Katsugeki Touken Ranbu – 5 [The Fires of War]

A rather shallow episode of Ranbu this week, but not without its twists, both pleasant and disappointing.

Ranbu opens up the week on Tonbokiri and Horikawa on the bridge, most likely immediately after Kane and Mutsunokami left. Little happens here, some one sided conversation with posing, before we cut back to the boat. Here is where most of the meat is going to happen for this episode. We quickly learn the name of the white cloaked swordsman, Tsurumaru, and get to see him in action. Making full use of the 3D environments, we get some ambitious soaring camera angles around the ship. This lets us get a good view of Tsurumaru’s love for the fight, as we even see him egging the Retrograde troops on. This with his facial expressions make him seem like the unhinged member of the party. Its all rather well done.

During one of his taunts, Kane and Mutsunokami finally arrive on the boat, quickly putting an end to the fight. There’s some quick, meaningless, dialogue while the crew and the boat are dealt with. Then Mutsunokami gets to live his dream and pilot a boat! Alone. I am pretty sure this is more than a one person job, but hey, rule of cool right? During all this Tsurumaru finally lets Kane, and by extension us, know that the Retrograde army doesnt have to stop the meeting. Instead, they can just burn Edo to the ground! With a ghost ship full of Retrograde army zombies! Where did they get the 2nd ship? Doesn’t matter apparently, cause back we go to the bridge.

Here at the bridge we get the continuation of the fight against the Ootachi. There are some nice cuts with Tonbokiri, before the fight is interrupted by the palanquin of Katsu, one of the men from the oh so important meeting. One could almost think this was the plan, to intercept the pallanquine, but instead the Ootach goes berserk and flees into the night! A bit ridiculous since the Ootachi will attack the palanquin later on, but we will get to that. No instead the Ootachi jumps onto a tower and lights its sword on fire, Gondor calls for aid! Curious why he didn’t light it up in the fight, but it makes for a pretty reveal. Sadly there is little foreshadowing or build up to this little twist. Makes me think the Retrograde army are less, intelligent foes, and more convenient plot generators.

One interesting thing about the Retrograde army though, they actually win this round! The cannons go off, cannons not from this era supposedly, and Edo goes up in flames. History gets a full broadside! Some beautiful fire on the ship and in the town gives us a nice scene cut into the Ootachi attacking the palanquin it avoided earlier. Here we get another interesting twist where, presumably, one of our heroes goes down for the count. After a short fight Tonbokiri, one of the least developed but most likable characters, gets a slash across the chest and a sword through the gut. Its a nice scene, the weapon which represents Tonbokiri breaking as he goes down. Tonbokiri isn’t the only one with a serious wound though, as we transition to Kane on the ship. In a rage, he kills some Retrograde, and gets a sword through the stomach. Bad day.

With Kane and Tonbokiri down, it looks like we are hitting the nadir of our heroes journey. With a howl everyone gets teleported back to home base and we get a somber credits scene. Its thematic but we know so little about these characters and what they are fighting for that the episode hit like a lightweight. The only novel thing about it is that our heroes lost, which was unexpected for this series. I hope we get to see how history changed because of all this, so we get a sense of whats at stake. Instead, we get an after credits scene.

Its a scene that dismisses everything that has happened so far and introduces another new character! Well done Ranbu, well done. Mikazuchi, leader of the first unit, who will apparently replace or join our old party. We really didn’t need new characters. What Ranbu needed was an actual villain. Someone with charisma, someone who could carry this show. Instead we get more and more of the video-game roster and a video-games shallow story. At-least we get a new arc next week.

See you next time everyone!

Princess Principal – 04 [Case 9 Roaming Pigeons]

And we’re back for some James Bond’s cute girls action’s dose of the week and I am happy to report that we have a very good episode in our hands. In fact, I won’t hesitate to say that this is the best Princess Principal we’ve seen so far. Well, case1 builds more groundwork than this week but this case9 has far more exciting case than previous weeks. Not only that, this episode builds up the interactions and hints towards the deeper intentions of all the girls, save Beatrice (seriously, who’s in the right mind to put her as action spy? She’s a dead weight girls. But somehow… I like her that way). But even in Beatrice’s case, now the team knows how to shut off her annoying scream so I’m totally happy with this episode. Moreover, this week is the only time that I can feel Princess Principal slows down the pacing (it’s still fast though) that allows more character interactions, while still maintains the beat throughout and as a result, the episode flows extremely at ease.

This week, the team uses the Princess’s position to gain access to the Cavorite mine and get the prototype from the underground lab. That prototype, a mini Cavorite control unit – looks eerily similar to the one Ange has. I like the way Princess Principal keeps expanding the use of that special device. This episode, she shoots the device to activate scanning the previous objects situated in the room. In other events, the Princess’s grandma and the Duke of Normandy make sure to let the Princess (and us) know that they have a plan for her marriage with the Russian Empire to calm the high tension between the two countries. The actual search for the prototype is interesting enough, each of the girl contributes to one task of the mission, there is of course twist and turns along the way but those don’t overwhelm the story. Moreover, they don’t pull any overpowered, unbelievable skills in there like previous weeks. I actually have quite a great time following the case this week so I hope Princess Principal keeps this tempo from now on.

It appears Princess Principal will go for a non-chorological order; pretty much Haruhi-style, now that we jump to case9 and my hope for a proper introduction of Chise is still in place; although this episode does spill the beans about Chise’s hidden agenda. Damn, I’d pretty much prefer if they keep it more ambiguous but the reveal does tell us a lot about her motives, as well as her current situation. Well, I honestly wouldn’t expect Chise expresses so much cute reactions but let’s see what she has on a serious side. She works under Lord Horikawa, whom I assume is belong to Japanese Imperial Family; who uses Chise as a spy to determine which side to ally, the Commonwealth or the Kingdom. This “White Pigeon” team is indeed an ideal team as they have 2 members from the Commonwealth, and other 2 from the Kingdom; so Chise can have a clear picture regarding the situations of both sides. She feels insecure about her role in the group, however, as she gets really upset by the way Ange constantly puts her out of action field considering she has the greatest combat skills of the group. What she doesn’t know is that Ange uses her as a safety net for the Princess, to which the Princess doesn’t agree with (very great characterizations all around). How does she and Lord Horikawa found out about the team is anyone’s guess right now, but I’m secretly glad that she isn’t here to kill the Princess or Ange off. Or will she?

Dorothy has also grown a lot on me. Now, it becomes a norm and I am really looking forward to her doing a femme fatale’s impressions to seduce whatever male species in the world. But this episode goes further than that, having her in a bind herself to keep a closer watch on the Princess, the person that she obviously grows accustomed with. Just see how Dorothy feels uneasy about the mission, and then relieves when the suspicion is proving wrong; towards her remark at the end: “White pigeon isn’t grey” and you can sense how much she went through to protect what she considers as friends versus her mission. Speaking of “friends”, it’s worth noting that while Ange considers only the princess as true friend, hence over-protective of her; the Princess considers everyone in the team as friends. Will Ange come to trust other members of her team? They all have different agenda anyways so whatever happens, the end-result will be a big battlefield between the casts. And those who fight for their love usually are those will end up being miserable in the end.

Princess Principal – 03 [Case 2 Vice Voice]

We have another fun action-spy time this week. While this week isn’t as great as the week before, the decision to group the girls in different pairings make this one entertaining to watch. This means Ange is pairing up with Beatrice, and the Princess with Dorothy (just to make it more consistent I will address Ange the spy as Ange, not Charlotte and the current Charlotte as the Princess). Admittedly, the first pair receives a larger amount of focus than the other duo since this week is all about their first mission together and in Beatrice’s case, accepting those girls as her companions. Beatrice has a decent DARK backstory here, but her character is still the simplest out of our main girls and the way she’s obsessed over the Princess is way too much for me. On that I think all the clues have been suggested regarding how those girls’ relationship gonna pan out. The Princess really intents to become the next Queen so that she can order the fall on London wall. Ange agrees to play along with her even if it means she’d deceive the Princess and deceive herself. Of course, when she’s going to deceive the Princess she has to deal with Beatrice so that development can create an interesting crack between the main cast. Take heed that even work together as a team, each girl has different agenda and at the end of the day it’s a matter of who achieving their objective, so I expect the last “conflict” would be within the group.

Their mission this week is to retrieve a stolen printing plate (make me wonder what’s the currency they use in that fictional world? Do the two divided nations use the same currency? North Pound – South Pound?), and that somehow involve dodging bullets outside of a floating airship, explosions and tandem parachute jump because… when you’re a spy so you just have to make some noise huh? Dorothy again steals all the limited screen she has here with her seduction femme fatale technique (looking forward to her arc), and I’m glad to see many events don’t go as Ange’s plan during the mission, thanks largely to Beatrice. Still, she possesses an amazing superhuman skill of listening to multiple phone lines but still be able to remember all the conversations. As far as this mission goes it’s fun to follow at best, but gives little insight for us to delve into. On that note, how the hell Beatrice can intimate voice from some random caption that she has never meet before?

The reason why Beatrice can alter her voice has been revealed this week, and well, it certainly is sad and twisted. Her father uses her as a lab rat and he changes her vocal chords into a mechanic one. That explains her unnatural high pitch “himesama” voice but it would prove to be useful for spying. Ange and Beatrice share nice chemistry together, although I don’t really like the way they’re linked together by the Princess. Indeed, the Princess role plays a great impact here since as soon as Beatrice realizes how Ange truly cares about the safety of the Princess, she lets her guard down and agrees to join the spy team. Chise is nowhere to be found in this episode but from the look of it, I expect her to make an appearance soon, probably next week and it will be interesting to know her stand and her role in all this. A fairly enjoyable but a bit forgettable episode. Still my muse of this season. And like Rick remarks at the end of Casablanca: “I think this is the beginning of a beautiful friendship.”

The Reflection -1 [Ceremony]

Its a bit late in the season, but The Reflection is just getting started. Sadly, it feels like more time in the oven was yet needed. Thought up by Stan Lee and directed by Hiroshi Nagahama, lets dive right in. Because of the substantial difference in quality between them, I am going to break this first piece into 3 sections. Those sections being Art, Direction/Animation, and Story/Characters, so lets dive right in.

Art

If there is one thing Reflection does right, its the art. The style is unique, minimalist and reminiscent of comic books. Lots of bright solid colors with no shading, thick black lines and 3D/Rotoscoped backgrounds. In stills and quieter scenes its quite striking. Simply look to the opening lantern scene for proof of that. Director Nagahama, his prior work including Mushishi, once again brings a unique style to a season. It reminds of Ping Pong, which had a similar comic-like style yet much more faded colors.

Because of this unique, simplistic style, the animators can also use 3D to very good effect. Very similar to games like Borderlands, this comic book style allows for cell shading and rotoscoping on the 3D buildings. The 3D lanterns in the opening scene, and later the buildings while I-Guy soars through the air all look like they belong. They fit with the art and the world, unlike most 3D in 2D anime. If nothing else, Nagahama deserves recognition for what is no doubt an iconic style. If the animation was better, Reflection would be a standout of the season in this respect.

Direction/Animation

Having mentioned it, lets focus for a moment on the animation. Wow. There are things worth praising here but far more to criticize. To start, there are a lot of interesting ideas put into practice here. The opening lantern sequence was beautiful, the 3D lanterns making full use of this art style. Then there was the spin transition, with all of the monitors becoming turning into a space-scape. I re-watched that particular sequence numerous times, because it looked quite special. With this minimalist art style, animation should look fluid and easy to follow. Sadly, shots like these were in the minority and it was anything but fluid, edits and still shots littering the field.

This opening episode was plagued with questionable edits, motionless animation and less frames than your average power-point presentation. It moved at the speed of a glacier. There was a full one minute segment where there were perhaps 5 frames. This caused a number of scenes to look jumpy as there were few smooth transitions between frames. This low frame count also gave almost 0 impact frames, leaving blows between Hero and Villain feeling weightless. A manhole cover floated through the air like it was styrofoam. Couple that with multiple still shots, jumping from face to face, and you would be alone in thinking the episode was buffering. I can only think Nagahama erred to far on the comic book side of “Animated Comic book”.

Story/Characters

With everything in Reflection screaming “comic book” at us, no one should be surprised by the comic book story we have. There was little mention of the over arching story for most of the episode, Nagahama possibly going for the “Show don’t tell” method. What we do manage to learn however is that it has been 3 years since an event called “The Reflection” took place. Now, suddenly, villains and costumed heroes have appeared in public with few having any idea why. The government however apparently has their hands in it, with an official coordinating with X-On and I-Guy. The villains apparently have their own organization as well, as those captured in the first half are set free in the second. This alludes us to some over-arching plan, with some characters comments leading me to think this will be a Magneto/X-Men style story.

I say this because of the sort of racial tensions that were said to be popping up between the Reflected and normal people. In the X-Men, another Stan Lee comic, the villain Magneto constantly pushed for Mutant superiority of regular humans. The Villains in Reflection give off very similar vibes to this story wise, but we will have to wait and see. Hopefully the animation in this episode was a one-off. We still have the rest of the season to go after all.

See you next time folks, and as Stan Lee says excelsior!

Katsugeki Touken Ranbu – 4 [What I Wanted to Protect]

This is a good week for Ranbu, as it starts to hit its stride. A new mission begins, some quiet character moments occur and finally a whole new cast member is introduced!

We open in a rather unexpected manner, our party fleeing from a group of police. I was expecting a relaxing, beach like episode, with how we left off last time. However it appears we are jumping right into the next mission, as they arrive in Edo. This time our cast is tasked with protecting a 2-day meeting between Katsu Kaishu and Saigou Takamori. This meeting, if left alone, will end in a bloodless surrender of Edo. Should this meeting be attacked, no doubt war will break out, and history will take a massive swing. It wouldn’t take much to set that off, so our casts job is a difficult one it seems.

During this opening segment in Edo, the music does a good job of building suspense. Everything is very calm in the beginning, but the music gives even daylight scenes a sense of foreboding. That this mission wont go our heroes way, at least not easily. This is broken up by moments of comedy, with our cast trying to do their job while dodging the Shogunate Police. This is good, it shows that our heroes are a part of this world. Their clothing actually gets them into trouble and people see them and know they exist. They are a part of this world.

As night comes, the light hearted comedy gives way to some one-on-one character moments for some of our cast. Specifically Kane and Yagen, as they discuss their duty and their previous masters. Yagen gives a short speech which is made better by the fact that he hasn’t talked much up till now. We see through Kane’s imitation of Hijikata, his old wielder, that he still holds onto his time as a weapon. Its a nice, short scene. It fleshes out these characters during their downtime while we wait for the Retrograde army to make their move.

This time, they have managed to place a samurai in Katsu Kaishu’s party who was not originally there in history, who has slipped away between days of the meeting. As this realization hits our party, we transition to night and another fog rolls in. Soon after a new type of opponent is introduced, the Ootachi, a large sword wielder, who raises a question in my mind. Our main cast are weapons given personalities, and these Retrograde samurai are named after their type of weapon. Are they weapons history has forgotten? Why are they mindless, yet our main cast are not, even though both are weapons? These our questions I hope get answered as we progress, but for now lets head back to the fight with the Ootachi.

The Ootachi is very clearly overpowering and out fighting our cast, as we can see small, subtle movements as he reacts to our main characters attacks. Yes, with its raw strength and endurance it simply takes some blows, but for many others it seems to be acting with thought. Because of this, the Ootachi is putting up quite the fight. This combat also takes place on a bridge, which gives us a rather pretty combat scene. I have criticized Ranbu’s combat choreography before, but this episode does it well.

While all this is going on, Yagen is off trailing the Samurai who snuck off from the meeting, who apparently plans to fire on the meeting from the sea. Yagen gets some quick scenes to shine, to show what he can do, and handily defeats the ship crew. Once the Retrograde army appears though, it becomes clear that front line combat isn’t his specialty as he is pushed into a corner. Disappointingly he is saved by a new character teleporting in at the last moment, but it does make for an amazing entrance. Art has always been Ranbu’s strong point, but these scenes looked good even when compared to the previous episodes. The white against the blues and blacks of the ship at night, the red on the sword and the petals, all frame a beautiful shot to end the episode on.

Overall, this episode is a step in the right direction for Ranbu. It has improved its comedy, and the character moments are focused and the combat is stylish. The story can still improve, but it has become clear that Ranbu is more concerned with Rule of Cool scenarios. So for this season sit back, relax, and enjoy the eye candy.

See you next week!

 

Princess Principal – 02 [Case 1 Dancy Conspiracy]

Man, plot twists. Through many twists and turns within the episode, we have a big switcheroo Sixth Sense-size at the end that completely change the context of what come before. I mean, Princess Principal walks on a really thin wire here. On the one hand, deceive and betrayal are the backbone of spies, guessing the motives of each character and how they double-cross each other make this show intriguing to watch. On the other hand, major plot twist like this is always tricky, you can’t make viewers invest on something and then pull the rug from under their feet. It has to deepen the narrative. This revealing works because it deepens the narrative, but I feel more worried than happy to be completely frank. It seems to me that Princess Principal relies too much on such twists and if that is the case, they will fall quickly because the plot won’t hold up anymore. If what I was ranting above doesn’t make it clear enough, there are spoilers down below so you might give this episode a watch before continue reading. Now, for those who remain, let’s head down to the episode.

We’re heading back to case1, the start of it all – when the spy and the princess agree to make a pact deal together. Let first begins with the Control, the headquarter that consist of 4 important figures from the Commonwealth- Military General, head of Spy, a Governor and the other that I assumed is a Duke – to plan out all the spy affairs. They come up with the bold (and ill-fated) Operation: Challenging, intend to replace Ange for the Princess. This episode not only deals with the outcomes of that Mission, they also cram in “retrieving some important key” mission somewhere in the middle and then flip them all over again with the reveal that the Princess already knows everything and then Ange single-handed controls everyone to get the results her way. Pacing-wise, it’s too much to take in that the key-subplot don’t have time to sink in. When you really think about it, the plot’s development starts to reveal some inconsistencies. For example, the guards serve more as a bunch of mannequins than actual guards because they should’ve figured out Dorothy as a spy the moment she came close to the guy and picked her immediately after finding out the key was disappeared. The Operation: Challenging sounds pretty implausible at best, and I’m already taken into account Ange’s impressive ability; but, how they gonna deal with the real princess when the plan succeeds? Lock her away? Kill her? What about Ange’s cover as a student then? Moreover, the moment when the bell chimes and everyone was distracted (as plan? I guess) was too much of “luck” factor involved to be taken seriously. I honestly don’t buy any of these.

Now, let address the elephant in the room. Ange and the Princess (Charlotte) have a history together and it’s heavily implied that they swapped roles as a young age due to some accidents. So, Ange WAS the real princess – Charlotte, and Charlotte’s real name is Ange. I swear it’s a goddamn effective twist because all the hints have been planted well before. Now that all the vague conversations from last week, like “some lies become truth in the telling” or “Because we’re complete opposites” from their introduction have a new deeper meaning. But then, who else know about this? For me, it’s no coincidence that the Control advises Ange to replace Charlotte in a first place. From what I gather in the first episode, the remaining girls don’t aware about it either. It’s interesting to see how the show goes from there as if anything, Ange’s chain of actions heavily shows that she has a more personal objective than following higher-up’s orders and I would say that the main chemistry between Ange and Charlotte is the show’s central emotional development.

The show’s aesthetic remains distinctive and overall stylish. I dig many shot compositions and I even like the high shot angle when Ange and Charlotte introduced to each other; but whenever the CG panning appears it does distract me from the show a bit so I hope they tone it down. Character-wise, Ange and Charlotte steal the spotlight and at least Dorothy is watchable (her smoking scene is hilarious), but Beatrice is under-developed thus far and others function more as a plot device than actual characters. I’m fine with that though, as long as they develop the five girls I won’t have any complaint, and I suspect the Japanese samurai girl Chise will have a proper introduction next week (while at it, did anyone else notice that we have A, B, (double) C, and D for our lead? Interesting). So, with all the rambling, did Princess Principal deliver a great episode? Well, again, yes and no. I’m not fond with too many twists and turns, especially with this series since those twists could potentially destroy the emotional investment you have for the characters and the spy case of the week is frankly, weak but this particular plot twist is a game-changer, and makes me really excited for the next episode. Love it or hate it, let’s all see how the mystery will unfold.

Katsugeki Touken Ranbu – 3 [Master’s Orders]

The farther into the season we go, the clearer it becomes that Ranbu is a video-game adaptation, as this week Ranbu takes two steps forward and one step back.

We start this week off immediately where we left off, with the Dutch steamship mid explosion, and wow was it a beautiful explosion. If nothing else happened this episode, we would still get a number of good wallpapers out of this opening segment. The digital effects team of Ufotable are clearly working hard as the smoke curls around the screen and water floods in through a hole in the wall. Truly, this is 5-minutes of animation eye-candy, ending with Mutsunokami looking over a gorgeous sunset sea.

Its a good image, as it shows early on who this episode is all about, Mutsunokami. He is the main focus of this episode, as we see his ideals clash with that of our lead Kane. Kane explains that though some died here, it didn’t have a large enough effect to change the course of history and so all is well that ends well. Of course Mutsunokami disagrees, saying that while the whole future is the same, what about the individuals future? He even goes for the low blow when he brings the Shinsingumi into the argument, striking at Kane’s own original owner. Needless to say this heats up the argument and Mutsunokami goes storming off into the night, with Kunihiro following to cool him down.

This leads us to a nice transition to our next plot point, the Roushi who attacked the ship. At first I was confused as to why there was no Revisionists zombies at the ship, but it would seem our villains actually know what they are doing. In history a group of Roushi, masterless samurai, attempted to kill foreigners and no doubt blow up the ship but got caught. Rather than blowing it up themselves, the Revisionists simply helped the Roushi avoid getting caught. Its a very indirect way of effecting history, allowing them to avoid the superior combat force of our main group. This is the sign of an intelligent opponent, who I hope will stay intelligent, who I hope will continue to attack where our main group is week. If the Revisionists stay smart, there is a good shot at a genuine feeling of threat from our villains when our main cast reaches them.

Getting back to Mutsunokami and Kunihiro, the two have a quick heart to heart that really says nothing at all. What this segment is really meant to do is give the Roushi some character. To show us that the Roushi aren’t the bad guys, that would be the Revisionists, the Roushi are simply people trying to survive in their era. Had we more time with them this may have worked, but for the quick 5 minutes we were given it comes across more than a little hamfisted. It does end up turning into a good example of the moral quandaries of preserving history though, as the Roushi are caught and killed by the Police later on. Had Kane not saved a little girl in episode one, completely negating any real consequence for changing history and saving people, this would have been a much stronger scene.

It is with this scene however, plus the little girl and the final ending dialogue, that the real issue of Ranbu comes out. Nothing is lasting. There were no consequences for saving the little girl in episode one, the conflict of ideals between Mutsunokami and Kane are introduced and resolved in the same episode and finally Mutsunokami comes to terms with having to let the Roushi die far to easily. There’s no cost to their ideals. In Rurouni Kenshin, a samurai piece set in a similar era, the main protagonist Kenshin had ideals and there were real consequences to him sticking to them. He swore not to kill again, and so over and over again specters from his past arrived whom he could not definitively get rid of. It got to the point where he left his friends so that they would not get dragged into the conflict he created. Ranbu handles its characters ideals in such a way that if Kenshin were here, he would kill and get over breaking his vow in the same episode. Its disappointing, as they could do so much more with this premise had their writing been better.

While their writing is lacking however, the animation is not. We end the episode on a flashy fight scene with a 3D camera rotation through the battlefield, and each of our cast cutting down some zombie samurai. Its all very pretty, even if the choreography is a bit bland. With the Revisionists dealt with, it seems our cast is due some down time, as the little talking fox comes in and informs them of their next job. In three days we get a hop skip and a jump to another time period, with more Revisionists and hopefully more plot. Depending on when they go and how the Revisionists use the small changes in time that have occurred, things could get interesting. Lets just hope next episode isn’t a beach episode eh?

That concludes the episode review, but this does lead me into a personal theory. Based on Mutsunokami’s attitude for most of this episode, I have hope that there is actually a member of their organization that left and joined the Revisionists. It would explain why the mindless zombie samurai we see so often are acting so intelligently with their plans. It would also mean that our main casts opponent knows how they work, and would give us some much needed conflict. I have hopes that this is the case as Ranbu is in desperate need of some sort of clear antagonist. A former comrade would supply the show with some required character drama. We shall have to wait and see however, as next episode might end up being a relaxation episode.

See you next time!

The Reflection – A Look at the Creators

For years in the anime community there has been a question about what exactly qualifies as an anime. Many argue that anime specifically means animation made and produced in Japan alone by the Japanese. Others argue that anime is shorthand for animation and thus should be extended to western inspired pieces such as Avatar the Last Airbender, Teen Titans and RWBY. But what about those in between? What about pieces created by the West but produced by the East? It is in this middle ground that Stan Lee’s The Reflection lies. The Reflection doesn’t being airing until July 22nd, and because of its unique position, I thought it would be good to take a look at it. To take the opportunity to talk about what The Reflection is, where it’s coming from and what we can look forward to in this upcoming season.

To start, lets introduce out key players, Stan Lee, Hiroshi Nagahama and Studio Deen. I find it difficult to believe there is someone in this day and age who doesn’t know about Stan Lee but here is a quick primer. Stan Lee is the man who brought us Marvel Comics and is basically the father of western comics, with Jack Kirby and Steve Ditko the artists at his side. With the recent advent of Superhero movies, Stan Lee is back stronger than ever and is preparing to make another foray into anime. His previous works in the east include Heroman and the Ultimo manga series made in conjunction with Shaman King creator Hiroyuki Takei.

Next we have Hiroshi Nagahama, a longtime Key Animator and Director. Nagahama started out at Madhouse before eventually going freelance. On his own he worked on the design for Revolutionary Girl Utena and began doing animation direction for Ojarumaru. Eventually, he came to direct his own critically acclaimed pieces such as Mushishi, Detroit Metal City, and The Flowers of Evil. Today, we are fortunate to have him directing The Reflection.

Finally, we have Studio Deen, a place many of you know well. Studio Deen is one of the old hats in animation and have been doing it as far back as the 80’s with pieces such as Angels Egg and Ranma 1/2. More recent examples of their skill include Log Horizon Season 2, Hetalia, and one of my personal favorites Showa Genroku Rakugo Shinjuu. With recent quality like that and the heavy hitters as mentioned before, The Reflection has a good baseline to start from. Sadly, there doesn’t seem to be much information on how these three came together, but no doubt after his time with Bones working on Heroman, Stan Lee has a few contacts in the industry for The Reflection.

With its pedigree laid out, lets take a look at The Reflection, coming to simultaneous distribution July 22nd. As expected with Stan Lee, we are looking at a Superhero story, though this one is more along the lines of My Hero Academia than Superman. Our story begins with an event called The Reflection (early title card!), after which many individuals all over the world are discovered with super powers. These powers range from our hero Xon who can copy and stockpile other peoples powers, I-Guy who can generate a concussive blast with his voice and Deadwing a man turned bat who fights with ultrasonic waves. With these powers some naturally choose to use their powers as villains, so of course heroes must appear to oppose them. Over the course of this conflict we will no doubt learn about The Reflection, what caused it and if there was a deeper plot behind it.

With Stan Lee as the creator, the man who has made some of the most loved comic book characters in history, and Nagahama as the director, with his experience from Mushishi, I expect we will be treated to more than your average super hero fare. The Reflection has yet to receive a rating and will consist of one cour, airing on Funimation and Crunchyroll starting July 22nd at 11 pm. Be sure to check it out!

Katsugeki Touken Ranbu – 2 [Commander]

Our story resumes immediately from where we left off, our six leads battling their way across the rooftops to some undisclosed location. Just like last week, we are greeted with some beautiful visuals ranging from a halo in the clouds to the best bullet casings I have ever seen in anime. Truly Ranbu is a feast for the eyes. Sadly, that is all the series seems to have.

This episode can be easily split up into three distinct sections. The opening fights, a boardroom meet’n’greet and the buildup. For the opening fights section, we get brief glimpses of what each of our leads can do and just how strong they are compared to their opponents. There are a lot of issues with this section, such as where did the fire from last episode go, how does no one from this era notice the red bolts of lightning summoning zombie swordsman and the fact that these time police are using swords and spears when they could easily use guns and bullets. This is explained later on, but that explanation only opens more questions.

Next after our team dispatches the remaining Revisionist forces, the leader of our motley band must leave, as cannot stay in the same period for to long, assigning Kane to be the team leader. Our party heads out, finds an inn and rests up, waking up to the aforementioned meet’n’greet. This section has the most meat of the episode, but the dialogue and how it is presented is agonizingly slow and boring. They essentially do “State your name, home city and one interesting fact”, as if they were freshman university students. Contrived, but we do get a lot of information from this.

Our main cast, and supposedly everyone else in their task force, are apparently weapons once wielded by historical figures. This explains each characters predilection for the weapon they once were, it explains their personalities since they are similar to their old wielders and it explains some of their dynamics. For example, Mutsunokami (Gunman) and Kanesada (Our Mentor MC) were wielded by Sakamoto Ryoma and Hijikata Toshizo, two commanders on different sides of a war, explaining their hostility towards each other. Sakamoto Ryoma also had an interest in military technology, such as guns and ships, explaining some of Mutsunokami’s reverence in regards to such technology. It helps a good bit with fleshing out the characters, but it opens up the question, how did these ancient weapons become time police? Hopefully that will get answered in the future.

Finally, we have our buildup to next episodes inciting incident. It appears the Revisionists plans are to spark a war between the Dutch and Japan. For a bit of background, the Dutch were the only Europeans allowed to trade in Japan after the Christian Rebellion, so a break in their relations could cause serious harm to Japans economy and technology at the time. Not a bad plan all things considered, and the Revisionists don’t seem to be stupid as they ignore our Leads and instead attack the Dutch steam ship scheduled to sail home. Had the meet’n’greet been half as long, this episode might have gone somewhere. Instead we are faced with one of Ufotables greatest weaknesses, writing.

Ufotable is fantastic when it comes to things like animation, sound and visual effects, but so far nothing they themselves have written has been good. Tales of Zestria, while beautiful, lacked substance, just as Ranbu does. All of our characters seem like cardboard cutouts, and the story itself feels hollow. I am sure those who played the game will get a lot more out of it than people like myself, but from where I am standing the only redeeming factor is the art. Its a shame, because we know from anime such as Fate/Zero that Ufotable is capable of making an episode with 90% dialogue engaging. Just go watch the Feast of Kings episode as proof! Yet here we are treated to a 10 minute info dump, which while necessary, could have been done in a number of different ways.

So it’s clear Ranbu has issues, but we are only two episodes in. With time and patience, its not to late to recover, as a large cast takes time to flesh out. Assuming some quiet character moments and less info dumps, it could work. I am not expecting it to, but it could. At the very least, we will be getting some gorgeous wall papers and action scenes from this season.

As a final aside, all future reviews for Ranbu will be posted the Sunday after that episode airs. With being brought on as a writer, the transition and all that, episode one was a bit late. From here on out we are on a schedule!

Katsugeki Touken Ranbu – 1 [To the Frontlines]

Hello everyone, and welcome to my first post on the blog! Today we begin our series on Katsugeki Touken Ranbu (Ranbu henceforth), by Ufotable and directed by Toshiyuki Shirai. Now lets hop into it!

To start, lets quickly talk about two of Ufotables most notable qualities that are also present in Ranbu, those being the art/effects and the music. Right off the bat we get hit full force by the digital effects team with some beautiful rain shots, both up close and with some 3D tracking. The 3D used on the enemies is well placed, especially compared to Berserk 2017, it gives them an otherworldly style compared to the rest of the characters we see. In regards to the lighting, throughout this episode we get both flashes in the darkness and fire on the horizon. None of it stands out or catches the eye, which is typically the sign of good lighting, that it seems natural. Finally, for music we get some sweeping orchestra tracks, moments of silence, and decent fight music. Nothing stands out, but it also manages not to overstay its welcome, knowing when silence is better than loud instruments.

Now lets get into the story and characters. We are introduced to our main duo, Kane and Kunihiro, and their pet future cat-dog thing. I can’t help but draw a parallel between Kamina and Simon from Gurren Lagann between these two in regards to their relationship and color pallet. I would not at all be surprised if our resident Mentor Kane died in the future to give Kunihiro the motivation he needs to step out of his shell. For our story, it looks to be a sort of Time Police gig. Its a time-travel premise I have not seen before in anime, and by its nature directly addresses the issues most time travel stories have with things like the Butterfly Effect. Our main duo is introduced en medias res fighting against the forces of the “Time Retrograde Army” or “Historical Revisionists” as they are later called, who appear to be the main antagonists for this story. They have been sent to this time to prevent these Revisionists from changing the past, for what purpose we do not yet no, but it is no doubt nefarious!

Next Ranbu takes some time to explain some of its rules, such as how their as of yet unnamed organization can only send 2 people but the Revisionists can send dozens. Our resident mentor Kane also explains to his student, and by effect us, some of the moral quandaries of their job. As a fire breaks out in the middle of the night, Kane explains that their job is not to save people but to preserve history, which means we may run into a scenario in the future where the Revisionists are trying to save someone and our heroic duo actually has to commit murder to preserve the future. It would be a great character moment… if Ranbu didn’t immediately go and break its own rules by having Kane save a young girl and then joke about coming back to kill her. Imagine how hard hitting the moment would have been, how ironclad that rule would have seemed, if we simply got a shot of the beam falling and then silence. We would be left with a beautiful character moment in the future as a result, where Kane breaks this one rule. But now we already know it means nothing to him.

This is one of the main issues I have with Ranbu right now, even though it just began. They setup their rules, their moral quandaries, their main conflict, and then break their own rules. Cant save people? Unless its a little girl. Cant have more than 2 people in an area/period because of limited resources? Well lets just beam in 5 more people to help with a fight our duo can’t seem to win. In the end the only rule that matters in Ranbu is the titular “Rule of Cool”, which I am sure everyone is familiar with. Finally at the end, we are introduced to 5 more character (Wow that is a lot of characters for episode one), names Tonbokiri the large spear man, Unnamed Male Ninja #1, Musunokami the Gunman, and Saniwa the boss-man. At this point I care for none of them, but they have 11 episodes left.

There is more I could get into, for example we could disect the Ending Song, but with how long this post is already I will save that little bit for a slow week and do the Opening Song with it as well. I give this opening episode a 6/10. Beautiful to look at, engaging at the start, but breaks rules as soon as they are established and ruined what little tension was left for the end of the episode. They still have time to fix it though, so lets just sit back, enjoy the visual roller coaster and hope it works out.