Flying witch Review – 86/100

As I mentioned in one of my weekly posts, most of the reason why a slice-of-life anime show don’t work well is not because there’s nothing happen, but more because the cast isn’t interesting enough or the show tends to repeat the things that we already know. I’m happy to say that this is not the case for Flying witch. Flying witch has all the elements good slice-of-life shows have and moreover it presents itself as one of the finest in the genre in years. The slow and deliberate pacing and the strong sense of atmosphere maybe the whole reason why people keep coming back to watch it.

Story-wise, the show focuses on two main themes: the first theme is how Makoto the witch learns and lives her rural country lives. There are segments that as mundane as possible: Makoto learns to plant, the cast cooks hamburger, they go for herb-picking or thinning the apple trees. But the details they put in both show how they really care about the process, and help maintaining the relaxing atmosphere till the end. In Flying witch world, time will pass and people may get old, but growing plant, eating hot cakes and wandering around might be the best ways to spend your day. The second theme is to produce a mix of magical realism in this everyday life. By introducing new characters: The Harbinger, another witch, the witchcraft, the witch café or at the end the flying whale and Earthfish, the show showcases a sense of wonder, a touch of magic that feels almost like, well, actual magic. It helps that the introduced characters are endearing and have a very easy chemistry, they are both display on how each of us is different and have different purpose from each other, but ultimately we are all part of mother nature.

Aside from the atmosphere, the cast is easily one of the highlights of the show. Rarely in anime that I see a cast who feel really natural and thus, true to life like our friends around us. Chinatsu, for example, acts exactly like how 12-year-old girl would act. Her ever curiosity, her excited over whenever she encounters new things, are so natural and exactly herself. Chito the cat acts like any normal cat would, and then some. Indeed, one of the greatest strength of the show is how everyone in the cast are so consistent, yet each episode we could learn something new about them. Like we only learn that Nao is so clueless in kitchen on the last half of the show, or until the second encounter that we learn Anzu is really knowledgeable about history. Each of the cast also fits in the shows perfectly and it has been so long that I found myself enjoying so many characters like this one. Moreover, the chemistry between the cast is what makes this show shines so much. I always enjoy little moments shared between some of their cast: like back-and-forth conversations between Chinatsu and Inukai, or Nao and Chito the cat, or Anzu and Kenny the white cat. The chemistry between the siblings: from Kei and Chinatsu, to Makoto and Akame is also well-spot, they’re siblings and their personalities are so different, but they understand each other and I can feel the warm feeling they have for each other. All these little moments help build up the chemistry and make the show so rewarding to watch over and over again.

But the show not only shine for its laid back atmosphere, Flying witch is also known for its understated details. It furthers showcase how the staffs put so much effort to this show so that it feels almost effortless. Those little details that we can easily miss the first time we watched, like Makoto put her broom in “vehicle parking” section in one episode, or how the hamster shakes himself uncontrollably every time he finds himself near Chito the cat. Those details could indeed be very rewarding on repeated viewing. While the show is much more an atmospheric spectrum than comedy side, this show also has very solid understated comedy and always has a very good sense of putting a final punch. The quick remark from Chinatsu about her Mom for example “I heard that old people aren’t easily surprised” is both very whimsical and modest. The punch where Akame giving Chinatsu and Makoto her presents had to be one of my favorite part of the show.

Indeed, because of its relax tempo and slow pacing, it is destined for a lazy Sunday afternoon watch (which was exactly the time it’s available here in Australia), that’s feel true as in many of the episodes -for some characters – all they do is taking a nap. Ultimately, Flying witch is a celebration of the joy of everyday life, with a little touch of magic to create a sense of wonder that life and nature could bring to us.

~SuperMario~

Bungou Stray Dogs Review – 62/100

Well, we don’t usually give a review on the first cour of anime show, given the fact that the second part will air next autumn season. But since I’m not certain I would cover its second half, plus I don’t think this series will improve itself, I might as well give Bungou Stray Dogs a proper review now.

Bungou Straw Dogs is an action show that follows a story of Atsushi, an abandoned boy who can transform into a tiger unconsciously. He got rescued and later recruited by the Armed Detective Agency, which contains a bunch other gifted characters. But things become more complicated as the Port Mafia – the local mafia – also want to take their hands on Atsushi and towards the end of the series, somehow the Guild – the North American counterpart for gifted people – involves to capture Atsushi as well. The show follows this main storyline, at the same time introduces each and every one of the Agency.

As far as action show goes, in term of production, the show has a lot to recommend on. The art designs, in highlights, feel like an essential component of Bungou Stray Dogs. This show has always put extra effort to create a strong personality for its settings. From under the bridge scene right at the beginning, to the abandoned hospital, to the various sights of the city, all are well-drawn and have an atmosphere of their owns. The last episode set-piece in closed space dimensional, in particular, showcase the art designs at its best as it has a very distinctive feel of dreamy and creepy, like a nightmarish version of Alice in Wonderland. The show goes for more of impressionist visual style, and I would say what they achieve here is impressive. The staffs show us that they have a great flair of shot compositions. This is one of a few anime series that whenever I freeze frame the screen, I can still find great shots for my screensaver. The impressionist visual also means that the color palette changes depend on the mood of the scene, but the show favors the use of strong color in its more ordinary scene: dark red, green, resembles many of classical paintings. The music of the show has always been very consistent, and sometimes it did take a little risk. In a bombing sequence for example, the score goes to unsettling and nausea approach, which in turns very fitting to the chaos and the nausea of the confusing crowd.

But in Bungou Stray Dogs, we don’t only have action. There are also some twists/ flavors mixed in with its action, and the results vary in many degrees. The first ingredient is to make the characters based on real life authors. This adds a little quirk to the characters, which is actually fun to watch, especially if you know the authors they are referencing to. Talking about characters, the cast in the show does have their own voices. Like the cast in shows like Baccano or Cowboy Bebop or directly from Tarantino’s movies, they never feel like a real person, but they’re damn fun to watch nevertheless. I have to point out Dazai and the girl Hyouka as the show’s stand out characters, the way Dazai’s charm his way out (even about suicide) and Hyouka tragic but grounded circumstances. Other characters are vastly over the top and when given a spotlight, they developed quite well but most of the times the cast is unfortunately bland and one dimensional. See, this is a fundamental problem of Bungou Stray Dogs, because the cast is so exaggerated and over the top, leaving them on their own could potentially affects the main storyline. As a result, in order to keep the story going the way the show wants it, the cast has to be as one-dimensional as possible and sometimes as inconsistent as ever. For instance, it’s nice to learn the truth behind Ranpo’s gift or Kanji acts up once in a while, but for the majority of time we will have to see the childish, selfish side of Ranpo or the happy-go-lucky Kanji. Bungou Stray Dogs, you need to constantly shed new lights to your characters, because if you don’t care fleshing out your characters then we won’t feel it either.

The inconsistency of the characters further highlights this issue and most of the times it feels like the characters act certain way just because the show wants them to. Like for example in the first few episodes it was established that the Agency is like a big family; but then Dazai got captured for several episodes and no one seems to care. I believe this supposed to show how Dazai is always ahead of everyone and he can take care of his own, but it feels truly bizarre that after all the trouble he went through, the next episode we have him sitting in a chair like nothing ever happened, and the cast treats him like he was never been captured before. There are also many times that the character Kunikida has a huge leap of personality, like in one episode when the Agency was informed that Atsushi has been abducted, Kunikida was totally oblivious to the news and kept babbling about the Agency’s current “important” ministry job. In the end of the episode, however, we have him rushing out to rescue Atsushi like it’s the most obvious thing in the world and it makes me feel dumped.

The second mix of ingredient is the mix of detective cases in several middle episodes of the show. Those cases are simple enough and they were presented to mostly showcase the cast’s members. But many cases are just plain, with our Detective solve it way too rushed with information we never even heard before (like the fishing tackle store, which if it blows up it could bring down all the big building nearby. How are we supposed to know it? Well, never mind!). Usually the new players introduced will have something to do with the case, and then when they finish their purpose they will get tossed out and we will never hear from them again. This is a minor complain but the number of innocent people who got killed off are jarring to me. I guess this is just me as I think the show doesn’t care much about this issue, but killing people just for the sake of raising stakes is a terrible writing.

All to say, in terms of production and character designs, there is a lot to recommended but writing-wise, the show needs a lot to improve on. As for the score, for me 60 is the line between exceptional and mediocre shows, and Bungou Stray Dogs is a slightly (very slightly!) above average show. This first half set itself up to be a three-way war between the Agency, the Port Mafia and the Guild. I’m interested to see how they handle the war and also curious to see the Guild counterparts and their gifts. Here’s hoping for the second half can deliver what this first half has been promised.

~SuperMario~

Kiznaiver Review – 60/100

Kiznaiver is a very different faire from Studio Triggers other works in that it takes a more serious tone and has a writer who tends to go more for the melodramatic. This is a tale about a group of very different people gathered together and have their pain linked to one another. In an effort to take a step towards world peace a system was devised to allow people to feel the pain of others as if it was their own and thus these group of people must learn to coexist with one another to complete missions given to them throughout the summer. This is the premise sadly lost in this show as it eventually gets lost in a love pentagram, excessive teenage melodrama and angst over the past. Kiznaiver is a polarising title in that it has elements of great worth and characters, while not particularly deep, that have good chemistry. However while it had a vague idea on the themes it wanted to touch and what it intended the characters to be, it purely gets lost when it comes to presenting those idea’s. What we are left with is a series which doesn’t know where it is going and wastes more than half its runtime in reach of a goal. Though once it finally decides on its direction it sacrifices all it has set up and it’s greater elements for forced drama and soap opera like developments. All to end on a climax with feels undeserved and rushed.

Kiznaiver is a bad story with excellent presentation as while the story developments are confused and lack focus, the presentation could fool you otherwise. Direction is particularly excellent in giving emotion to certain scenes and the visual aesthetic is quite appealing. The anime also sports a great opening with what may be the last song by the excellent band “Boom Boom Satellites”. The OST has some notable tracks and sound direction is spot on. The characters are quite likable and at times the comedy can work well but it falters when it sacrifices the comradery of the group for the cheap thrill of over emotional outbursts and vocal preaching. The plot gives special attention to certain characters only to abandon them to the sidelines afterwards and at times changing characters to fit what is demanded of the plot only to double back and have them return to how they were. At the beginning Kiznaiver was aiming to be zany and fun like any other trigger anime but halfway in it decided it was going to be Kokoro Connect. Then reaching its endgame without really deciding on which of the two it would prefer to be.

The show tries to act as a character study and tries to get across a deeper insinuation about the nature of feelings and connecting with other people but when examined it comes across as shallow and simplistic. Mainly resorting to a traumatic past as the cause of someone having communication issues instead of taking into account that maybe their are those of us who simply can’t connect with others. Or simply don’t want to. Two character get more focus in regards to this and one has their development more or less negated within two episodes of coming out of her shell. The other remains rather enigmatic and when it comes down to it, all that we truly learn of her is that she has a contrived tragic past. If it doesn’t affect you then sadly she has nothing else, besides acting as a love interest. Despite this it has moments; in both the forced drama and zany antics there were points when it comes across as genuine and heartfelt. Though this does make me lament just what this series could have been if had better planning. This is Trigger trying something different and as an experiment it is interesting. I would like to see Trigger tackle something like this again but if they do I hope they hire a better writer.

~AidanAK47~

Joker Game Review – 50/100

When experiencing the wave of new anime each season it can get rather tiresome to notice all the teenagers fighting supernatural forces while gathering a harem through seer luck or similarly tired concepts. So when something like Joker game comes along and takes a road less traveled with it’s story, naturally I am well on board. However the sad thing about entertainment is that even if you try something new, if you don’t succeed it amounts nothing more than a show which had a good idea and a lesson for others to not brand out from their tired concepts. In that regard I truly lament such anime but unlike them I don’t think Joker Game will remain as a lesson for others, for to do so it would have to be memorable. An idea with such promise, a tale about a team of Japanese spies sent out to gather info in the time right before World War II broke out. You could spin quite a tale with that setting but sadly Joker Game settles for a much more simplistic level.

The first problem with the show is it’s episodic format and it truly limits the plot when each episode’s story needs to be resolved in a short time frame. Each episode has a brand new cast and a brand new setting. This essentially prevents the viewer from becoming attached as there is rarely anything consistent to latch on to. But most importantly in episodic shows the show is often held up by the characters and their interactions. However Joker Games protagonists are completely interchangeable with little in defining characteristics. No matter the episode the main character plays the role of the super spy who never fails and in that regard is mainly a plot device. When looking over the story, Joker Game is style over substance and merely a spy power fantasy. The writing lacks the nuance to weave a compelling narrative around international espionage and often resorts to contrived or trite developments in order to make the protagonist look as good as possible. The villains in each episode range from the over the top evil to inconsequential, often any threat they pose is completely undermined by episodes end. The writer holds his protagonists in too high a regard which ultimately makes this a show about the triumphs of several Gary Sue’s and how much better they are than other people. It don’t take long for this aspect to wear on you and through the episodes the victories of the D-agency spies become less compelling and more boringly anticipated.

Through while the writing can reach unrealistically silly levels as the D-agents display skill bordering on the supernatural, you can still find some interest here. The show never truly drops to a level of becoming bad and to some they can come to enjoy the exploits of the spies and their missions. I found three or four episodes to have above average value and the show remains consistently watchable. However it never truly excels and in episodes can become quite boring as you wait for the inevitable cop out win of D-agency. The episodic structure continues right up to the end where the show simply stops instead of ends. The art and animation remain consistently good and the soundtrack is rather catchy and nostalgic of Noir fiction. Joker Game is a show that lacks the high points to be recommended and the low points to be outright hated, it’s middle of the ground which made the score of this series rather appropriate. Joker Game is a series destined to be lost to the ravages of time, soon to be forgotten.

~AidanAK47~

Mayoiga Review – 78/100

Mayoiga has to be one of the most misunderstood shows in recent years.

On a surface, the premise alone has a lot of potential. The idea behind putting 30 people, each of them has very different set of personalities, together in a bus to a mysterious lost village, in order to start over new life is an intriguing concept, because there could be lots of angles to explore, even within its mystery/horror fare. The show could use the setting to explore the internal conflicts between the cast, or the nature of those monsters that drive anyone insane or even dig deep to the mystery behind Mayoiga, or the show can go full cannibalism that was suggested many times in the first episode.

Instead Mayoiga goes off track very early and never looks back and the overall execution certainly stands out, in a very-bad-it’s-good way

Billed as a mystery show, Mayoiga contains many elements that feel like a recipe for disaster: over the top characters, awkward pacing, long and meaningless conversations. In the first 10 minutes of the show for example, literally EVERYONE in the cast got introduced (and that 20 plus characters to remember). The characters have a distinct and overall solid character designs; but most of them are way too over the top to feel like real people. Mitsumune, our main character, for instance, feel really bland and his only traits are unsure about himself and his affection towards Masaki. The conversation drags on, don’t really advance the plot or flesh out the characters. Worst of all, the pacing sucks, sometimes it drags for too long before moves too quickly, for example in the first half of the show, there are few episodes where nothing important happens except the cast arguing. The cast themselves uses their time wisely to talk about how to call rock, paper, scissor the most correct way, arguing over the name of one of the cast who just vanished, or lying asleep in the end without the care of anything else.  The cliffhangers, were presented in almost the end of every episode, just so that the stake returns back to normal in a very next moment.

Thematically, Mayoiga actually has its meaning underlying under the surface. The monsters are revealed to be Nanaki, which are part of each individual’s past psychological trauma, come to life. They are a symbol of all those ugly things that the cast left behind to start over their new life. They are not, as the series progresses, intend to harm the cast, but are a part inside each character, and the show made a point (as in your face as possible) that all of them need to face their own Nanaki (their traumatic past) in order to become a better person. The Nanaki monsters, represented in 3D animation, are both out of place and uneasiness at the same time, which actually fits to the theme very well.  But I have to say, reading this underlying message is a bit too much, as the series itself never attempt to dig deeper into its theme.

Which brings me to the next point, many of the above elements actually WORKED in favors of the show. One thing that Mayoiga truly excels, the one thing that Mayoiga will likely be remembered for years to come, is its ridiculousness. All the ridicuolous, awkward bits are intentional, majority of them are so well-aware that it becomes hilarious. Many of the Nanaki monsters, for instance, are just plain silly in concept, such as a big silicon boob monster (yeah! You read it right!), or a girl seeing a giant Mitsumune because he happens to look like her ex-boyfriend, so instead of seeing her ex she would see Mitsumune who she just met for 2 days. See the absurd sense of logic here? Indeed, most of the cast embrace that ridiculous sense of logic wholeheartedly that it’s actually refreshing to see them keep betraying our expectation. Lovepon would be nothing if not for her “execution” speech, and after a while it’s just feel so welcome to see her running for her life from the monster, still remain in character “We going to be executed!!”. The Driver and his bus also keep appear/ vanish without any explaination is also a good running gag. Other characters, like Mitsumune, Hayato, Koharun, Nanko, actually the whole cast also embrace their one-note traits to a bitter end, put it up to the max that they become so gimmick and fun to watch. The conversations, as I mentioned above, drag on and on; but there is a lot to enjoy there, mainly for their unique train of thoughts and the ridiculous topics they could come up to.

Like I mentioned in my review posts, Mayoiga is a masterclass of using anti-climax not only to twist our expectation out of the usual conventions, but also to reduce any tension whatsoever. Take the revealing about the nature of Nanaki for examples, in a sequence where 4 members of our group witness their own Nanaki, they seem defeated, had nowhere to run but somehow, all of them managed to escape from it, without any injury. In other scene we witness the group decided to tied Masaki up and attempted to stab her, just so that she got ambushed by the bus driver, who drove her away just to beg her to allow him to meet his daughter again. The extensive use of anti-climax might seem uneven, absurd and even laughable at first, but actually these are all intentional so that the show can screw you out of any conventional sense.

But self-aware or not, Mayoiga can’t hide a fact that, in a nutshell, this show is an incoherent mess. In fact, inconsistency is the only consistent trait the show has. Mayoiga always feels like a product of too many minds, too many ideas that crammed all together, that contributes to too many half-baked ideas, and the pacing is all over the place. This seems understandable though, as in the process of making Mayoiga, the director Tsutomu Mizushima (Girls un Panzer, Shirobako, Prison School) encouraged the team to come up with ideas, and Mari Okada responsible for putting everything together. On that note I have to say the ending is surprisingly conclusive. Yes we would never know what happen to the people before the cast arrived, or how the majority of the cast meet their Nanaki (they JUMPED straight from those guys sleeping to they being back to the bus), but all the main questions are addressed and I actually feel kind of satisfied with the ending. This is a show with lots of obvious flaws, but it is also a show that unlike most of our usual anime fare. I have a great time with Mayoiga and ’m happy that I got the chance to cover it.

~SuperMario~

Stella Glow Game Review-60/100

I really should be getting Grand Kingdom or waiting for Mirage Sessions. My review of Stella Glow is way past relevancy being nearly 8 months late, but I finally completed this and it wouldn’t hurt to briefly wrap up my thoughts about the game created by the now-defunct Imageepoch. I somehow managed to get through Lord of Magna in little over a week but I couldn’t motivate myself to finish this game after chapter 6. So first, jumping into the game, I admittedly didn’t have too much experience with much of Imageepoch’s previous titles, I only played Luminous Arc 1+2 and thought the gameplay was pretty good (although I’ll always hate the story in these kind of games). Therefore, I expected Stella Glow to be much of the same. In terms of its gameplay, it’s even somewhat over-simplified/dumbed-down since my last Imageepoch game.

To be brief, combat is turn-based spread over a 3D grid ala Luminous Arc, separated by free-times in which your character can buy weapon upgrades, find loot, do odd jobs for money, and interact with party members in order to unlock new support abilities. With combat, the atrocious AI aside, it’s relatively vanilla and doesn’t rock the conventions very much. It’s blasé to say the very least, with an outdated concept of PP-based skills that is actually a regress with its lack of any equivalent to Luminous Arc’s Flash Drives aside from the conducting (which doesn’t do much for strategic depth). There is no more depth beyond these standard attacks and skill-attacks, so what you see is what you get all the way through your 50+ hour game. Moving your team members around a strategically-lacking battle area has never felt more unexciting as a direct result, and makes grinding all the more painful to do. And you’re going to have to do a lot of it.

Compounding the problems to combat are the enemies. The AI in the game utilizes little form of strategy or out-maneuvering. If it has a better shot at greater damage output (such as attacking my characters from behind) it doesn’t do it, and as is the case almost all the time they rush the nearest available frailest unit and zerg-rush them without any semblance for party-cohesion/roles. For example, even when my tank Archibald is quite vulnerable sitting at a low health, enemies still often rush my witch who’s at full HP because the AI simply cannot understand strategy and the benefits of knocking down selective units. The challenge instantly turns to frustration as early game I didn’t even bother using healing units very often, since they have to come close to another party member in order to heal, yet then become vulnerable to long-range enemies’ ridiculous ranges. On the other hand, some skills thankfully offer low-mobility characters like Archibald with long range attacks to attack past 2 squares, which is sorely appreciated for such a slow unit, and it theoretically gives these characters better usage early-game with stronger party cohesion. However, this does not work as well as it should, as you often cannot attack diagonal squares aside from magic skills. For me, that defeats the purpose of trying to give slower units a greater mobility. Yes, Archibald gets better later on in the game, but there is little logic to not allowing long range attacks in general, Archibald or otherwise, to hit diagonal boxes especially when terrain heavily limits your ideal range of movement anyways. Some elements of Fire Emblem would’ve been great here, like diagonal attacks and earlier long range healing skills. Otherwise, everything else about the combat system is solid, such as the satisfying range of roles in your party, and the activities that you can do in between battle times are varied and interesting.

As for story, it’s about a generic protagonist with a mysterious past who has the power to collect witches, in true harem spirit–as is plastered all over the back cover. I’m not going to complain too much about the generic plot as much as I hate it, it’s simply there to provide a backdrop for the challenges that our characters will face after all, and none of the party members felt forced or too out of place. However, any longtime JRPG player will recognize the story going through the motions in a half hearted attempt to try and set these characters beyond their archetypes to no avail, and the writers have every blame for this. In a game like this it’s imperative for it to be a worthy character story, with immersive character conflicts to make up for the lackluster backdrop concerning some generic kingdom under attack by some generic villains. Unfortunately however, by the end, there is very little characterization. Well, apart from “She’s not shy anymore” and “He’s less strict now.”

Lastly, the user interface is clunky and bare bones to put it lightly. Whilst in battle, you cannot access an options menu to adjust your game settings, it is only available outside of that and events. Even then, the options menu is simply pathetic. There are volume sliders, options to turn off combat animation (which is already available in battle), and little else besides it. No options for changing the controls to adjust the inversion, utter disuse of the circle pad, story recaps, turtle paced scenes, and the list goes on. But at least the game looks good for the 3DS and the soundtrack isn’t half-bad, even if the fan service is irksome as hell and never stops, but that point is rather moot with a game like this that lets you know what you’re in for with the cover. Overall, if you haven’t picked this game up yet I’d recommend you give it a try at least, it’s honestly far better than the likes of Lord of Magna.

Storytelling: 5/10 Average fantasy story
Gameplay: 7/10 Limitations aplenty, but otherwise strong system that remains familiar
User Interface: 3/10 Clunky and frustrating
Production values: 9/10 Looks and sounds great for the 3DS

Suggestions:

Fire Emblem Fates

Luminous Arc

Lord of Magna

Odin Sphere Leifthrasir Game Review – 87/100

Oh my. This game was just utterly, utterly incredible when it came out, so despite disliking the usual remasters (ahem, Valkyria Chronicles), I was pretty stoked when I learned I’d be able to play this again on better hardware. It came out really late into the PS2’s lifetime in 2007, so at the time, I like a lot of others thought it should’ve been on the Playstation 3, as Tales of Vesperia had also been transferred to the PS3 despite being developed for the PS2 – and two console generations later, here we are with Leifthrasir.

In case you don’t know what Odin Sphere is about, it’s simply a 2D fairytale action JRPG that puts you into the shoes of 5 characters in individual stories each with their own background and self interest, with nods to well-known fairy tales. We start off with Gwendolyn in the first book, during the great battle against the Ringford Army, when her sister is killed and she herself is defeated but spared by Oswald, the shadow knight. As we move on from her story, through Cornelius, Mercedes, Oswald, and Velvet’s, we see these individual stories slowly come together by the sixth book to create an interesting spin on the “party members banding together to save the world” RPG trope. Here, some main characters are even enemies with each other, and not in the Tales sense where they’re mysteriously hostile at first, only to turn out to being the good guys (ahem, Sheena). No, some straight up try to murder each other out of self-interest no matter how good their intentions are, and I love it because it shows a gray morality usually handled black & white in other fantasy JRPGs. There’s a reason why some aggressive kingdoms act the way they do, and while it’s certainly not insightful or original for that matter, it’s a breath of fresh air. As a result, the climax is very well done, and the ending is just as explosive and does an excellent job of laying the story to rest (so long as you get the seventh book) since characters undergo tangible conflicts. Individually, each story by themselves are pretty standard fairy-tales. However, what made Odin Sphere’s plot just that fun to play through is how interconnected each story is and the subterfuge that goes on back and forth between the main characters, even if it isn’t on a very deep level.

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Chinese Animation Guide – Part 4: Chinese Traditional Animated shows

Welcome to the last part of our Chinese animated guide. This part will cover Chinese traditional art style, for me personally this is the most enjoyable group. The first thing you might notice in these shows are they were in different format ratio, lean more towards the Academy ratio format. I always find their traditional art style more compelling, but somewhat conservative approach (since for long decades the Chinese insist to use this style over and over again). Luckily, these restricts have been loosen up in recent years without locking into any particular one style. As a result we have those shows below as a more relaxed and more updated version of their traditional style. Here are again the 6 shows in no particular order:

Romance of Three Kingdoms (三国演)

romance of 3 kingdoms

This is a 2009 Chinese adaptation, so not to be confused with the various anime versions. Based on the popular work “Romance of Three Kingdoms” (which people regards its influence in East Asia literature is like that of Shakespeare in English literature). What we have in this episode are the three legendary warriors Liu Bei, Zhang Fei, Guan Yu become brothers and they fight together. I love the traditional character designs, and they provided solid enough animated scenes. But I can’t get pass the fact that a girl who was pushed down a cliff, not only she’s not die, but seems unharmed and she then proceeds to play musical after that. Weird. She must had been on crack I think! Besides that, I always meant to read the actual book, but its length (800,000 words) always put me off. This series so far is solid enough for me to follow it through.

Continue reading “Chinese Animation Guide – Part 4: Chinese Traditional Animated shows”

Lucid9: Inciting Incident Video Game Review – 85/100

It’s not often I pick a game up without prior knowledge. I abhor the act of pre-ordering and at least do a google search on the title to get a general idea of it’s overall quality. Gone are the day you walk into a game store and buy something purely on a whim or the box art. With the internet you can at least get an idea for what you are in for. Lucid9 is one of the few I pick up out of curiosity, partly due to the few steam reviews present were very positive and the fact that it’s a free game. I knew nothing regarding what it was about and my only previous contact with it is a vague recollection on a Fuwanovel blog post. So I thought that it’s been awhile since I played a genuine visual novel and I was itching for something different. This is the first part called inciting Incident of a series of visual novels planned however despite that the story in this is more or less conclusive despite a pretty big cliffhanger for a sequel. At least the mystery for this game is solved with just a few hints of behind the scenes manipulation to be addressed in later chapters. Besides the pretty big turn of events at the stories end you could leave off this one content. Provided you stop before the last scene. But anyway enough baiting, lets us move on to the review.

For the unintroduced, Lucid9 is a visual novel and no, that is not the same thing as an eroge or dating sim. An eroge is like a visual novel but features a stronger focus on pornography. Often you can tell the difference between the two by the game’s title or synopsis. While visual novels do feature hentai content, it’s much lesser than an eroges content. In many new titles it’s getting phased out completely. A dating sim is more of a game where the objective is to raise girls affection for you and improve stats which are normally not present in visual novels. The best way to describe a visual novel is that it is like a choose your own adventure book. You go through a story and are presented choices which can lead the story on a different path. Most of the time the paths are decided by which girl in the narrative you show most interest in and the route you take often has them as the main heroine. Today’s visual novel is an exception to that as their is only one route and the choices you make don’t have much of an impact on the overall narrative. I will also point out that this visual novel doesn’t have any hentai within it’s narrative. The story involves a series of disappearances that are happening at an high class academy which are the work of a serial killer. Our protagonist is a cynical snark mouthed student who attends the school and manages to get caught up in the case. He’s recruited by a private investigator as an assistant and the case begins to affect those around him. Slowly he finds that he has a growing talent for investigation and detective work. Admittedly the murderers aren’t put on full focus here as the story mainly is concerned with the development of the main character and how this helps him get over his own issues to finally put effort into doing something with his life. For a free VN I was surprised at the quality of writing, this author really excels at writing back and forth dialogue though it can make the characters too quipy at times. The story is really carried by the interactions between characters and it does manage to keep things interesting.
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Chinese Animation Guide – Part 3: Haoliners inputs

This part we explore one Chinese animation studio’s works. I choose Haoliners partly because they are independent studio, and their works are not hard to find. Just established in 2013, Haoliners is an indie studio but gathered more reputation in the last few years in their homeland. My experience with them through those titles below have been hit or miss, but even me can say that their production is quite great and they are a creative bunch. Their shows, while mostly anime style-wise, cover many genres: from comedy, romantic to thriller. Their climax action scenes are quite impressive as well. Here are the 6 shows in no particular order:

Yaoguai Mingdan – Monster List (妖怪名单)

 Yaoguai Mingdan

The story started on the campus of a university. The poor university student Feng Xi can occasionally see demons, but he didn’t trust his marvelous senses. An unexpected snooping allowed him to find out that the school beauty was a demon fox? What should he do during the date with a demon fox? The beautiful demon fox gave him a small present, and then he realized his university was full of monsters. This is by far their most popular show but it leaves a bad taste in my mouth. Here we have the most ecchi show of the whole bunch, which is quite fitting seems those monsters are girls seducing their prey (horny young boys). I had to say the final fighting scene is very entertaining, but this is not my type of show.

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