Sakura Quest – 04 [The Lone Alchemist]

Hmm, I don’t really like the direction Sakura Quest is going for. To be more precise, this episode brings up some questionable variables that I don’t think blended well with the show. The actual story for this week though, is still enjoyable and grounded enough to overcome those concerns. At least for now. This week the Queen and co take up a new approach of boosting tourism: promoting woodcarving industry that is indeed a traditional government-protected industry in Manoyama, albeit many earlier attempts of gaining tourist flows using woodcarving industry have been failed. This time brings the same unsuccessful outcomes, as expected, mainly because of the girl’s lack of knowledge to the town, and to the art of woodcarving itself. How can they expect to successfully draw people in if they don’t really know about what they’re promoting? The plot is going to get worse for Yoshino and her friends before they can learn from those mistakes and get better. So this episode is functional enough at its core, but it leaves a lot to be desired.

The first issue is its weird addition of modern technology in this otherwise mundane and down-to-earth world. The girls meet the oddball local mechanic who is your typical silly inventor-type that usually brings more trouble than success, or both at the same time (think about “Doc” in Back to the Future). In this episode, his inventions come a bit too handy that they would be right at home at Phineas and Ferb’s daily summer break: an iron box that transforms into a jukebox, the mechanic suits that help farmers carry their loads easier. I get the point of merging the traditional woodcarving and the modern technology (old and new) from the outsiders with the assistance from the locals (in and out); but if the show meant to be a grounded, realistic portrayal of tourism job in rural town then those weird robotic arms and suits throw that realism out of a window. It’s so out of place and weird that for once I’m not on board with their plan and agree to that grumpy woodcarver and Mama merchant instead (come on, Buddha vending machine is BLASPHEME!!!)

The second flaw of this current approach lies in the main cast themselves. Take their spiritual predecessor, Shirobako, for example. The main cast in Shirabako have different jobs within the anime industry and even in different stages of their careers; they each have to deal with their own problems because each of them have different issues in their lives. Sakura Quest groups them together too early, so that all of them now work for the same goals, share the same house, eat the same food and that don’t work well in their favor. I have fun following them for the first 3 weeks because each of them still has different interesting traits, but their personalities start to blur in this episode. Give me more drama, tear the group apart so they have to overcome their issues by themselves is for me a much more appropriate approach (but seeing that we have 20+ episodes in our hands here, I don’t worry much about not having enough time to develop them). This episode sadly doesn’t work well character-wise.

Furthermore, I have a mixed feeling towards hinting at the romance of Sanae and the new guy woodcarver. Romance isn’t bad by all means but Sakura Quest is about mature people and their tourism jobs, so I hope the romance will only serve as a character’s development for Sanae and not taking too much concentration. The new guy nails it when he mentioned about the insecurity of Sanae: running away to the small town because she feels replaceable, like her existence isn’t that important to the busy Tokyo life. I had that experience myself sometimes so this might cut a little too close for myself. Overall, this week is a slightly misstep episode as the core material is still running strong here, but this episode is bogged down by some unconvincing details. These issues won’t deal any permanent damage, but Sakura Quest needs to work harder than this to become a real sleeper hit.

Sakura Quest – 03 [The Cry of the Mandrake]

“The one who can change the town is the young fool outsider”
Which kind of makes sense, since the outsider’s perspective will give a fresh take to improve the town. That makes our Queen Yoshino the perfect candidate, but as the interview goes on, she learns the truth: she hardly knows anything about the town, except from perhaps its scenery and expired manjus. So her first step as Manoyama’s Queen is to find what the locals like (to no result) and what makes the town unique. Here Yoshino learns the main conflict between Tourism board and the Merchants Group, the UMA boom resulted in Kadota-sensei switched from homemade carrot Kabura-kun to the silly Kabura-chupa mascots. As we knew last week, the Kabura-chupa has nothing to do with the Mexican mythical creatures and does seem to cause more mixed response from the local and neither attracting much tourist attention. After the hilarious runs from both our girls and the Tourism board to achieve the mascots’ heads, the final parade where Yoshino decides to ditch both the town’s previous mascots (making Kadota-sensei appear in a mix of Chupa with Carrot head, but that mainly for practical reason) and her promotion speech is a touching, if not a bit too honest for her own good (now I have an idea why she failed 32 interviews). She decides to spend her time as a Queen to pick a mascots that could stand the test of time. And now our real Quest finally begins.

One thing of note that I find particularly true to life is the way the villagers are indifferent about what they want to make the town better. They’re just a bunch of locals who born and live within the town to the point they don’t really question about the town’s condition anymore. Usually in other series that take place in a small rural area, they tend to feature many local custom (like welcoming the sunshine in Love Live Sunshine), and the local’s unabashed love for their town. Not here. The old people in the town don’t want anything to change; while the young ones pretty think it’s a dead town anyways, why bother trying. Manoyama feels really like some random small town we might come across. It’s not like they don’t love their town, but more of they are born here, taking a job that passed through generations and taking the town for granted. Whatever going to happen, they’d still live there, so why bother on the change at all? I’m kinda curious to see how the girls can fire up those people in coming events.

Finally, I’m glad that Sakura Quest is a more adult-oriented show that don’t feature high school settings with juvenile humor, because the humor in this show is deadpan and much more attuned to my own taste. Lines like “just the cold indifference of time’s unending march” both sound true, but with a more sarcasm tone. Also I really enjoy the various costumes that the main cast’s wearing. There is a great attention that focus on these costumes here as oppose to say, high school uniforms. As it announced, the show will be 26 episode long and so far Sakura Quest more than earned its spot in my watching list.

Sakura Quest – 02 [The Gathering of the Five Champions]

I’ll be honest, I’m digging this tale about the attempted runaway queen that ends up selling sweets in a self-made stand. Sakura Quest is a third of a loose trilogy from PA Works about characters and their specific jobs, after Hanasaku Iroha (about hot spring inn) and the heavyweight Shirobako (about anime industry) which are more adult-oriented than our typical anime field. This week runs more like the first trial for our Queen Yoshino as she has to sell 1000 boxes “Chupakabura manju” sweets, which ultimately failed. But of course, she’s having fun in a process and all of our primary cast is gathered to make the selling project altogether. It’s great fun to see those girls pour the hearts and passions for the work. Sakura Quest maintains its nice pace and firm gasp on small moments with great eyes for details and absurd humor.

After finding out about one year contract, meaning, she has to stuck in rural town Manoyama town for an entire year; Yoshino understandably freaks out and wants to escape the place as quickly as possible. But the old man Kadota gives her a first mission: to sell of those sweet boxes that he placed a wrong order (haha, this guy). So comes her first quest of gathering all the necessary people, meeting up the locals and running a website to promote the sweets. Only in 2 episodes this little town already has a warm and live-in atmosphere, and those locals already feel like my actual neighbors. There’s a diner store which do fortune-telling on a side. There’s the bus driver, the cranky old woman who hates tourism board, the cowboy blonde guy who plays harmonica (he actually doesn’t fit with the rest of the cast). This little town is not unlike any other small town, but it breathes so much refreshing air.

In order to sell that huge amount of sweets, the girls figure out the way of promoting it: making a fancyccult website. 0 products sold. Then the Queen will shake hands with the commoner. 3 sold by Shiori’s family members. Then putting an advertising video. 1 more sold. That’s it, they have no merchant skill at all. I have a good laugh with the absurdity of the video, but it’s well made, I totally sold to buy it. At the end of the week, all the girls just sit there and enjoy the expired sweets, while reflecting that the last week was indeed FUN.

The five champions, as the show put it, have their own personalities and while they’re not that flesh out yet, their interactions to each other are gold. Apart from Yoshino the running Queen who is energetic, we have the local members of Shiori (soft-spoken sweetheart) and Ririko (the typical dandere quiet, monotone shy girl. Still, her shifting glance is awesomely animated) and the girls from big city Sanae (who becoming anti-social when moving to this rural life; she’s sadly my least favorite character so far) and Maki (my favorite character, a no-nonsense local celebrity who appears in a popular series- as an unknown side character). All of them have different jobs and different characteristics, but that exactly why they can bring such great chemistry together.

The more serious theme for this episode, however, lies in the allure of big city versus quiet rural town. Yashino loves to live in big city Tokyo because it provides more job opportunities and it basically has everything. But nothing in particular. I guess this is the attitude from most of young people out there: going to the big city, getting the fine job and settling down there. But as Yashino finds out, putting a foot into that world isn’t easy with countless interviews without single job offer, but here in Manoyama she is given an opportunity. Sakura Quest presents an alternative mindset regarding that: “Doesn’t matter where you go, with the right attitude you can find a place for yourself anywhere”. That is a solid advice if you ask me. Sakura Quest is an energetic dose of anime that I’m gladly welcomed to my life right now. Long live the Queen!