Wooper: We’re back with another weekly roundup – the last of the year, and perhaps for the foreseeable future. I restarted this column because I found the fall season to be particularly diverse, with lots of worthy shows that weren’t receiving regular coverage. Not all of them remained in our good graces, of course, but this format gave us a fun and easy way to heap both praise and criticism on whatever series we felt like discussing each week. Will winter 2020 be similarly inspiring? We’ll need a few weeks before making that judgment.
First Impressions for the new season are slated to begin a week from now, and our yearly awards post will go live around January 20th. Those are our priorities at the moment – if these weekly summaries do return, it won’t be before that second date. They could reappear in spring, or summer, or not at all. We’ll see what the future holds! Until then, for the final time in 2019, here are some thoughts on what we’ve been watching this week.
No Guns Life 12
Amun: No Guns Life 1-10 were a solid string of excellent episodes. 11 and 12 just took a wildly different turn; I’m not saying they were bad by any means, just that they could have been episodes 3 and 4, and I think it would have made more sense in the overall flow (Apparently there are 24 episodes, but I’m judging this as the first half) That being said, 11 and 12 represented a stand-alone story that served to introduce some characters seen in the OP – I got some real GiTS vibes here. Also, this was quite a well-done car chase scene and some unexpected fanservice. Despite the rather odd midseason redirection, NGL has been superb this whole season. Engaging characters, crisp storylines (11 and 12 notwithstanding), and a beautiful Unreal engine rendered world give NGL a winning combination. To me, this is the future of below-blockbuster tier shows: put the effort into character designs and fight animations and let the computers handle the annoying backgrounds.
Hi Score Girl II – 09
Mario: After spending time with these kids from primary school up to their high school, it’s kinda sad to see it all end. The airport scene wraps up Oono and Haruo’s romance nicely, albeit a tad bit repetitively. We’ve seen this airport scene before, we have seen this situation where Oono gets further away from Haruo before, and we all have seen how Haruo, staying behind, improves himself to become worthy of Oono before. Yet it couldn’t have ended in any other way. The same goes for Hidaka’s role. She’s a supporting character at heart and here she knocks some sense into Haruo even at the cost of losing him forever. Yet she remains such a fantastic character. And that is the core strength of Hi Score Girl – even with all its love for arcade games, it’s all the characters that I find myself thinking about long after the credits roll.







































