King of Thorn Review – 85/100




It has really been a while since I watched a movie that had an introduction that was as good as King of Thorn’s. It is a movie with a ton of action, and yet the first 20 minutes have none of it whatsoever: this movie takes a great deal of effort to introduce its plot, build up the setting, and introduce its characters. Especially the latter, had my utmost attention, even though it’s not like we learn an awful lot about them. It’s just the build-up to the inevitable point in which all hell breaks loose that was perfectly executed, well timed, and had a top notch atmosphere. It really took its time to let everything progress naturally, and only afterwards it really went all out with its action.

Regarding the action and the rest of the visuals: it’s a very stylish movie; especially the landscapes are gorgeous, but the action too is well paced and keeps you to the edge of your seat. The only problem was that Sunrise lacked the budget to fully animate them, so at times they randomly switch to cell shaded CG; yes, even for the characters. Let’s just say that it looks out of place.

If this was a movie that was only carried by its action, I really could recommend a ton of other ones that did a better job. But really: King of Thorn does have an excellent story that keeps it together, and really makes it much more interesting than your average movie. Usually with these kinds of movies, they try to stuff too much into their story, or fail to stuff in anything at all. King of Thorn however is an hour and fifty minutes long, and fits this exactly. The plot is neither too big or too small: there are plenty of interesting plot twists, it has a detailed and imaginative concept, yet this concept isn’t so big that it shoots itself in the foot. Everything really gets the chance to play out naturally, with the help of perhaps a bunch of plot devices here and there to keep things on track.

The characters really made the first twenty minutes my favourite parts of the movie, but even during the rest of the airtime they remain interesting. This movie doesn’t really take its time to give them a lot of sides, or make them feel realistic, but it does develop the main cast effectively. Especially the ending: it’s a really good one, especially for a movie and I liked it a lot.

The movie does have a number of cliches, that’s something it doesn’t escape from. However, for every cliche that this movie uses, it also comes with a very neat idea. But really: this is how an action movie should be done: a plot that prevents it just from turning into a string of boring fight scenes, a cast who can carry that plot, enough scenes without any action in them whatsoever that don’t feel like mere time filler. Oh, and a stunning soundtrack. That also really helped here.

Storytelling: 9/10 – Excellent build-up, decent action, well paced and never gets boring, excellent ending.
Characters: 8/10 – Spectacular they are not, but they are solid and developed enough to carry the movie.
Production-Values: 8/10 – Again, movie standards: it had its gorgeous frames, but the action are sometimes done in 3D cell shaded CG. The soundtrack is great, though.
Setting: 9/10 – Creative, and just the right complexity for a movie of two hours.

Suggestions:
Mobile Police Patlabor – WXIII
Laputa: Castle in the Sky
First Squad

Touhai Densetsu Akagi Review – 82,5/100



I didn’t make the same mistake as with Kaiji; instead, I tried to marathon Akagi as fast as possible, and that really is the way to watch these series. When you look at the episodes individually, there is indeed very little that happens. In the big picture however, they’re morbid mind games in a tension that you can cut with a knife.

Akagi is definitely one of those series in which you need to know what to expect. You ain’t gonna run into complex characters here: Akagi’s character is completely flawless, the people he plays against just do what they need to do, they have their personalities established, but don’t really expect much more. What this show excels in however, is the way it analyzes what goes on inside the mind of these characters as they play Mahjong. It goes without saying that out of all of the mahjong anime I have seen, this has by far the most detailed and fleshed out matches out there.

Half of this review is going to be a comparison with Kaiji, because the two series are so similar, yet have some essential differences. First of all, when you look at the overall plot and premise, Akagi just tells the story of a god-moded guy who wins mahjong matches at unbelievable odds and that doesn’t even have a proper ending, while Kaiji shows human trash trying to struggle against silly gambling games set up by a bunch of bored mafioso.

However, Akagi is at favour when you look at how both series actually try to spend their time. They’re both incredibly slow, but Kaiji tries to fill its time by stalling: its games are all pretty simple, but it keeps delaying the inevitable, through which it creates its tension. Akagi however is about Mahjong: it creates its tension by constantly analyzing both the state of each of the players, in their minds and their hands. It shows all kinds of different strategies, worst case scenarios. In fact, I have seen very few board game anime that goes inside the minds of the different players this much, in which you can actually see nearly all of the different tactics and possibilities that they consider while playing the match. Sure, a huge part of Akagi is the crazy nature of luck, but unlike with series as Saki this doesn’t degenerate the characters’ abilities to shounen-like deus ex machina powers, but instead it becomes a core element of the game play.

Then there’s the acting. Kaiji created a lot of its tension by making an as large spectacle as possible, with a lot of screaming and overacting and stuff. Akagi doesn’t have that. Instead, this is cold and calculating: its atmosphere is the kind that creeps up behind you and doesn’t let go, even after an arc ends. It’s less spectacular of course, but also much more believable. Whether you prefer Akagi over Kaiji or the other way probably depends on what you find more important: the sneaky Akagi or the over the top Kaiji. Personally, I liked Akagi better.

In the end, Akagi has a similar problem as One Outs, in the way that its protagonist is so goddamn perfect, however there are some subtle differences between Akagi and Tokuchi. Tokuchi was a character who “pwns n00bs”, as a figure of speech: he loves toying with the weak. Akagi however is a complete lunatic who searches out the strongest opponents and the most impossible odds. It’s that what makes him unique and a much more interesting guy than your usual god-moded protagonist. My biggest advice though is: don’t plan to watch this series casually. This just is one of those series that should be marathoned.

Storytelling: 9/10 – Truly excellent atmosphere, grips you and never lets go. Excellent dialogue. Just ends in the middle of a big arc however.
Characters: 7/10 – Everything is kept as simple as possible with the characters and Akagi is god-moded, but their inner psyches really get thoroughly analyzed.
Production-Values: 8/10 – Simple but solid animation from madhouse, not to mention its unique character designs.
Setting: 9/10 – Both mahjong and the mindset of people during gambling are excellently explored.

Suggestions:
Kaiji
One Outs
Yugo the Negotiator

Twelve Kingdoms Review – 90/100




The Twelve Kingdoms: world building at its finest.

After sitting down to watch this series, I can really understand why it still stands high as a classic: I’ve seen a lot of fantasy series at this point, but out of all of them, the setting of the Twelve Kingdoms stands amongst the most detailed, original and imaginative. It comes up with a completely new world; a carefully balanced one by a mysterious deity who randomly selects people to be the king of one of the twelve countries it consists of. Far away from your typical fantasy series, this is a series that tries to portray its setting realistically. And it works out really well!

Everyone in the series has his or her own story to tell. The Twelve Kingdoms is a series that puts a ton of emphasis on character development: there are a ton of characters who go through immense changes, and who overcome huge flaws in their characters. Usually, this is a recipe for cheese, but this show actually pulls it off. It spends long strings of episodes to outline these characters, show their progression and details some of the major events in their lives, showing exactly how they mature and warrant such drastic changes in their personalities.

It’s a series that is wonderfully told, and constantly evolving, Most of its problems come from the fact that it was most likely cancelled before it could get fully completed (do correct me if I’m wrong, but the series was supposed to have gotten 63 episodes, and only ended up with 45 of them). The final five episodes are significantly less impressive than the rest of the series, they’re rather shallow and end the series with a whimper, rather than a bang. It’s a bit of a nasty aftertaste for otherwise such a great series.

Still, the final arc is more of a minor annoyance than a reason not to watch this series. The thing I really loved about this series is how much it speaks to you imagination: through its 45 episodes, this series only tells about a tiny percent of all the stories that it could have told. There is so much more that this series could have shown us, but it doesn’t really matter that the show didn’t have time for that, because it all just speaks to your imagination. There are almost an infinite amount of possibilities here.

Of course, comparisons with the other major politics series are inevitable in such a review: Saiunkoku Monogatari. About that, I’ll say the following: they’re both very good at politics, both in their own ways. The Twelve Kingdoms’s setting definitely beats the one from Saiunkoku Monogatari, however I do feel that Saiunkoku Monogatari has a better cast: it also has great character development, but on top of that it was much better at fleshing its characters out. Saiunkoku Monogatari has a cast that felt alive, The Twelve Kingdoms has a setting that feels alive.

Storytelling: 9/10 – Wonderfully told. At times it’s so believable that it could double as a deconstruction. It’s got great ideas for character-development, none of the lazy fantasy cliches appear here, though the final episodes can leave a bit of a bad taste.
Characters: 8/10 – Loves giving huge flaws to its characters, exploring them and develop them into a completely different character. In terms of the main characters it works out really well.
Production-Values: 8/10 – Ranges from beautiful to rather ugly. Studio Pierrot provided some really neat eye candy on some shots, while rushed drawings on others.
Setting: 10/10 – Pretty much as good as it gets. Detailed, alive, imaginative. Well worth the watch.

Suggestions:
Saiunkoku Monogatari
Guin Saga

Break Blade II Review – 75/100



I apologize for the lateness of this review. The biggest reason for that is pretty much a lack of motivation, and that’s pretty much my biggest issue with Break Blade: yes, it’s solid. Yes, it’s got good and realistic battles, and yet it just failed to catch my attention. I do realize that these issues are very subjective, but I still want to try and explain what’s bugging me about this series. And really, it’s not like Break Blade is bad, it’s just… not as good as I expected it to be and that’s what’s getting my goat a bit.

Xebec (or… Zí bek…) clearly got help from Production IG, because the one thing that I do appreciate of Break Blade is how well the action scenes are coordinated. They’re far from your usual mecha bash-fest, and are instead kept on a believable scale. There are a few details that could have been more thought out (like why the mechas don’t have wheels for long-distance travel), but details like those dwarf by the details and movements that a lot of other mecha anime lack. Another thing I really liked was the array of beautifully drawn landscapes.

I’m a lot less enthusiastic about the characters, though. Especially the lead character. Of course I do appreciate that he has his background, and how he’s an actual adult, but the latter is also the only thing that really sets him apart from your average male lead. I had hoped that this second movie of Break Blade would define his character a bit more, but instead it felt like the creators were still running down the “generic male lead checklist”: he learns how to pilot a mecha from out of nowhere, he’s still the only one who is able to pilot what seems like the strongest mecha in the world, he tries not to kill anyone, and let’s not forget at how he formally enlists in the army after considering for a few days to leave everything and not get involved: this guy is just so standard and there’s nothing that sets him apart. He doesn’t feel fleshed out enough, and after two hours of airtime, he still feels pretty flat and shallow as a character. That’s not good for a male lead.

In terms of politics, this episode was solid, but here’s the thing: most of the politics in the second episode were just meant to build up. We know a bit more about the different countries, and why the people are at war with each other, but most of the build up wasn’t really used in this episode, other than turning the lead character’s queen love interest into a bit of a damsel in distress. If the upcoming movies are able to use this build-up, then I’m really willing to hand out high marks for them, but here I have to be honest: this second movie was like the first tedious to watch for me.

Storytelling: 8/10 – Realistic and detailed battles, solid build-up, but I see little use of the build up at this point.
Characters: 7/10 – Generic male lead and a decent side-cast.
Production-Values: 8/10 – For movie standards, this looked great, but nothing really special.
Setting: 7/10 – Lots of build-up but most of the potential is left for later.

Suggestions:
Guin Saga
– Visions of Excaflowne
Densetsu no Yuusha no Densetsu

Macross Frontier – Itsuwari no Utahime Review – 85/100




Okay, so the Macross Frontier Movie turned out to be an alternative retelling, very much in the same veins as Do You Remember Love. And here’s the thing: in the most cases, the biggest flaw of these kinds of movies is their lack of time: they really try, but compared to the series they’re based on they just don’t have the time to experiment, flesh out their characters. You can really see that with Air, Clannad and Escaflowne: they really had their own ideas and visions, but severely lacked the time to really get the best out of their stories, and instead they ended up with a very stylish, but much more simplified version compared to their TV-shows. But holy crap, Macross Frontier is completely different: I liked the movie quite a bit more than the TV-series.

The thing with Macross Frontier was that its plot was pretty much flawed: it had a lot of subplots that never really went anywhere: it never really knew what it wanted to do. This movie finds this focus, it cuts out all of the pointless bits, and makes the story focus much more on Alto, Sheryl and Ranka. It updates many scenes to make them less annoying and it makes the drama that never seemed to progress in the television series much more dynamic and interesting. And even though its plot is similar to that of the TV-series, it really stands on its own, as much more than just another recap movie.

The back-story of the TV series felt unnecessarily complicated to me. Unnecessary in the way that it had a lot of bark and no bite, and was never really used. The movie simplifies things a lot. The results are that it’s a bit more cliched, but it fits much more within the rest of the series. In order to make up for the cliches, the creators here try to make up for it with the smaller things, where you can see them play around with neat ideas around the performances as well as a much snappier and flowing scenario in which the scenes flow into each other much better. Oh, and Shoji Kawamori found himself a new vehicle that he really wants to show off.

As for the graphics, this movie consists out of frames taken directly from the TV-series, along with plenty of new stuff. The recycled frames may be annoying, but it really surpasses the TV-series with its original content. The character animation is much more fluid and much less rushed, while the action scenes are just visual orgasms: they look absolutely beautiful, there’s a lot going on at the same time and have some of the most amazing choreography.

Really, I realize that I’m one of the people who had quite a few complaints about the original Macross Frontier and all, but I’d actually advise people who are interested in Macross Frontier to check out the movie instead of the TV-series, unless the second movie really ends up ruining things. The TV-series never felt like everything came together. The movie does.

Storytelling: 9/10 – The proof that “more time” doesn’t always equal better. Grabs the plot of the TV-series, removes most of weaknesses and makes the plot flow much, much smoother.
Characters: 8/10 – Much more likable, and much better used.
Production-Values: 9/10 – Not getting a 10 because of the recycled frames, but otherwise it would get really close. Fantastic animation and a visual orgasm and a great soundtrack that really succeeds in making this one of the few animated musicals that really work.
Setting: 8/10 – Less needlessly complicated, though more cliched because of this. Still, the cliches are not enough to weigh this movie down.

Suggestions:
Macross – Do You Remember Love?
The Wings of the Honneamise
The Adolescence of Utena

Romeo’s Blue Skies Review – 85/100



In the nineties, there was some kind of war going on between Nippon animation and Fuji TV, regarding the broadcast of the World Masterpiece Theatre. This seemed to have started with Little Prince Cedie, and while I’m not sure what exactly happened, the amount of episodes for each series shrunk with every year. Imagine the following: Romeo’s Blue Skies is only has 33 episodes, and yet it aired over a full year. It’s hard to imagine how often this series went on a hiatus sometimes even for an entire month.

In any case the World Masterpiece Theatre was in trouble, Nippon Animation could also get less and less funding for each series, until things eventually imploded with Ie Naki Ko Remi. The interesting thing was that Nippon Animation was really trying out new things in order to revitalize the genre, like adapting a fantasy novel (Peter Pan), revisiting popular installments (Little Women’s sequel), the only anime ever to have been set in Africa (Bush Baby), or Ie Naki Ko Remi’s huge focus on songs and music. The most interesting for me was Romeo’s Blue Skies though, in which the creators tried to be far more action-packed than probably any other installment of the WMT that preceded or followed it.

And really, that resulted in quite an interesting series. Romeo’s Blue Skies is probably the most accessible out of all the World Masterpiece Theatre series, in the way that it tries to have a pacing fitting of your average adventure series, while still grounded in realism, like you’d expect from the WMT franchise. While most World Masterpiece Theatre series are mostly slow-paced (especially in their beginnings), Romeo’s Blue Skies is also very attractive and recommended for the fans of adventure series.

It’s a story that really has this great balance between realism, character development and children’s adventures: all three of those areas receive enough attention in the spotlights. The story is really impressive here, and the creators managed to create an engaging story that keeps changing and evolving, and never tries to focus too much on either the action or building up in order to keep its audience’s attention. The characters are all wonderful, and there hardly is any recurring character who doesn’t develop in some way or another, in true WMT fashion. Romeo himself is a great main character, and he especially works well in combination with every character around him, especially Angeletta and Alfredo.

The themes in this series vary from child abuse to friendship, street gangs, with the most important one being split up from your family: just about every arc in this series involves that in some way or another. And it’s this what really sets Romeo’s Blue Skies apart from most other children’s adventures: instead of creating some sort of epic scenario that tries way too hard, or is way too unbelievable, the action in Romeo tries to stay as grounded and realistic as possible, while it still tries to pack a punch as much as possible. Or at least, this happens much more than with most other adventure series.

I have a lot of praises for this series, but at the same time I also want to stress that Romeo’s Blue Skies is nowhere near the best of the World Masterpiece Theatre: it does not hold a candle to masterpieces such as Anne of Green Gables, Perrine Monogatari or Les Miserables, and that mostly lies with its premise. While it has some points in which this series is definitely realistic, it did need to make a lot of sacrifices here in order to keep its plot action packed.

The most notable is that there are times in which adults become a tad too stupid, weak or short-sighted, but also the important characters are much simpler than you usually expect from the World Masterpiece Theatre, and they’re far less believable and fleshed out than the above-mentioned series. For any other franchise, this would classify as nit-picking, but the standards for this franchise are really high. The World Masterpiece Theatre has produced a number of fantastic, brilliantly written and fleshed out characters, but none of Romeo’s Blue Skies characters stand amongst those. It’s simply a really engaging series, but not more.

But engaging it is! Romeo’s Blue Skies has a wonderful story with an especially great ending. It’s true that the WMT-series of the nineties were less refined than their predecessors (or at least, from what I’ve seen and read about them), but Romeo’s Blue Skies still ends up as a very charming series.

Storytelling: 9/10 – Well balanced, and really tries to give every character and theme the airtime it deserves. Excellent ending, a bit childish at times but makes for a very enjoyable watch.
Characters: 9/10 – Excellent character-development. The characters aren’t as good as some of the other WMT-series, but they’re still very engaging to watch.
Production-Values: 8/10 – Fluid and simple, but works quite well.
Setting: 8/10 – There are some believability issues, but even then the setting around is very lively and realistic for an adventure series.

Suggestions:
Ie Naki Ko Remi
Mysterious Cities of Gold
Perrine Monogatari

Rainbow Review – 85/100



Madhouse is at its best when it’s dealing with mature series, boasting a refined execution and storytelling. Rainbow is not that. It’s bloody intense to the point of melodrama, and it wants everyone to know about it as it tells about a group of youths as they spend time in prison.

And it’s indeed easy to look at Rainbow and get annoyed by its cheese and melodrama. Storytelling is a balance between trying to tug your emotions, and showing restraint. Rainbow instead just attempts to show the intense suffering in prisons with as much drama as possible by either being overly dramatic, overly sappy or overly cheesy. Having said that though, this show does pack an excellent plot and the characters are more than charming and developed enough to make up for it.

Because as overdramatic as they are, the heavy scenes in this series make one hell of an impact. This series shies away from nothing to prove its point, and this can be seen as early as episode two. As overblown as some of the scenes are, prisons in the years following the second world war were a pure hell, and the creators really succeeded in getting this effect. One guard in particular is just a complete and over the top nutcase that is both easy to hate and love, especially as this guy develops.

Speaking of development: the biggest reason why this series is so memorable is because of the huge amount of time it spends on showing the characters growing up. The entire second half takes place a year after the lead characters leave prison, and try to pick up their lives again. We get to see their troubles fitting into society, chasing after their dreams, and dealing with the pasts they grew up in. Whereas the first half of the series is dark, depressing and hopeless, the second half is bright, heart-warming and hopeful. Throughout both, the themes of friendship remain a red thread throughout the entire series, and together the two halves, as different as they may be, form an excellent whole, leaving behind a very well developed cast.

Whether or not you’ll be able to enjoy this series depends entirely on how you’ll be able to stomach the overly sappy and dramatic nature of this series. Especially psycho guard (as I’d like to call him anyway) will be… hard to swallow at times. It’s never going to be a masterpiece, and Madhouse has certainly done much better in the past. Nevertheless, for those who don’t mind there is a lovable and heart-warming cast, well thought out and planned plot and a great soundtrack.

Storytelling: 8/10 – The plot itself is really excellent: perfectly paced, makes optimal use of its 26 episodes, throws in plenty of twists and turns. It’s just the delivery that will tug your suspense of disbelief with how over the top it is.
Characters: 9/10 – Wonderfully developed, each character has his own strengths and flaws.
Production-Values: 8/10 – Average for Madhouse standards. Lots of still frames that do look quite pretty at times. The soundtrack is excellent, though.
Setting: 9/10 – A very interesting twist on “old versus young”, this series shines in portraying the lead characters’ attempts to fit into society, and the darker sides of the period after the second world war.

Suggestions:
Death Note
Gambling Apocalypse Kaiji
Red Garden

Koi Kaze Review – 85/100




Boku wa Imouto ni Koi Suru, KissxSis, Ore no Imouto ga Konna ni Kawaii Wake ga Nai, Oniichan no Koto Nanka Zenzen Suki Janain Dakara ne—!!

Yes, I really dislike how incest is handled in anime. Even leaving the above-mentioned series aside, it feels like you’re less likely to find a brother and sister in anime who aren’t in love with each other and in eight out of ten cases, it’s completely pointless and shallow and handled with absolutely no taste at all. There are exceptions, though, and Koi Kaze is just about the most notable out of all of them.

It really has built up a reputation over the years, and after watching it, I can really understand why. Right from the start, it treats is characters seriously, portraying them as actual people, rather than stereotypes. The protagonist is just a regular guy with a regular job, and the series portrays him as he falls in love with his underaged sister, without pointing fingers or trying to appeal to any kinds of fetishes or fanservice. Throughout its entire airtime, this series remains focused on just the development of the lead characters.

I was pretty surprised at how well this series made use of its time. Its premise is simple, and because of this it really could use its thirteen episodes optimally to flesh out and develop its cast. The story is slow-paced, but there are few really wasted moments. The dialogue is also down to earth and makes sure that the characters are able to really express themselves properly. Heck, even if it wasn’t for the controversial source material, this would have been an excellent romance.

It’s not exactly the material that will blow you away; what it is is a consistently well written romance that despite its slow pace and controversial topic is actually very accessible and easy to watch due to its short length. My main gripe with it was that the most dramatic scenes were a bit too angsty, lacking something to counter-balance them, and no matter how badly the upcoming “Ore no Imouto ga Konna ni Kawaii Wake ga Nai” and “Oniichan no Koto Nanka Zenzen Suki Janain Dakara ne” anime end up butchering the themes around the relationships between brothers and sisters, this series can definitely hold its head high with the wonderful way in which it portrayed its characters.

Storytelling: 9/10 – Doesn’t mess around, and instead is fully focused on telling its story, with a slow yet calculated pacing.
Characters: 9/10 – The best at portraying incest. And even without the incest, this is a wonderfully developed romance.
Production-Values: 8/10 – There is one single episode that really has some incredibly detailed and inspired animation. The rest of the series is rather inconsistent, but does justice to the characters.
Setting: 8/10 – Solid, especially in exploring how the characters think that their actions will fit in, though apart from that it really remains in the background.

Suggestions:
True Tears
White Album
Asatte no Houkou

Seikimatsu Occult Gakuin Review – 85/100




The past summer really had its quantity problem, but there still were three series that really stood out to me as a breath of fresh air that may have significant flaws, but also have a delightful execution. These series are Shiki, Kuroshitsuji II and Seikimatsu Occult Gakuin. While Shiki had an incredibly solid execution and Kuroshitsuji got better and better as it went on, Occult Gakuin instead was just all over the place, which had both its advantages and disadvantages.

This series promised to be a fast-paced adventure series through the occult with its excellent and very witty first episode, but instead it turns out that it’s built around several two-episode arcs instead, focusing more on its characters while developing its plot only in the background. In Occult Academy, no episode really is like the other, with the result that you might be expecting a fast-paced action episode, only to get a bunch of episodes that focus more on the quiet type of storytelling.

On the bright side though, you’ll never know what this series will focus on next, and the episodes in which this series really goes all out were without a doubt the best episodes I watched during the entire summer season. The producers got some of the most amazing staff to write for some of the episodes, ranging from the director of Michiko e Hatchin, the director of Mouryou no Hako and Aoi Bungaku’s Hashire Melos to the writer of Noein and Birdy the Mighty Decode. There are thre episodes in this series that are so well written, portrayed and animated, that simply their presence makes this entire series worth watching.

Now, as for the rest of the series, it does have some balancing issues, and some other episodes fail to entice any excitement, and could have been cut from the series easily. The series itself spends a bit too much of its focus on developing Maya as a character, that it forgets about the other parts of the series. Because of this, some parts are rushed while others just take too long, on top of their lack of creativity compared to the better moments of the series.

Despite the balance issues, the plot does come together quite nicely in the end, though. All of the major questions get answers quite nicely and used to bring in some very interesting twists near the end. And really, amidst the countless of series that don’t seem to have any ambition, Occult Academy really tried to create something interesting, creative and diverse. It’s set up pretty much guarantees that you’ll be disappointed in one way or the other due to the lesser episodes, but for me it had enough to make up for it. I have quite a few issues with this series, but really: if those issues were fixed then this would have been a serious contender for the best series of the year and it will be awesome if more series would try to follow in this series’ footsteps.

Storytelling: 9/10 – The writing ranges from average at worst to absolutely fantastic at best. When it wants to, this series can be truly excellent at building up, but there are times in which it doesn’t have enough creativity in its script.
Characters: 8/10 – A very solid cast, but considering the premise of this series, the creators could have eliminated some overused cliches, and they could have done more with Maya’s character considering the amount of time that was put in her development.
Production-Values: 9/10 – Gorgeous and creative animation that really brings the characters to life.
Setting: 8/10 – Explores the occult from all over the world. Very interesting as a kaleidoscope throughout the supernatural, though never really goes in-depth.

Suggestions:
Baccano
Michiko e Hatchin
Kaiba

Sekirei – Pure Engagement Review – 77,5/100




Sekirei… has its problems. Most notably revolving around the well endowed bosoms of all the females that gather themselves around Minato, the male lead. It’s obvious that its premise is partly there for the boobs, but alongside that it does pull off something that just about every fanservice show is missing: an actually interesting plot.

The first season was plagued by having to actually set up its partially awful premise, but in the second season things come a lot more together. This series still pulls a few deus ex machina, the most notable being them suddenly changing the freaking gender of one of the characters and the pointlessly moronic antics of the main villain, but the overall storyline does get better and better, and especially the last arcs succeed quite well in their attempts to tug at your heartstrings. For all its faults, this is a series that does know how to develop its cast of characters.

It’s also interesting how Seven Arcs managed to significantly improve the animation budget for the second season. Especially the second half of this sequel has quite a few beautifully animated fight scenes. I mean, the entire series has really improved throughout its run so far.

Even at this point, the story is still nowhere near finished, but at this point I can’t say whether or not a third season is going to come in two years to wrap up the story. This second season mostly finishes the introduction of all of the characters, it rounds off the basic back-story behind the entire premise and it concludes a number of side-stories. It really made the franchise a lot more solid, but a third season really is necessary to delve into the essence of this story because regarding the core of the series, all we got was a bunch of vague hints here and there. I’m not going to recommend this series until it becomes clear whether or not that third season is going to come, but either way this was a pleasant surprise.

Storytelling: 7/10 – The excessive focus on fanservice and a few Deus ex Machina hold this one back, but overall it’s a lot more solid than the first season.
Characters: 8/10 – If you get part the premise of all of the characters, they’re actually pretty good and well developed here.
Production-Values: 8/10 – Surprisingly well animated fight scenes here, the rest of the animation is also pretty solid.
Setting: 8/10 – The biggest improvement over the first season. A lot of time was spent on making the foundation of the series more solid, and it works quite well.

Suggestions:
Futakoi Alternative
Code-E
Sola