Psycho Pass Review – 87,5/100



Psycho Pass belongs in the category of series that base themselves on a futuristic world that center around a basic premise. Take for example Kaiba, in which people’s minds can be extracted from their bodies, Real Drive, with its evolution of the Internet or Himitsu, where people can download the memories of dead people. In Psycho Pass, it’s all about creating the perfect society without crime. Everyone is monitored and has their own “Psycho Pass”, and as soon as your mind starts to think criminal thoughts, you’re arrested. With that as a building block, it makes its story.

The story is set to explore this setting. I won’t spoil exactly how, but I will say that over its course, it shows many different opinions about this setting. And it doesn’t just try to answer whether the setting is wrong or right, but it goes more in-depth. Every character has some good or bad points to make, and every one of those points is open to interpretations. It’s a show that aims to make you think, and even the things it just spells out for you have a lot of depth behind them. This goes on for 22 episodes and I have to say that after Guilty Crown, this has really shown how a 2-cours Noitamina series should be done.

Especially at the end of the series everything comes together, and the build-up for the story really pays off. At the beginning of the series though, this series loses some points for focusing on the same things for a bit too long. The big problem is that it focuses too much on one particular aspect of the setting, so that it has to rush to get everything else in in its second half. It manages to do this somehow, but the transition could have gone smoother.

On the technical terms, Production IG delivered some really good choreography and camera angles that really make their impact when they need to. The soundtrack for this series also is really good, and it doesn’t just have one style. It just makes use of whatever track it thinks fits the best to the scene, whether this is classical music or techno. Oh, and that’s another thing that this series loves to do: quote some famous literary works. Call it pretentious. I call it interesting if it contributes to the story. Which to me, it did.

The characters in this series are perhaps not its most memorable parts, but even they have something to write home about. It’s got an excellent villain in the form of Makishima Shougo, who for once actually has some good and interesting motivation to back himself up. Akane also might seem out of place when you first see her, but she really shines in her character-development. The rest of the side-characters also manage to have their impact, even though this series does not have the “Let’s devote all our time to the backstory of this side-character”-episodes. Instead their depth is subtly woven into the story. If you like serious series and believe that anime is too cute nowadays, then this is one series that you shouldn’t pass up.

Note: I’m going to experiment a bit more with this review format, simply because of making the Storytelling, characters, production-values, setting”-list got a bit too annoying to write down every time.
One-sentence Review: Psycho Pass explores its unique sci-fi setting really well with thought-provoking dialogue, characters and a great plot, and mostly keeps true to its promise that there would be no moe included.
Suggestions:
Kaiba
Himitsu The Revelation
RD Sennou Chousashitsu

Psycho Pass – 22

Now that actually was an incredibly solid ending. I think that I could not have hoped better from this series, because it formed a terrific closure here. My memory is not good enough to remember whether or not it answered every question or not, but it did succeed in wrapping itself up in many different ways.

It really dawned here to me this episode: this series doesn’t really claim to be right with any of its characters. All it does is present a lot of different viewpoints on its setting, every one of whoch has some good points about it. This episode was meant as a chance for everyone to give his or her conclusion to what they have been preaching throughout the series. I really liked that idea to base your ending on this, and everyone actually the opportunity to make their final point in the debate without simply reiterating themselves.

The personal conflict between Shinya, Makishima and Akane also got a great conclusion, also helped by some great cinematics. The soundtrack was as sharp as it has ever been, and fields of grain made for quite an atmospheric setting for Makishima to die. Shinya managed to kill him in the end. Or at least, I hope he did. The only thing I did not like about this episode was that sequel hook at the end. That was a bit of a cop-out.

But the actual end of the episode. I thought that that was pretty brilliant: ending with the same way that the series has started. a

Overall, Psycho Pass was a really big success. Sharp from start to finish, and consistently interesting to watch. And I have to say: the past year for Noitamina has been its best since 2010. Apollon, Natsuyuki Rendezvous and Psycho Pass were all delights to watch, Tsuritama was really fun, and even the lesser shows of Moyashimon and Robotics Notes had enough to write home about. Let’s hope that it will be back in full force after its hiatus!
Rating: 6/8 (Awesome)

Robotics;Notes – 21

Robotics;Notes’ penultimate episode. Its main point was a romantic confession. Why?

I think that that symbolizes my big problem with this series. And don’t get me wrong, I like its ambition. You can really see that this series set out with a mission. It wanted to do so many things, and for that, I give it credit. It just didn’t really work out. I personally really like series in which everything comes together. The more ambitious the better. Robotics;Notes started out with a ton of different side plots and topics. But I see no link between most of them. They all just feel hacked together without much glue, as if they’re about to fall apart at any minute. The confession in this episode: what was the point? Why did it have to take up such an important part right near the end? It established nothing for the rest of the series. The main characters are a couple now, but how much did that change, really?

Also, with this it’s established that the final episode will be a big robot battle. It’s here where some subplots do come together, but if I have to be honest… it does feel rather flimsy here. Like, the creators tried way too hard to set everything up like that. Everything is build up and all, but it feels like some things were done only to get to this particular conclusion. The problem is that it’s not really an interesting one: it just screams been there done that. Was it really worth that build-up? Compare this to Steins;Gate, which meticulously set up ever single one of its plot twists as it went along.

That’s the key of storytelling: balance. There is not one formula to determine what works. You can do things right and wrong, but in the end it all depends on the harmony between all its different elements, and the soft spot is different for everyone. Robotics;Notes got a lot of points for its ambition and realism, but really lost a lot of them in the plot of its second half.
Rating: 3.5/8 (Mediocre)

Psycho Pass – 21

So, it’s time for the penultimate episodes again. Starting with Psycho Pass, which pretty much showed an example of such an episode done right. This definitely was a story headed towards its climax with the country at stake, but at the same time it never stopped developing its characters. In fact, it’s this episode where a lot of the characters come together, and get pushed further.

And this is for nearly the entire cast here. It’s because of this that the death scene made impact. Everyone can kill off a character near the end of a series. Making such a death count is an entirely different matter, but that is exactly what Psycho Pass did with Nobuchika here, and his relationship with the other enforcers. It fitted perfectly onto the buildup that he has had for the past episodes. But also Akane really surprised me as a really strong character. Plus Makishima Shougo again demonstrates what it’s like to be an actually good villain here. Yay!

Now that the series is nearly over, I’d say that Psycho Pass for me ranks above Blassreiter, Fate/Zero and Madoka Magica as a Gen Urobuchi series, and below Phantom. Although out of all his stories, I do think that this is the strongest. Blassreiter mostly stood out through its CG. Fate/Zero had some pacing issues (which to me, Psycho Pass didn’t really have that much…), and it’s longer than Madoka Magica, allowing it to put more detail into its setting. Phantom had a weaker story, but its characters still made it as my favorite Urobuchi Gen series.

And yeah, it’s a shame. But in a week we’ll have no more Noitamina for the next three months. Bummer.
Rating: 6/8 (Awesome)

Uchuu Kyoudai – 48 & 49

Damn you, Space Brothers! Damn you!

Uchuu Kyoudai is a brilliant and amazingly inspiring series, and at the same time it’s completely evil. Now that we’re back on a training mission again, this evil side of its has really shown again, in the form of some of the most addictive cliff-hangers I’ve seen since Giant Killing. The reason why this show is so evil is because it seems to make a sport out of it: how can it make the wait for next week as frustrating as possible?

These past two episodes. They were so chock full of hints for the future of this series. And this series didn’t even attempt to hide them: it’s like: “har har, you’ll only find out about this later!”, with “later” varying from five minutes to 20 episodes. As if the prophecy wasn’t enough already, these episodes just kept referring back to it, fully aware of what they did. Uchuu Kyoudai is a series that’s always looking to the future. And god, I love this series.

The thing also is: every time it hints at something, the eventual pay-off is something different from what it seems at first. This was most obvious with that snake (god damn whoever thought of that), but also Nitta and his brother at the end. I knew he had issues with his brother, but I never expected things to be as serious for him to blow off a survival mission like that. And then there are the little things. Like that shirt. Damn, it’s completely irrelevant, but I want to know what’s on that shirt!
Rating: 5.5/8 (Excellent)

Chihayafuru – 34 & 35

Let’s first talk about the story of these two episodes. Most notably, Arata. The creators used him for a story that involved two completely unrelated characters and at the start, I really had to wonder why they had to spend an episode on them. It could have easily be omitted… or so I thought. But even then, it looked like a bit of an odd choice to spend an episode on when you look at just the premise: Arata almost gets into trouble when he breaks the rules. It’s this kind of hijinks side story that is often used to fill up time or something.

But holy crap, the execution. These two episodes were roller-coaster rides. These two episodes just kept going with the mood switches and plot twists that just went completely against my expectations. At the start I really wondered what the heck the creators were thinking with such a random subplot. Then Arata nearly got expelled, and I wondered why on earth the creators would be including this. Wasn’t it in the benefit of everything if he just ended up playing? What are you doing here creating “pointless” extra drama? And then the Queen randomly appeared from out of nowhere, and I understood completely. The climax for that subplo really surprised me, but it paid off incredibly well. And in the meantime it did a brilliant job of fleshing everyone out: Arata’s feelings about not competing in the team matches, the Queen’s feelings over Arata, the headaches that everyone is having with the King. Not to mention how Arata’s shadow has been constantly looming over Chihaya and Satoru.

And then, there was the match against that ultra high-class school. That was pretty much one of the best told karuta matches against gimmick teams. The opponents were really interesting, but what really made it stand out is how it was brought, making clever use of how it appears to lump everyone together, only to do the complete opposite. It’s the kind of match that the team was bound to win due to the other team being completely insignificant, and yet Chihaya’s win just felt so incredibly good. The creators really cleverly just focused on one match: Chihaya’s. At the same time it just casually ignored that she pretty much was the only one in big trouble by the opponents’ playstyle, not to mention that she was up against their best player who really was a complete genius in terms of memorization.

The creators just kept throwing different twists and turns to the match. They gave some good characterization of the guy, Chihaya’s mix of admiration and fear was hilarious, the Queen’s random appearance was also perfectly timed and the moment when there were only six cards left and Chihaya’s strengths started to show: it was glorious.
Rating: 6/8 (Awesome)

From the New World – 23 & 24

From the New World has been a delight. It has been such a long while since I saw a fantasy series in which the characters were so cunning. From both sides. The past two episodes were all about trying to kill Yakomaru and Satoru and Maria’s child, and the creators realy took a lot into account here. All tactics really are clever. People make mistakes, but they are covered by their allies in order to balance things out and preventing from god-moding everyone. And that lead to some wonderful casualties.

It also helps that every character involved in these two episodes was one that I really liked. Perhaps Satoru was the weakest of the bunch for having the least to write home about, but Saki has been a fantastic main character over the series, bringing a great balance of inventiveness and insecurities. Kiroumaru expecially surprised me in these episodes when he showed where his intentions lied: the survival of his colony, and how he underlined the difference in mindsets between the humans and queerats: the will to give up. Maria and Satoru’s child is an example of a villain with little screentime done right: he has been built up for ages as an incredibly dangreous foe, and time and time again this has been re-established, without making him invincible in the way shounen series do it: impossible to kill aside from someone who is “stronger”.

Also, Shun. The creators brought him back at quite an interesting point in the series. What exactly is he? Is he Saki’s instinct, which she portrays as his memory? Or is there something else going on here? I think that it’s the former, seeing as how this series has been so down to business, and how there have been no hints against the fact that the dead in this series stay dead.
Rating: 6/8 (Awesome)

Jojo’s Bizarre Adventure – 22

I must say: this fight was AWESOME!

Using chariots definitely was something different from the usual standard fight scene, and the creators spiced it up even more by turning just about everything into a weapon, from conventional crossbows to horses, cannonballs and pillars. The best thing was how it kept using surprise after surprise in order to push the fight forwrad. This isn’t your standard action, this is the action that remains interesting!

It’s going to be a real shame when this series finishes, because it has definitely set the bar really high for the future shounen series. Possibly only Hunter X Hunter should be able to come close to this level of entertainment, but when it comes to series that are purely about fighting…. it will be incredibly difficult to top this.

You can notice how this series was originally a manga: there are tiems when characters are about to hit something, and yet these scenes take ages because some characters need to be able to finish their dialogue (this timing problem stands out much less in manga format). This is something that often irks me, but the creators really managed to be able to solve it with their raw passion and energy here. Also something tells me that the creators here are big fans of Osamu Dezaki…
Rating: 6/8 (Awesome)

Robotics;Notes – 20

So, Robotics;Notes. I really appreciated it when you claimed to try and be as realistic as possible. The fruits of that were really visible in this episode’s best parts. However… don’t pull stupid stuff like what you did in other parts of this episode. Those parts didn’t really work.

The worst one was where the life of a young child was saved by… a parrot. Seriously, I could buy the robots perfectly. It’s part of your setting. But don’t randomly introduce superbirds. That just… makes no sense whatsoever without build-up. Beyond that, there were a few plot twists that didn’t sit right with me. This more has to do with personal taste, though:

– First of all, why did Kimijima Kou find it necessary to tell everyone about his evil plans? What point does it make? He could just kill everyone and have things over with. But then again, nobody could anticipate that damned bird…
– Second of all, brainwashing. I do not like the usage of this as a plot device for having characters do things they wouldn’t do on their own. It takes away all of their free will. It’s like saying “screw our differences, I was just brainwashed and I totally agree with you!”
– Third of all: why did you have to wreck a plane for that?
– Fourth of all, why the robot? The villain here is a bit of data. The focus should be on Frau and Kaito as they use some sort of Killballad H4x0rz to get rid of him or something. Why are the robots useful?
Rating: 4.5/8 (Good)

Zetsuen no Tempest – 21

Okay. If this isn’t a mindfuck then I don’t know anymore.

I have one question about this episode, but that is for below. First, I just want to praise this series for its absolutely wonderful rendition of Aika, who in two episodes really has become my favorite character of this series, with already an incredibly strong cast. The way she just blew Hakaze away with both her logic and powers was amazing.

In fact, this episode was so damn logical. That she killed herself: it was given the circumstances by far the most logical possible cause for her death, considering that she’s incredibly strong and the complete and utter lack of alternatives. But the reasons why really blew me away. The irony was wonderful: the way in which she decided to kill herself in order to be able to set the story in motion, in order to be able to defeat the tree of Genesis. Time travel is always tricky to write, but I really like what this show did with it. I also really liked the details at the end of the episode: Yoshino running past Hakaze, not knowing what will happen after half a year.

I just wonder: was suicide really the only way? What if Aika did not commit suicide, and instead used her knowledge to make things progress smoother? Could they have stopped the Kusaribe clan? Wouldn’t that have lead to a bigger chance of being able to stop the Tree of Genesis? Or was there some other kind of risk that I didn’t take into account here?
Rating: 6/8 (Awesome)