Most people here will be unfamiliar with the game of Karuta. Its rules are fairly simple: two people sit around a bunch of cards that each contain a half of a poem. Someone on the sidelines starts reading cards that contain the other halves of these poems, and it’s up to the player to get each corresponding card as quickly as possible. At first sight it doesn’t seem like your interesting game that you can make a full series off, unlike games as Go, Shougi or Mahjong. But after 25 episodes of Chihayafuru, I had to change my mind about this. This series really managed to show what makes Karuta a great game.
The execution of this series is simply stunning. When you take a look at the animation, for example, movement is incredibly fluid. Scenes are directed with a lot of force and energy behind them. Every single time a character claims a card, it feels like a ton of energy is devoted to just show how difficult this is. The acting also is really excellent, with just about every character and actor giving off a memorable performance.
What really sets this series apart is the way it handles its characters. Seriously, this episode has a cast of about five main characters. Every single episode manages to add something to these characters. Seriously, from the moment they’re introduced, this series very actively tries to flesh out these characters as much as possible, and every episode feels like we get to know more and more about them. The consistency with which this series does this is almost scary, and even the minor characters are colourful and surprisingly well developed.
What this show also does brilliantly is making the skills in Karuta of each of the characters grow. I mean, most training arcs in anime consist of “character trains for a while, character is stronger”. Chihayafuru goes in-depth to this much more than I at first thought it would. It examines what it takes to get good at Karuta, how the best players out there are playing, and it shows the full train of thought of the characters as they try to get better, and try to find out their weaknesses. I mean, this series closes off with an open-ended cliff-hanger (ongoing manga…), but even here the creators managed to actually make all this focus on training come together wonderfully at the end.
If I had to mention a flaw, then it’s this: the series takes place at a high school and is focused on a club whose members enter a bunch of tournaments. The detail on karuta is amazing, but beyond that this series uses a set-up that has been done so often already. This series is just karuta match after karuta match after karuta match, with very little variety along the way. It really solely relies on the karuta and the characters to spice up its story, and it does so brilliantly, however, it also is a bit of a monotone series because of this.
Storytelling: |
8/10 – Amazing direction, wonderful pacing. Needs perhaps a tad more variety in its story, but really brings its story to life. The unfinished ending will leave you wanting more, though. |
Characters: |
9/10 – Amazing characters who keep getting developed and fleshed out. Every epsode adds something new and interesting about them. |
Production-Values: |
9/10 – Lots of eye candy, very fluid animation. |
Setting: |
9/10 – When this series started, I thought Karuta was a bit of a boring game. Right now however, I don’t think that anymore. This show really showed a ton of the different sides of the game. |
Suggestions:
– Hikaru no Go
– Ookiku Furikabutte
– Shion no Ou