Not many people know this, but visual novels, in spite of their seemingly limited gameplay and interface, are actually a more versatile medium than they’re usually given credit for. This is pretty common knowledge in Japan, where the medium of visual novels has been around since the eighties, but North America only ever had them through hard to find fan translations, with no official releases until the 2010s. But even with the genre’s renaissance in the US and people learning what they can be capable of, certain types of gamers are quick to dismiss visual novels as nothing more than either moe waifu porn games or digital picture books. Games such as Ace Attorney, Steins;Gate, Digimon Survive, AI: The Somnium Files, and everything in Visual Arts/Key’s library (Clannad, Air, Kanon, Little Busters, and so on) disprove this, but would you believe me if I told you that there’s such thing as a visual novel that also has rhythm game elements and was the brainchild of one Sui Ishida, the man who created Tokyo Ghoul and Choujin X? Ladies, gentleman, and everyone in-between, I introduce to you Jack Jeanne, one of many visual novels brought to the US by Aksys Games. I remember first seeing ads for the game in the Nintendo eShop while browsing through it, and the premise did intrigue me, but I initially had a bit of a hard time getting a hard copy. It took my dad showing me a random game store while on our trip to New York for me to find a copy, and I gotta say, I have him to thank for this, because Jack Jeanne is not only one of the best otome games in existence, it’s one of the best, most immersive visual novels period, barring a few flaws preventing it from achieving true greatness.
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