Dororo – 7 [The story of the Jorogumo silk spider]

Hello and welcome to what is, I believe, an anime original week of Dororo! This time we have a sympathetic ghoul, Hyakki dealing with his emotions and a continually worse feudal landscape. Lets jump in!

Dororo was a rather disappointing one after last week, to be frank. Story wise there were some interesting ideas and it got its message across, as we will talk about. But visually Dororo fell very short. There were lots of dull stills, choppy or lazy animation and questionable transitions. Take the opening for instance, as Ohagi runs away after her first encounter with Hyakkimaru. The walk/run animation there is basically a loop as she slides across the screen. Or Hyakki and Dororo’s “search” as just the background fades and changes. Simply put, visually, I would not blame someone if they checked out while watching this episode. As much as the story does it’s job, it simply isn’t engaging compared to last weeks arc finale. It felt like filler, almost, which considering all the plot threads currently available and in the air isn’t really acceptable. Now, spoilers after the break!

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Mob Psycho 100 S2 – 7 [Cornered ~True Identity~]

Hello and welcome to the halfway point of Mob Psycho Season 2! This week continues Reigen’s story as he rises high, falls low and comes to an epiphany. Lets jump in!

Starting off, Mob Psycho once again looks fantastic. Say what you want about the story or characters, the quality of the animation is undeniable. In an episode with no big fights or villains, just character moments, Mob Psycho was more expressively animated than most series finales. Everything from Reigen’s exorcism and incredible reactions to the continuous ending shot of the floating camera. Mob Psycho impressed me this week, in a very different way from episode 5. We also got to see more examples of unusual animation, with the paint on glass effect appearing again. I will admit, this effect is a personal favorite of mine. Seeing the individual brush strokes takes me back to the backgrounds of cell animated series of old. Yet it has a modern polish that makes also crisp and clean. Enough about animation though, as always, spoilers below the break.

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Mob Psycho 100 S2 – 6 [Poor, Lonely, Whitey]

Welcome to a very poignant episode of Mob Psycho 100. This week Mob shows us his growth, Reigen his lack-there-of and things start to fall apart. Lets jump in!

Starting off, almost anything would look inferior when compared to last week. Almost as if knowing this, Mob Psycho decided to be very light on animation this week. Focusing on small character animation and details rather than any big action sequences. This isn’t a bad thing though, as this episode acts as a breather both visually and narratively for the series. Letting our characters spend some time with each other outside of harrowing situations, actually interact. Mob Psycho is very good at this, as the first episode of the season showed. So I think stepping back and flexing its narrative muscles a bit is a perfectly valid thing to do at this point. Plus, who doesn’t love spending time with the Body Improvement Club? Such wholesome boys they are. But now, onto the details.

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Dororo – 6 [The Story of the Moriko Song, Part 2]

Hello and welcome to Dororo, your weekly dose of suffering for the season. This time Hyakkimaru get’s revenge, Mio proves herself Best Girl and Tahomaru gets some development. Lets dive in!

Starting off, this episode looked fantastic. Dororo is often very subdued with its animation. Either reducing details or going slow. This week however proved, without a doubt, that when Dororo want’s to it can get really smooth. Both the return fight with the Demon and the battle at the house looked fantastic. Not only was the animation beautiful, but Dororo’s muted color palette it had used up until now is starting to pay dividends. Making the bright color of the fire and golden rice incredibly striking on screen. Dororo also seems to know what character moments are important. As the facial detail and subtle character animation really ramp up during certain, emotionally important scenes. Such as when Dororo confronts Mio about her “job”, the focus on Mio’s face and the care put into her lips, hair and shading really make it stand out.

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Kouya no Kotobuki Hikoutai – 04/05 [Elite Stronghold/ The Splendid Aleshma]

It has been fun over the last two weeks of Kotobuki, where we get to learn more about two members of the squad and some more fun times with them fighting against air pirates. One thing first, I still greatly enjoy the tongue-in-cheek conversations Kotobuki employs. It’s fast-paced, it’s irrelevance, it’s silly but Kotobuki is also whole lotta fun. At this point I can firmly say that the characters aren’t supposed to be a full-fledge characters, instead they are cool and boy, did the show deliver on that. On top of that we have some really silly, goofy side characters (read: mostly men) that despite their over-the-top, there’s something charming about them. I know there’s an overarching arc that will come later on, but now I’ve warmed up considerably with this pirate-of-the-week format. One factor that needed mentioning regarding its world-building though, is that the characters are in the era where they don’t have any idea about “sea” or “bike”. Which is interesting if they can manage to explore the world building more.

In episode 4, it’s Zara (not the brand!) who takes the torch and she sure makes an impression as the experient quiet one who manages to singlehanded raids the gang and effortlessly claims back the Raiden safe and sound. She appears to know about basically everything, has her way of gaining information and beat the men in their own game (booze). Moreover, when she meets the young girl who is behind all the paintings the CEO trying to sale, she encourages her to be her own self. The CEO, although unbearable in episode 3, suddenly becomes charming as we learn that all he does is for the benefits of the girl, and naturally it gets in the way of other members of his “organization”. The way they double-cross him is a tad bit on your face, but I let it aside because it’s fun to see them got hit by our girls and the interactions between the girls are as natural as ever.

In the last episode, we have an addition cast, Isao who is the head of View Trading who has lame magic tricks. This time it’s the team leader Reona who going through some sort of focus as it’s revealed that Isao was a talented pilot and had saved her in the past, so that she wants to pay back by protecting him. Unsurprisingly, air pirates appear with overwhelming volume (air pirates are everywhere in this world, not that it’s a complaint), and the man himself joins the battle, shoots down some air jets before accidently self-destruct his plane. As I keep saying every week, while the plot itself is merely passable, and the characters aren’t what we considered as deep, it’s the confident tones and the way Kotobuki represents itself that make it a rewarding ride with heaps of fun so far. Even if this turns out to be a low-tier offering of the season, I’m still pretty much happy with its existence.

Dororo – 5 [The Story of the Moriko Song]

This week Dororo is simultaneously at its brightest, yet possibly lowest, point so far. With Hyakkimaru adjusting to his new senses, a new character joining the cast and the Priest wandering back in, lets jump into the details!

Dororo was pretty good this week, all things considered. It went a direction I wasn’t expecting, and is starting to weave more anime original content in, but I enjoyed it. Before getting into spoilers though, there were some snafus I saw. Namely, animation and model issues. Take for instance the old mans re-entrance, cutting down the bird. In the moment, in motion, it looks great. But when you really look at the scene the old mans model after the cut is just… very blobby. There are no details and all the colors and lines sort of bleed together. Like the man isn’t entirely solid. There is a similar issue in regards to the characters feet. Where toes are all but non- existent. Considering the shots of feet, and how no one apparently wears shoes, this is a big issue for me. I just hope this is the worst we see.

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Mob Psycho 100 S2 – 5 [Discord ~Choices~]

Screw the intro, forget being clever, Mob Psycho just dropped an episode so well animated, you could piece together the entire thing with nothing but Sakugabooru clips. Lets go!

I will get to the actual narrative pacing and adaptation discussion later. For now, I just need to gush for a bit. Mob Psycho look good. Like, real *good*. As in, 23 minutes of Sakuga good. Everything from the character and facial animations to the psychedelic, bombastic ending 12 minute fight scene. I loved it so much I had to find a good way to shove more screenshots into this post, so enjoy like… 4 slideshows below the break. Sadly static pictures don’t do it justice. Hakuyu GO did a fantastic job directing this episode and I can’t imagine how many animators they had working on this. We aren’t even halfway through the first season and Mob Psycho already has Best Animation for the year locked down. It’s insane. My gushing aside though, how about we actually, objectively, look over it a bit hmm?

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Mob Psycho 100 S2 – 4 [Inside ~Evil Spirit~]

This week Mob Psycho hits us full force with its unique style. Reigen and Mob get a new job, we meet a bunch of new psychics and a villain makes a questionable tactical decision. Lets jump in!

First off, Mob Psycho went a little crazy with the animation this week. Almost as if to make up for the character focus of last week, as if that was an issue. We got straight up animated renditions of manga panels, slow motion shots, bright colors, wild camera angles and more. Personally, I loved it. I find Mob Psycho’s willingness to go wild with its animation, go off model or use unique mediums, one of its best features. Mob Psycho is, even in its quieter moments like Rock Paper Scissors, always visually interesting. It really makes you wonder why Mob Psycho is so unique in this. I attribute it to BONES, who had absolutely no chill this week, and you know what’s funny? This was all setup for the big sakuga explosion we can expect next week! This was the appetizer!

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Dororo – 4 [The Story of the Cursed Sword]

This week Dororo returns to its episode demon slaying, as our intrepid duo combat a cursed blade! We have flashbacks, family issues and regained body parts galore! And you know what? I loved it all, so lets jump right in.

Now, last week I was a bit nervous about Dororo. I found some of the washed out visuals and scrappy animation to be a let down. This week, while it hasn’t gotten rid of those issues, Dororo made me realize that they won’t be as prevalent as I had feared. The chosen color palette has its uses, the limited animation will be… limited, and the however episodic it might be, everything will come together. I will, of course, hit on each of these as we go, but before we get out of technical aspects, I want to say I enjoyed the layout of this episode. Dororo started and ended on the same note, Hyakkimaru standing in the rain, yet the context of each was completely different. Its hard to say he is the same person as he was at the start, because he grows over the episode. I loved it.

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Kouya no Kotobuki Hikoutai – 03 [Rachma’s Longest Day]

It’s clear after the first three episodes that Kotobuki isn’t a show that focuses much on any thematic depth, nor is it a character piece. It has some nice settings, it has one core concept of these Kotobuki team members doing air combats against pirates, and it has extended well-choreographed flight sequences to back it up. It’s pretty telling how they sacrifice 2D character models so that they can go all out with the aerial combat set pieces. In terms of sound and sight, Kotobuki has its chops. It’s not in the level of extraordinary, mind you, but to animate those long battle scenes in every single episode and makes it as appealing as what we got so far is no small feat. The problems lie in the lack of actual story, or even characters that we feel worth spending time for. This week, I still don’t warm up that much to the characters. I do learn more about two of them. Reona (in red uniform), the leader of this group and the voice of reason as opposed to the impulsive Kirie and Chika last week, and Emma (the blonde) who frankly criticizes the mayor before gets rescued by him later on. I don’t mind this “you pick up on character traits as you go along” approach Kotobuk’s currently implementing, but I can see that this approach could turn viewers off because they don’t have a reason to care for the story.

It doesn’t help the case that the story this week is as bareboned as it can get. Rachma, their town was attacked by air pirates who calling themselves “Elite Industries”. The CEO, who acts as over the top as one could, is eyeing the town’s Raiden fighter, and fires off as warning once the town refuses to do the trade. I’m a bit let down by the way Kotobuki clearly makes a ruthless villain we all love to hate, and there is a clear black and white here. The other development this episode focuses on, however, is the town mayor’s indecision to make a final call. This thread works better than the punchable face CEO, but still leaves a lot to be desired. The small town villagers get a sense that they need to participate (and not relying on the girls) to protect their hometown, and the mayor, in a spur of a moment, decide to ride his Raiden and saves Emma, although at the cost of the Raiden.

So yep, story-wise and characters-wise, Kotobuki offers surprisingly very little to hold on to. What it sells so far is the presentation. CG planes look cool in motion and we can feel the impact of every hit the air jets receive. I also quite enjoy the rapid-fire conversations and clearly each girl sounds and behaves different, although to be fair it’s all style with no substance right now. The only way the show could improve is that they need to get more constructed, as fighting pirates week-to-week, quite fun to look at, gets dull rather easily.