



Ah, it’s just as I hoped: the arrival of Akane brought the spark back to this series. It’s once again a delight to watch the slice of life in this series. This episode was stuffed with tons and tons of subtle jabs towards all of the different characters. Now this is what Cross Game is best at!
Now this is subtlety! No longer do we just see Kou and Aoba fighting, but now that Akane has joined the mix, the two of them also start acting completely different towards each other, and yet they haven’t forgotten to sneak subtle jabs at each other in the middle of their conversations. A bit weird were the parts in which Kou stopped that naked dude who terrorized Akane’s school and Aoba, who protected Akane from those very stupid (yet somewhat endearing) high school punks, but they were nevertheless a lot of fun.
I’d still be here tomorrow evening if I were to mention every clever bit about this episode, so let´s just say that I laughed a lot. There were so many fun details in it. I probably liked the part in which the father saw the image of his dead daughter. It´s like he said, he heard the rumours, but his face was nevertheless priceless. I even didn’t mind the scene in which Kou ran into Akane changing. It´s a staple of all teen-aged romance series, but the way that the creators carried this one out was just too adorable.
Rating: ** (Excellent)





























I do hope that the second half of this series is going to introduce some sort of challenge for Kou, because with this episode, it’s already getting boring to watch these matches in which Kou and Azuma dominate the entire game. I tried to like this series’ baseball matches, but in the end it’s really something that Touch did much, much better.
Now that we’re at the halfway point, it’s about time for Kou and Aoba’s relationship to develop again. In this episode, they again dropped various hints that they’re into each other, including Aoba at last getting impressed by Kou’s pitching-work, but we’ve reached the point at which it’s beginning to get repetitive. We need some more conflict to spice things up.
This episode finally gave us a good look at what may look like two promising rivals, but the creators still need to put a lot of time in them to flesh them out properly. At the moment they’re nothing really special yet.
Rating: (Enjoyable)]]>

Holy crap! The eye-candy! To think that Satelight had saved its best budget for last, that really took me by surprise. I didn’t expect to say this of Basquash of all shows, but this really was the prettiest episode I’ve seen during the entire Summer Season.
And I must say, that the creators actually did it. This episode was actually a pretty good prelude to the final episode that’s going to air next week. It was completely different from what I expected (I expected some Shin Mazinger-esque action-fest, but instead the pacing was much, much slower), but this finale has actually managed to get me excited about this series again.
It really was a risk to switch directors for this series, but in the end it actually worked. I really didn’t know why the first director was laid off when it was first announced, but after a while it did become apparent that he lost his touch around episode 8 or 9. While the characters did get developed, it was all just shallow and predictable, and nowhere near as fun and original as the first part of the series. It was a weird decision to bring in the director of Kiss Dum of all people, and he really took a risk by focusing a lot on build-up, rather than action-scenes, but I guess that it did pay off in the end. Sure, it was stupid at times, but then again I’ve stopped taking this series seriously by now.
As for the next episode… who knows how it’s going to end? It’s most likely going to feature the world getting saved and all, but whether it’s going to be action-packed or slow like the past episodes, I have no idea. At least, it really looks like it managed to avoid the Macross Frontier ending: the bad guys this time don’t feel as shallow that they can suddenly turn into good guys with a Deus ex Machina, and Dan’s love interests are instead all fine right now, and not playing the parts of damsels in distress, but actually turned out to be worthwhile sidekicks. With that, I’m happy enough. In a way, Basquash turned out to be the complete opposite of Macross Frontier for me: great start, great end, dull middle.
Rating: ** (Excellent)]]>