Dai Guard Review – 77,5/100



Dai Guard is another Evangelion-inspired series: throughout the series, a bunch of strange huge monsters starts wreaking havoc, and it’s up to some private corporation to get rid of it. An Evangelion (or whatever series was the first one to come with such a concept) rip-off however, this isn’t: you can see it more as a combination between satire and homage of the Giant Robot genre of the seventies. And it works pretty nicely.

This series tries to set itself apart through its large focus on the inner politics of influential corporations. The titular Dai Guard is owned by a huge company, and therefore restricted by all sorts of rules and regulations, which led to the priceless situation in which its launch was delayed because one of the business officials who was supposed to give his approval happened to be golfing on a business trip. There’s also a large focus on the company’s struggles with the military, who hold very different ideas from the overmoralistic lead characters of this series.

But even though they’re very moralistic at times, the lead cast of this show is a really lovable bunch of people. At first, they may seem a bit strange and clichéd, but they’re the type of people that’ll grow on you. There isn’t really one person who stands out in particular: every single member of the division that this series focuses on has his or her moments of greatness.

Overall, this is just a fun series for those who are looking for action that’s a bit more than simply handing out punches or throwing beams until the other party goes down. Strategies are a large part of the battles in this series, not to mention that the army also likes get in the lead characters’ way. It’s not without its flaws, though. In fact, it’s got a pretty big one, aside from how the premise gets formulaic after a while.

The big problem with this series is that the people from the army really are portrayed like a bunch of incompetent idiots. I can understand their own situation, but every time they get the chance to show themselves, they either behave like complete morons or the enemy robots do things that would have screwed the lead characters over completely as well if they had to deal with it. While the scriptwriters do provide them with enough chances to show themselves, they also subsequently write any battle in favour of the lead characters, even when the odds are completely against them.

The ending also feels forced as well. The creators created a monster there that may have been a bit too strong, so obviously the operation to get rid of it introduces quite a few plot-holes. So while this show has a lot do dislike, it’s also got a lot to like, and it especially captured the working environment of the lead characters quite nicely. It’s not going to make any top 10 lists, but it does what it intends to do: entertain. It’s a great series as long as you don’t think too much behind it. ^^;

Storytelling: 7/10
Characters: 8/10
Production-Values: 8/10
Setting: 8/10

Kara no Kyoukai – The Garden of Sinners – Paradox Spiral Review – 85/100



For those who were expecting much of the same for the fifth Kara no Kyoukai movie, you’re going to be pretty surprised, because it’s really nothing like any of the previous movies so far. The length has doubled, the animation style has changed, the story is no longer simple, and the dialogue is a lot more complex than it already was. Ever since the second movie, every consecutive movie has been better than its predecessor, and Paradox Spiral is continuing this tradition. Do note though, that it’s going to be a movie that you’ll either love or hate.

At this point, the installments have become chronological again: the story of the fifth movie takes place after all previous four movies, unlike the previous ones which were in a random order. Still, the progression of events throughout the movie is pretty much the exact opposite of linear: the first three quarters of the airtime are filled with flashbacks, foreshadowing, shots of future scenes, and all pretty appear without any prior warning or explanation what the heck is going on. This movie aims to confuse, and does a really well job at it.

Along with that comes a very smart sense of dialogue, probably the best of the five movies so far. You’re going to need to pay attention for this one, otherwise you might miss something important. As the movie goes on, the story starts to take shape, and at the end of the two hours, most of the important questions asked are answered. The best thing about this story was definitely the huge amount of layers that it’s built up from. It doesn’t assume its viewers to be idiots, and neither does it for its characters.

Where this movie falls short, especially when compared to the fourth movie, is that it all feels a bit impersonal. This movie is definitely about its story, so the characters don’t get as much development as they should have gotten, but that’s indeed a choice you have to make with such a movie: the airtime is limited, so you have to focus on something, and this movie decided to focus on its complex storyline, in order to get the best out of that, and at least Shiki, Touko and Mikiya were already fleshed out a bit in the previous movies.

The animation style is also pretty interesting, as instead of the solid production-values of the previous movies, the animation team for this one decided to go for a much more messy style. Ufo Table’s trademark computer-shaded hair is gone as well, but in exchange for that we get to see some of the best animated fight scenes of the series yet.

Overall, while not as complex as your average Mamoru Oshii-movie, Spiral Paradox still is a very good recommendation for those who want a movie to make them think about the plot. It’s perfect for any mystery-fan who doesn’t like his meal to be handed to him on a silver platter. Overall, I’m pretty impressed by the Kara no Kyoukai franchise so far. It leaves a bit to be desired on its characters, but the mystery so far has been excellent and varied.

Storytelling: 9/10
Characters: 7/10
Production-Values: 9/10
Setting: 9/10

Prime Rose Review – 75/100


While Nagagutsu Sanjuushi was a bad example of a nonsensical anime, Prime Rose – A Time Slip of 10000 years is a good example of such a series. The result of combining Osamu Tezuka and Osamu Dezaki in a movie from the eighties is pretty weird. There are many times at which the movie simply didn’t make any sense at all, but it definitely was entertaining.

This movie too has some plot twists that simply lack build-up. We see the story about a time patrol unit who travels 10000 years into the future to save two entire cities. Why the time patrol only can send a young male and a ten-year-old brat is never answered, we’re just left to assume that things happen the way they do, and there are a few more plot twists like these.

But unlike Nagagutsu Sanjuushi, this movie has plenty of things to make up for it. The amount of imagination that went into this work is really Tezuka-worthy. The monster-designs in particular look really sweet, and you can see that a lot of creativity went into the making of this movie. That’s something I can really appreciate.

The characters are also interesting enough to keep the movie fresh, and especially Prime Rose surprised me: at the start of the movie we’re led to believe that she’s a simple damsel in distress, while she grows into a feisty warrior and the heroine of the movie. In fact, all of the major characters get enough screentime and development for the timespan of a one-hour movie. Oh, and I just have to mention the soundtrack, which is an excellent one: very varied with catchy tunes that never get in the way of the important scenes.

While nothing extremely special, this movie is a recommendation for any Tezuka-fan out there, it’s really typical of his works: not the most solid or realistic, but a whole lot of fun to watch with young-looking characters who somehow don’t end up annoying. There are a few cameos out there from his other works and Osamu Dezaki did a good job of making his manga come to life.

Storytelling: 7/10
Characters: 8/10
Production-Values: 8/10
Setting: 7/10

Nagagutsu Sanjuushi Review – 45/100


Nagagutsu Sanjuushi is the second movie that Saiei released recently. It too dates from the time when there was no Studio Ghibli yet, and anime still tried to be like Disney. So, what does that mean? Talking animals, of course! Nagagutsu Sanjuushi is a western with a cat as main character. Unfortunately, it’s a lot less fun than Andersen Monogatari.

While it originally has the potential to become a good family movie, but it’s bad writing that got in the way here. This movie hardly takes any time to explain what the heck is going on. Often, characters do completely random things that make no sense at all, just to keep the story going. There’s hardly any time spent on explaining the how and why of things. In fact, this goes on so badly that NONE of the characters received any important background whatsoever. We never get to know who these people are, or why they’re doing the things they do. Especially in the case of the main character this is jarring: he’s just… there, without any possible explanation what he’s doing here or why he involves himself with the plot.

So overall, we’ve got a movie that’s a lot of bark and no bite. It’s badly written and the creators don’t care at all about continuity, and the endless stupidity of the characters doesn’t help either. Sure, I know that it’s a children’s movie, but even then you shouldn’t have characters with the intelligence of a baboon’s backside running across the screen. The only merit this movie has is one fun, but completely non-sensical chase scenes.

Storytelling: 4/10
Characters: 3/10
Production-Values: 7/10
Setting: 4/10

Andersen Monogatari Review – 82,5/100


Saiei is of course a great source for the raw watcher who’s interested in ancient gems that nobody’s heard of. They recently added three new movies, among which is Andersen Monogatari. Having never heard of the movie, I expected to see some WMT-esque kaleidoscope through Hans Christian Andersen’s most well known stories.

What I got… was something completely different.

For those who thought that anime in its infancy has no creativity whatsoever when compared to today’s standards…. this movie is here to prove you wrong. The movie was produced in 1968, and seriously: it’s one heck of a crack job. The movie somehow features Hans Christan Andersen as a ten year old boy, and we see his childhood through all sorts of references to the stories and characters that he later was going to write, helped by… a bratty cat, a bunch of mice and a very weird old guy who flies with an umbrella. I wouldn’t be surprised if the creators were under influence of god knows what sort of drug when they wrote this.

Ultimately though, despite all of the weirdness it’s a pretty good fantasy movie, and especially the kids will love the singing and all of the random ideas and fantasies thrown at the screen. As for the more older viewers, it’s obviously going to be a matter of taste: it’s not for everyone, but if you’re into the childish stuff (and don’t care how childish you can get) and happen to locate this movie, then it’s a pretty good recommendation. The animation is also its time very far ahead for an anime that was produced in the sixties. As for myself, there were some particular scenes where I really burst out with laughing (that dog was awesome), and the few serious parts are also really nicely integrated with the randomness of the rest of the movie. Just don’t expect any common sense in this one.

Storytelling: 8/10
Characters: 8/10
Production-Values: 8/10
Setting: 9/10

Bonen no Xamdou Review – 87,5/100


Bones’ latest series is one full of ambition. Aired on the PS3-network, Bonen no Xamdou tells the epic story of a war between two warring countries, centred around a bunch of different main characters and some of the most amazing production values. While not everything went well for this series, and it’s got quite some big flaws here and there, it gets so many points for trying.

What makes this series so awesome is how it prefers natural progression of story-lines above forced climaxes, especially in the first three quarters of the series. Instead of focusing on battle after battle, the creators let everything flow very smoothly, with especially care to flesh out the world that this series takes place in. Akiyuki, the lead character, while he’s a typical teenager at the beginning of the series soon grows into someone as far from your average lead character as you can get. While the story focuses on him, he hardly ever stands in the centre of attention, and instead various of the side characters get to play the hero-part.

This allows for a unique storyline with a fantastic attention to detail that’s the closest to the levels of Seirei no Moribito that I’ve seen so far. The characters also live in a very imaginative world that’s very interesting to explore, with lots of new concepts and ideas. Things like Hirukos, Humanforms and Xam’ds are nice takes on the usual superpowers and super-weapons that you usually see.

The problem, however, is that even though this series is an incredibly solid one, it’s also a series that bit off a bit more than it could chew. The 26 episodes are way too short in order to fully develop everything that’s in this show, and the results of this start showing up in the final quarter of this series. It features the one big climax after the other, but when you look at the big picture it just feels lacking and incomplete because the different settings and characters couldn’t be fully developed. As a result, characters pull random powers and plot twists out of nowhere and big deaths that would make lots of emotional impact with the right amount of development and foreshadowing simply feel like they could have been done better.

In terms of production values, however, this series is really as good as it can possibly get, especially for such a relatively long series. Because the series originally wasn’t aired on local TV, it didn’t have to spend a lot of money on the broadcasting rights, and all of this excess money was put into the series’ animation, with some absolutely gorgeous results. The animation is consistently through 26 episodes of top-notch HD quality, characters are very expressive and every single one of the many action scenes are simply godly animated.

So overall, there’s plenty of great stuff left in this series, but at the same time I’m also a bit bitter: if it had simply gotten more episodes, this really could have been a contender for the best series of the year, possibly the decade. It would have been truly outstanding in every aspect, while right now it’s simply a well written but incomplete series that has a rushed finale.

Storytelling: 9/10
Characters: 8/10
Production-Values: 10/10
Setting: 8/10

Nasu – Suitcase no Wataridori Review – 85/100


I’ve got quite a big backlog of movies built up, so I hope that I can clear that one in the next couple of days. First up is the follow-up movie of Nasu – Summer in Adalusia: Suitcase no Wataridori. They’re both movies about professional cycling (like, the real thing, not a bunch of teenagers racing against each other), and follow the lead Character Pepe as he tries to win some races. Suitcase no Wataridori shows a race of his and his team mates in Japan. If you liked Summer in Andalusia, then you should check this one out as well, because it’s superior in nearly every single way.

Suitcase no Wataridori is a really balanced movie, it’s got a bit of everything: there’s excitement, action, romance, comedy, tragedy, a character-study, all packaged together quite neatly in a one-hour movie without any of the parts featured too little or too much. The Cat ex Machina that was rather annoying in the first movie is also gone as well, and the events flow much more naturally this time, and this overall makes this a very fun movie to watch, making you care about the different characters. Even the romance doesn’t feel out of place and is really nicely done.

The graphics have also received a major boost. The CG is much less apparent and blends much more with the 2D graphics. And the Ghibli-esque animation really works! It adds great expressivity to the different characters, it definitely was a visual feast and a movie budget well used.

So yeah, that’s pretty much why I’ve given this movie such a high rating: it pretty much did everything it was supposed to do, without feeling rushed or anything. Most movies suffer from a rushed or oversimplified plot, but everything was really balanced for Suitcase no Wataridori. Overall, the two movies complement each other pretty well. While Suitcase no Wataridori is superior in technical terms, Summer of Andalusia does provide some valuable background on Pepe, and together they form a pretty nice recommendation for if you like quick sports anime, or want to watch some cycling but don’t have the patience to sit through five plus hours of a real-world cycling tournament.

Storytelling: 9/10
Characters: 8/10
Production-Values: 9/10
Setting: 8/10

Tactics Review – 77,5/100


Well, I guess it’s time for me to check out another one of Hiroshi Watanabe’s works. Tactics can easily be viewed along with Suteki Tantei Labyrinth and Matantei Loki Ragnarok as his “supernatural detectives”-trilogy, featuring Shinto, Post-Apocalypse and Norse Mythology respectively. Out of the three, Tactics has the least original premise (after all, how many series about Shinto are there already out there?), it’s still a pretty decent series.

This series is actually pretty un-typical of Hiroshi Watanabe: his series usually are a very strange combination between really good and really bad, but Tactics instead is a pretty solid series. Whereas Suteki Tantei Labyrinth’s cases were really crazy at times, the cases that the lead character of this series needs to solve are well built up, logical, genuine and not really stupid at all.

The cast of main characters also is pretty interesting for a shoujo series. For once the lead character isn’t a teenager, but instead a folklorist, who has been properly schooled in the occult and happens to be able to see youkai. It makes sense that the guy would then try to make his money with exorcism. The rest of the lead cast complements him really well: no two characters feel the same, and they make up for quite a varied and enjoyable cast.

So, why the relatively low rating? Well, it’s pretty much a case of wasted potential. What we have here is a series without any major flaws, but which also lacks any major highlights. While Suteki Tantei Labyrinth was memorable for me because you’d never know what kind of stupid plot twists it would pull, Tactics for the most part isn’t memorable at all. The different episodic stories do the job of not getting you bored, but they don’t make any impact either. I really feel that the creators could have gotten so much more out of the lead characters than what they showed in this series.

The bad guys this series are also pretty pathetic. They hardly receive any development, their reasons for being evil are even shallower than your average bad guys, and they suffer from the “I’m about to kill you but I won’t because I want to see you grow stronger”-syndrome. Characters as Rosalie also appear way too late in the series to make any real impact.

Still, while this series isn’t your typical Hiroshi Watanabe-Trainwreck, it does have one very typical element of his series: a surprise ending. Like usual the episodes leading up to the finale are a bit too stuffed with angst, you’re about to give up on the series, and then it suddenly closes off with a really good (or surprising) ending. The ending of Tactics made up for a lot of the balance issues that I had with this series. It was really good and the only big highlight of this series for me.

So overall, this series is wasted potential, but it’s good to see that Hiroshi Watanabe is also good at writing solid story-lines, without the usual stupidity that you can find in most of his other works. Out of his supernatural detectives trilogy, I’d still prefer Suteki Tantei Labyrinth, but if you’re stuck with this series on a rainy day, then you’re not going to get bored.

Storytelling: 8/10
Characters: 8/10
Production-Values: 7/10
Setting: 8/10

Mobile Suit Zeta Gundam Review – 77,5/100



Whoa. I really thought that I’d be handing a higher rating for this series when I first started watching it. I really liked the original Mobile Suit Gundam, and this one promised to be even better. With much more solid production-values, an epic plot and all the elements that the modern Gundam series have as well, I really thought that I’d love this series, but in the end I enjoyed this series a lot less than I thought I would.

But first things first: every Gundam-series I’ve seen so far has its own parts where it’s excellent at. For Zeta Gundam, it’s its sense of location. It takes place in a setting where vehicles have yet to be able to breach the speed of light, and so it takes a while for people to get from A to B. Battles are also highly dependant of their environment, and so battles in the middle of a bunch of mountains are going to be completely different from those that take place at sea, inside a city, in outer space, etcetera. Especially the first half of this series has many varied battles, that make you want to keep watching because of this.

The problems with this series stem from the fact that it too suffers from the flaws that plague every Gundam Series, only here they’re much, much worse and much, much more stubborn. The adult side characters of this series are pretty interesting, but the teenaged male lead Kamille just keeps on whining over and over: he keeps poking his nose in other people’s business, hardly ever stops preaching his cheesy ideals and yet he’s an awesome pilot and mecha designer due to the simple excuse of being a genius Newtype.

And even when the guy does shut up, the creators make sure to replace him with yet another impulsive teenager who ignores orders and refuses to listen to others. In the second half, this becomes so bad that the teenagers literally take over the show, and the plot nearly stops moving because too much airtime is focused on all the different teenagers in this series (what happened to the adults anyways?) getting angsty and emo over each other.

This series really doesn’t have much to offer otherwise, unlike other Gundam series. The politics are pretty basic. We’ve got a bunch of sides who oppose each other, but hardly any time is spent on fleshing out the different sides. The character Quattro, for example. He’s a pretty important character in this series (the most important non-teenager one, in fact), and his political views basically are that he wants to get people into outer space. After fifty episodes, however, I’m still not sure why the guy feels that way, and what made him support these views. We are hardly given any insight into his motivations, nor the situation of the people on earth.

As usual, the anti-war themes are also prevalent in this series, but unfortunately in the end, the message simply turns into “THOU SHALT NOT KILL”, without the creativity and complexity that I’ve been used from other Tomino works. The major themes in this series were already overdone at the time when the series aired, let alone right now.

I’m not really sure what happened here. While this series must have been “the bomb” when it first aired, I think it didn’t age too well, or I simply didn’t like it as much as other series. And this isn’t coming from someone who only likes anime from after 1995: I personally loved the original Mobile Suit Gundam, which looked much older than this one, and now that I’m looking back at it, the flaws I mentioned here when I reviewed it seem pretty insignificant right now, and it’s a great example of how a great mecha series should be done. It really captured the essence of the despair that you can feel on the battlefield, while Zeta Gundam… just features a bunch of people fighting for fifty episodes. It’s a good show; some of the adult characters are really nice to watch, but the series isn’t that good.

Storytelling: 8/10
Characters: 7/10
Production-Values: 8/10
Setting: 8/10

Kara no Kyoukai – The Garden of Sinners – Hollowness Review – 85/100



Apologies for the delay on this one. The fourth Kara no Kyoukai movie is very much different from the three previous movies. While these all had the formula of “something mysterious is killing lots of people”, this one centres around something completely different: it takes place right after Shiki got involved in the car accident, and entirely focuses on Shiki getting back to her senses. It lacks the brutal action sequences of the previous movies, and probably required the least amount of budget to produce out of the first four installments, yet it’s been the most enjoyable of the bunch for me so far.

Because this chapter finally gives us insight in the three lead characters of this franchise. Finally we learn what they are, and especially in Shiki’s case, most of the pieces of the puzzle fall in place and finally get we get a god idea of who she is. Her process of recovery from the injury is long, but now we know exactly why she acted the way she did in the first and third movie.

This episode showed how both she and Mikiya came to work for Touko, where her strange eyes came from and more. It’s a very down to earth movie, and the action only happens for a reason, but that’s probably why I liked this one so much, because it can fly put its time into the development of Shiki and the ones around her.

There’s only one part where Mikiya starts singing “I’m singing in the rain” in really bad Engrish, so that may not have been the best idea of the creators. The fourth movie isn’t the most exciting of the bunch, but it is the most complete, and it does have the best characters so far. It’s interesting how on average, each successive movie has become better than the previous one, and it would be interesting if this pattern could continue.

Storytelling: 8/10
Characters: 9/10
Production-Values: 9/10
Setting: 8/10