takes at least thirty to forty minutes to get down that far.

If you have the patience of a god you can go down up to hundred floors if you wish to give the item a serious boost in power but I never saw it as worth it. This mode is one of the best ways of powering up your characters but the complete slog of it just made me avoid using it until absolutely necessary. But then let’s talk about something that really bugs me about this game and it’s how you level. Unlike regular RPGs experience isn’t given out evenly among the team when you complete a battle. Instead exp is given to whomever happens to land the last blow to an enemy. This is a big problem for three reasons. For one, leveling up healing units is a massive pain as they have to kill units to gain higher level healing spells. Another is that you end up relying on certain units a lot which makes them a much higher level than the rest of the team. Ultimately the stronger units get all the experience when the weaker units get jack which leads to grinding your weaker units up to an acceptable level as you progress through the game. Lastly you end up using your stronger units to weaken higher level enemies just so your weaker units can land the last blow and it is all too easy to accidently kill the enemy. Personally I would prefer if Disgaea took on a system like Suikoden where experience is divided evenly and allows weaker units to catch up quickly with stronger ones. It’s just one of the things that could make the grind of Disgaea a little less inconvenient.

Disgaea to me is a prototype for a much better game. Within it’s clunky systems and tedious aspects lies the groundwork for a fantastic strategy RPG. I know a lot of this review was essentially me complaining about various parts of it’s systems (I didn’t even get into things throwing enemies into other enemies to double their levels or the mostly useless bonus gauge.) but I did have fun with this game. It’s just that this fun comes with a big if attached to it. I am hesitant to recommend this game as you can have fun with it if you are willing to put up with it’s rough edges. It is my hope that with it’s sequel it could polish up it’s lesser aspects and cut down the tedium of grinding to present an immensely fun experience. From word of mouth it looks like that’s exactly what it’s going to do and certainly am most interested in seeing that. What’s better is that there isn’t any real connection storywise to this game it seems so people can jump into what could be a much more friendly gaming interface. I hope they bring more of the series to PC so I can see this system evolve and potentially produce an excellent title. As for this title alone I say if you are interested I would say to make sure you know what you are getting into and whether you have to patience to deal with it’s blemishes. If you can look past it’s faults you certainly will have something to keep you busy for quite a while.

91 Days Review – 68/100

When taking up the job of checking out every anime season you really can starve for something different. Variety is the spice of life and yet the entertainment industry seems determined to give us more of the same. So in the sea of average high school students gaining superpowers and harems I see an anime promising a classic Mafia drama and say sing me the hell up. The story is of a boy called Angelo, who joins the mafia to enact a plot of revenge against those who murdered his family. As the likes of Joker Game and Gangsta proved, doing something different does not automatically make it great. I will say that 91 Days succeeded in avoiding the failures of those respective series but sadly the result is a decent anime. While great to some this story does seem alright despite it really feeling like it should be more. It has it’s good moments, even some great moments and it makes no major missteps in it’s delivery. This is a solid series without doubt but I sadly never got as invested as I really should have been.

Part of the reason for this could be to the nature of the storytelling which goes the opposite route of most anime by having characters thoughts not be narrated by monologue and instead shown through actions. Certainly a fresh take but sadly the series tends to keep the audience too much in the dark about what is really going on in people’s heads which makes the finales emotional climax fall hollow as the characters actions don’t really convey the depth of their intentions or feelings. Another thing is the story’s tendency of foreshadowing developments moments before being revealed. Whenever a character gets development or focus it often means they are about to be removed from the plot entirely or are the focus of that episode’s twist. A police chief is introduced decides to take on the mafia one episode but in that very same episode he is scared off and hereby removed from the remaining plot. This kind of thing happens numerous times through 91 Day’s run and as a result the characters that remain end up being those we have the least attachment to. There is also the matter that this show is a slow burn that continues to the end here it finally fizzles out instead of exploding. Our main character is far too stoic to really relate with and thus like him the audience is equally unmoved by the events that unfold before him. Only at times when the perspective changes to another more relatable character does this show start to shine.

Studio Shuka managed to avoid major quality drops in the animation and art of 91 Days but it does remain a show that couldn’t really be called visually impressive. The greatest strength of this series is it’s ability to evoke the mood and atmosphere of classic mafia film to which it references and homages quite a bit. I consider this series to be a unique identity within anime but sadly not an outstanding one. Depending on your taste you could come to love this series and with a Baccano style dub it could gain a cult following, however I am afraid it didn’t quite hit the notes for me. It has merit for being what it is and I applaud the choice to try such a novel concept in animation but it never quite reached the potential it could have. In truth this proves that one can copy the style of Mafia movies but without the heart all you really have is something temporarily charming but fundamentally hollow. Much like every movie gangster feels when it’s his time to bite the bullet.

Mob Psycho 100 Review – 80/100

After the explosive popularity of One Punch Man it really was a high bar that another work of the author ONE had to reach. While it didn’t quite manage that it still differentiated itself enough to allow it to be a worthy anime of it’s own right. But admittedly that will depend on whether this anime is for you or not. Boasting a massively experimental animation style over the rough drawing style of the artist, this show is visually dynamic from start to finish though at times can get chaotic. Our story is about a boy called Mob who has immense psychic power. Mob wishes to live out his life normally as an ordinary person but is drawn into conflict when he meets those of the supernatural side of the world. The focus of the story is mainly on the themes of adjusting to society and bettering yourself as a person while having some good humor thrown in so things don’t get too serious. Whether you find this show funny or not will depend on your sense of humor as I got a chuckle out of it but for the most part merely found the jokes amusing.

Mob Psycho 100 tauts some fairly impressive action sequences but these scenes are often filler for personal character development which the show does deliver in spades. Mob appears at first to be an emotionless depan protagonist but as the show continues you can see he is anything but. Even side characters and villains have their own personal arcs or insights into life. I wouldn’t consider this a deep show by any means but it does offer some nice food for thought as well as general good life lessons. The story does somewhat dag when a villain organisation called Claw becomes involved and some character arcs and battles tend to end on a interesting but low key note instead of a more explosive alternative. The show ends with a number of loose ends which only a second season can address and could leave viewers unsatisfied as they are left off with a small skit regarding Mob and his mentor to end the season.

Character development is what drives this series and carries it as we see the personal struggles of Mob and his friends as they are influenced by mentor and villain alike. Reigan is a particular stand out member of the cast with his charisma and boundless confidence despite being a powerless conman. Even comes to steal the show by series end and goes from being an unlikable scumbag to a flawed but great influence on Mob. Music wise I can’t saying I have any complaints but I don’t really recall a particular tune that stuck out in my head besides the catchy opening theme. Pacing of the plot could speed up too fast at times but never to the point of becoming a major detriment. Overall I say if you want an animation showcase with good themes and a pinch of humor thrown in then I wholeheartedly recommend Mob Psycho 100. If you are looking for One Punch Man season 2, well I say keep waiting for season 2.

Re:Zero -Starting Life in Another World Review – 91/100

I will be the first to admit that this is very much a biased review as I have come to love this series very dearly and will now proceed to devour every piece of entertainment related to it that I can find until the day a second season is confirmed. The story involves a boy who is suddenly transported to a fantasy world while shopping and follows his adventure to save a girl from a gruesome fate. However what makes this different for the usual fare is that our protagonist has no magic superpowers or special abilities besides one. When he dies he returns to a point back in time and can use his new knowledge to guide things to a better outcome. With this the story follows the Subaru’s tale as he goes through time loops till the point when he can make things right. All the while dealing with the heavy psychological scars of suffering death time and time again. As you can tell Subaru is the one with the most focus and also gets the bulk of the character development for the show.

His transformation is a fascinating one which makes him one of the more interesting protagonists to come out of anime in a while. Subaru is flawed selfish character which differentiates him from the heroic white knight he wishes people to see him as. It makes him remarkably refreshing when compared to the heroes of these kinds of stories as he is unmistakably human. Subaru usually doesn’t truly fight the villains he faces but instead helps and guides those who can defeat them. The story can get quite dark as Subaru deals with some pretty heavy PTSD and a world that is outright cruel and unforgiving to a normal human being.

White Fox did a great job in bringing this story to life though the art style could be better and when compared to the animation powerhouses of Ufotable or madhouse it does fall short. But it gives the fights of the series the dynamic movement and focus to make action exhilarating. Presentation overall is marvelous and adaption of the source isn’t perfect but is pretty good nonetheless.  The music deserves special mention as the staff aimed for a more cinematic feel to the sound and it really shows. The thing that really makes the best moments of this series hit hardest is the music playing at that time. Though equal praise can go to the voice actors who just did a great job throughout.

One particular standout choice when adapting this was to on several occasions cut out the opening and ending to put in more content. As a result the opening and ending of the show is not often used but in exchange we get over an extra episodes worth of content from the series. As sparingly used as they are, the opening and ending do a decent job of showing what the show is about and the songs are serviceable. Animation remains fairly consistent throughout the run with the director compensating for what drops in quality there are with atmosphere and suitable use of still frames.

Despite my praises for this show I will admit that there are a number of things here which could not to be to anothers liking. I do adore this show but it is far from perfect and if some cannot find enjoyment in it I can at least see why. For a few examples, the main heroine of the show remains a fairly bland one dimensional character for this season and for the most part is completely overshadowed by the female cast of the series second half. As the series continues she seems to assume a role of a plot device to keep the story moving forward. Subaru’s meta jokes can be rather annoying and can grate on a viewer’s nerves. As well as Subaru’s general attitude which can border on obnoxious at times. The villains of each arc while serviceable and likeable to extent lack any real character depth and have motivations that range from gleeful sadism to just performing a job.

When a story arc of the series ends the series feels rather directionless up until the point that Subaru starts looping again. Despite the series going to great lengths to show Subaru as an average human being with no superpowers, the story still cheats and has him perform some clearly superhuman feats such as welding a club his own size with one hand and performing some ridiculous midair acrobatics. This is also the question that the story tends to veer away from is the matter of Subaru’s past and more importantly the family he left behind in his old world which is never addressed or elaborated on.

Due to the adaption cutting out material it can seem at times that Subaru is pulling solutions out of nowhere. The level of sadism the plot pushes on our protagonist can get a bit too much, particularly during the middle part of the series. This sadism is offset by the times when Subaru gets his act together and suddenly everyone is praising him which can feel disingenuous on the author’s part. Moreover even if the story does aim to go against the trends of standard Light Novel storytelling, it still does rely on standard tropes for the fountain of the cast. Therefore the cast that doesn’t get developed can be a bit run of the mill, a primary example being Beatrix who by all accounts is a pretty standard tsundere loli. Subaru also appears to be gathering a harem of girls by series end. Lastly the entirely of this 2 cour series feels only to be a prologue of a much grander story to come which at this point in time may not be animated. Yes if you dislike this series I can at least get as to why that may be but even if the reasons above are not contributing factors, the story is of a kind of love it or hate it quality.

That said if you do take a liking to it then it will have you hooked from start to finish. Re:Zero uses a lot of cliffhangers leaving you scrambling for the next episode and has a very addictive quality about it that can make episodes breeze by in what feels like minutes to the viewer. Characters may start out stereotypical but quite a number of them become absolutely lovable by the shows end. The battles in the show feel high stakes as with the nature of Subaru’s power allows the possibility that everyone can die at any given moment, giving battles a tension not seen often in stories. The cinematic feel can lead to some truly outstanding moments with the end of episode 15 being a massive high point. Re:Zero is a story that starts good, becomes very good ten episodes in and by episode fifteen it becomes great. I do think that this will be an anime to be remember and one still recommended years from now.

It ends with a fairly decent conclusion but it is true that this really needs a sequel to truly make use of the plot points brought in it’s last episodes. Even if you hate it, you must admit there is a reason this show is as popular as it is and when it comes to over excited new anime fans, which would prefer they be throwing at there friends claiming it’s is the pinnacle of anime? This? Or Sword Art Online? An anime where you have to work and suffer to earn your happy ending? Or an anime where everything is handed to you, you are praised for being super special and important for no reason? I know which of the two I prefer and I say instead of a new SAO movie we just pump out two more seasons(Or more) of this. I don’t care what needs to be done to accomplish that, get on it White Fox. Good work, keep it up, I look forward to buying the Blu-Rays and Rem is best girl. I will accept no debate on that last matter. Good day.

The House in Fata Morgana Video Game Review – 83/100

Well I promised I would do a review of this visual novel quite a while ago and believe it or not I only just got around to finishing it. If the fellow who requested it is still here then here you go, I kept my word. Anyway it has been a while since my last game review and I have been itching to cover more visual novels on this site. What better way to jump back into the fray than with The house in Fata Morgana made by Novectacle in 2012(2010 if you consider the trail version) but recently localised by Mangagamer and published on Steam on May of this year. Now this game is a strange beast for a Visual novel. Usually a VN has a main protagonist who lives in Japan and has a number of female friends who act as alternate routes and stories depending on who you choose to partner up with. Fata Morgana doesn’t have that and just in case you were thinking it, it’s not an Otome novel either. (AKA, what i just described but with male friends) Instead what we have here is a visual novel set in the west forgoing the usual anime style for a more comic book/gothic portrait style with a story that is akin to anthology of tragedy tales. For those concerned about censorship, there is none here as this game was all ages, meaning it holds no pornographic content. Don’t take that to mean that it isn’t dark or gory because I can assure you that is most certainly not the case. In a world where in the vast majority of cases you primary concern is choosing your first waifu, this game sticks out and very much in a good way. Don’t take it that I consider visual novels to be generally trash, this is more like the anime industry were for very interesting title you have a truckload of terrible fanservice fantasy harem battle anime. Only difference here is that unlike the anime industry, the dozens of visual titles coming out are not all translated, leaving potential greats sitting in the visual novel database unread due to no English translation. As a prime example, Baldr Sky which has held a spot in the top 5 visual novels of all time in VNDB since 2009 is only just now getting an English translation. It honestly pains me when i think of the numerous potential great titles which escape my grasp due to a lack of a translation. But alas let us move on.
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