Mix – 04 [I Want a Trade]

How long is this prologue going to last, I wonder? Not that I’m complaining – Mix is probably my favorite spring series so far, even if it’s not the boldest or best-looking of the bunch. My current assumption is that the bulk of the story will be spent chasing the Koushien dream, but with Meisei’s middle school having qualified for the Tokyo Tournament, that goal seems a long way off. And the main characters are only in their second year, so we’re likely to get a full season with Touma as a starting pitcher before he even enters high school. This is all sort of worrisome, as Mix has just 80 chapters under its belt, and 9 have gone into these first four episodes. I’d hate for a series like this one, which takes its time in peeling back the layers of its cast, to run out of material too quickly. But perhaps I’m thinking too long term, as before the story can move forward, Nikaidou’s stranglehold on the title of starting pitcher will have to be loosened.

Something is clearly up with Nikaidou, despite his winning streak. The Tachibana brothers are quick to make light of his pitching ability, but this is owed more to their prodigious talent than anything else. Souichiro’s head isn’t so high in the sky, though, that he can’t sense when his battery mate is having an off day. At a practice shortly after their victory in the prelim finals, Sou remarks to his brother that there’s even less juice behind Nikaidou’s pitches than normal. This doesn’t set off any alarm bells for the boys, but it should for the viewers at home. Coupled with his early departures from practice and his absence from the early innings of the team’s current game, it’s clear that Nikaidou is hurt. In fact, he may be dealing with a lasting illness, which would totally recontextualize the preferential treatment he’s been given thus far. His obnoxious father and nepotistic coach may simply want him to experience as much playing time as possible, before his sickness advances too far.

There are a handful of intriguing baseball moments here that don’t involve Meisei’s ace, such as the introduction of new rival Nishimura. He gets a freeze frame for his first appearance, signaling that he’ll be important down the line (an opponent lasting into the show’s high school years, perhaps). Nishimura takes an interest in Touma after watching him throw a bullet from third to first, which was one of the episode’s better moments from a production standpoint. I nearly felt first baseman Imakawa’s recoil through my screen, making Touma’s rocket arm a tangible trait rather than a subject of much conversation. Most of the non-athletic moments weren’t animated nearly as well, but they were a delight to watch anyway, as has been typical of Mix so far. My particular favorite was the teasing between Otomi and Touma, where she feigns surprise at his preparation for a big interim exam. The secret ingredient to this scene is that she enters the room twice: once to get homework help from Sou, and a second time after the reality of her stepbrother’s uncharacteristic studiousness kicks in. Their banter is kept light for now, but we’ll be in for some stepsibling romance down the line if this keeps up. Despite the taboo, that’s the element of the show that most piques my interest, so I hope none of it is omitted in the transition from page to screen.

Mix – 02/03

Star Crossed is one of the oldest anime blogs left on the English-speaking internet, so we’re bound to have a few devotees of Mitsuru Adachi, that master of classic storytelling, among our readership. If you fall into that category, you might wonder why someone who has never read or watched Touch, his seminal work, has chosen to cover its sequel. It’s partly because my brain isn’t big enough to write about Sarazanmai on a weekly basis, but a more relevant reason is my love for Cross Game, which made me into an amateur Adachi fan after 50 all-too-brief episodes. The man’s grasp of subtle conversation, boyish humor, and slow-building romance became an addiction that, with Mix’s airing, I’m happy to revisit. I’m likely to miss references to Touch here and there, but I’ll do my best to blog this new adaptation on an episodic basis.

The one thing that I can talk about with some authority at this stage is Mix’s OP, which is brilliant. Its sense of nostalgia is aided by every element of its design, from its use of bloom lighting to the technique of aging the characters as they turn in circles, connecting their past and present selves. I particularly love the middle section, where the screen cuts between the male and female characters’ equipment and uniforms. By putting the tools of their passion front and center, it’s as if Mix intends to celebrate humanity’s dedication to art and sport. Of course, this being a baseball series, the visuals cut to pure diamond action as the accompanying song swells, and what a song it is. Kenta Kataoka’s voice has a wistful quality about it for someone so young, which makes “Equal” by Sumika a perfect pick to introduce an Adachi series. Given this OP’s fantastic storyboarding and terrific song choice, it’s already my pick for best of 2019.

As for the body of the anime, it doesn’t have the same immediate appeal. If Cross Game’s first episode was a lightning bolt to the heart, Mix’s is a lazy spring day. These second and third episodes stuck with that slow and simple feeling, but given the effectiveness of the show’s character work, I’m just fine with that. Souichiro and Touma’s competitiveness is immediately believable – instead of the one-note rivalries held by other brothers in anime, they’ve got layers of mutual respect and suppressed resentment built into their relationship already. The scene where Sou commands Touma to go home and look after their younger sister, for example, is the total package. Though Touma is the more talented baseball player of the two, and not related to Otomi by blood, he still obeys his older stepbrother and heads back to the house. When we learn about the older sibling’s desire to be a pitcher near the end of episode 3, and that Touma “made him a catcher” due to his athletic genius, Souichiro’s bid for dominance in other parts of their relationship clicks straight into place.

It’s Sou’s stepdad who shares that revealing conversation with him, in one of my favorite moments from either of these two episodes. Both he and his second wife are doting parents, if a bit silly at times. Their charming personalities (as well as their kids’ speculation about how a goofball like Eisuke landed a woman like Mayumi) help us to process their blended family situation, which would otherwise have been left entirely to the female narrator. Knowing that she’s meant to be a character from Touch keeps her from feeling entirely out of place, but I’d still prefer to learn these things via dialogue. That’s my one and only complaint about the series thus far, though. The lack of emphasis on baseball is working to the anime’s benefit so far, and there are plenty of opportunities for us to learn about characters like Otomi, as in the wordless flashback to her days as a shy summer festival attendee. There’s plenty more I could write about what the show is doing right, but I’m running out of space. Next week’s post will be dedicated entirely to the episode in question, rather than my history with Adachi or the series’ OP, so I hope to start digging a little deeper into Mix in the near future.

Kaze ga Tsuyoku Fuiteiru Anime Review – 93/100

Recently, sports anime have become a bit of a dying breed. Falling into the same hole as Mecha, aside from a passionate base audience, most are overlooked. There are the occasional hits like Haikyuu, Yuri on Ice, or Darling in the Franxx for Mecha, but those are few and far between, often taking years. Even then, rarely does a series come along that can reach the heights of the old classics such as Hajime no Ippo or One Outs. However, Kaze ga Tsuyoku Fuiteiru, Kaze Fui or Run With the Wind, attempts to do just that. With a phenomenal cast, tight direction and a 5 episode finale that was executed neigh perfectly, Kaze Fui is one of my favorite sports anime in recent years.

So that said, lets jump in!

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Kaze ga Tsuyoku Fuiteiru – 23 [In The Wind]

Welcome, one and all, to the finale of Kaze Fui. It has been a wild ride to get to this point, as the series did the impossible. It made running ~140 miles more interesting and dramatic than a fight for the fate of the universe (Looking at you DBZ). So, for the final time, let’s talk running boys.

Starting off, visually, Kaze Fui was beautiful this week. The animation team really kicked it up a notch, with numerous high fidelity shots. Examples of this include Haiji’s panning shot as he runs under the bridge and basically any shot of the dog. I swear, the frame count must have doubled, there was so much motion going on. As if that wasn’t enough, Kaze Fui also knocked it out of the part with its direction and cutaways. Conveying so much emotion in individual images or scenes, with no spoken words, is a feat worth lauding. Simply put, as a finale, this was more than up to snuff visually. Really, the last 5 episodes straight have met that requirement, with only minor CGI popping in. But this episode didn’t even have that. Now though, lets get on to the actual story.

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Kaze ga Tsuyoku Fuiteiru – 22 [Embrace Your Loneliness]

Hello all and welcome to the penultimate episode of Kaze Fui! This week we see King’s struggle, Kurahara takes off and Sakaki becomes a little less hate-able. Lets take off running, we have a lot to cover!

In terms of animation and production, Kaze Fui surprised me this week. I didn’t think that, after Yuki last week, that it would do anything new. I assumed we would get some more of Kurahara’s running through dimensions bit, which looks good, but isn’t new at this point. What was new though was King’s facial expressions and Kurahara’s stunning shedding of his earthly concerns. The first was just funny. It meshed well with King’s story and helped lighten the tone a bit, so the shift isn’t so sudden when we go to Kurahara. Meanwhile Kurahara’s bit was just beautiful to look at. Like an animated Buddhist enlightenment, it was like Kurahara was shedding his earthly concerns and just dedicating himself to the run. For someone who started such an angry boy, it really struck me then how far he had come. But we will get to him later, onto spoilers!

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Kaze ga Tsuyoku Fuiteiru – 21 [Goodbye, Beautiful World]

Another week, another set of Kaze Fui boys run the Ekiden. Today we have Yuki and Nico, from the older half of our group, running their hearts out. There’s family drama, crushed dreams and more emotions than I can handle. Lets jump in!

Sticking with my stereotypes, let’s start with production. There was some reused footage this week when Yuki was running down the hill. Taking some bends, as he swayed right and left, with only the backgrounds being different. I actually didn’t notice this at first, because of how engrossing the narrative is, and so I can’t dock it to much for it, but it is there. We also saw the return of the CGI that, when placed up against Yuki’s leg muscles flexing as he runs, only become more worthy of criticism. All that said though, direction continues to be Kaze Fui’s strong point. With multiple wide shots of the landscape, our characters small against the mountains of Hakone, drawing the eye. There was also some fantastic, expressive, facial animation on Jota with Kurahara. So all things considered, it wasn’t a bad week for Kaze Fui. Now, onto spoiler territory.

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Kaze ga Tsuyoku Fuiteiru – 19/20 [The Moment of Release/Even If I Break]

Another day, another double feature catch up from my vacation, this time on Kaze Fui. This week we watch 5 of our 10 boys run the Ekiden, in one of the most emotional jogs I have ever witnessed. Lets jump in!

Right off the bat, I have to say, Kaze Fui made me tear up. I can’t say I outright cried, because I am emotionally dead. But Kaze Fui made a fantastic try and busting through that, in both episodes. Prince, Musa, Jota, Joji and Shindo all hit me in different ways, and really showed my earlier concerns were misplaced. I made mention in earlier posts that I had concerns about pacing, about how a single race could take up 4-5 episodes. I now see how. Each section has become a deeply personal exploration of a character who has been built up over 2 cours. This legwork, this built up story, is a rock solid foundation for this finale I find. I only have a single complaint of both episodes, which we will get to later. For now though, let’s dive into the episodes themselves.

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Kaze ga Tsuyoku Fuiteiru – 18 [And Then, Morning]

Welcome to the big one, the start, the opening moments of Kaze Fui’s Hakone Ekiden! This week Fujioka drops some wisdom, the team learns their sections and Yuki gets some time with Kurahara. Lets jump in!

This week was Kaze Fui’s big setup, along with some drops on Haiji’s background. Before we get to either of those though, how did Kaze Fui do on the production department? Like always, the backgrounds were beautiful. The shot near the end of Mt.Fuji was simply stunning, similarly with Haiji and Fujioka’s walking rice fields. We didn’t get to see much animation this week sadly, but with the Ekiden starting next week, hopefully it will show up in full force. That isn’t to say it was non-existent though. During Fujioka’s flashback there was some great running/shoe animation near the end, and I quite enjoyed the character acting we got during the sections explanation. However, unlike Mob Psycho, animation isn’t one of Kaze Fui’s focal point’s. That dubious honor goes to the story and characters, and my goodness, is what good as always.

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Kaze ga Tsuyoku Fuiteiru – 17 [Searching for the Answer]

Welcome to the feel good relaxation week of Kaze Fui! This time the Twins confront Haiji, they see the track and Sakaki continues to be a dick. Lets jump in!

Starting off, this episode was a very subdued one. Similar to Mob, Kaze Fui slowed down this week. Giving the characters room to breathe again and building up for its final arc. Once again, this isn’t necessarily a bad thing. A good series knows when to slow down, to perform a falling action, and let the audience relax. If a series is 100% go from the beginning, not only do the narrative climaxes feel dull, but the audience gets apathetic. If everything is important, nothing is. So while I was not enraptured with this episode, it was necessary and I am glad it exists. For instance, Kaze Fui spent a lot of time with the twins this week. They have, before this point, gotten even less focus than Musa. So they really needed it. As for what their story is specifically? Well, lets chat about that.

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Kaze ga Tsuyoku Fuiteiru – 16 [Dreams and Reality]

Welcome to another week of Kaze Fui, as we come right back to Haiji’s dangerous dilemma! This week our boys finish the qualifier, Kurahara earns a runners respect and the twins begin to question things.

The first I noticed about this week, simply because of how many there were, was the CGI. Normally I don’t mind it much. CGI can really help with crowds or larger setpieces. But this episode was an emotional high point for the series and while it worked, the CGI was nothing but a hindrance. There were so many characters on screen, that you couldn’t help but notice it. And with the 2D models of our lead cast at the forefront, it became even more obvious. I want to like it, I want to be able to look past, but I just can’t. Not when there are dozens of them on the screen at the same time. At least the 2D animation we got was nice, and the direction saved a number of scenes. But overall, the CGI just kills a lot of the hype.

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