Dororo – 15 [The story of the scene from hell]

Fuck you Osamu Kobayashi. Your a terrible director and you ruin everything you touch. Welcome to another week of Dororo, where for once OPM isn’t the show I am most disappointed in. Lets dive in.

Let’s cut right to the chase, Dororo looked like shit this week. And all the credit goes to Osamu Kobayashi, the same man who butchered episode 4 of Gurren Lagann. He must have a fetish for blobs and faces, because it’s all terrible. Zoomed out, all the detail disappears into the aforementioned blobs. Meanwhile when zoomed in, while it looks fine, the direction is anything but. We cut from face to face at crazy times, mid speech or sequence, before randomly cutting to a wide shot of the cast. Its as if the man is deathly allergic to pan’s or stills. God, he even has me wishing for more pans and stills. This is how much the man has butchered Dororo this week. Luckily he only has this episode, so maybe Dororo will return to form next week. For for now, continue on if your ready to read a reaming.

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Kimetsu no Yaiba – 3 [Sabito and Makomo]

Welcome to Kimetsu no Yaiba, the premier Saturday Morning Cartoon of the season! This time we burn through a training arc, meet some ghosts and learn the arcs end-goal. Lets jump in!

Starting off, like always, the production. Yaiba does a great job here, like usual, looking fantastic. Assume you like digital effects that is. I myself have no problem with them, and so for me, I find it quite fun to look at. It’s not just the digital effects though, Yaiba has a ton of small-details throughout. There are two specifically I want to call attention to though. The first, are the animated jaws. Yaiba animates the jaws of characters with masks as they talk, helping sell it. This is nice because most series wouldn’t take the effort, using the masks to save on animation of the mouths. That Yaiba refuses to do this is a nice touch. The other is another small detail, of the calluses on Tanjiro’s hands. We see them when writing his journal, and it’s just a nice small detail visually telling the story.

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Kouya no Kotobuki Hikoutai (2019 Winter) Anime Review – 77/100

Coming to Kotobuki, there are lots of aspect that catch my attention: it’s from a famed director Tsutomu Mizushima who can turn the most trashable and genre-able concepts into something intriguing; it’s an CG show about air pilots: it has extended aerial combat set-pieces. Watching it till the end, I have to tip my hat off to Mizushima. Kotobuki certainly isn’t for the mass, nor does it ever intend to, but there’s always a clear sense that this version of Kotobuki is how Mizushima envisioned it to be. For the strengths of it are pretty clear, at the cost of its own narrative, its characters’ depth or any thematic context. The thing is, I believe this show is a success, as it fulfills all goals that it set out to do. As for those of you who didn’t follow the show, Kotobuki is about the titular Squadron, an air fighter team for hire to protects goods from air pirates and the likes. As with his previous Girls und Panzers, Kotobuki spends a good chunk of its time for the CG aerial combats. It also benefits on a tongue-in-cheek style where the show pretty much eschews all the tropey conversations we usually find in anime for more realism and natural take. Lastly, Kotobuki favors small characters dynamics as opposed to conventional developments, as the result it might not have any deeper layer, the characters might not feel that developed, they are still a constant fun to watch.

I figure that at the end of the day Kotobuki will mostly remembered for their extended CG aerial combats. Those set-pieces usually take up half the length of an entire episode, but to its credits the show makes it with styles. The lengthy aerial dogfights are well choreographed, the CG animation looks realistic and most of all, the sound designs are sublime. Whenever the bullets hit the plane, for example, we can hear the metal sound. That CG visual comes with a cost, however. The characters animation looks stiff and in some case, their facial expression and the way their heads move stick out like a sore thumb. Narrative-wise, the plot moves really straight-forward. Since it has a length flight sequences, the rest doesn’t feel flesh out enough. There are so much else that I want to know more, such as the dessert world building or the characters.

Another feature that differentiate Kotobuki show from the rest is its rapid fire dialogues in a casual manners. Right at the very first shot, we get that very sense. Characters go on and on in random topics, most of the dialogues are unimportant or have nothing to do to advance the plot or deepen the characters. So why include these lengthy conversations then? It is because it feels natural. Characters bounce off each other seamlessly, and they feel as if they’re belong to this very world. It’s also fun to see these characters having their own speech patterns, their own way of speaking and behaving interact with each other. It helps that Kotobuki’s smart enough to follow up those mini-conflicts with their own tempo (one such example: the drawing girl reappears in the Big battle to give the disloyal guy hell). The Squadron cast, like I said, doesn’t flesh out that much, but they all have their own distinctive personality traits, and Kirie or Reona can still carry the show by their own.

I’m not really sold on the final conflict, as I see the “holes in the sky” subplot kind of comes out from nowhere. But apart from that the show ties up its plot threads nicely. Kotobuki might not be a great show, but it never aims itself as one, instead it enjoys itself thoroughly.

One Punch Man S2 – 2 [Human Monsters]

Breathe deep… Siiiiiiiiigh… Guess we are doing this. Strap in folks, because this is going to be a rough season of OPM.

Let me start off, with a friendly warning. If your here for my usual attempts at constructive criticism and attempted multifaceted analysis, I apologize. There will be very little of that for these OPM posts. I just… JC Staff have murdered one of my loves, and I cannot forgive that. Not even ONE’s writing will save this season, because they can’t even present that right. These posts are going to be me bitching, moaning, and in general ripping OPM apart for how it fails on every single level. Not even compared to the first season 3 years ago, but as a standalone animated product. I give you this warning now, so that you don’t waste your time if that’s not what you come here for. If so, just skip this show. It’s terrible and not for you. But if you wanna see an angry Lenlo, continue beyond the break.

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Dororo – 14 [The Story of Sabame]

Another week, another episode of Dororo. This time we learn the mystery of Dororo’s back, meet a new demon and get a lot of parallels to their current overall situation. Lets jump in!

Starting off, Dororo once again is a bit disappointing on the production front. There were a number of dull or sliding stills, such as the large baby ghost… thing. Where it basically slid across the screen most of the time it was on. That isn’t to say there weren’t some nice shots. Opening on the monochrome flashback with the red fire was nice. As was the short fight near the end and the transformation sequence. But all in all, Dororo hasn’t wowed me since coming back for the 2nd season. Considering how this first cour started and ended, this is more than a little disappointing. Even when it wasn’t particularly active on screen, it was at least visually interesting. However this is neither most of the time. At least the story itself remains interesting though.

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Kimetsu no Yaiba – 2 [Trainer Sakonji Urokodaki]

Welcome one and all to the 2019 Spring Season! My name is Lenlo, and I am Shounen Trash. This, is Kimetsu no Yaiba, now with cute demon sisters, mysterious old men the the high possibility of developing a drool fetish. Sounds weird? Good, lets jump in!

First off, production. Its Ufotable, obviously Yaiba looks fantastic. It has the Ufotable style of heavy digital effects of course, it’s all very flashy. Yaiba isn’t as unique as Mob Psycho was. But you can’t deny the actual technical skill put into Yaiba. You just need to look at the CGI cut throughout the episode for proof of that. The last time CGI was done this well was Houseki no Kuni, and there it was the entire show. For instance, Yaiba gave us multiple shots of running through a CGI forest or mountain, with lots of 2D layered in there. It all looks great, in a much more traditional sense than Mob Psycho does. Naturally this means more static shots or less expressive faces/bodies. But the filters and effects at least make those very pretty stills. Think Violet Evergarden vs Mob Psycho, shoved into a traditional Shounen.

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Dororo – 13 [The Story of the Blank-Faced Buddha]

Hello everyone and welcome to the Spring season! While we are still preparing our First Impressions and picking what interests us, carryovers from last season are picking back up. That of course includes Dororo, which left off on a huge first cour finale. Lets jump in!

Before we get into the meat of this episode, I want to once more talk production. This was, honestly, rather weak. With lots of sliding stills and generally dull fights. With your main combatant being a giant statue, its natural that the fight would be slow. However multiple times in the combat it felt like nothing was happening, when they were fighting for their lives. I think this is a mix of the premise simply not being great for a fight, and MAPPA’s 2nd Cour curse. You see, MAPPA has a curse with their shows where production tends to fall off in the 2nd Cour. I don’t know if that’s just their inability to plan, or if its something else. What has helped Dororo a lot I suspect is that Tezuka Production’s have been working on it as well, lightening MAPPA’s load. Yet even still, this slipped through.

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Mob Psycho 100 S2 Anime Review – 87/100

Upon finishing this series, the only question on my mind was how many animators did Bones sacrifice on ONE’s altar to achieve this. Following their prior season, Mob Psycho 100 Season 2 continues Bones adaptation of webcomic and manga author ONE’s 4th work, Mob Psycho 100. ONE has also authored the critically acclaimed One Punch Man series, redrawn for Shonen Jump by Yusuke Murata, and was later also adapted to anime by Studio Madhouse. Both were fantastic, and both pushed the envelope in terms of animation for TV anime. Following these up was no easy task. And yet, somehow, some way, Studio Bones did just that. They created an anime that you can find, almost in its entirety, on Sakugabooru. A blog dedicated to beautiful animation. But is there any substance, any depth, to what that animation portrays? Let’s find out.

Welcome to Mob Psycho 100 S2, lets jump in!

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Mob Psycho 100 S2 – 13 [Boss Fight ~The Final Light~]

Hello one and all, to the finale of Mob Psycho 100 Season 2! This week Suzuki explodes, Mob grows up and Serizawa gets a haircut. I hope your ready for a contrary opinion, now lets jump in!

I want to preface my mixed reception with this, Mob Psycho’s animation is insane. It looks fantastic in every way, knocking everything else out of the park. BONES clearly cared a lot about this series, because the animators really got to flex their own styles and do what they wanted. From the interesting camera angles and tracking shots as they flew through the sky, to the unique animation that often popped up. Simply put, I don’t believe Mob Psycho’s animation is something that be contested. From digital effects to uncommon mediums, it really made the most of what it means to be “animated”. I caught myself mid “whoa” multiple times this episode. It’s interesting to, because this is more tame (for Mob Psycho at least) than Episode 5’s insanity, yet still fantastic. Showing that BONES doesn’t need a dreamscape to go all out. Sadly, it wasn’t all perfection this week.

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Dororo – 12 [The Story of Banmon, Part 2]

Welcome to the first cour finale for Dororo! This week the Kagemitsu family reunites, Tahomaru turns a blind eye and Hyakki starts a war. Lets jump in!

More than usual, we need to talk about production, because Dororo really stepped it up this week. The direction, as always, was fantastic. There were a lot of shots I loved. From Daigo turning to face Hyakki, to Oku viewing him through the Buddha statue. Hyakki standing on the wall, forcing his way into the family and promptly being pushed away. There were a lot of great shots that stood out throughout this episode. Thats not even mentioning the step up in fluid animation we got this week in many of the fights. Sure, the archers are basically machine gun storm troopers, but hey. The actual sword and demon fights looked fantastic. The green flame flying through the air, taking shapes and lighting up the sky. Clearly MAPPA put a lot of care into the episode, and that’s not even mentioning the story content.

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