(Little side note: Not meant to start a civil war between us writers but I’m a firm follower of 60 being a line that separates recommendable to mediocre shows. You pass your subjects if you get over 60%, right? Review-aggregation sites like Rotten Tomatoes and Metacritics also use 60 as their middle line. So 65/100 means it’s slightly above average)
Magia Record has a huge hurdle to clear: being a spin-off of one of the most talk-about anime in the last 10 years. This new adaptation doesn’t have the original writer Gen Urobuchi on board, but the background duo of the original Gekidan Inu Curry helm the project with Shaft returning to produce it. The result is a good indication of this transition and of the fact that Magia Record is based on a gacha game. Magia Record has some stunning art designs that fit its dark themes like a T and Shaft does a pretty decent job in terms of visual directing, soundtracking and shot composing, but the show suffers from its lack of focus to the main story, and introduces far too many characters that aren’t well developed. Magia Record uses the settings set by the original quite consistently, with some brand new updated concepts such as uwasa (manifestations of actual rumors) and doppel (materialization of despair from the magical girls), but as the story progresses it feels as if Iroha the main character wanders around for side quests rather than her main quest of finding lost sister Ui whom she has no memory of, as a result Magia Record feels hollow, superfluous and incomplete.