Cross Game – 32



Ah, it’s just as I hoped: the arrival of Akane brought the spark back to this series. It’s once again a delight to watch the slice of life in this series. This episode was stuffed with tons and tons of subtle jabs towards all of the different characters. Now this is what Cross Game is best at!

Now this is subtlety! No longer do we just see Kou and Aoba fighting, but now that Akane has joined the mix, the two of them also start acting completely different towards each other, and yet they haven’t forgotten to sneak subtle jabs at each other in the middle of their conversations. A bit weird were the parts in which Kou stopped that naked dude who terrorized Akane’s school and Aoba, who protected Akane from those very stupid (yet somewhat endearing) high school punks, but they were nevertheless a lot of fun.

I’d still be here tomorrow evening if I were to mention every clever bit about this episode, so let´s just say that I laughed a lot. There were so many fun details in it. I probably liked the part in which the father saw the image of his dead daughter. It´s like he said, he heard the rumours, but his face was nevertheless priceless. I even didn’t mind the scene in which Kou ran into Akane changing. It´s a staple of all teen-aged romance series, but the way that the creators carried this one out was just too adorable.
Rating: ** (Excellent)

Cross Game – 31



What an amazing episode. It’s installments like this that really show why Cross Game is such an excellent slice of life series, it was constantly playing with the set-up of the arrival of Wakaba II (who turns out to be named Akane).

The entire episode was one big tease. To start with, you know how Kou said “Wakaba”? That sequence got repeated about three or four times? Well, it turns out that it was also imprinted on the bag she was carrying. A bit long to get to that punchline, but well worth it. For the rest of the episode, I was really looking forward to the next time she’d show up again, but the creators had other plans, and instead showed some very good slice of life scenes instead, preparing for the upcoming festival and the anniversary of Wakaba’s death (if I understood correctly).

Only in the final quarter of the episode, she appeared again, and the results were amazing. Everyone who ran into her had the same reaction: “what’s a ghost doing here!?” The look on everyone’s face… it was just priceless.

Oh, and as an extra bonus, my favourite minor side-character got some attention again: Momiji. Especially now that she has reached the same age as Wakaba did when she died, she’s hopefully also going to start playing a larger part in this series.

And that’s what I think is the biggest difference between Cross Game and Touch: Touch was far better with its baseball matches, while Cross Game’s baseball is the least interesting part of the series. However, Cross Game is far superior when it comes to slice of life, in which Touch was a bit too long-winded. With the exception of two notable episodes, of course. those who watched Touch will understand which ones I mean.
Rating: *** (Awesome)

Cross Game – 30



This could very well be the best recap episode ever.

So basically, before the second half of this series starts, Aoba looks at Wakaba’s portrait and the episode then commences to recap pretty much the first episode. And oh my god, the nostalgia!

Because we now have gotten to know the characters, despite this being a near-exact copy of that first episode (if my memory doesn’t deceive me), it stands out as ten times better than what I remember it to be, and even then I already was impressed with that episode. It was so awesome to see Wakaba back, along with the younger versions of the cast. And of course, the point at which Wakaba eventually died hit even harder.

This episode was pretty much a filler, but I don’t care. It was awesome.
Rating: *** (Awesome)

Cross Game – 29



Well, for a moment it might have seemed that the excessive hinting from the creators would ruin the surprise. I’ve said this many times before, but the baseball matches of Cross Game just don’t match up to those of Touch, in which you hardly ever knew how a match was going to end. Cross-Game instead just kept hinting at how this match was going to end throughout the first half of this episode, but nevertheless the eventual result hit hard.

So yes, Kou eventually suffered in his left arm, causing him to miss the crucial pitch that gave away the game. With this, he finally became a mortal again. Granted, that new pitcher was entirely fresh, and had only been playing for two rounds, but it’s nevertheless a mistake that could have happened with any other batter. And there’s the strength of the team they had to face: they didn’t just have good batter and pitcher, they had two of each. Individually, these people don’t match up to either Kou or Azuma, but when their strength is divided over half a game, they become a very formidable opponent to beat.

The aftermath was well delivered. You can see that the creators really took some time to let this sink in, and show Kou’s disappointment in his loss, even though nobody really blames him for it (after all, he did nearly win from the top-rated team in the area). It was also hilarious to see Senda, having been abandoned by the bus. ^^;

And at the end of this episode, we finally see Wakaba 2.0, and with that we move to the second half of this series, if I’m not mistaken. The characters really have been fleshed out enough by now. It’s time to develop them!
Rating: ** (Excellent)

Cross Game – 28



Yeah, this was by far the best baseball match of Cross Game, in which Kou and Azuma finally get a real threat posed to them. The matches still are nowhere as intense and exciting as in Touch, but it’s getting there. If the second half of the series can further develop the fact that Kou and Azuma aren’t perfect then we’re in for a great series.

For once, Kou didn’t give away a point because he was playing around, lazy or otherwise intentionally not focusing. The way that Keitaro just whacked a home-run out of Kou’s pitch caught him completely off-guard and Azuma too for once just hit a regular pitch, instead of a home-run. I also like that Senda, despite his portrayal as a seemingly useless character actually gets to bases at times. That’s more to say from Akaishi: there’s this theme with him, never being able to score any sort of solid hit: he either hits very hard, only for the ball to get caught, or he just completely fails to hit the ball in the first place.

Aoba again acted completely different from how she usually does, and turned into a bit of a fangirl for Kou, which of course clashed a bit with her tsundere-side. Yeah, at this point the arrival of Wakaba-lookalike seems about right to develop their relationship a bit more.
Rating: ** (Excellent)

Cross Game – 27



And so, the time has finally come for Kou and Azuma to take on the most challenging team of the preliminaries, including the player whose name Azuma could remember. The question is of course going to be whether the next episode, which is going to focus on the real meat of the match, is going to be able to deliver. The build-up in this episode was very fine, but the baseball matches in this series have always left a strange bad taste after their end. Let’s hope that this time the creators can avert this.

By far the biggest surprise in this episode was Aoba. I guess that finally the team has to face a formidable opponent, and as the result she was fangirling like crazy in the audience. This episode showed a totally different side of her usual composed and calm personality.

Oh, and the creators have finally scrapped the cat drawing game at the beginning of each episode. Instead, we now have a quiz. Seriously, Momiji asks who the pitcher of the baseball team is and gives three options to choose from. I mean seriously, even kids aren’t that stupid. And seriously, what the heck is up with all that live action in anime this week? First we had that horror of Shugo Chara Party, then Yumeiro Patissiere pulled a few minutes of cheesy live-action at its end, and now Cross Game does it too. Why!?
OP: Some scenes were changed for the OP this time, most notably Wakaba having grown up. Gives a strange effect: what would this series look like if she were still alive?
ED: Hmm, I liked the first better. The vocalist seems to want to try too hard while he doesn’t have the voice for it. Again, grown-up Wakaba gives off a strange nostalgic feeling.
Rating: * (Good)

Basquash! Review – 80/100



In today’s age, there are few things that could still be considered truly original and never done before. Especially in anime, in which about 90% of all the series are based off of something else, true originality is even harder to come by. Nevertheless, out of all the series for the past year, Basquash stands out as the most original. I mean, to base a series around cars with arms and legs that play basketball? How the hell do you think of this?

But yeah, this unique setting of Basquash is what prompted me to start blogging it weekly. Overall, it really is the single most inconsistent series of the past half year: it has moments of brilliance, fun, stupidity, boredom, excitement, intrigue, chilchés, depth and shallowness, all packaged into 26 episodes, which makes it really hard to determine if it’s worth watching.

The first eight episodes are especially awesome. They’ve got this real sense of chaos, in which everything is going on at the same time, a lot of characters are developed at the same time, and even though Dan is an impulsive teen-aged lead, he definitely has his charms in his innocence and how he continuously tries to make up with his sister who is in a wheelchair after an accident. It’s all good and very unpredictable fun, but after a while the show becomes much more straightforward, predictable and uninteresting.

To me, it seemed like this series never really knew what it wanted to be. Sure, it gives variety, but some parts of this series are incredibly stupid, and are best watched by not taking the series 100% seriously. At other times however, this series nearly begs for the audience to take it seriously when it spends ages on slowly exploring and developing its characters, which demand a much more personal mindset when watching it. In the end, these parts don’t mesh really well and the drama feels shallow because of it.

Personally, I liked the beginning and finale for this series. the middle part just took itself too seriously among the far-fetched premise of this series, and I felt it hard to care about the characters. The series closes off with a pretty exciting finale though, combined with some absolutely gorgeous visuals. In the end, this series is a great watch at some times, but really dull at others.

Storytelling: 7/10
Characters: 7/10
Production-Values: 9/10
Setting: 9/10

Basquash! – 26



Aww, it’s still good to see a great ending from this series, considering what an incredibly bumpy ride it’s been. The past two episodes were definitely the most visually pleasing episodes I’ve seen the past three months. Satelight really dominated in terms of Visuals during the past season. Their animation may be rushed but damn, these people surely know how to make things look good.

This episode also succeeded in terms of storyline. All Dan had to do is create a Basquash strong enough to save both Earthdash and Moonies, and sure it took a lot of effort to get there, but they managed in the end. The creators didn’t try to create some forced twist in the end like with Macross Frontier and its Vajra-twist.

Instead, the episode was spiced up with a number of twists on the side-characters, that were surprising and yet didn’t get in the way of what was really important in this episode. Do not ask me how that moon-giant was able to fly to Moonies on Flora’s butterflies, or why Slash turned into a 4-year-old of all things, but they fit inside the series well enough to not be much of a problem. In any case, this episode really returned back the series’ roots of fandom: sure the performers are nice and all, but the fandom can also kick ass, and that was portrayed really nicely in the side-characters as they tried to save the various Moonies citizens that were about to float off into space.

The aftermath was also nice and concise: it slightly developed the characters and actually remained subtle about them, leaving a lot of things to our imagination. I especially liked seeing Coco walk again. A nice twist and perfectly logical if you can accept the fact that Slash of all people invited her to Moonies to begin with.

But yeah, the things I liked best about this episode was that it knew that it was supposed to end with a bang, and how it suddenly found its subtlety back. With the current director, I never expected that to happen. I mean, this is the guy who made Dan fight the police with Basketballs. 😛

Reflecting on all of the different series that ended this season, I’m really impressed. Usually during these times, a lot of series end with rather lackluster endings, but this time it’s different. There were perhaps two or three endings that I watched that didn’t deliver, but apart from that all of them closed off nicely. That’s very impressive, especially considering how I watched around 17 endings this month.
Rating: ** (Excellent)

Cross Game – 26

I do hope that the second half of this series is going to introduce some sort of challenge for Kou, because with this episode, it’s already getting boring to watch these matches in which Kou and Azuma dominate the entire game. I tried to like this series’ baseball matches, but in the end it’s really something that Touch did much, much better. Now that we’re at the halfway point, it’s about time for Kou and Aoba’s relationship to develop again. In this episode, they again dropped various hints that they’re into each other, including Aoba at last getting impressed by Kou’s pitching-work, but we’ve reached the point at which it’s beginning to get repetitive. We need some more conflict to spice things up. This episode finally gave us a good look at what may look like two promising rivals, but the creators still need to put a lot of time in them to flesh them out properly. At the moment they’re nothing really special yet. Rating: (Enjoyable)]]>

Basquash! – 25

Holy crap! The eye-candy! To think that Satelight had saved its best budget for last, that really took me by surprise. I didn’t expect to say this of Basquash of all shows, but this really was the prettiest episode I’ve seen during the entire Summer Season. And I must say, that the creators actually did it. This episode was actually a pretty good prelude to the final episode that’s going to air next week. It was completely different from what I expected (I expected some Shin Mazinger-esque action-fest, but instead the pacing was much, much slower), but this finale has actually managed to get me excited about this series again. It really was a risk to switch directors for this series, but in the end it actually worked. I really didn’t know why the first director was laid off when it was first announced, but after a while it did become apparent that he lost his touch around episode 8 or 9. While the characters did get developed, it was all just shallow and predictable, and nowhere near as fun and original as the first part of the series. It was a weird decision to bring in the director of Kiss Dum of all people, and he really took a risk by focusing a lot on build-up, rather than action-scenes, but I guess that it did pay off in the end. Sure, it was stupid at times, but then again I’ve stopped taking this series seriously by now. As for the next episode… who knows how it’s going to end? It’s most likely going to feature the world getting saved and all, but whether it’s going to be action-packed or slow like the past episodes, I have no idea. At least, it really looks like it managed to avoid the Macross Frontier ending: the bad guys this time don’t feel as shallow that they can suddenly turn into good guys with a Deus ex Machina, and Dan’s love interests are instead all fine right now, and not playing the parts of damsels in distress, but actually turned out to be worthwhile sidekicks. With that, I’m happy enough. In a way, Basquash turned out to be the complete opposite of Macross Frontier for me: great start, great end, dull middle. Rating: ** (Excellent)]]>