Juuni Taisen (Fall 2017) Review – 72/100

With a battle royale concept about 12 Chinese Zodiac warriors fighting against each other for a grand wish and penned by Nisio Isin, Junni Taisen had a lot of high expectation from the anime fandom. We’re pretty much guaranteed to have colorful larger-than-life characters, creative killings, cool lines and exciting battle sequences. The involvement of Nisio suggested that the show might be a tad bit talkier, focus more on characters instead of the overall battle and it could be a deconstruction to the battle royale premise. Well, in the end, Juuni Taisen isn’t what you expect it would be, but not for good reasons. What we have instead is a half-baked story that never quite spend enough time for its cast, a plot that has too much flashback and too little present plot-progress and a production that falls apart like a mutilated zombie.

In order to understand how Juuni Taisen structured the way it was, it’s best to look into their own backstory. Juuni Taisen is an adaptation of a Light Novel that served as a prequel to an one-shot manga about granting one’s wish (my thanks to the commenter who pointed it out), as a result, with the winner pretty much known and the basic groundwork about the Zodiac Wars already established, Nisio decided to narrate the Zodiac War in the reserve-order of the Zodiac signs, as well as its death order. Which comes to straight to the first issue of Juuni Taisen, it becomes predictable that kill half the fun of the battle royale concept. “Predictable” isn’t the same as bad, I must add. But my issues lie in the fact that this tournament doesn’t need to be predictable. Unless you have a sound reason to kill the Zodiac Warriors in that order (which the show doesn’t), it makes no sense whatsoever to rely on such arrangement.

Which also comes to my second point, if viewers come to Juuni Taisen expect a spectacular, brainless action show, they will bound to be disappointed. The fight sequences are decided short and anticlimactic. The pacing doesn’t flow very well because sometimes it spends too much time on flashbacks. There is a significant chunk in the middle part where the present-day moves so little it adds nothing to advance the plot. The huge amount of flashback, its talky nature and the decision to focus on one character per episode mean that Juuni Taisen is more a character-driven piece than action-oriented.

In fact, memorable and colorful characters are Juuni Taisen’s greatest assets. They are not particular deep but they all stand out in their own ways and fit to the narrative of this show like a glove. At its best, Juuni Taisen can develop characters with heart and soul, characters who we can identify and root for. The female cast, in particular, all are developed just about enough for us to care and still want more from them. Chicken, Monkey and Tiger’s stories all have their tragic side that make them utterly relatable. At its worst, Juuni Taisen can ponder too long to the flashbacks that halt the story progression, and worse add next to nothing on what we already know about the characters (hello Snake and Dragon) or too short that we don’t have time to learn more about them (Horse’s flashback is entirely about him trying to enhance his physical body. Dog’s flashback, likewise, is all about his strategy). In the last episode when the show spends some more time to flesh out the entire cast by having Rat asked them about their wishes, it hits home again because those characters are vibrant enough to lighten up the show.

Judging Juuni Taisen in a story department, in the end I consider this story branch fairy weak and uninteresting. Since this is a story about Rat as a protagonist it comes as a given, but I would love to see the retake of other possibilities as I still believe many characters still aren’t developed to their full potential. Not only the characters, but the settings and the implication that powerful people use the Zodiac War as a real-world proxy war are under-explored. For example, the tournaments that occur every 12 years sound nice in concept but inadequate in practice, because it suggests that the tournaments only happen in one animal sign only. Running through the series I still don’t know for sure how popular the Zodiac War is to the common people. If this War is supposed to be a Warrior’s pride then the show fails to develop it properly too.

Aside from the plot progress of the current tournament, the Warriors’ flashbacks usually fall neatly into 2 extreme settings: their mundane normal lives (Monkey, Sheep, Tiger, Rat) as a way to show those Warriors as normal people, and the battlefield (Boar, Chicken, Sheep, Horse, the twins, Tiger, Bull) where it serves to underline our characters as Warriors. Juuni Taisen seems to have a cynical attitude towards the war. War does affect badly to some of our warriors, and the violence of war is sudden and cruel, but that’s the world they live in so they have to accept and make the most out of it. You see, its central message isn’t really profound, or plausible, but I suggest don’t delve too deep into that because Juuni Taisen doesn’t seriously care about it either. All the show cares is to displaying those characters with different viewpoints and attitudes about war and the violence it brings.

Graphinica studio is mostly known as a CG anime studio, and with Juuni Taisen as their first full hand drawn project, it does hint us something about the production values of this show. For the first few episodes, the production was solid with some dynamic fight sequences, but as the show goes on it starts to fall apart with off-model characters, clunky animation and overall unattractive aesthetic. The character designs, on the other spectrum, is so outrageously ridiculous and over the top they stand out as one of the most memorable feature in the series. I would never forget a character with stripper suit, a bunny tail and a high heel. As a whole, Juuni Taisen is decidedly not an action campy show it allures people to be, and that’s not often for its benefits. But still, I would recommend Juuni Taisen to other viewers, since it can provide many deliciously striking sequences, memorable dialogues with its memorable cast. You will have a delicious – if a bit uneven – time, just don’t expect a full-blown action show or a solid show with deep message.

The Reflection Review – 32/100

The superhero genre has been undergoing a surge in popularity in recent years. From the Marvel movies in the West to anime series like My Hero Academia in the East, super heroes are everywhere.  As such, for good or ill, it was inevitable that we would get a merging of the two. The Reflection is one such result of this union. The Reflection tries to do a lot, succeeding on some and failing terribly at others. The end result is a an inconsistent mess of seemingly stitched together episodes and story moments.

Lets jump in.

Continue reading “The Reflection Review – 32/100”

Made in Abyss Review – 91/100

There are few series which can capture the mystery and wonder of a fantasy world as well as Made in Abyss. Their world is dangerous, brutal and unforgiving but beautiful, wondrous and exciting in it’s presentation. The story is of a ordinary girl called Riko and a mysterious cyborg boy called Regu traveling down the levels of a massive chasm called the abyss. With each level they encounter new people and monsters alike as they work together to survive the darwinian nature of the chasms ecosystem. The story boosts some of the finest presentation of the anime of the year alongside a gripping tale that never lets go till its conclusion. The characters are memorable though which each level brings a new cast to the forefront. Ozen and Nanochi are the strongest out the cast. But the dynamic between Riko’s optimistic easygoing attitude and Regu’s more negative questioning nature works well in exploring the morality and dangers of this world. The shows strongest aspect is the world building and atmosphere of the setting. Accentuated by the visuals the Abyss is truly a marvel of nature that makes for a fantastic backdrop.

The pacing may be a bit slow for some but I see no way to make it faster and the character designs may look kiddy and lighthearted but Made in Abyss holds darker themes. When it goes for the emotional gut punch it is often heavy and effective. It doesn’t shy away from the uglier side of nature and exploring as well as the dark parts of it’s history. Aside from one or two rare moments the animation in this show is excellent and the backgrounds are beautiful landscapes giving even the best artists in the industry a run for their money. Which isn’t all that surprising when you consider that a former Ghibli background artist worked on the series. The music is equally excellent with standouts like the series ending theme Tomorrow and Hanezeve Caradhina. Tomorrow being a personal favorite for how it closes out the series with melancholy nostalgia and wonder.

Sadly at the point of writing this review this is the only season of the series and the final episode does leave many loose ends behind. This season can be seen as a prologue of things to come and it’s lack of conclusion hurts the series as a whole. The pacing takes it’s time and because of it’s single cour length people could feel that the story didn’t truly get started. At the moment chances of a second season look promising but in the anime industry there are no guarantees. As such people could be left wanting more by the time the final credits roll which is something that could be considering a positive as this is basically an advertisement for the manga but I need to knock off points as this story works some much better as an animated product that I doubt the manga could match it’s level of presentation. Nonetheless what is present here is more than worth checking it out as it still has powerful moments, atmosphere and world building second to none. I have no doubt that this series will be seen as one of the best anime of 2017 in future years to come.

Classroom of the Elite (Summer 2017) Review – 54/100

Here’s a perfect example of a Light Novel adaptation schlock that has some interesting concept but terrible presentation. Youkoso usually starts the episode with a thought-provoking philosophical quote, and then (in one episode in particular) they followed up with a boob shot. It sums up exactly how I feel about this show. In service for some few good twists, Youkoso sacrifices too many things: the new rules that only pop up in convenient of the plot, the character developments (aside from Ayanokouji) that somehow become lesser and more one-note than they first appeared, the pacing which is slow and dull at times and finally, the questionable alteration regarding the source material from Lerche. All that and I even put aside some silly plot threads like the class spending 10 minutes arguing whether or not they should purchase a portable toilet (which will never address again, mind you), or another 10 minutes bickering about the panty thief (dear boys and girls, do you realize it’s just a piece of cloth?). I will address each and every issue down below so readers, fasten your seatbelt for a wide ride now.

The first issue of Yousoko is how the show conveniently bend the rules they themselves established in the service of advancing the plot. For all the complaints, the very concept of Youkoso: the point system where points can buy everything, and the classes are sorted based by certain merits, not solely academic ability and the classes fight each other to move up rank are something I can get behind. There are many implications on how to buy points for the class’s own advantages (even to the point of buy off the exam’s points); but in the end of the day, I still struggle to know how the hell they can get more points in normal circumstances? The rules are so vague and only in a convenient time they add new conditions that we never heard before. For example, apparently everyone can track other students using GPS on the school-provided phone if they know their number? That bit never explained before and up until Sakura nearly get raped that… voilà. Hero saves the day using the GPS!! Then the security camera is supposed to be everywhere, but then in the most crucial incident there were none around. The same thing happens in the Island arc as Youkoso added some new conditions that change the game completely. For example, “The class that have leader identified will lose all the bonus points”. Suddenly Survival of the Fittest test become Finding the Leaders test because all that matters in the end is guessing the right Leaders and avoid being guessed by other classes.

The cast of Youkoso never behave like real people, and most of them are neither relatable or even likable. In addition to their ridiculous character designs, most of the time they’re lousy, over the top (Tarzan anyone? Or Sparkling Nerriot dude) that it’s hard to take them seriously. Ayanokouji, however, hold his ground firmly and it’s fun to guess what he’s scheming to support his class or even what exactly is inside his head. The other members of class-D, especially the girls, have rather shallow developments that somehow end up being one-note. Sakura, for example, after her involvement with class-C – class-D dispute, just hanging around and have no real role (also, the way she’s treated in that arc was terrible). The same can be said for Kushida who kind of disappear in the last arc. Most terrible treatment is Horikita, from independent no-nonsense girl become a vulnerable girl with brother complex to become a weak girl who says mean things that end up being used by both sides – the enemy and her own side. The main cast, consist of Ayanokouji, Horikita and Kushida had some chemistry in the beginning that reminded me of the cast in SNAFU, but that chemistry soon vanishes into thin air that it feels like they don’t live together in the same universe.

The uneven pacing is another glaring issue that relevant from the very first episode. It takes too long for Youkoso to get into the main hook, and then drags out again until the final twist. The first arc had that issues, but most glaringly was the Island arc where Youkoso stayed too long on the luxury cruise, expanded its theme on the first day then wasted the 4 whole days for almost nothing. In addition, the fan-service is excessive and poorly done because it has no reason to be there in the first place. Some might argue that gazing too long into Kushida’s boobs is a foreshadowing of Kushida “blackmailed” Ayanokouji, but I disagree. Some might argue that the fan-service in the pool episode serves its purpose. While I partly agree, the very next episode when the students enjoy their luxury life on the cruise, it serves no purpose whatsoever.

Lastly, the anime changes some major parts from the novel that makes very little sense. Well, I’m all for anime taking its artistic liberty from the source, and I’m here to judge the anime version and not how faithful it adapts the source material, but Lerche screws up the changes so bad that I can’t help but noticing it. The most controversial choice from the anime version is the decision to put Horikita as the main lead. In the novel she isn’t considered as one and believe it or not, the one (they say) that takes the main spot is Karuizawa (remember her? No? I know, right?). Then Lerche decides to adapt a pool episode which happened much later in the novel, the decision that was received negatively even amongst Yousoko’s novel fans. In general practice, the anime cut down too many interactions between the supporting casts that sometimes it’s just jarring (and they use that time for the class bickering about panty thief… Here I go again!). Most notable case is when Ichinose from class B asks Ayanokouji to be her fake boyfriend, while in the anime they just met once before. Or Hirata who doesn’t have much speaking lines up until the Island arc, despite in the novel he is the voice of reason for Class-D.

I have no more energy to keep babbling about its negatives, so I’ll sum it up here. Youkoso is a failure, it falls below the line and even receives a minus point for its horrendous treatment to the female cast. The writing is weak as the show tries to sound smart but end up being pretentious. The characters are too over the top to be taken seriously and they alter the rules they themselves established for some plot convenience. I don’t hate it despite all those flaws because I still found some parts enjoyable, but I’ll be the first to admit that I have better things to do rather than spend more time on it.

18if (Summer 2017) Review – 68/100

Allow me to skip over the last episode coverage for this full review of 18if, since I was too underwhelmed by the finale to have anything concrete except pointing out how messy the ending was. The first thing you need to know about 18if is that it’s a multimedia project (along with a mobile game and VR game), which can probably signal you about the overall quality of the anime version. The concept that each episode our main character Haruto will need to save a Witch of the week – make her confronting with her dark and learn more about herself – in a dream world could lead to interesting places. Here’s the main catch for 18if: each episode is handled by different directors with different animation styles AKA the directors’ own take to the world of 18if. This format results in 18if as an inconsistent show by design. The quality of each episode is like a box of chocolate, you never know what you gonna get. That unpredictability in plot, the surreal nature of dream world and the diversity in animation styles are what I was personally looking for coming to 18if. For the most part, 18if stays true to itself, albeit below-average. The ending, however, tries hard to connect the dots and runs out of its steam fast with confusing tone, weak writing and nonsensical message.

For one thing that 18if does quite consistency despite its format, it’s that the show explores the real-world issues of multiple teenage girls in a dreamy surreal fashion. These girls have a nervous breakdown and struggle to find happiness in the real world, thus succumb to the dream world in the form of Sleeping Beauty Disease where they can do whatever they like, most of the time destructively. Those issues range from the pressure of being idol, bullying or even witnessing their family members murdered. They don’t often succeed on bringing the girls’ negative emotions to light, but their personal issues work as an emotional core for each passing episode. In addition, Haruto’s job is to confront those witches and only casually does he have some chemistry with the girls. In some episodes he only serves as a witness to watch the story unfolds.

Its episodic nature, where different directors handle different episode, is what 18if’s most unique factor. You can see the styles change in the character designs of Haruto. Most notably, in episode 7 the show hits the mark in full force with its European-influence aesthetic and tells a beautiful children story about the broken friendship that would be right at home with the classic works like The Little Prince. The genres and the tones change randomly as well as in one of the episode, 18if went full horror, other time it became an arthouse animation-showcase and at times it’s just flat out goofy. The quality of each episode also ranges from plain bad, “WTF did I just watch” to really great. As of now, I’d only recommend a handful of episodes instead of suggesting a whole package. Although possess a wide range of animation style, judging the show as a whole, the episode doesn’t add up much to the grand picture. There are no set rules (like in episode 4 the girl’s still fully awake despite the rules imply that all of them having Sleeping Beauty syndrome), there’s no deeper implication to takeaway after each episode (like episode 2 shows us that the dream world can affect the real world, which ends up being wasted). Each episode hardly connects to each other except for the main cast and the trouble climax. Since nothing adds up at all, most of them fall flat on their faces.

The main leads – consist of Haruto, his mysterious sister Lily and his mentor the anthropomorphic cat – don’t develop at all despite appearing in all episodes. Haruto, in particular, changes his personality from each passing episode in accordance with the Witch and frankly that makes it hard to get invested in him. There are some attempts, however, to give Haruto a backstory but the end result is so absurd it can’t be taken seriously (Adam and Eve nonsense). I’m personally all in for having a proper closure and it’s always welcomed to see those girls back for action but18if further loses its sparks when it tries to close up the arc with a very patch-up jobs of writing: unnecessary new characters (the new doctor, the Cult Leader), Eve the main antagonist that has no personality whatsoever and the tone is messy and disjoined. It hurts as well that the closing arc is one of the weakest in term of productions. The budget for the show wasn’t that much and it shows; you can argue the lack of consistent character designs and even the frame rates are all artistic choice, but more often than not the show looks poorly done and uninspiring. The dream world doesn’t receive a good treatment either, since it functions like a setting for Haruto saving the girls, with the only consistent rule is “Anything can happen in the dream world” – which is why it’s messy and all over the place.

In the end, 18if is an intriguing mess. It attempts to do something different by trying out variety of genres and styles. This concept sounds good on paper but only a handful of episodes succeed at bringing something new on the table (I’d recommend you sample episode 7, 10, 2, 3 in that order), the rest is below the line. After 13 episodes, 18if still struggles to find a right tone for itself, result in tonal wreck that never quite sure if it wants to take itself seriously. Ultimately, when you consider if 18if can leave any lasting impact, the answer is a resounding “No” – it lacks the punchline, lacks the sparks to become something special.

“Fun quiz: Can you spot out the missing Witch?”

Princess Principal (Summer 2017) Review – 82/100

Princess Principal has emerged as a true sleeper hit for this admittedly sloppy Summer Season. A joint project from indie studios that bring us my favorite anime of last year Flip Flappers (3Hz) and “better than it has any right to be” Girls und Panzer (Actas), Princess Principal records the missions of five cute spy girls in an alternate Britain (known as Albion) in the early 20th century. As ill-advised as it might sound, the cute girl designs don’t really bother me that much. If you are looking for a true espionage story; however, you bound to be disappointed because they’re more like James Bond flashy action, somewhat superpower ability and whenever they have a chance, they’ll announce “We’re spy” with pride. Yeah, it’s that kind of mindless over-the-top action series that we need to believe the unbelievable but as an action-spy-steampunk series, Princess Principal delivers what it promised.

The first strength of this show lies in its intriguing world settings. I might have personal issues with Ichirou Okuochi as a whole, but even I don’t deny that he can create an interesting setting that triggers my curiosity. Princess Principal has such fascinating world. In this vision, Albion monopolizes a powerful substance known as Cavorite that made the Kingdom the dominant country in the world. Such development creates a rift between the Royalty and the lower people and as a result, the Wall of London was built in the middle of London where the country is split into The Commonwealth and the Kingdom. The tension between the two nations, however, never really addressed at all and only serves as a backdrop to generate dramatic development for our two main leads, Ange and Princess. In addition, the steampunk setting makes for an aesthetic pleasure and I would argue that it’s Princess Principal’s strongest characteristics.

However, Princess Principal isn’t just merely an action show. The five girls have some interesting developments and each of them is given a solid backstory. Moreover, they have solid dynamic altogether that make the interactions between them a joy to watch. Noticeably, in the latter half when the cases become less prevalent, and the show slowed down the fast tempo mission-heavy established in the first half for more character-focus episodes. The change might turn off some of the viewers who look for quick-paced, entertaining action but it’s a welcoming sign that the show gave a proper time to flesh out the five girls. The relationship between Ange and Princess serves as the show’s central emotional arc and while the swapped-identity backstory had its merits, the show pad it out way too thin during the climax that it couldn’t transfer the emotions to its fullest. Other girls, especially Chise and Dorothy (sorry Beatrice! You have a voice… but nothing else) have so much personality to them and they all add necessarily perspectives (Chise- from the outside perspective; Dorothy- friends come first) to the Principal team. Not that they’re a deepest bunch around but I’m quite happy to spend time with them anytime.

Another factor that add to Princess Principal’s identity is its use of non-chronological order. This technique works for the show’s benefits most of the time because these episodes feel like a piece in a jigsaw puzzle (which admittedly doesn’t add up much at the end), and up in till the climax we can watch these episodes in any order and it still makes sense. This format will work well on re-watch as well since there are some already-established relationships or a piece of information that will make more sense now we know the context. But presenting it non-linearly doesn’t mean the episodes were arrange randomly. The flow from one episode to another is present and moreover, this format helps us gaining context on certain themes, on certain character developments that otherwise would be insignificant in a linear way. For example we gain an extra layer on Chise struggling with the social-class issues through the backstory of Ange and Princess established a week before, something that won’t have much impact if they tell the story in a linear fashion.

Thus, Princess Principal is at its best in episode 5 (the introduction of Chise) where it focused on the exciting mission, while never forget to give our girls an extra depth. In that episode, the fluid animation, flawless fight choreography and the lively character movements help bring the mannerism of our characters to light.  On the other spectrum, the last two episodes bring the show down a notch with its safe open-ended closure that resolve almost nothing. In addition, they introduced new characters (Zelda, the General) and new conflict (the coup) too late in the game without any proper foreshadowing beforehand. Remember Princess wanted to fight that battle till the end? Flashforward and we see her lying on the beach in Casablanca, while holding hand with another girl. It’s a let-down, of course, especially when they hint for a second season which might never come, but to be frank the first 10 episodes were so solid that in the end I consider this show a critical success.

Technically, the production is on the bright side. Off-model here and there, cheap-cuts sometimes and they do have some questionable over-cute character designs, but the action always hold its ground, characters move in their own ways that fitting to their personality and the killer soundtrack, coupling with beautiful steampunk aesthetic and you have a winner all around. Princess might not dig deep to the political conflict between two countries, or develop its Cavorite theme and the enemy side is frankly, weak and underdeveloped; but Princess Principal offers some entertaining action set-pieces, at the same time care enough to develop properly the main cast and their relationships.  Second season- coming might not look promising and the ending lacks bite, but I don’t argue that I had a great time following it the past season. Can’t never get enough of Chise’s precious facial expressions, it appears.

Shingeki no Bahamut: Virgin Soul Review 80/100

“Dance!”

I have been a  reader of this blog for a long time. Indeed it would not be wrong to say that psgels and the current crop of writers have helped maintain my interest in anime for the last decade. So now here is my chance to give something back to this excellent blog. Shingeki no Bahamut: Virgin Soul /Rage of Bahamut: Virgin Soul, was one of the series the writers watched but did not review. With an exceptional year in anime (with shows like Made in Abyss, ACCA 13, and others) there is never enough time to cover everything. And while Virgin Soul was in no way a bad show, it was a conventional show. However, it was a well-executed conventional show.

Virgin Soul is the sequel of Shingeki no Bahamut:Genesis , aired back in 2014. Both are created by Studio Mappa, and both are based on a card game by Cygames. Now most shows based on games tend to be bad to mediocre, being nothing more than vessels to increase sales. For some reason the creators of Genesis and Virgin Soul avoided that. Indeed even the few references to the card game in Genesis are completely gone from Virgin Soul. To be frank, if the show was supposed to get you to go and buy the card game, it largely failed. But conversely you do not need to know anything about the game to enjoy the show.

“Arrgh, I want to play the card game too!”

The story of Virgin Soul takes place in the shadow of the aftermath of Genesis. In the end of Genesis, the heroes- flamboyant desperado Favoro, moody knight Kaisar, zombie-girl Rita- were able to stop the plans of the villain. It wanted to use the powerful monster Bahamut to destroy the balance between humans, daemons, and gods. But the price of victory was terrible as it demanded a heavy sacrifice. Between Genesis and Virgin Soul Mappa produced two short episodes that fleshed out a bit Favoro, Kaisar, and the secondary character of Jeanne, a knight who used to be favored by the gods. Even though the villain of Genesis failed to attain his version of the breakdown of the balance of the world, the effect of Bahamut’s Rage brought about change, nevertheless.

Virgin Soul takes place in this changed world. The new king of the humans, Charioce, in reaction to the destruction of Bahamut, decided that humanity could only find security in its own power. Using forbidden powers he went to war with both the gods and daemons and won. The gods were largely banished to their heavenly realm to sulk, while the daemons were enslaved to serve humanity, including being pitted in death matches for the entertainment of the populace(disgusting). On the slave labor of daemons, Charioce has built a prosperous human kingdom, though through tools like the Onyx Soldiers he represses any dissent. It is in this world that our protagonist Nina enters. Nina is an excitable teenage girl full of pluck and optimism. She is also a virgin. And, she is also a half dragon, and will turn into a powerful red dragon if approached or touched by a good looking man.

“Nina does a lot of running. You gotta expend that teenage energy somehow!”

When you think of the title, and of the condition of the protagonist, you could easily see how this show could go wrong. And yet like Marie the Virgin Witch, the show plays Nina’s virginity and condition straight, with little turn to vulgar humor. Now, the show does have its fan service, but it never felt creepy or leery. Instead what we get is a show that in general has a conventional plot, which is enlivened by the interaction of the characters. Virgin Soul is not a show you watch for the plot. It is a show you watch to see some interesting characters interact. In this sense it is similar to the live-action sci-fi show Killjoys, which has a conventional, indeed boring plot, but great characters interacting. Another thing that is similar is that in both cases the characters in general are what we might call good looking by fashion industry standards.

Those characters and their interactions are developed by secondary plot points, which in a way are worth more than the central plot. Nina is developed through a great and touching depiction of first love, rejection, and redemption. Kaisar by his struggle between his personal sense of justice, offended by the actions of the king his serves, and his duty to that king. The daemon Azazel, an obnoxious villain in Genesis, here is developed through his brotherly relationship with one of the new characters, his passionate and desperate fight to restore the freedom of daemons, and the inner struggle about whether he is driven by personal spite or a true need to make things right. Jeanne, the fallen servant of the gods, gets development through a touching depiction of mother-hood. Favoro by his struggles with the consequences of the events of Genesis and mentoring of Nina. Thus in general the main characters of Virgin Soul tend to be given interesting stories that make them interesting and sympathetic (Rita unfortunately not us much as they could had done ). Most of the time these are well done, though the show never really integrated these character developing sub-plots to the central plot. It also failed to resolve many of them.

“Here we see a friendly chat on the nature of liberty and duty”

The exception to these generally good secondary plots is King Charioce. Introduced to us like a cruel, ruthless, but efficient ruler, the show then makes him a major love interest of another protagonist. His two personas, lover and king, are very incongruous. This has led many reviewers to castigate the show. That is a bit unfair. The problem is not that Charioce the King and Chris the Lover are too different. Just read “Eichman in Jerusalem” to see that this is often the case in reality with these types of people. The issue is that the directors and writers did not really do a good job at balancing this. Chris the Lover and Charioce the King are never brought in direct conflict in the character himself. We only see the conflict through the eyes of other characters. Sadly that makes Charioce more of an object than a character. It is not grating, but it is a lost chance.

“But I played soccer with the street urchins!”

These characters, their interactions, and their adventures are rendered with animation and art that is generally excellent. Action scenes are fluid, and character facial and body expressions emanate personality (except for Charioce-though this might be more of character trait). As a result the show does a good job of giving its comedy, action, and tragedy depth. In both Genesis and Virgin Soul the animators of studio Mappa really like to show off their skills with elaborate dance scenes, and they do a good job of encapsulating what this show can give to the eye. Backgrounds are well done and lush. The only negative mark is the use of CGI with some of the creatures, including the titular Bahamut. This did seem a bit out of place next to the fluid animation of characters.

The music was in generally serviceable. The first opening was excellent, with the second one being more conventional. Both endings were quirky and cute. In the show, the best music scores were during poignant moments of tragedy, while during battles sometimes the music would try too hard and lose me.

“I, Charioce offer this light show as proof of my good party spirit”

Despite the conventional character of the plot I must give kudos to the writers for taking some decisions with characters that would make George RR Martin (of Game of Thrones fame) happy. But they also had some plots lines that were sloppy and not really useful (for example Nina’s fight with the dragon-hunter).
In the end Shigneki no Bahamut: Virgin Soul is a conventional show well executed. It has a cast of interesting and exciting characters that carry a rather mundane plot. The artistry of animation helps greatly the characters come to life. It is just a pity they are not used to their best. A solid 80 out of 100 (or B).

“Ahh, the ship that never shipped”

Characters: 90/100 (most of the central characters are interesting and receive development. But the blind spots are egregious)

Plot: 70/100 (conventional central plot,  but with some points of ruthless brilliance)

Art: 90/100 (animation and design is in general great, but CGI at points was not integrated as well as it could be)

Sound-Music: 80/100 (some good pieces and good music direction, a good first OP and EDs, but at other points it tries too hard)

Katsugeki Touken Ranbu Review – 45/100

Every Anime season we the viewers are shown a number of adaptations, often made after Light or Visual Novels. It’s an already written story with an established base, a smart business decision. In recent years studios have also begun pulling from the Video Game market for their shows. Pieces like the Idolmaster series, Kantai Collection and Akibas Trip. I bring this up not because this is a new event, but because the anime I want to talk about today, Katsugeki/Touken Ranbu, is one such anime.

Ranbu is based off of the online video game Touken Ranbu, along the same lines as Kantai Collection. It focuses on a group of warriors who are the human personification of famous weapons, sent back in time. Their task? To protect history from the forces of the Time Retrograde Army, who seek to change history for an unknown reason. Ranbu focuses in on the 2nd Unit, newly minted and formed from a group who have never worked together before. Together they will face the hordes of the Retrograde Army and defend the past from the future!

Let’s jump in.

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Kakegurui Review – 61/100

This show is one that makes conventional reviewing difficult as your enjoyment of your series will likely determine on highly subjective factors. For if I was to put this under scrutiny on matters of f-plot, setting and characters then it will end up lacking in all categories. The plot is just watching Yumeko face members of the student council in a series of gambling games. The setting is absolutely ridiculous with a unnecessary school setting that makes no sense whatever considering what happens in the series. The cast is made up of people whose main trait is being crazy in some form or another and go over the top with facial expressions. Yes to judge this show on these qualities would have it fall low indeed but that is not what makes a show enjoyable. I believe that style over substance is what I am getting at here as Kakegurui works mainly due to it’s presentation.

While gambling is the focus of this anime, the games themselves don’t really amount to much as we never really get a chance to look inside Yumeko’s head and see her work out plans or countermeasures. If you have just finished Kaiji and walk into Kakegurui expecting something similar then you will be undoubtably disappointed. For the common factor here is to see how smug the opponent is in how they rigged the game and having Yumeko eventually unveil that she knows about it and manages to win. Often putting her previous smug opponent down a peg.

Thus the satisfaction is in seeing the over exaggerated fashion at which this all goes down. The music, animation and art are often as over the top as possible with the soundtrack sporting trumpets and jazz like music while the characters faces distort into vile contortions be it in victory or defeat. Every character is crazy and none are crazier than our lead who often elapses into sexual excitement over the idea of risk. This aspect can get admittedly too much as it’s used to push fanservice as characters essentially orgasm over gambling and there are quite a few times where in female characters seem to be visually seducing each other in what would be otherwise a normal conversation. Yuri undertones are apparent here quite blatantly despite none of the character being made clear to be homosexual nor interesting in anything besides gambling and their own ambitions.

As such this is a series that I can’t really provide value through words, instead I say if you show interest then check out the first episode as that acts as an example of what you will receive for the entire series. However I would warn you to not expect something more than that as Kakegurui is only good at one thing and it will not move far from that one thing. This is a series about a crazy gambling girl showing smug assholes their place. That’s all you are going to get. But if you are fine with that then this is the show for you. Personally while i enjoyed it at first, I began to grow tired of it in the final episodes of the shows run so my rating for it’s that it’s a decent distraction but not one I will return to.

Re:Creators – 22 [Re:CREATORS] – 75/100

There was never going to be a epic fight with every creation squaring off against the overpowered and invincible Altair. That possibility died when the creators threw the copycat of Blank at her only to have that plan backfire horribly. Besides, it wouldn’t have been a satisfying conclusion to Altair’s story to have her be brought down by the remaining supporting characters given that Selecia disappeared in the blue ether beforehand. Predictably, it comes down to Altair convincing herself that the world is worth saving and the conversation between Altair and Setsuna was really well done with both voice actresses going back and forth with their arguments about placing the blame on the world that was so cruel to Setsuna. There is a parallel between those two and how Bltiz choose to switch side when confronted with the opportunity to gain back the very reason for their motivation to end the world. As well, the transformation from the PPSh-41 machine gun to an actual violin is a visual symbolism of her ultimate choice to create and not destroy. As the far as the main plot goes, Re:Creators is finished as its antagonist goes happily off into sunset with her creator into their own world of adventure and fun. It’s not the best twist ending but I’m perfectly satisfied with how the series build itself up to that point and concluded it.

After everything’s said and done, the final episode wraps up with everyone having a celebratory meal, saying their goodbyes and reflecting on past sacrifices. The creations go back to their own fictional world but Meteora, due to the untimely death of her creator, which begs the question of what happened to Magane. Curiously absent from the final episode, I would infer that she would have lost her powers just like Meteora and go on to become a regular trolling schoolgirl. It’s not quite the ending for those who wanted to see justice be served for the murder of the shopkeeper and her own creator but I think it better to see her leave quietly than having a upbeat epilogue scene for her. The ending summarizes the points of the series in that creators will keep on creating even to the point where a creation, like Meteora comes full circle and end off the series with her own work of Re:Creators.

Re:Creators marks the third series that Studio TROYCA have made with Aldnoah.Zero and Sakurako-san no Ashimoto ni wa Shitai ga Umatteiru being the first two. While their original mecha show was a wild ride of disappointment that really needs more time to flesh out its characters and concepts and the episodic nature of its investigative show took away from the overarching narrative, I felt that they succeed in having and executing an interesting premise while having a few flaws. The biggest glaring issue I had was the uneven pacing in regards to the infrequency of actions scene and mid-series lull of dealing with Sota’s underlying guilt and laying of the foundation for the Elimination Chamber Festival. Also, as Rei Ham (Writer of Re:Creators) regretfully mentioned in an interview, Mamika exited far too early in the show as she was probably one of the best characters arc by growing out of her naive magical girl persona. Her replacement of Hikayu wasn’t all that great despite the creators having fun with her backstory and power-ups. Finally, the 3D stilted animation of the mecha hasn’t been improved over their effort of Aldnoah.Zero and just cements the reality that 3D and mechs don’t mix (Knight of Sidonia is an exception). Aside from those quibbles, I enjoyed my time with Re:Creators over the past half year and looked forward to watching it every week. It looked nice, had that sweet sweet Sawano soundtrack and always had something interesting to say about the nature of artistic creation.

7.5/10