Ping Pong – 05 & 06

Episodes 05 and 06 are dedicated to character-development. It’s here where Ping Pong shows that it also knows its stuff in terms of storytelling; the develoment doesn’t start too early or too late, and these two episodes really added depth to all of the different characters, despite that there were no big matches.

I’m currently thinking of a character that it ignored… and I can’t seem to find one. Oh wait: the beach guy is the most shallow of the bunch. Apart from that, every character here is relatable (or as much as you can do with that with a guy who is supposed to be a human robot). Smile being a human robot as a main character has an interesting effect: the entire series revolves around him, but there are enough other things going on. I especially liked how Kong Wenge has completely changed now that he botched his goals of trying to get back to China as fast as possible. Ota became very sympathetic with the inclusion of his parents’ job (this guy is working hard for his future!)

The climax here was Peco though. Because of that it was the most cliched of the bunch, however I still found it offered some interesting perspectives. You don’t often see main characters with lots of talent developing into spoiled brats: that’s usually reserved for rivals, and even then those rivals usually always put in lots of effort. Peco however has always got everything handed to him, which succenly changed when everyone started practicing really hard and putting in effort. I’m not sure whether I understand the decision of the creators to make him have this sudden realization after a near-death experience though, though let’s see what they can do with that.

Ping Pong – 03 & 04

The opening of Ping Pong wasn’t done in time, so the first two episodes showed a sortof montage as a placeholder. Now we know why, with episode 03 and 04. The creators actually got the single best animator currently in the business to oversee it: Shinya Ohira. This guy understands animation like no other. The opening is rough and messy, but the actual animation is incredibly detailed. He mostly does the animation for movies (which always are among the best-looking scenes), so it’s pretty major to see his work in another television series since Windy Tales and Paranoia Agent, even though it’s only the opening. It was worth it!

As for Ping Pong: what I really like about this series is that it really doesn’t plan to hold the viewer’s hands: usually with sports series there is some point at which you’d get a brief explanation of the sport the show is about, or that they spend a lot of dialogue explaining what’s going on. Nope, not here. This show really says everything with its animation. It’s clear that it doesn’t have the biggest budget, but even than it manages to hide that brilliantly with its direction: it makes use of many split screens for its movement, and unlike Shaft series it really puts the animation where it is really needed. My only complaint is the use of CG… in like one or two scenes in total.

Seriously the ping pong matches of episode 03 and 04 were riveting to watch. A bit hard to follow perhaps, but again: once you pay attention you can see exactly what the creators are trying to portray, and it also helps that the soundtrack is really good.

Beyond that though, Ping Pong is just a damn good character-study. All characters so far have shown multiple sides of themselves, and it’s episode four and the creators are already pushing for the character development, while other characters like Smile are static on purpose. Every character has his or her motivation, every major character is different, every character is analyzed, right from the start. Yeah, this show is great!

Captain Earth – 02 & 03

Bones is a studio that does many different types of series,but their one niche they keep coming back to is the mecha shows. It’s a good thing that they manage to do mecha series really well and keep doing enough things to make it interesting, otherwise I would have called lazy. Of course, I can still do that, because even though Captain Earth is a good series, anime still needs to branch out. It’s one of the many things holding this medium back.

But yeah, you know what this series really reminds me of? A more laid-back Eureka Seven Ao. The themes are basically the same: DO NOT LET CHILDREN PILOT MECHAS. The big difference is that the cast of Eureka Seven consisted out of a bunch of hotheads, while the cast of Captain Earth…. there really are many introverts among them. Heck, the only real extraverts are some extras, the bad guys, plus that one hacker girl Daichi is a bit inbetween, but apart from that this was surprisingly composed. That lead to some awkward moments especially in episode two, but still these episodes were quite good at making us read inbetween the lines: saying things with other things than just words.

In terms of pacing episodes 2 and 3 are very different from episode 1: this show changed from really fast pacing, to a relatively slow pacing in order to let the characters play themselves out. Okay, that works for me, as long as they don’t make this last for too long. We now actually have a good feeling for the characters. A lot of fast-paced series fail to do that.

My favorite character so far is the uncle. A lot has to do with his charisma, but he’s also the main guy in charge and he does what he can to both protect the earth, and allow the main cast to be children as much as possible in this constrained environment in which only they are able to actually do something against the aliens.

Ping Pong – 02

Yes, I know that more people here were involved in making this series beyond Masaaki Yuasa. It’s written by the creator of Tekkon Kinkreet, Taiyo Mashimoto. That guy is awesome. And the combination between those two makes this series even better. Because here’s the thing: anime is significantly different from manga or light novels. Beyond telling a story, you have so much more to worry about: correctly animating characters, giving live to them through cuts and motions, using your music correctly, pacing the story right for the amount of episodes you’re given. Being good in one medium is no guarantee that you’re also good in the other. Consider what would have happened if Seiji Kishi or Shinbo got their hands on this series. Really, this would not have worked at all!

What makes Ping Pong amazing is not its story, but the way in which it’s told. The purpose of this episode was to slightly draw Tsukimoto out of the closet he kept building around himself (whether they’re also symbolizing THAT closet, I’m not sure yet, but even it if were the case that would not matter, because it’s part of his character). The way they do that is perfectly built up throughout this episode. And the animation just brings it out really well.

I feel the Osamu Dezaki-style cuts really work in this series, and finally there’s another guy who uses them. They’re a very interesting way of bringing these characters to life: the way in which the direction keeps showing different sides of the characters during the ping poing matches, ranging from simple shots to exaggerated, to flashbacks, to symbols. That’s how you bring characters to life. My only complaint is the use of CG: it stands out at times. Though thankfully they don’t use it in the important moments.

Kill la Kill – Up to 21

So, the past week I put my effort into catching up with Kill la Kill, hoping that it at least would show how to tell a story correctly. And yeah, as much as I’d like to stay positive here, it turned out to be yet another hit on the list of the disappointments of the past Fall Season. Not a total disappointment, mind you. Still I’m not gonna recommend this one.

However to offset all of the negative things I’m going to say next, I do have a few positive points: I like that this show doesn’t really have a clear main character anymore. Sure, Ryuko still is really powerful and sortof in the center and all, but it’s not like she got the most attention here. She spent so many episodes out of the loop, to the point where the guys from Nudist Beach and the Elite Four had to push the story forward. Episode 21’s ending also finally brought in some good emotions. Not great, but I did enjoy it. The main villain also has a great theme song, and the side characters are quirky in a way that works.

Is that enough though… let’s start with the thing that you’ll firstly notice about the second half of this series: the OP sucks. I often say OPs suck and all, but let me go into a bit more detail, because this is something I just keep hearing over and over again: THE MELODY IS EXACTLY THE SAME as every other OP out there. The way the opening starts, with the short jingle, then followed by the sound that plays over the main credits: that exact melody gets used in every single OP with only slight variations here and there. After that you have this fast-paced base while we look at the main characters: again you hear that everywhere. After the introductions, the music intensifies again while we see the main characters fighting: yet again something that has been beaten to death. I thought that Kill la Kill meant to set conventions? What’s it doing with so many dead horses here?

The good news is that the new OP IS the worst thing I found about the second half so far, however there were other things that… just did not sit quite right with me. Here is the thing: Satsuki was an interesting villain. She was built up, she stood there, having built up the school, and she had this fun rivalry with Ryuko. On top of that she had some fun underlings which made the first thirteen episodes varied, and fun to watch. In the second half, she is replaced with the main villain of this series, who in all honestly is a really boring villain. She’s just another all-powerful villain who wants to destroy the world, blah blah blah. However, the biggest problem is that she only has one underling. So for like, the past eight episodes we had to watch mostly fights against her and that underling. There’s only so many times that you can show them easily pwning the good guys until it gets boring, especially when all these fights are so one-sided. Every time they’re scratched they just pull these magical life threads out of their asses (or boobs in this case) and they’re completely fine as if nothing happened. Once or twice this is fine, but they just keep doing that.

I know I’ve gotten more cynical, but here’s one thing that also bothered me with especially the past few episodes that’s something that I’ve hated ever since I started this blog: brainwashing. Ryuko is reduced to a mere shell who doesn’t think for herself at all, she’s not responsible for her actions, she is just this big robot who is nearly invincible until she’s saved by rules that are conveniently very loose. And she gets brainwashed twice. And I get that she’s losing control of her emotions and sanity. That was built up. What wasn’t built up is her suddenly becoming the slave of the main villain.

Kill la Kill was fun because it kept us entertained for every episode with over the top action scenes that knew how to be fun and varied, using the backdrop of clothing as their setting and symbolism, but to me it seems like the second half just needed half the episodes, and the characters have been running around naked for a bit too long now, not really knowing what to do. I mean, I did not hate these episodes or something, but I noticed quite a few points at which I was just bored by what was going on… did I really make the right decision to prioritize this series over the new season of Hajime no Ippo?

Samurai Flamenco – 12

Oh, Samurai Flamenco… what are you doing? I used to praise this show for being so well put together. Obviously I can’t say that anymore, but still it’s quite a ride to see how crazy the show can get next time. This episode was this really weird combination between the first half of the show and episode 11. The Flamengers were all kinds of cheese, while Goto… he actually stayed normal.

Having said that though, the fight in this episode sucked. I’m not sure whether that was intentional or not, but the thing rather fell apart when that army of Miyamoto Musashis appeared from out of nowhere and were like “Oooh, let me slightly wave my sword at you! That will teach you!” – That completely defeats the purpose of having large numbers in the first place! I get that the budget isn’t that big for tis series, but there’s a difference between cutting corners and simply not trying.

But then again, it can also be a very deliberate jab at the super sentai genre. I mean, one gets large and they defeat that one with the Flamenbot, but the rest… magically disappears? Also those new weapons were completely ridiculous.

Also. The Flamencar. Really?

Samurai Flamenco – 11

I think my brains just exploded…

I knew that this series would spiral out of control. Just not in this way. In one episode, the creators YET AGAIN completely changed the genre of the entire series, along with the feel, mood, themes and everything. At this point the only similarity between episode 1 and 11 is the way in which Samurai Flamenco appears in it. Even the mood-swings of Guilty Crown and Code Geass weren’t this big!

Seriously, from out of nowhere Jouji Kaname reveals that he has been preparing to fight the invasion by aliens for over a decade and to do that he created unbeknownst to anyone an incredibly stereotypical power rangers base, complete with power rangers, basically revealing that the first seven episodes were pretty much one really big lie and that they weren’t set in modern-day Tokyo in the slightest. What follows is a really weird discussion on who should be the leader, followed by a staged death scene, and a freaking giant robot! I mean, is this really real?

I have to say: this show is unique. It’s currently trying to do something that no other show has. Whether it’ll work is an entirely different matter though, and I do believe that it’s too early for that, so for now I’ll withhold judgement on the big picture. However, I will say this: I hated Code Geass and Guilty Crown because it really felt like it they were written as the creators went along. Especially in Guilty Crown’s case. In Samurai Flamenco though, this isn’t the case. It’s got a lot of Deus ex Machina, however the creators very clearly had the intention right from the beginning to escalate things into the ridiculous proportions that we saw in this episode. It’s episode 11, and only now we’ve been introduced to everyone on the promo art. Sure, it could have been less sloppy, but right from the start it wanted to transition from the ordinary to the absurd.

Now let me stress Robotics;Notes here. A series that wasn’t as extreme as this one, but still is one that this series needs to learn from: you can have a really good build-up, but that isn’t worth anything if the second half is crap, like what happened with that series. Writers, you need to stay and don’t you dare to just get lazy next year.

Also, it’s nearly the end of the year. 2-cour Noitamina-series always have a few weeks of hiatus. I assume that the next episode will air in a few weeks, though no concrete date seems to be known yet.

Kill la Kill – 11

So finally, we’ve got the first big hint at what the second half of this series will be about. In this case, it’s in the form of a bunch of characters who just showed up from out of nowhere. Okay, that can work. It’s typical that everything about them screams fashion, and this indeed is a show in which clothing plays a very important symbolical role. The way in which that girl claied to just be Ryuko’s father’s killer is probably some sort of lie (otherwise I have no idea how they’re going to explain the killer’s silhouette that Ryuko saw), but i’s a good start for a solid second half that will indeed move things beyond the school and let things escalate.

It’s also good that they didn’t go the formulaic route and they just skipped the last fight against the student council, however these two episodes did have a bit of an unfortunate effect on the four of them, in the way that at this point it stopped taking them seriously. They’re in danger of becoming like Krillin from Dragonball Z: characters who are just there for comic relief and can’t keep up with the incredible rate at which the main character powers up. That’s the downside of not killing off your enemies: you’ve already put a lot of development into them, so itd be a shame to not use that later on.

Still, this was a really fun episode. I think it helps to have this battle split up in two episodes with other stuff around it, rather than just dedicate one episode to it. It helps keeping things fresh and also prevents formula.

Probably not going to do ratings again, because they became pointless at this point. They were useful when I blogged like, 12 series at the same time, but now they’re just redundant. They only had one purpose left, which is something I do want to stress: the amount of criticism I have for a series does not equate how much I disliked it. It’s a very common misconception I see, but some series just aim really high, resulting in lots of flaws, while the worst series are the ones so unremarkable that there’s hardly anything to say about them.

Samurai Flamenco – 10

Usually I blame writers lately. This time however, the writing was fine. I see what this episode was trying to do, and it had me at the edge of my seat. Perhaps a bit fast-paced, but I see what the writers were trying to do. This really could have been an amazing episode. But god, the delivery.

Okay. Whoever is in charge of the suspense of disbelief: for the love of god, try a little harder here. You already have a series in which this is very important, and this episode in particular depended on it with all of the gore. You could have really helped that with some actual good animation, but what stood out for me the most is how characters kept teleporting all over the place in this episode. Characters take huge leaps from one place to the other without any build-up whatsoever, leading to a lot of Deus ex Machina. I can understand timeskips and all, but there is a limit. Not to mention that showing characters actually travelling from A to B adds a lot to immersion. You need to worry about that, as much as you’d like to focus on your characters!

I read somewhere once that Manglobe is the kind of studio that doesn’t have many in-house people: for all of their projects they look around the industry for the right people. They’re basically outsourcing a lot, or at least they were around the time of Ergo Proxy and Michiko to Hatchin, and back then they were really good at it. This episode though. It just screamed outsourcing problems. Otherwise it just would not have looked so rushed, especially for such an important episode in the plot. I mean, something really went wrong in the production schedule.

Anyway, about the plot: this was where the series went even more out of control, by showing elements that were even more obviously supernatural, yet at the same time they’re all human: King Torture is just a man who managed to get ahold of strange powers that allowed him to create all those monsters. He too basically is just another person obsessed with superheroes and fiction, but he spiraled into the other side of the spectrum.

For the rest of the cast, I really liked how they used the build-up: people started to realize how they underestimated what it really means to be a superhero. That it’s not just about kicking ass and looking good. They started to look beyond the glory.

But damn, you’d better make up for this episode with the second half. There’s still plenty of potential left and all, but this execution isn’t the kind that a story like this deserves!

However, someone singing really badly? Hell yeah! Finally. I mean, who is expected to sing well after such a trauma?
Rating: 4.5/8 (Good)

Samurai Flamenco – 09

My reaction to this episode: okay, they are starting to stretch that annoying manager who keeps calling. I’ve seen enough anime to know where this is going: he keeps bothering her and she suddenly develops feelings for him and they become a couple and HOLY CRAP WHAT HAVE THEY DONE TO HIM!

This really is a deconstruction of the Superhero genre, or should I say Supervillain-genre, because the premise of this series is: what if earth was attacked by stereotypical supervillains”? They just identify the most visible superhero at the time to be their main adversary. But the way in which this series does its things is particularly clever, and really plays with your expectations.

The generic goons were used quite interestingly. This series acknowledges that these monsters are just a dime a dozen, and that they’re easily beaten, luring us into a false sense of security that everything will be easy. And even the random monsters that explode have a tail left behind, in the form of the dust that their explosion covered.

And then it comes with these huge mood-whiplashes that are actually really effective. The question is whether this show will keep that up for the entirety of the airtime. Shock value needs to be balanced and can only get you so far.
Rating: 6/8 (Excellent)