Mob Psycho 100 – 04

As Mob Psycho continues I believe it is slowly getting better as the introduction of more characters helps to round out Mob’s emotional range. With last episode we got the introduction of Dimple, the cult leader spirit who has now decided to follow Mob around in an attempt to find a chance to possess him. This character looked to be quite annoying from the opening sequence but he actually plays a good role of a voice of common sense for Mob. This main conflict of today’s episode is a battle between school delinquents and Mob ends up getting tricked into being kidnapped. Mob may be an extremely powerful esper but he’s also innocently gullible to a fatal degree. But that is a quality that separates him from his counterpart Saitama in that Mob is a honest and childish person at heart and that makes him quite endearing. Though it’s worrisome as well as I am certain that sparing Dimple will come back to bite him later on.

This looks to be the first main villain for Mob and he plays an interesting contrast to him. This guy is under the belief that he is the main character in his own story and acts entitled due to his psychic power. Whereas Mob wishes only to be a normal person and his tremendous psychic power makes that a difficult task. Mob’s brother seems to be envious of his brothers powers while Mob is envious of his ability to be popular. They both want what the other person has and don’t truly appreciate the value of what they have got. Mob’s brother brings up an interesting point that when growing up with Mob, his expectations were put on an extraordinary level and thus he isn’t satisfied with simply being a normal person. Mob on the other hand has grown up on an extraordinary level which has caused him to be ignored by society, thus he has come to desire a normal lifestyle. When you are normal you want to be extraordinary. When you are extraordinary you want to be normal. So put in simple terms, you always want what you don’t have and come to appreciate what you did have when you have lost it. Human nature in a nutshell.

The body improvement club remain a solid cast of good people despite their overly aggressive design and as I heard this being pointed out, they seem to be the only characters who aren’t trying to use Mob for their own benefit. Mob has no real stamina or strength for bodybuilding and yet the club is nothing but supportive of his efforts to improve himself. Meanwhile Seigan is using him for money, Dimple wants to possess him and the telepathy club wanted him to join just to have a place to goof off. Thus the nicest people in the show are the guys who look like a violent grunt from Jojo or Fist of the North Star. Animation remains stellar though admittedly that may depend on your taste in animation. I however find it rather charming even though it can get a bit too liberal in exaggerating movements. There are still frames but these are often used for comedic purposes like one of the screenshots above, were they are often over detailed and make for some great reaction images. I think we have gotten past most of the slow start of Mob Psycho and perhaps after this is where the show will truly shine.

~AidanAK47~

Mob Psycho 100 – 02/03

This may be a surprise to some so I better start this with an explanation. As you know I originally planned to cover Berserk this season and have put up reviews of the last two episodes. However due to Berserks rather disappointing quality, my desire to cover it has vanished. I doubt anyone wants to read my constant whining over the series so I decided to drop it. Now I will still put up a post about my feelings on it at the halfway point and give it a review when it finishes. But I have given up on covering it weekly. Instead I thought it would be better to cover Mob Psycho as I really didn’t want this season to go by without someone on the site covering it. So why not me?

My original fears for this adaption were that due to the manga/webcomic’s slow beginning that it would take a while to start catching people’s attention. However it seems that Bones realized this and decided to mix about chapters in order to have a good mix of comedy and action each episode. The result has been great so far and the studio has added scene which help the stories feel cohesive instead of disjointed. However the action and comedy is admittedly hit or miss for me, the reason may be a number of things. Comedy has always been something far too subjective for me to evaluate and it doesn’t help that my sense of humor is not really attuned to japanese comedy. One’s comedy i something I can find amusing at times but while I did laugh at One Punch Man, I admired it more for it’s visual excellence and it’s story beats. Mob Psycho seems far more concentrated on comedy and the villains are more silly looking than threatening. That mixed with the inevitably of Mob just steamrolling them has me less interested in Mob Psycho than One Punch Man. I know that I should be judging this show on it’s own merits instead of comparing it to One Punch Man but the similarities between the two shows make that rather difficult.

I have warmed up to Reigen these last two episodes after finding him rather annoying in the first. The likely reason for this is that he has moved to a supportive role instead of standing in the spotlight with Mob. This tones down his conman antics and makes him a much more likeable characters. For even with all his faults as a human being, Reigen really is a good mentor for Mob. He has shown to really care for the kid and his advice while said with self confidence with no basis, is still solid advice for Mob to follow. Mob himself is also fleshing out as a character with these past two episodes focused on dilemmas he faces. Despite the deadpan demeanor, Mob does have a range of emotions and personal problems. I find it really amusing at how little he values his psychic power and has a greater interest in muscle training his body. His gullible nature is also quite endearing as well as his childish aspects. Accepting a challenge from a cult leader because he loves milk brought a smile to my face. I think from this point on the stories main focus will be Mob’s coming of age as a character and I am interested in that.

Animation is this shows distinctive feature as it takes ONEs rough art style and incorporates it will a high level of movement. The result is a adaption true to the art of the webcomic while being visually interesting. However i must admit that at times the animation can become a bit Chaotic and much like One punch Man, the higher quality your animation is then the more noticeable the animation drops become. There are times the animation becomes somewhat choppy and while some may say it’s a feature of the style of animation, to me it feels like playing an online game where character animation is lagging. The style reminds me a lot of Masaaki Yuasa of Mind Game and Tatami Galaxy fame. A style which generally sacrifices art for a high level of exaggerated moment though Mob is to a much less emphasized degree. At the moment what this show really needs is something to cut it away from it’s ties to One Punch Man and make it’s own identity, though considering the number of hidden Saitama references I worry the Studio may not have that in mind.

~AidanAK47~

Kabaneri of the Iron Fortress – 11/12 [END] – 75/100

Welcome to the Biba show where it all comes down to a cage match between steampunk megaman Ikoma and the Titan Kurokeburi version of Memui for the fate of Japan.

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With Ikoma out of the picture, Biba’s revolution comes strolling into the Shogun’s capital with the ease of a hot knife going through butter. I was expecting a bit more resistance out of the Shogun’s amazing artistic main city but the brisk pace of Kabaneri demands that everything must explode and the story hurried along before getting too far into the details. As quickly as the top dogs of Shogun are introduced, they are discarded in favor of Biba and the antics of his Hunters. Even when it comes to glimpses of Biba’s past, which could have been fascinating, are much too brief to provide any meaning commentary or salvage Biba’s flaky backstory. Biba’s reveal as a Kabaneri is particularly guilty of that since it begs the question of how he went from a twelve-year-old general to a mad scientist.

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Since I’ve already beaten the narrative horse to death, what about the main draw of having Ikoma come in and save the day while explosions go off everywhere? Sadly, the climax of the finale was fairly lackluster despite all the pretty colours and great animation that has been consistent throughout the series. The music was nice with 1coma and Aimer’s version of Through My Blood making their first appearance but it didn’t quite fit right with Ikoma powering up to Super Saiyan levels. His appeal as an engineer that could innovate out of any situation was ignored in favor of having him obtaining lazer powers that could flip over a freight train coming in at full speed. It had the spectacle but none of the foundation of the earlier episodes. It was only after that Biba was dead that Kabaneri of the Iron Fortress became instantly better with Memui throwing Ikoma into a improvised trampoline and shedding the taint of the last five weeks.

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Kabaneri of the Iron Fortress ends up resetting its narrative back to episode six with the train speeding off into the sunset with the addition of the remnants of the Hunters. The Kabane still roam across the entire the country and our heroes are still on the move with their outlandish dreams of rice paddies fields and start fresh again without the downward spiral of his introduction unlike how Guilty Crown had to go through an entire 26 episode slog before being put out of its misery. Hopefully once Biba is disposed off, the shackles of his failed legacy can be disposed and focus on what made the series so great in the first place.

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There is immense potential in continuing this new franchise from Studio WIT as I love the steampunk/historic Japanese mashup, the aggressive characters, action, music and visual style. For the first seven episodes, it was extremely entertaining and fun and it would have been an easy 9 or 9.5 score if it could keep up the momentum. Unfortunately, the story and character development didn’t live up to the hype and I left with a show that was one half utterly amazing and one half Guilty Crown. I would love to see more Koutetsujou no Kabaneri in the future but there is no doubt that this is the disappointment of the season for me.

7.5/10

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Bungou Stray Dogs Review – 62/100

Well, we don’t usually give a review on the first cour of anime show, given the fact that the second part will air next autumn season. But since I’m not certain I would cover its second half, plus I don’t think this series will improve itself, I might as well give Bungou Stray Dogs a proper review now.

Bungou Straw Dogs is an action show that follows a story of Atsushi, an abandoned boy who can transform into a tiger unconsciously. He got rescued and later recruited by the Armed Detective Agency, which contains a bunch other gifted characters. But things become more complicated as the Port Mafia – the local mafia – also want to take their hands on Atsushi and towards the end of the series, somehow the Guild – the North American counterpart for gifted people – involves to capture Atsushi as well. The show follows this main storyline, at the same time introduces each and every one of the Agency.

As far as action show goes, in term of production, the show has a lot to recommend on. The art designs, in highlights, feel like an essential component of Bungou Stray Dogs. This show has always put extra effort to create a strong personality for its settings. From under the bridge scene right at the beginning, to the abandoned hospital, to the various sights of the city, all are well-drawn and have an atmosphere of their owns. The last episode set-piece in closed space dimensional, in particular, showcase the art designs at its best as it has a very distinctive feel of dreamy and creepy, like a nightmarish version of Alice in Wonderland. The show goes for more of impressionist visual style, and I would say what they achieve here is impressive. The staffs show us that they have a great flair of shot compositions. This is one of a few anime series that whenever I freeze frame the screen, I can still find great shots for my screensaver. The impressionist visual also means that the color palette changes depend on the mood of the scene, but the show favors the use of strong color in its more ordinary scene: dark red, green, resembles many of classical paintings. The music of the show has always been very consistent, and sometimes it did take a little risk. In a bombing sequence for example, the score goes to unsettling and nausea approach, which in turns very fitting to the chaos and the nausea of the confusing crowd.

But in Bungou Stray Dogs, we don’t only have action. There are also some twists/ flavors mixed in with its action, and the results vary in many degrees. The first ingredient is to make the characters based on real life authors. This adds a little quirk to the characters, which is actually fun to watch, especially if you know the authors they are referencing to. Talking about characters, the cast in the show does have their own voices. Like the cast in shows like Baccano or Cowboy Bebop or directly from Tarantino’s movies, they never feel like a real person, but they’re damn fun to watch nevertheless. I have to point out Dazai and the girl Hyouka as the show’s stand out characters, the way Dazai’s charm his way out (even about suicide) and Hyouka tragic but grounded circumstances. Other characters are vastly over the top and when given a spotlight, they developed quite well but most of the times the cast is unfortunately bland and one dimensional. See, this is a fundamental problem of Bungou Stray Dogs, because the cast is so exaggerated and over the top, leaving them on their own could potentially affects the main storyline. As a result, in order to keep the story going the way the show wants it, the cast has to be as one-dimensional as possible and sometimes as inconsistent as ever. For instance, it’s nice to learn the truth behind Ranpo’s gift or Kanji acts up once in a while, but for the majority of time we will have to see the childish, selfish side of Ranpo or the happy-go-lucky Kanji. Bungou Stray Dogs, you need to constantly shed new lights to your characters, because if you don’t care fleshing out your characters then we won’t feel it either.

The inconsistency of the characters further highlights this issue and most of the times it feels like the characters act certain way just because the show wants them to. Like for example in the first few episodes it was established that the Agency is like a big family; but then Dazai got captured for several episodes and no one seems to care. I believe this supposed to show how Dazai is always ahead of everyone and he can take care of his own, but it feels truly bizarre that after all the trouble he went through, the next episode we have him sitting in a chair like nothing ever happened, and the cast treats him like he was never been captured before. There are also many times that the character Kunikida has a huge leap of personality, like in one episode when the Agency was informed that Atsushi has been abducted, Kunikida was totally oblivious to the news and kept babbling about the Agency’s current “important” ministry job. In the end of the episode, however, we have him rushing out to rescue Atsushi like it’s the most obvious thing in the world and it makes me feel dumped.

The second mix of ingredient is the mix of detective cases in several middle episodes of the show. Those cases are simple enough and they were presented to mostly showcase the cast’s members. But many cases are just plain, with our Detective solve it way too rushed with information we never even heard before (like the fishing tackle store, which if it blows up it could bring down all the big building nearby. How are we supposed to know it? Well, never mind!). Usually the new players introduced will have something to do with the case, and then when they finish their purpose they will get tossed out and we will never hear from them again. This is a minor complain but the number of innocent people who got killed off are jarring to me. I guess this is just me as I think the show doesn’t care much about this issue, but killing people just for the sake of raising stakes is a terrible writing.

All to say, in terms of production and character designs, there is a lot to recommended but writing-wise, the show needs a lot to improve on. As for the score, for me 60 is the line between exceptional and mediocre shows, and Bungou Stray Dogs is a slightly (very slightly!) above average show. This first half set itself up to be a three-way war between the Agency, the Port Mafia and the Guild. I’m interested to see how they handle the war and also curious to see the Guild counterparts and their gifts. Here’s hoping for the second half can deliver what this first half has been promised.

~SuperMario~

Bungou Stray Dogs – 12 (end)

And we get to the end of Bungou Stray Dogs, but this last episode doesn’t offer any conclusive ending, instead feel more like a set up episode for the next season. This last episode functions like a typically Bungou Stray Dogs’ episode; there are many good things to say about it, mainly the technical triumphs and the great character designs, but the writing and the new characters are mixed bags.

Let’s get to the good side first. As far as action show goes, Bungou Stray Dogs is at its top form this week. There are new set of enemies introduced, promising a three ways battle between the Armed Detective Agency, the Port Mafia and the Guild (the North American organization of the gifted) in a second season. Thus the main set piece this week happens in the imaginary closed space of Lucy (resembled of L.M Montgomery – the author of Anne of Green Gables) named Anne’s Chamber. I have mentioned that the show always had a very good grip on creating a memorable set pieces that really feel like it breathes by itself, this time in particular the close spaced is just wonderful. It’s so stylish and awe-aspiring, while at the same time dreamy and creepy. The fighting sequence is exciting, with the cat-and-mouse chase that are thrilling from start to finish. Atsushi again proved himself this week that he is capable of fighting for himself, and I can forgive him for wanting to run away calling for help because that’s just who he was. Thankfully he got pulled back by the physician, who soon revealed to be the Port Mafia’s boss. He is one of the more interesting character out of this show, both very mysterious and smart and tricky, and he’s just like Dagai who seems to be one step ahead of everyone else.

The other new characters presented this week, however, are just bland. I’m a bit disappointed that Fitzgerald turns out to be over the top archetypical American villain, the one who thinks money can buy everything and proud himself for that. I originally think he’s one of the tough one to beat but judge from the facts that he’s super one-dimensional, and he got killed off rather easily in the end, all that made me wonder what’s exactly his role in the show. Lucy is also a very one-note character, who appears mostly as a mad, sick little girl who just want to have fun. A bit about her insecurity among the Guild is a nice little touch but other time she functions like a typical villain. Dagai again back to the office and seems like nothing happen further emphasized my complains on the inconsistency of the show.

Looking ahead, I honestly have no idea how they could handle the mega-battles between the Armed Detective Agency, Port Mafia and the Guild. There seems to be a lot more Guild members with more unique skills to fight against next season, but it seems to me that Mori (the Port Mafia leader) is the ultimate boss. I’m a bit keen to check out the second cour just to see how they handle all that, but I’m not sure about covering its second cour, since I don’t think the show will get any better than what it is now.

~SuperMario~

Kabaneri of the Iron Fortress – 10

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After the Horobi’s laser light show and having Biba-sama completely dominate the narrative with his super cool looking henchmen, Koutetsujou no Kabaneri is back on track although it’s on different rails for here on out.

Imprisoned by the Hunters and being caught in the middle of the impending final conflict between the Shogun and Biba, the crew of the Koutetsujou manages to recapture some of the things that I loved about the series up until the end of episode seven. Having the Ikoma and his crew come up with a plan to overcome the odds while jabbing at each other with their character interactions  and break out of imprisonment is exactly what is needed to bring this show back into focus. The music was an improvement over the unsettling soundtrack of the last two episodes although it didn’t reach the highs that had been set earlier by Sawano. The only thing that couldn’t be helped but be mediocre is main target of Biba-sama as an over-dramatic bore that drag downs Kabaneri’s second half.

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Biba-sama’s backstory is certainly brimming with potential as he was casted out as a pawn between two political factions that had different views on how to deal with the Kabane. Being twelve years old and in charge of a military campaign draws a lot of parallels with Arslan Senki which could have garnered some sympathy for this dashingly handsome villain in his tale of being betrayed and slowly dismantled by the Kabane. However, the few scenes that featured the young Biba-sama only highlights the problems with the twelve episode format of Kabaneri as his villainy have a far greater emotional impact if the show could have spend just ten minutes on fleshing out his initial campaign against the Kabane instead just a few moments.

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This is the second time that Ikoma is being casted off the train and it doesn’t look like it he’s going to get back on anytime soon. A brainwashed Memui booting him off and his most certainly dead bro of Takumi are the two biggest shockers of the episode. I’m not too fond of using the mind-altering drug trope as it strip a character of its agency and reduces them to a plot device, but at least Memui put up a decent fight before getting the needle treatment and the green stone is obviously the trigger to snap herself back.

While Kabaneri of the Iron Fortress isn’t a trainwreck, especially when compared to the other flaming dumpster fires of this season, it could have been much better. Episode ten did much to slow the but the final forty minutes has it work cut out to keep it from descending further into the mediocrity that is Biba-sama.

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Bungou Stray Dogs – 11

Bungou Stray Dogs strays to another side stories this week, it’s pretty much set up for the second cour, and in that aspect this week is a success one, both gives us a new light to existing characters and makes quite a bit of impression on our new characters. I kind of appreciate how the series spends its first half on a very unusual lead: Higuchi and her insecurities both in her relationship to Akutagawa, but also her place in the Port Mafia. I mean this is Bungou Stray Dogs so I don’t really expect it to spend time focus on minor characters, yet it did. I’ve mentioned before that Higuchi in her last appearance was not well-written character, she seems more like a plot device last time who being there to trapped our main characters and waited for Akuwataga to come. But in this first half she comes off as a character who has her own worries and her own voice. Yes, being insecure is nothing special, and her heroic act is rather stupid more than inspiring, and I have my doubt that she’ll be important in the future; but for once I’m glad at the effort the show makes to flesh out our minor character. Bonus point for shedding new dimension to the Black Lizards members, who appear to be more sensible and dare I say, heart; than our own Detective Agency.

The second part spotlights the remaining member of the Armed Detective Agency, Kenji. All the facial expressions – from the chairman’s cold face, to Atsushi’s naïve reaction to Kenji’s reasons, to Kenji happy-go-lucky attitude reactions – are mostly great this week, something that the show rarely done it right before. The inclusion of Kenji, a country boy who has a very upbeat “If we’re sincere, they’ll response” attitude, further prove that the Armed Detective Agency is a bunch of weirdos who happen to (or because of) be gifted. Kenji, certainly one of the most over the top characters in Bungou Stray Dogs, smiles his way through all the incidents, and apparently solving the cases by his unique approach. This is not a bad thig though because it makes up some of the more hilarious moments in Bungou Stray Dogs. The fighting scenes for example is more comical rather than thrilling, but it fits well with the story. In other notes, I’m more intrigued to the two young female characters here, one is Hyouka who in this episode stands up for herself and asked so she could stay in the Agency (plus she’s just gorgeous in the maid outfit), I like the way she’s developing here as she takes action into her own hands. The other one is the mysterious young girl with red dress and without a single word in this episode, but she already gives off a strong impression. I suspect her to be a kick-ass girl and it’s apparent that her role in the second half will be much more significant. Speaking of this I have an impression that in the latter half it seems more likely that the Armed Detective Agency and the Port Mafia could team up to fight against Fitzgerald team, judging from the way the show focuses on the Port Mafia side this week (they’re not all that bad!) and the way it frames Dagai and Nakahara, Atsushi and Akutagawa relationships (they seems more like rivalry than actual enemy). I might be wrong of course but if it is this gonna be an interesting development for the next season.

~SuperMario~

Kabaneri of the Iron Fortress – 08/09

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What do you mean this episode writeup is weeks late? What you mean that I have to combine them?

Screw it, we doing live.

The plot thicken as Koutetsujou no Kabaneri continues to barrel on through with but the new additions to the story are a sign that its hype engine is starting to overheat and catch fire. Featuring mortars, steam-powered motorcycles, night vision headgear, and a handheld gatling gun, Biba’s Hunters reminded me of the Equalists from Avatar: The Legend of Korra but with a far more menacing look and firepower that doesn’t disappoint. Equally impressive was the tactics that they employed which offered greater mobility and flexibility compared to the static firing lines of the Bushies guardsmen. Even the new addition of the new Kabaneri, Horobi, offers a new fighting style that focuses on adding to the gymnastics of Memui as opposed to the brute force of Ikoma.

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While the action has remained good with tons of Kabanes and human being killed left, right and center, the tone surrounding all the flashy moves has been changed to being more gratuitous

and lacks the buildup for it to be effective. Having Horobi go from being Biba’s lover to a Kurokeburi doing a rendition of Attack on Titan to an Alex Mercer copycat (Prototype) spewing a lazer cone of death had me experiencing a bit of whiplash and apathy for the sudden escalation of everything while sacrificing story quality and character development. This problem can also be attributed to background music as it goes for the dramatic and dark choirs and drums as I find myself missing the cheesy insert songs that flowed so much better in the previous action sequences.

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The biggest shift tone and direction in Kabaneri can be placed on the shoulders in the arrival of the main antagonist, Biba-sama. Teased and hinted throughout the series, his presence throws supercharges the narrative to outlandish proportions with his experimental technology and superweapons. As a character, he has some nice quirks like being mechanically inclined like Ikoma and also dashingly handsome but the twisted ideals forged by a past that is filled with betrayal by his own government are the dark edgy cliches that I expect from an mediocre anime. On the surface, his future without fear seems to have many things in common with Ikoma. As his hostile takeover and massacre of the current station shows, his vision involves wiping out the Shogun authority and creating a new order with his freak experiments unlike Ikoma’s ideals of cooperation and a brighter future. He certainly reminds me of Gai Tsutsugami of ill-fated Guilty Crown where the seemingly good guy is turned in the big baddie that everyone else has to take down although Kabanari is in a better position to be the superior product.

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For a twelve year old Kabane killing machine caught between her loyalties of her newfound companions and personal savior of Biba-sama, Memui acts quite predictable in this clash of opposing ideals. Going from her carefree attitude to being an easily manipulated tool of Biba isn’t a bad way to interject some character development and drama but the compressed season format isn’t the right fit to do so given all the other wacky shit that been going on in the past two episodes. I’m willing to give a pass on the erratic behavior from Memui provides she sees the errors of her ways and goes back to kicking ass alongside with Ikoma. Judging by her actions which directly resulted in another station being overrun by the Kabane and becoming a victim for Biba’s sickening experiments, she is definitely having second thoughts about aligning herself with Team Biba.

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In Ikoma’s case, he has gone completely from seizing the initiative to merely reacting to the ever encroaching influence and power of Biba-sama. It a little sad see a character who is able to mygver his way out of situations with his piercing steam gun and be the unifying force for the Hayajiro be reduced to repeating the same few lines begging to Memui and fighting with his back against the wall.

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From the onset of the series, I made a prediction that Koutetsujou no Kabaneri would lie somewhere between the megahit Attack on Titan and the disappointing dumpster fire of Guilty Crown given that both shows. These past two episodes have taken a markedly different tone than the rest of the series which has me leaning towards the latter rather than the former. However, unlike my fellow blog writers who have declared that the Kabaneri Hype train was going to turned into a literal train wreck from the very beginning, I have hope that it will right itself and deliver an epic finale. My outlook isn’t based on blind optimism but rather that I can still see a path where Kabaneri of the Iron Fortress could redeem itself. By having all our protagonists team up and take down Biba-sama in the fun loving way that defined the first half of the series while hopefully patching up its storyline. In contrast, Guilty Crown was way past the point of no return by the time it reached the latter half of its runtime.

But seriously, the amount of Kabane lazers needs to be toned down.

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Bungou Stray Dogs – 10

Last week I mentioned the lack of consistency in characters, despite the more focus and confident pacing of Bungou Stray Dogs. Well this we pretty much have the same issues here. The first part focus on Dazai and Nakahara and reveals a bit more about his past while he was in Port Mafia. While Akutagawa is short-tempered and easily offended by Dazai’s words, Nakahara seems wiser and understands Dazai better, which is not to say that he is not manipulated by the always-several-steps-ahead Dazai. I still can’t put my finger on the way Nakahara behave, because his behaviors don’t add up much. Let’s say he came to the place to harass Dazai (which in the end turns out that Dazai was expecting it), he then broke out the chains, fight with our main character, intended to kill him, but then was “blackmailed” so he would give Dazai information, frees the guy and “walks and talks like little rich girl”. The character of Nakahara has absolutely no consistency here. I understand that he held Dazai in high regards, being his former partner and Nakahara understands the guy more than anyone else in Port Mafia. I would understand why he like to harass Dazai but go as far as killing him? Nah. I don’t believe it one bit (although tips off for nice visual), so there was no stake to raise here, indeed he couldn’t bring himself to kill Dazai which brings me to a next point: Why include that scene in a first place? It just seems like it was included to further demonstrate how awesome Dazai is. Everything falls into his plan (including how he was kidnapped in a first place). This, and the very awkward “walking and talking like a girl” bit, the show surely overplayed the superhuman, almost perfect Dazai and make every actions made by Nakahara incoherent.

The second part, though, is as entertainment as Bungou Stray Dogs can get. But still I don’t see the point of Kunikida’s rescue here. How the hell would he thinks that yelling out Atsushi name (so all the people in the ship would hear) the best possible action? And he basically helps nothing except being there for Atsushi to jump as well? So why include him again? Well anyway, the fight between Akutagawa and our main character is great, and it’s really great to see Atsushi can perform his gifts at will and gets better and better at fighting. There are many nice visual in a fighting sequences and the choreography is excellent as well. All that and the reveals of a bigger, more bad-ass boss (F. Scott Fitzgerald, can you believe that?) made a nice touch to the series (I would never think they include writers outside of Japan) and set up nicely to the conflict of second season of the series. Anyway, I like to see more on the conflict between Port Mafia and the Agency so here’s hoping the last few episodes can deliver on that.

~SuperMario~

Bungou Stray Dogs – 09

I have a strong mixed feeling towards this week’s episode of Bungou Stray Dogs. While structurally, this presents Bungou Stray Dogs at its best, it has a major flaw, A FATAL BLOW, that could potentially damage the show. The show establishes its most confident pacing ever, by slowing things down on the first half to really focus on the relationship between Atsushi and the new girl, Kyouka. This provides a great break after we had so many explosions and fighting the last couple of weeks. This is a time for a slower, tender moment to flesh out our characters and heighten their relationship. It helps that Kyouka is among one of the best characters the show ever written, the way she’s grounded: she’s well aware of her loneliness and her crimes, yet she strives for someone who could understand her. The art designs, in addition, bright with so much creativity this week. The use of strong color: dark red, green, resembles many of classical painting, but to put them in a modern context – especially this week when they showcase the various attractions of Yokohama – makes it a unique production. This art designs feel like an essential component of Bungou Stray Dogs. I have never seen any other shows that Yumiko Kondo (the art director) contribute apart from this one, but she surely has my full attention now. The music remains strong this week, with a rather unusual choice again, but surprising fitting, in a sequences where Atsushi get attacked by the Port Mafia. Rather than using the thrilling score, in that particular scene the show goes for a much slower, tender score to express the lost feeling of Kyouka. The second half of this episode the show rushes thing off into its action mode and this would be our main climax of the whole first season, especially will be a big fight off between our main lead Atsushi and Akutagawa, both of them connected to Dagai as their upperclassman.

But there is one issue that the show unfortunately stumbles on, and I do think this is a serious issue, that is the inconsistency of the characters. This inconsistency had happened before in Bungou Stray Dogs, in an episode where Dagai, Atsushi and Kunikida witnessed several victims were gassed in an abandon hospital. Now with Kunikida’s personality, a rather self-righteous man who lives by his “ideal”, there is no way he’s not shooting the glass down, regardless if the glass is bulletproof or the gas will spread out. He would not even think about it, just shoot it. Again in this episode, the huge leap of personality happens when the Agency was informed that Atsushi has been abducted, and guess what Kunikida’s acting? He’s babbling about the Agency’s current “important” ministry job, which is strange because in this very morning he still has time to go out for lunch, and worse of all he and Ranpo actually look for reasons no to help Atsushi out. I know that the show has downplayed this part and it seems like this part is a vehicle for the President to involve and shows that the President cares for our rookie member, but the show could do that better without selling out any other characters. Consider Kunikida behaving at that moment with him in the end of the episode where he rushing out to rescue our main lead, this feel almost like a betrayal. Dagai being kidnapped and others don’t seem to care at all strikes as another inconsistency for me, I know he would take good care of himself without any help but I really feel like the cast just don’t care because the show don’t want them too, because it would help to move the story faster or some other rubbish. Another glaring example is when Kunikida raising an unnecessary stake with a remark “Once he’s outside of the country, we can’t touch him”. How the heck outside of the country impossible for them to rescue Atsushi? This is an Armed Detective Agency with gifted people for god shake, and I don’t understand why only him and not the whole Agency going to rescue him? It’s simply just because the show don’t want them too. I can get pass their shaky pacing because as of now it’s kinda Bungou Stray Dogs thingy, but if the characters keep acting so inconsistent like this, I would mark the show down rather harshly.

~SuperMario~