Two tales of War: Reviewing The Heroic Legend of Arslan and Altair: A Record of Battles

It would not be an exaggeration to say that my favorite type of anime is the political-military epic. This comes partly out of my profession, I study war and politics, but also my hobby, as military and political history is something I enjoy. When it comes to anime there is a clear sub-category that can be called political-military epics that covers elements of politics and war. These shows are characterized by some commonalities. First of all direction wise, is the large cast. When your characters are introduced with subscripts for titles, you know you are in political-military epic territory. Second, there is narrator who plays a crucial role in moving the story along.

Story wise the shows can be place into a continuum anchored by the great Chinese epics. On the one side you have those stories which are closer to the thematic of the Chinese “Journey to the West”. Political and Military events provide a backdrop, but the stories essentially focus on the story of a hero within the world. On the other side are stories in which the politics and the military events are the protagonist. There is no real protagonist per se, but instead central characters through which we see the events unfurl. The literary example of this in Chinese cultures is “The Romance of the Three Kingdoms”. Stories that go further and relegate characters to a truly secondary role cross into thematic territory that is more in synch with the ancient Greek history, “The Peloponnesian War”. Anime wise, a recent example of the first type was “Akatsuki no Yona”. Stories in the theme of the “Romance of the Three Kingdoms”, including directly based on it abound in anime, with “Shouten Kouro” being the most recent example in my mind. Finally, “Legend of Galactic Heroes” stands the closest to the “Peloponnesian War”, though it is still anchored around two protagonists.

Due the central role of the politics and military events in these stories, characters are either decision makers, or people who are privy to decisions. This is what differentiates from me the political-military epic, from what I would call only military anime (in which many times the characters are not privy to decisions-for example a lot of the Gundam franchise). Thus are protagonists are ministers, princes, kings, and generals, or the people who put into effect the decisions of such personages.

The two shows I will review here both wish to tell an epic story of politics and war. The Heroic Legend of Arslan (Arslan Senki) is the creation of the author behind Legend of Galactic Heroes, Yoshiki Tanaka. Thus we have a author who has experience in telling such epic tales. The animated version I am looking at is the recent one directed by Noriyuki Abe, based on the manga interpretation by Hiromu Arakawa, of Full Metal Alchemist fame. This is quite the pedigree of creators. There was an older anime based on Tanaka’s work, which I personally liked a lot, but which did not cover much of story (which is in progress). So I was looking forward to this new interpretation. The other show is based on a manga by Kotono Kato, a historian by trade, and is their first work of note. The anime was directed by Kazuhiro Furuhashi who has some solid work behind them, but nothing exceptional per se. SuperWooper reviewed the first 12 episodes, but I decided that show deserves a full review, and he kindly let me take care of it.

Before going into the particulars let me summarize my review. Both shows suffered from a number of issues that denied them the character great, let alone exceptional. But ultimately I felt that Altair promises a lot more, and was able to craft the more interesting story. This was surprising, and to be frank after watching Arslan Senki I wondered if it really was written by the same person who wrote Legend of Galactic Heroes. It is not that it is per se a bad story, but quite underwhelming especially in the crucial area of characters. So let us go a bit more into the reasons for my conclusion.

Story

Ultimately a good political-military epic tells a good story. It posits a conflict that is both expansive and epic, but something that is beyond just a mere territorial spat. In LOGH Tanaka weaved into the story a whole semester worth of political science material ranging from questions about the trajectory of history, the meaning of war, to the relative merits of democracy and enlightened autocracy. I literally use parts of it in my lectures. Altair as a show is much closer to LOGH and the “Peloponnesian War” or the “Record of Three Kingdoms” than Arslan is. The word is more expansive, with many more powers, the politics are thus richer. Both shows try to invoke uniqueness by using as the basis of their world historical cultures that are not the usual staple of anime (or even western media). In Altair our protagonists are part of an idealized Ottoman Empire, active in a world with state that are inspired by ancient Greece, Renaissance Italy, and with the antagonist being a much more aggressive version for the Holy Roman Empire. In Arslan, the titular character is a prince of Pars, a setting inspired by Sassanid Persia, facing a fanatical stand-in for European Crusaders, and surrounded by states inspired by Turkish and Hunnish tribes, and Indian medieval princes.

While both settings work to enrich their regions, I ultimately felt that Altair did a better job of showcasing its world, compared to Arslan. And this is despite its pacing issues it has (more on this later). To put it simply, I found the city -tates, empires and kingdoms of Altair much more intriguing, than those of Arslan. A lot of this might be though that Arslan in its first arc is more like a “Journey to the West” story, focusing on the travels of the protagonist and his coterie of characters. Now, Altair also does this. But here is the difference. In Altair the story of individual travel is well-meshed to the story of the politics. In Arslan it is not. Turghil Pasha in his travels not only to get companions, he crucially meets decision makers and comes to understand, and show us, the politics of his world. In Arslan, Arslan meets companions, and he learns about the world, but he learns by being told about it by said companions, rather than by experiencing it. This was crucial difference.

I also felt that despite the pacing issues of Altair, the political decisions there made sense. That was not always the case with Arslan.

The different approach to the story also meant that Altair could get way with weak characters, while in Arslan they doomed it. In Altair, you could forgive some of the characters because the characters were always enriched by the environment. The cultures of Rumeliana (the Europe of Altair) were all so unique and interesting, that they enriched characters who stood as their proxies. In Arslan that was not the case. In general I felt the story of Altair to be richer, and more intriguing, than that of Arslan. While both had an element of a coming to age story, I felt that Altair was more able to mesh it to the political and military situation. And this helped the characters. Speaking of characters,

Characters

It is unavoidable that with their massive casts, political-military anime while have a slew of underdeveloped characters. As long as those characters are given some singular trait that makes them interesting, and as long as the protagonists are fleshed out, this is not an issue. As long as characters are not caricatures, they can be forgiven a bit of thinness. This is why story and environment play such an important role. This of course cannot be forgiven with the protagonists. A good political-military anime will have multiple protagonists, shared by the two main warring factions, and even more. They will be decision makers, or close allies of decision makers. They will be essentially our eyes and ears into why things happen, and provide some investment in the politics by having their fate and beings tied to it. The problems start when the central characters are either uninteresting, or relegated to a secondary role by the other protagonists. Altair succeeds in avoiding this, while Arslan fails.

Now both Mahmud Turghil Pasha and Prince Arslan share some character traits. They are both seen as politically naïve by others, and they are both struggling to find their place in a complex world. The starting arcs of both anime are focused on their journey to maturity and wisdom. The problem is that while we can see and appreciate Turghil Pasha’s growth, Arslan’s is not as easy to learn. This is not because he does not grow. But his growth is tethered and ultimately smothered by his companions. Too much of Arslan is about Arslan asking his chief strategist Narsus (a bad character inspired for Zhuge Liang from “Romance of the Three Kingdoms”) about what to do. There is a lot of that. As a result, Arslan’s growth is always feeling as pedestrian, predicted, boring. Turghil Pasha is never completely eclipsed like that. His growth is not always predictable, and we always see it in action.

It does not help that by a large the secondary cast in Arslan is boring. Of his companions that only two I found interesting are the warrior Daryun, who is not a rich character, but he is a well done example of the warrior template, and the fun and adventurous bard Gieve. The others did not stand out. This expands to the secondary characters on the side of the heroes. Most are bland, and boring. In Altair, despite the fact that many of the secondary characters are just as “thin”, I did not find them boring. Whether Halil Pasha, Suleiman Pasha, or Kiros and Abriga, they never seemed to hold the show down. The mayors, princes, kings that populate Rumeliana are not anymore developed than the characters in Arslan, but the combination of smart focusing on a specific trait, and their close connection to their cultures makes them interesting.

The issue becomes worse for Arslan when it comes to the question of antagonist. Now it is true that neither show comes close to the almost excellent balance of characters on both sides that LOGH had. But Altair comes closer. To put it simply ad brutally, the enemy in Arslan is boring. You have the always scowling, yelling, always angry Prince Hermes. You have the scheming, scowling, perpetually frustrated Guiscard. You have the caricature coward, scowling Bodin. Indeed there is a lot of scowling and furrowing of brows, and yelling going on. And that that is it. None of these people are remotely interesting. What drives them is boring, and thus their schemes are boring. No great questions can be put forward by such characters, and thus the battle really is more like a black and white fight, despite the continuous talk by characters that this is not the case (for the sake of all that is holy, one of the secondary antagonists chose the enemy side simply because he felt it would not be fair if there is no one on the side of the guy with he himself does not consider ready to be a king!). Hell, the most interesting opponent of Arslan is his frenemy Rajendra, who is pretty much an interesting character because he has a level head on his shoulders. The more interesting questions in Arslan are always about Arslan’s plans for the future of Pars, and that is pretty much an intra-ally discussion.

On a first glance Altair could also be considered weak on the enemy front. If there is one criminal failure for Altair, is that it never invests as much as it should in the enigmatic figure of Prime Minister Louis (a characterized for Machiavelli and Richelieu). This is partly because for a long part of the anime the “antagonist” is the equally interesting Zaganos Pasha. But the show in its second course presents us with an interesting array of Imperial opponents that give us an insight into what drives the Balt-Rhein empire forward. Their motives are much better than those of Arslan’s foes, and between Turghil, Zaganos, and Louis some major questions are put forward about the nature of hegemony, pacifism, and practical politics. The contrast between the perpetually yelling Hermes and Guiscard, and the calm Zaganos and Louis (whose voice actor is great) is in a way the encapsulation of the difference between the two shows.

Direction

Both shows suffer from direction issues. In a way they suffer for exactly opposite reasons. Altair suffers from an insane pacing, which leaves one bewildered about why and how things happen. Characters enter and leave before we have a chance to understand them or their place in the story. Essentially the fact that Altair is an advertisement for the manga can be seen in the terrible pacing, which tries to cram as much material as possible into the 24 episodes. . Arslan on the other hand, has pacing that is too slow, which means we get too much Narsus, being Mr.Perfect (I dislike Narsus, don’t I?), or Hermes scowling (GGRRR GRRRR). The pacing issues in Altair ruin a bit the enjoyment of unraveling the politics behind the scenes. But at least the politics unravels. In Arslan , we go through 36 episodes to just get back were we started, Arslan and companions on a trip.

Speaking of direction, the narrator, which is a character in these shows, was a bit more useful in Altair than that in Arslan. Also despite it pacing issues, I felt Altair was able to create some set-pieces that were quite nice, more often than Arslan. That said there was only so much the direction could do with the animation the shows got.

Animation

Well to put it simply animation in both cases was not something to write home about. While there were some well animated scenes (the fight between Turghil Pasha and Rod Orm, the fights between Hermes and Daryum), in general the animation was lackluster. Massive battles are the bread and butter of these shows and neither did a good job at it. Arslan opted for using CGI graphics, and the battles ended up having a rather Total War Rome feel to them (only TWR had more model variation). Altair, perhaps wisely, eschewed that for mostly still frames and traditional animation. They both get their story across, but there is none of that wow I got from the massive battles of LOGH.

Art

While I like Arakawa’s art I felt it plain compared to that of Altair. In general the world of Altair was more colorful and varied than that of Arslan. The Turkish, and Italian Renaissance basis of the clothes showed in Altair. There were some bad choices (the naval uniforms are too much One Piece like for my taste, and the uniform of the officers of the Balt-Rhein empire too LOGH Empire style) but in general they nailed the look. In Arslan the looks are servisable, but that is about it. One of the other blog commentators said that there was something whimsical in the art of Altair, and while initially I did not like it, it came to grow on me. I believe that if Altair had the animation budget of Arslan it would had been a much more beautiful show.

Music

The Opening and Endings of Arslan and Altair were in general generic and boring. I found the second Opening of Altair the most interesting, partly due to the good direction. When it came to soundtrack, Arslan had the better one, with the track Tenchi Rai Sanka standing out and being well used in the series for memorable scenes (Sher Senani! Sher Senani!). Altair was not graced with a soundtrack that was as good. It does its job, but that is it.

Final “Feel”

Ultimately I felt that the story that Altair tried to tell was a more epic and nuanced story, in a richer world. I felt that the political principles at stake were more expansive and interesting. It is not that Arslan does not have a good question at its center (the nature of kingship). It is more that the story failed to work with it well (since Narsus, has all the answers!). To be fair, nor does Altair really do a good job fully exploring its question. Indeed it more teases it. Perhaps the biggest thing holding Altair back, is that it is an anime conceived as a advertisement for the manga, with all associated issues in pacing, characterization etc. And to be frank it does that job well. Despite my initial dislike of the manga art, I came to be interested in it. Arslan’s issue is much more fundamental. It does not know what it wants to be. Is it a story of development like “Journey to the West”, or a war and political epic like “Romance of the Three Kingdoms”. This is never clear, and to be frank from some summaries I have read of the books not animated, it gets worse, with fantasy elements invading with increasing vehemence.

Thus both shows fail to reach their potential. And perhaps I ask for too much. I mean LOGH had over 150 episodes to develop a sweeping and epic tale. That would be a fair rejoinder. But not in a world with Tanya Senki (Tale of Tanya the Evil). Tanya Senki is also a political-military epic. And despite its short course of 12 episodes, tight direction gave us tale that was rich enough. Tanya proves that you can tell a good political-military epic in 12 episodes. And thus the inability of both shows to do better in double the episode length is disappointing. With that said though, I believe Altair has the promise to tell a tale worthy of LOGH down the way. Arslan less likely.

Final Scores
Characters: Altair Record of Battles: 80/100; Heroic Legend of Arslan:70/100
Plot: Altair Record of Battles:80/100; Heroic Legend of Arslan: 70/100
Art: Altair Record of Battles: 70/100 ;Heroic Legend of Arslan: 70/100
Sound-Music: Altair Record of Battles: 70/100 /Heroic Legend of Arslan: 75/100
Final:
Altair Record of Battles: 75/100
Heroic Legend of Arslan: 70/100

The Night is Short, Walk On Girl (2017) Movie Review – 92.5/100

“How many decades have passed since our drinking contest?”
“It hasn’t been that long. It was only a few hours ago, this very night!”
That gap in time perceiving plays a significant role in Night is Short. For you see, it all depends on how our perception of the surroundings and time itself can affect our lives. In Night is Short, time runs much slower for those who enjoy life and speed itself up for those who afraid to live. Come our main protagonist, a “black-haired maiden”, an unnamed red-dress girl who keeps walking on, enjoys the night and let life lead her way. She runs through a seemingly endless night and encounters many absurd events: the wedding, the drinking contest, the bookfair, the guerrilla stage theatre and the massive cold outbreak and many random plot threads crammed in together. As a narrative line, like its protagonist, Night is Short’s never content to stay in one place for too long. It’s decided messy, full of random events with colorful, exxergarate cast and very loose animation. It wouldn’t be too far-fetched to consider Night is Short as a spiritual concessor of The Tatami Galaxy, so those who already love the 2010 series will have a lot to enjoy here.

One factor you should expect, and I rather consider this as the film’s most detriment factor, is that it share the same spirits with the Tatami Galaxy. Written by the same author Tomihiko Morimi (which I happened a big fan of), and the distinctive visionary of Masaaki Yuasa (which arguably the best working anime director right now), Night is Short shares the same visual style, happens in the same universe, has the same simple character designs and even uses many of the show’s previous casts. The familiar in the look, the settings and the tone make it hard not to consider them as a companion piece, or a little brother of The Tatami Galaxy. Thankfully, Night is Short does just about enough to stand out on its own. Even without the knowledge of Morimi’s previous novels (the Tatami Galaxy, the Eccentric Family), you will able to enjoy the ride since those references never distract the flow of this hectic adventure.

As you can probably guess from the works of Morimi, this magical-realism Kyoto settings never fails to bring wonders and enjoyment. Every single setting, from the interior night bar, to the night book fair, to the river at night, have a warm, distinct feel to it that make it brimming with so much life. The magical-realism feel not only limited to the remarkable settings, however, but to the whimsy, over the top characters with exaggerated movements and the randomness, directioness of all the events crammed in together. If I have a word for it, it would be “randomness in a structured way”. Interior places that seem much bigger than their external appearances, time that is warped to be much longer than it is supposed to be. Characters who self-proclaimed as the god of whatever childish thing they can think of. Various mysterious folktales about their own cultural products. Night is Short is proud and obsessed of its own magical world, and be pretty happy to flood us with those details like a mother can’t stop praising about her child.

The animation of Night is Short, as pretty much expected from the legendary Yuasa, is distinctive and expressive. His loose animation style allows characters to be very lively with smooth animation to boost. While some might argue his style can be too much to take in, and it is certainly the case here, it fits the narrative well with a clear direction (I would argue EVERY decision he made has its merits), couple with nice shot-compositions, overwhelming use of color, and breathtaking cinematography make Night is Short a top-notch, albeit a bit for acquainted taste, production of the year. Most of the movie’s charm is hidden in visual language, as Yuasa plays around, experiments visual metaphors and symbolism in large amount of scenes. One certain visual thread that caught me completely off guard, for example, is the stage musical act. Great music aside, the various plays are displayed with a strong and keen direction that furthers blown me away on how confident Yuasa approached those scenes.

The characters, in addition, make up the most out of their screen time and they are certainly the biggest strength of Night is Short. We have 10 plus characters all running around at all times, but each of them is memorable and full-of-live, and the way they keep bumping into each other make a nice chemistry across the board. Most of them are absurd and weird, but they feel like they live in the picture, have their own hearts and run wild free all for themselves and many of them are surprisingly deeper than they initially appeared at first. But by spending too much time to flesh out such a large cast, the main protagonists, namely the Black-haired maiden and the unnamed male lead have little time to develop as much as they could. I can totally get behind the maiden since she’s the spirit of the film, but the same can’t be said to the male lead as I don’t think he deserve the attention Night is Short clearly intent him to be.

In fact, like Tatami Galaxy, viewers can find themselves overwhelming most of the time. Overwhelming by the rapid-fire dialogues, overwhelming by the hectic random adventures, overwhelming by crazy animation that keep pushing the boundary, overwhelming by excessive characters that too weird and absurd to sometimes take them seriously. But all that overwhelming feeling is the point of Night is Short. The movie is an examination of pulling out the maximum of our lives, in the spirit of our black hair maiden. The seemingly random events, the coincidental meetings with new people all point to the theme that all these things might be tied by the famous red string of fate.

All in all, Night is Short is an extraordinary mess of an experience. It’s a movie that I know I will enjoy multiple times because I love absolutely everything about it: its world, its characters, its tones, its central messages. Think of the movie as a companion piece to Tatami Galaxy (instead of comparing them together). Every single second is filled with passion and attention to details, as a result it has undeniable charms and unique imagination. Night is Short is ultimately a celebration of life, living life to the fullest. Let the night continues on forever, girl.

Ballroom e Youkoso Review – 65/100

In the weeks leading up to the summer 2017 season, Ballroom e Youkoso was one of the most buzzed-about new series. Produced by the Production I.G. team responsible for the smash hit Haikyuu!!, and set to air on Amazon’s brand new Anime Strike service, the series had no shortage of promotion or hype behind it. All that remained was for the creative staff to carefully transfer Takeuchi Tomo’s manga to the small screen, and they mostly succeeded – at least, in conveying its individual images and moments. But sports anime have evolved beyond an upper limit of simple panel-by-panel adaptations, and in the end, Ballroom didn’t manage to keep pace with its contemporaries. While its characters deserve some praise, both for their designs and their personalities, the series is limited by shounen clichés, haphazard progression, and an inadequate sense of movement during dance competitions.

The show’s lead character is one Fujita Tatara, whose general listlessness is gradually transformed into passion after he accidentally discovers ballroom dance. Tatara’s timid nature stands in stark contrast to the more dominant personalities he encounters throughout the series, and the show makes good use of that difference to portray Tatara’s personal growth in tandem with his improvement as a dancer. Though he is initially intimidated by rival characters both aloof and hotheaded, he learns from and ultimately befriends them as the series goes along. His relationships with three girls, all of whom serve as his dancing partner for some length of time, are even more central to Ballroom’s formula. Tatara struggles with the traditional notion of male-dominated performances, and aims to cooperate with his partners as best he can. There might have been some interesting social commentary to be had here, but the show smothered that potential during its second half by pushing the idea that its protagonist ought to become a perfect leader, but never satisfactorily explaining what that meant or how to do it.

Despite some muddled goal-setting, Ballroom’s characters are fun to spend time with, and worth learning about in detail. The show frequently explores performance anxiety, feelings of inferiority and stagnation, and even digs into the dark personal lives of its cast once or twice. But more common than these positive tendencies are competition-interrupting flashbacks and clunky comments from nameless observers, which become more common and more frustrating the longer the show goes on. Even Tatara’s biggest rival, an unflappable genius by the name of Hyodo Kiyoharu, begins seeing into the heads of other dancers by the show’s end, describing exactly what they’re feeling and perfectly evaluating their performances as a stand-in for the writers. This may have been necessary, however, in light of the show’s most glaring issue – for a show about ballroom dance, there isn’t nearly enough dancing to be found.

Many of the show’s problems intensify in its second half, but its poor dance animation is more noticeable in the early episodes. Even with an eventual uptick in the number of prolonged choreographed sequences, however, the damage is done at the start, with plenty of panning stills, reaction shots, CG dancers, and speed lines instead of honest-to-goodness dancing. Audience members aren’t given a proper introduction to the sport in motion, so we have to fall back on snippets of verbal speculation about whose stamina is giving out, or whether Tatara has finally learned how to execute a proper hold. This robs several key scenes of the impact they deserve, though others are bolstered by Ballroom’s frequent use of visual metaphor during competitions. If you cut your teeth on sports anime from the 90’s or early 2000’s, these techniques may not be too bothersome, but fans of newer titles in the genre may find the lack of dynamic movement disappointing.

This aspect of the show does improve as the series draws to a close, but there’s a trade-off to be made. Several characters are marginalized to make room for a brash newcomer, and her transition from manga to anime is less than seamless. The series also succumbs to a shounen tradition with which most anime fans will be quite familiar, though for the sake of potential viewers I won’t get too specific. Still, Ballroom ends well, and my original affection for the show did return for the final episode, so there’s reason to hang in there if you’re already halfway done. There’s little hope for a season 2, based on the lack of remaining source material, but if you’re reading this in the future and a sequel has emerged, you may be wondering whether the original is worth your time. My advice: if you’re a fan of sports anime, sample three episodes and see how you like it. Otherwise, give this one a pass.

Inuyashiki Review – 65/100

Do you know what the average age of an anime protagonist is? Neither do I, but I’d wager its in the upper teens. For obvious reasons, most anime focus on high school and have high school aged protagonists with similarly aged problems. Its not often that we get a good older main character, who has to deal with more adult issues such as MonsterGreat Teacher Onizuka and Rakugo. Well, this season we can add another to this list. Even with its faults, Inuyashiki‘s characters remain strong and worth watching just for them.

Lets jump in!

To start, a quick synopsis. Inuyashiki focuses on well, Inuyashiki, a middle aged salaryman who feels useless and unloved by his family. One night, he heads to the park where he and a young man named Hiro Shishigami end up in an extra terrestrial hit and run. To cover their tracks the aliens rebuild them as cyborgs! These new bodies destroy their sense of humanity, and in the ensuing weeks the two must rediscover what it means to be human! Watch as their ideals clash and Japan pays the price! Onto the review!
Continue reading “Inuyashiki Review – 65/100”

Juuni Taisen (Fall 2017) Review – 72/100

With a battle royale concept about 12 Chinese Zodiac warriors fighting against each other for a grand wish and penned by Nisio Isin, Junni Taisen had a lot of high expectation from the anime fandom. We’re pretty much guaranteed to have colorful larger-than-life characters, creative killings, cool lines and exciting battle sequences. The involvement of Nisio suggested that the show might be a tad bit talkier, focus more on characters instead of the overall battle and it could be a deconstruction to the battle royale premise. Well, in the end, Juuni Taisen isn’t what you expect it would be, but not for good reasons. What we have instead is a half-baked story that never quite spend enough time for its cast, a plot that has too much flashback and too little present plot-progress and a production that falls apart like a mutilated zombie.

In order to understand how Juuni Taisen structured the way it was, it’s best to look into their own backstory. Juuni Taisen is an adaptation of a Light Novel that served as a prequel to an one-shot manga about granting one’s wish (my thanks to the commenter who pointed it out), as a result, with the winner pretty much known and the basic groundwork about the Zodiac Wars already established, Nisio decided to narrate the Zodiac War in the reserve-order of the Zodiac signs, as well as its death order. Which comes to straight to the first issue of Juuni Taisen, it becomes predictable that kill half the fun of the battle royale concept. “Predictable” isn’t the same as bad, I must add. But my issues lie in the fact that this tournament doesn’t need to be predictable. Unless you have a sound reason to kill the Zodiac Warriors in that order (which the show doesn’t), it makes no sense whatsoever to rely on such arrangement.

Which also comes to my second point, if viewers come to Juuni Taisen expect a spectacular, brainless action show, they will bound to be disappointed. The fight sequences are decided short and anticlimactic. The pacing doesn’t flow very well because sometimes it spends too much time on flashbacks. There is a significant chunk in the middle part where the present-day moves so little it adds nothing to advance the plot. The huge amount of flashback, its talky nature and the decision to focus on one character per episode mean that Juuni Taisen is more a character-driven piece than action-oriented.

In fact, memorable and colorful characters are Juuni Taisen’s greatest assets. They are not particular deep but they all stand out in their own ways and fit to the narrative of this show like a glove. At its best, Juuni Taisen can develop characters with heart and soul, characters who we can identify and root for. The female cast, in particular, all are developed just about enough for us to care and still want more from them. Chicken, Monkey and Tiger’s stories all have their tragic side that make them utterly relatable. At its worst, Juuni Taisen can ponder too long to the flashbacks that halt the story progression, and worse add next to nothing on what we already know about the characters (hello Snake and Dragon) or too short that we don’t have time to learn more about them (Horse’s flashback is entirely about him trying to enhance his physical body. Dog’s flashback, likewise, is all about his strategy). In the last episode when the show spends some more time to flesh out the entire cast by having Rat asked them about their wishes, it hits home again because those characters are vibrant enough to lighten up the show.

Judging Juuni Taisen in a story department, in the end I consider this story branch fairy weak and uninteresting. Since this is a story about Rat as a protagonist it comes as a given, but I would love to see the retake of other possibilities as I still believe many characters still aren’t developed to their full potential. Not only the characters, but the settings and the implication that powerful people use the Zodiac War as a real-world proxy war are under-explored. For example, the tournaments that occur every 12 years sound nice in concept but inadequate in practice, because it suggests that the tournaments only happen in one animal sign only. Running through the series I still don’t know for sure how popular the Zodiac War is to the common people. If this War is supposed to be a Warrior’s pride then the show fails to develop it properly too.

Aside from the plot progress of the current tournament, the Warriors’ flashbacks usually fall neatly into 2 extreme settings: their mundane normal lives (Monkey, Sheep, Tiger, Rat) as a way to show those Warriors as normal people, and the battlefield (Boar, Chicken, Sheep, Horse, the twins, Tiger, Bull) where it serves to underline our characters as Warriors. Juuni Taisen seems to have a cynical attitude towards the war. War does affect badly to some of our warriors, and the violence of war is sudden and cruel, but that’s the world they live in so they have to accept and make the most out of it. You see, its central message isn’t really profound, or plausible, but I suggest don’t delve too deep into that because Juuni Taisen doesn’t seriously care about it either. All the show cares is to displaying those characters with different viewpoints and attitudes about war and the violence it brings.

Graphinica studio is mostly known as a CG anime studio, and with Juuni Taisen as their first full hand drawn project, it does hint us something about the production values of this show. For the first few episodes, the production was solid with some dynamic fight sequences, but as the show goes on it starts to fall apart with off-model characters, clunky animation and overall unattractive aesthetic. The character designs, on the other spectrum, is so outrageously ridiculous and over the top they stand out as one of the most memorable feature in the series. I would never forget a character with stripper suit, a bunny tail and a high heel. As a whole, Juuni Taisen is decidedly not an action campy show it allures people to be, and that’s not often for its benefits. But still, I would recommend Juuni Taisen to other viewers, since it can provide many deliciously striking sequences, memorable dialogues with its memorable cast. You will have a delicious – if a bit uneven – time, just don’t expect a full-blown action show or a solid show with deep message.

The Reflection Review – 32/100

The superhero genre has been undergoing a surge in popularity in recent years. From the Marvel movies in the West to anime series like My Hero Academia in the East, super heroes are everywhere.  As such, for good or ill, it was inevitable that we would get a merging of the two. The Reflection is one such result of this union. The Reflection tries to do a lot, succeeding on some and failing terribly at others. The end result is a an inconsistent mess of seemingly stitched together episodes and story moments.

Lets jump in.

Continue reading “The Reflection Review – 32/100”

Made in Abyss Review – 91/100

There are few series which can capture the mystery and wonder of a fantasy world as well as Made in Abyss. Their world is dangerous, brutal and unforgiving but beautiful, wondrous and exciting in it’s presentation. The story is of a ordinary girl called Riko and a mysterious cyborg boy called Regu traveling down the levels of a massive chasm called the abyss. With each level they encounter new people and monsters alike as they work together to survive the darwinian nature of the chasms ecosystem. The story boosts some of the finest presentation of the anime of the year alongside a gripping tale that never lets go till its conclusion. The characters are memorable though which each level brings a new cast to the forefront. Ozen and Nanochi are the strongest out the cast. But the dynamic between Riko’s optimistic easygoing attitude and Regu’s more negative questioning nature works well in exploring the morality and dangers of this world. The shows strongest aspect is the world building and atmosphere of the setting. Accentuated by the visuals the Abyss is truly a marvel of nature that makes for a fantastic backdrop.

The pacing may be a bit slow for some but I see no way to make it faster and the character designs may look kiddy and lighthearted but Made in Abyss holds darker themes. When it goes for the emotional gut punch it is often heavy and effective. It doesn’t shy away from the uglier side of nature and exploring as well as the dark parts of it’s history. Aside from one or two rare moments the animation in this show is excellent and the backgrounds are beautiful landscapes giving even the best artists in the industry a run for their money. Which isn’t all that surprising when you consider that a former Ghibli background artist worked on the series. The music is equally excellent with standouts like the series ending theme Tomorrow and Hanezeve Caradhina. Tomorrow being a personal favorite for how it closes out the series with melancholy nostalgia and wonder.

Sadly at the point of writing this review this is the only season of the series and the final episode does leave many loose ends behind. This season can be seen as a prologue of things to come and it’s lack of conclusion hurts the series as a whole. The pacing takes it’s time and because of it’s single cour length people could feel that the story didn’t truly get started. At the moment chances of a second season look promising but in the anime industry there are no guarantees. As such people could be left wanting more by the time the final credits roll which is something that could be considering a positive as this is basically an advertisement for the manga but I need to knock off points as this story works some much better as an animated product that I doubt the manga could match it’s level of presentation. Nonetheless what is present here is more than worth checking it out as it still has powerful moments, atmosphere and world building second to none. I have no doubt that this series will be seen as one of the best anime of 2017 in future years to come.

Classroom of the Elite (Summer 2017) Review – 54/100

Here’s a perfect example of a Light Novel adaptation schlock that has some interesting concept but terrible presentation. Youkoso usually starts the episode with a thought-provoking philosophical quote, and then (in one episode in particular) they followed up with a boob shot. It sums up exactly how I feel about this show. In service for some few good twists, Youkoso sacrifices too many things: the new rules that only pop up in convenient of the plot, the character developments (aside from Ayanokouji) that somehow become lesser and more one-note than they first appeared, the pacing which is slow and dull at times and finally, the questionable alteration regarding the source material from Lerche. All that and I even put aside some silly plot threads like the class spending 10 minutes arguing whether or not they should purchase a portable toilet (which will never address again, mind you), or another 10 minutes bickering about the panty thief (dear boys and girls, do you realize it’s just a piece of cloth?). I will address each and every issue down below so readers, fasten your seatbelt for a wide ride now.

The first issue of Yousoko is how the show conveniently bend the rules they themselves established in the service of advancing the plot. For all the complaints, the very concept of Youkoso: the point system where points can buy everything, and the classes are sorted based by certain merits, not solely academic ability and the classes fight each other to move up rank are something I can get behind. There are many implications on how to buy points for the class’s own advantages (even to the point of buy off the exam’s points); but in the end of the day, I still struggle to know how the hell they can get more points in normal circumstances? The rules are so vague and only in a convenient time they add new conditions that we never heard before. For example, apparently everyone can track other students using GPS on the school-provided phone if they know their number? That bit never explained before and up until Sakura nearly get raped that… voilà. Hero saves the day using the GPS!! Then the security camera is supposed to be everywhere, but then in the most crucial incident there were none around. The same thing happens in the Island arc as Youkoso added some new conditions that change the game completely. For example, “The class that have leader identified will lose all the bonus points”. Suddenly Survival of the Fittest test become Finding the Leaders test because all that matters in the end is guessing the right Leaders and avoid being guessed by other classes.

The cast of Youkoso never behave like real people, and most of them are neither relatable or even likable. In addition to their ridiculous character designs, most of the time they’re lousy, over the top (Tarzan anyone? Or Sparkling Nerriot dude) that it’s hard to take them seriously. Ayanokouji, however, hold his ground firmly and it’s fun to guess what he’s scheming to support his class or even what exactly is inside his head. The other members of class-D, especially the girls, have rather shallow developments that somehow end up being one-note. Sakura, for example, after her involvement with class-C – class-D dispute, just hanging around and have no real role (also, the way she’s treated in that arc was terrible). The same can be said for Kushida who kind of disappear in the last arc. Most terrible treatment is Horikita, from independent no-nonsense girl become a vulnerable girl with brother complex to become a weak girl who says mean things that end up being used by both sides – the enemy and her own side. The main cast, consist of Ayanokouji, Horikita and Kushida had some chemistry in the beginning that reminded me of the cast in SNAFU, but that chemistry soon vanishes into thin air that it feels like they don’t live together in the same universe.

The uneven pacing is another glaring issue that relevant from the very first episode. It takes too long for Youkoso to get into the main hook, and then drags out again until the final twist. The first arc had that issues, but most glaringly was the Island arc where Youkoso stayed too long on the luxury cruise, expanded its theme on the first day then wasted the 4 whole days for almost nothing. In addition, the fan-service is excessive and poorly done because it has no reason to be there in the first place. Some might argue that gazing too long into Kushida’s boobs is a foreshadowing of Kushida “blackmailed” Ayanokouji, but I disagree. Some might argue that the fan-service in the pool episode serves its purpose. While I partly agree, the very next episode when the students enjoy their luxury life on the cruise, it serves no purpose whatsoever.

Lastly, the anime changes some major parts from the novel that makes very little sense. Well, I’m all for anime taking its artistic liberty from the source, and I’m here to judge the anime version and not how faithful it adapts the source material, but Lerche screws up the changes so bad that I can’t help but noticing it. The most controversial choice from the anime version is the decision to put Horikita as the main lead. In the novel she isn’t considered as one and believe it or not, the one (they say) that takes the main spot is Karuizawa (remember her? No? I know, right?). Then Lerche decides to adapt a pool episode which happened much later in the novel, the decision that was received negatively even amongst Yousoko’s novel fans. In general practice, the anime cut down too many interactions between the supporting casts that sometimes it’s just jarring (and they use that time for the class bickering about panty thief… Here I go again!). Most notable case is when Ichinose from class B asks Ayanokouji to be her fake boyfriend, while in the anime they just met once before. Or Hirata who doesn’t have much speaking lines up until the Island arc, despite in the novel he is the voice of reason for Class-D.

I have no more energy to keep babbling about its negatives, so I’ll sum it up here. Youkoso is a failure, it falls below the line and even receives a minus point for its horrendous treatment to the female cast. The writing is weak as the show tries to sound smart but end up being pretentious. The characters are too over the top to be taken seriously and they alter the rules they themselves established for some plot convenience. I don’t hate it despite all those flaws because I still found some parts enjoyable, but I’ll be the first to admit that I have better things to do rather than spend more time on it.

18if (Summer 2017) Review – 68/100

Allow me to skip over the last episode coverage for this full review of 18if, since I was too underwhelmed by the finale to have anything concrete except pointing out how messy the ending was. The first thing you need to know about 18if is that it’s a multimedia project (along with a mobile game and VR game), which can probably signal you about the overall quality of the anime version. The concept that each episode our main character Haruto will need to save a Witch of the week – make her confronting with her dark and learn more about herself – in a dream world could lead to interesting places. Here’s the main catch for 18if: each episode is handled by different directors with different animation styles AKA the directors’ own take to the world of 18if. This format results in 18if as an inconsistent show by design. The quality of each episode is like a box of chocolate, you never know what you gonna get. That unpredictability in plot, the surreal nature of dream world and the diversity in animation styles are what I was personally looking for coming to 18if. For the most part, 18if stays true to itself, albeit below-average. The ending, however, tries hard to connect the dots and runs out of its steam fast with confusing tone, weak writing and nonsensical message.

For one thing that 18if does quite consistency despite its format, it’s that the show explores the real-world issues of multiple teenage girls in a dreamy surreal fashion. These girls have a nervous breakdown and struggle to find happiness in the real world, thus succumb to the dream world in the form of Sleeping Beauty Disease where they can do whatever they like, most of the time destructively. Those issues range from the pressure of being idol, bullying or even witnessing their family members murdered. They don’t often succeed on bringing the girls’ negative emotions to light, but their personal issues work as an emotional core for each passing episode. In addition, Haruto’s job is to confront those witches and only casually does he have some chemistry with the girls. In some episodes he only serves as a witness to watch the story unfolds.

Its episodic nature, where different directors handle different episode, is what 18if’s most unique factor. You can see the styles change in the character designs of Haruto. Most notably, in episode 7 the show hits the mark in full force with its European-influence aesthetic and tells a beautiful children story about the broken friendship that would be right at home with the classic works like The Little Prince. The genres and the tones change randomly as well as in one of the episode, 18if went full horror, other time it became an arthouse animation-showcase and at times it’s just flat out goofy. The quality of each episode also ranges from plain bad, “WTF did I just watch” to really great. As of now, I’d only recommend a handful of episodes instead of suggesting a whole package. Although possess a wide range of animation style, judging the show as a whole, the episode doesn’t add up much to the grand picture. There are no set rules (like in episode 4 the girl’s still fully awake despite the rules imply that all of them having Sleeping Beauty syndrome), there’s no deeper implication to takeaway after each episode (like episode 2 shows us that the dream world can affect the real world, which ends up being wasted). Each episode hardly connects to each other except for the main cast and the trouble climax. Since nothing adds up at all, most of them fall flat on their faces.

The main leads – consist of Haruto, his mysterious sister Lily and his mentor the anthropomorphic cat – don’t develop at all despite appearing in all episodes. Haruto, in particular, changes his personality from each passing episode in accordance with the Witch and frankly that makes it hard to get invested in him. There are some attempts, however, to give Haruto a backstory but the end result is so absurd it can’t be taken seriously (Adam and Eve nonsense). I’m personally all in for having a proper closure and it’s always welcomed to see those girls back for action but18if further loses its sparks when it tries to close up the arc with a very patch-up jobs of writing: unnecessary new characters (the new doctor, the Cult Leader), Eve the main antagonist that has no personality whatsoever and the tone is messy and disjoined. It hurts as well that the closing arc is one of the weakest in term of productions. The budget for the show wasn’t that much and it shows; you can argue the lack of consistent character designs and even the frame rates are all artistic choice, but more often than not the show looks poorly done and uninspiring. The dream world doesn’t receive a good treatment either, since it functions like a setting for Haruto saving the girls, with the only consistent rule is “Anything can happen in the dream world” – which is why it’s messy and all over the place.

In the end, 18if is an intriguing mess. It attempts to do something different by trying out variety of genres and styles. This concept sounds good on paper but only a handful of episodes succeed at bringing something new on the table (I’d recommend you sample episode 7, 10, 2, 3 in that order), the rest is below the line. After 13 episodes, 18if still struggles to find a right tone for itself, result in tonal wreck that never quite sure if it wants to take itself seriously. Ultimately, when you consider if 18if can leave any lasting impact, the answer is a resounding “No” – it lacks the punchline, lacks the sparks to become something special.

“Fun quiz: Can you spot out the missing Witch?”

Princess Principal (Summer 2017) Review – 82/100

Princess Principal has emerged as a true sleeper hit for this admittedly sloppy Summer Season. A joint project from indie studios that bring us my favorite anime of last year Flip Flappers (3Hz) and “better than it has any right to be” Girls und Panzer (Actas), Princess Principal records the missions of five cute spy girls in an alternate Britain (known as Albion) in the early 20th century. As ill-advised as it might sound, the cute girl designs don’t really bother me that much. If you are looking for a true espionage story; however, you bound to be disappointed because they’re more like James Bond flashy action, somewhat superpower ability and whenever they have a chance, they’ll announce “We’re spy” with pride. Yeah, it’s that kind of mindless over-the-top action series that we need to believe the unbelievable but as an action-spy-steampunk series, Princess Principal delivers what it promised.

The first strength of this show lies in its intriguing world settings. I might have personal issues with Ichirou Okuochi as a whole, but even I don’t deny that he can create an interesting setting that triggers my curiosity. Princess Principal has such fascinating world. In this vision, Albion monopolizes a powerful substance known as Cavorite that made the Kingdom the dominant country in the world. Such development creates a rift between the Royalty and the lower people and as a result, the Wall of London was built in the middle of London where the country is split into The Commonwealth and the Kingdom. The tension between the two nations, however, never really addressed at all and only serves as a backdrop to generate dramatic development for our two main leads, Ange and Princess. In addition, the steampunk setting makes for an aesthetic pleasure and I would argue that it’s Princess Principal’s strongest characteristics.

However, Princess Principal isn’t just merely an action show. The five girls have some interesting developments and each of them is given a solid backstory. Moreover, they have solid dynamic altogether that make the interactions between them a joy to watch. Noticeably, in the latter half when the cases become less prevalent, and the show slowed down the fast tempo mission-heavy established in the first half for more character-focus episodes. The change might turn off some of the viewers who look for quick-paced, entertaining action but it’s a welcoming sign that the show gave a proper time to flesh out the five girls. The relationship between Ange and Princess serves as the show’s central emotional arc and while the swapped-identity backstory had its merits, the show pad it out way too thin during the climax that it couldn’t transfer the emotions to its fullest. Other girls, especially Chise and Dorothy (sorry Beatrice! You have a voice… but nothing else) have so much personality to them and they all add necessarily perspectives (Chise- from the outside perspective; Dorothy- friends come first) to the Principal team. Not that they’re a deepest bunch around but I’m quite happy to spend time with them anytime.

Another factor that add to Princess Principal’s identity is its use of non-chronological order. This technique works for the show’s benefits most of the time because these episodes feel like a piece in a jigsaw puzzle (which admittedly doesn’t add up much at the end), and up in till the climax we can watch these episodes in any order and it still makes sense. This format will work well on re-watch as well since there are some already-established relationships or a piece of information that will make more sense now we know the context. But presenting it non-linearly doesn’t mean the episodes were arrange randomly. The flow from one episode to another is present and moreover, this format helps us gaining context on certain themes, on certain character developments that otherwise would be insignificant in a linear way. For example we gain an extra layer on Chise struggling with the social-class issues through the backstory of Ange and Princess established a week before, something that won’t have much impact if they tell the story in a linear fashion.

Thus, Princess Principal is at its best in episode 5 (the introduction of Chise) where it focused on the exciting mission, while never forget to give our girls an extra depth. In that episode, the fluid animation, flawless fight choreography and the lively character movements help bring the mannerism of our characters to light.  On the other spectrum, the last two episodes bring the show down a notch with its safe open-ended closure that resolve almost nothing. In addition, they introduced new characters (Zelda, the General) and new conflict (the coup) too late in the game without any proper foreshadowing beforehand. Remember Princess wanted to fight that battle till the end? Flashforward and we see her lying on the beach in Casablanca, while holding hand with another girl. It’s a let-down, of course, especially when they hint for a second season which might never come, but to be frank the first 10 episodes were so solid that in the end I consider this show a critical success.

Technically, the production is on the bright side. Off-model here and there, cheap-cuts sometimes and they do have some questionable over-cute character designs, but the action always hold its ground, characters move in their own ways that fitting to their personality and the killer soundtrack, coupling with beautiful steampunk aesthetic and you have a winner all around. Princess might not dig deep to the political conflict between two countries, or develop its Cavorite theme and the enemy side is frankly, weak and underdeveloped; but Princess Principal offers some entertaining action set-pieces, at the same time care enough to develop properly the main cast and their relationships.  Second season- coming might not look promising and the ending lacks bite, but I don’t argue that I had a great time following it the past season. Can’t never get enough of Chise’s precious facial expressions, it appears.